What is the ideal 4 man party?

my only frame of reference is fantasy rpg so I'll say:
melee fighter
ranged fighter
wizard
rogue

Three Clerics and token martial.

>Ranged fighter
>Wizard
Redundant, a wizard is already dealing heavy damage from range.

Switch the former for a healer and you've got it

Depends on the setting, the mechanics, and the goal of the party. Without context I'm going with Black Mage, White Mage, Red Mage, Blue Mage.

classic. thought about this too but I like a fighter hanging back in case the wizard starts to get ganked

nice. wanted to keep vague to see what an ideal party is in other systems

But user, there was no blue mage in FFI so all you had was Black, White, Red(black), Red(white)

Alchemist/Rogue
Alchemist/Fighter
Alchemist/Sorcerer
Alchemist/Barbarian

Two martials, a wizard and somebody with connections and skills. You're pretty much right.

Play something other than D&D

Blue Board pal.

Gimme some sauce though.

They're not naked they're just wearing spandex. Have you never played Dragon Quest?

for d&d 4 wizards would be ideal

>cleric
>wizard
>fighter
>rogue

...

Well, obviously not.

Fighter, Rogue, Cleric, Wizard

Fighter is tank and spank

Rogue is utility and burst dmg

Cleric is support and secondary tank

Wizard is a wizard and therefore everything

Fighter Barbarian(Ranger?) Rogue Mage

You're missing out Tripriestly Playing

Paladin, Expert, Rogue, Warlock

Fighter
Wizard
Rogue
Cleric

There was a homebrew 5th edition class that was made that was sort of like Expert taken and made into a proper class. I wish I remembered what it was called I would like to hold onto that bit of homebrew.

>5e
Expert is 3.5 DMPC class

I'm aware of that, but someone made a 5th homebrew class that was essentially a mundane expert.

I gathered, and no offense. But my point was: why play 5e when 3.5 exists.

D&D 5th Ed.
4 Bards.

Because 3.5 is shit, bloated, outdated, a trainwreck, inconsistent, confusing, messy, unbalanced, and terribly designed from start to finish.

I think you accidentally put a "3." in front of your 5
WAAG

The wizard in OP's pic is an illusionist, you drooling retard.

no
not here

You always want two melee-capable fighters because a single fighter can't block a standard hallway. In early editions of D&D, fighters were just as capable at ranged combat as they were in melee, so all fighters were "ranged fighters" as well as every other kind of fighter.
One wizard is fine, but two wizards can actually share spells by copying from each others' spellbooks, which is valuable, but more than one wizard is more risky. One skillmonkey is great.

Gonna need some sauce boi.

Brick
Backup Brick
Healer
Backup Healer
Mage
Sneak
Face

Most classes should be able to either take on at least two roles themselves or have some sort of pet/summon that can perform a backup role, so in reality there will only be about 4 players to cover all seven roles.

Backup roles can usually perform one function of the overall role fairly well but not all of them. If bricks are expected to both take and deal damage in melee, or if healers can heal and buff, then back bricks can either take or deal melee damage and backup healers will either heal or buff.

4 characters is easily ideal and allows some leeway into party comp. With only three, your party will either be stretched trying to fulfill all the roles or missing a role, both of which have their own issues. Five also works but can get repetitive with characters stepping on each other's toes and more than that is too many, since it slows down the game.

All Imperial Guardsmen.

kek

Fighter
Rogue
Wizard
Cleric

Paladin
Barbarian
Bard
Sorcerer

without knowing mechanics or setting;

Wall, Face, Skill-monkey, Caster

4 Bards.

The brains, the looks, the muscle, and the wildcard.

But what about the shocker?

ideal 4 man party:

- Host
- Scheduler
- Snack Provider
- GM

Leader, Smart Guy, Big Guy, and The Chick

Rogue/Fighter, Cleric/Paladin, Wizard/Alchemist and Ranger/Bard

Fighter
Black Mage
Thief
Red Mage

>people actually arguing over the "differences" between 5e and 3.PF

well now I've seen everything.

I play 4e, and we tend to optimize for fun just as much as we optimize for power

Shifter Warden
Human Warlord
Bugbear Rogue
Genasi Wizard

Every role is taken care of SOLIDLY, and each has some sub-elements of control, which is honestly the best secondary role to have, save for the warden, who is a secondary leader/healer, which is just great for the warden

>Wizard
>Cleric
>Druid
>Bard

Cleric that is the leader
Fighter that grew up on the streets.
Wizard that spent all his time in the library.
Ranger that grew up hunting and outdoors shit.

I'll skip on the rogue/assassin types and make do.

A Knight, a wizard, an archer and a rogue all walk into an 80's tavern

The A-Team. The guy with the plans, the tough guy, the handsome chatter and the wild card.

Barbarian
Ranger
Paladin
Monk
Should be fun, might substitute monk with fighter though.

shut up 4rry. nobody plays your game at all.

Solver of practical problems
Solver of social problems
Solver of violence problems
Coordinator/information provider

can be mix and matched as needed but as a group, all 4 must be present.

Two fighters, a rogue, and a mage/support caster.

Splitting up types of magic into separate classes and making wizards anything other then wise sages with healing, banishing, and maybe illusion magic was a huge mistake.

...

Healer
Caster
Warrior/tank
Rogue/glass canon

The Face.
The Hand.
The Eye.
The Mind.

Squad Lead
Autorifleman
Marksman
Heavy Gunner

Tank, healer, range dps and melee dps

A barbarian, two healers, and a wizard.

3 supports 1 berserker
1 specialized in crowd control and debuffing
1 in buffing and other supporting spell
1 in healing

1 tank
1 DPS
1 healer
1 toolbox

Who cares? You adopt the adventure to the party composition. My players could roll four sorcerers if they wanted.

A human without a name on a quest to find a new one.
A serene half-orc that fights so others don't have to.
An exile that dreams of slaying the enemies who drove his people away.
A cute mascot character that will one day rule the world.

>who cares?
40+ anons apparently
but enjoy your (you)

Joke's on you, I play AD&D, and you're OGL garbage has been shitting up the hobby for two fucking decades.

Seriously though, if you come from a perspective other than "I started with 3rd, played a bunch of games identical to 3rd, and absorbed every detail on the optimization boards until even the slightest minutia seems different because 'it changes the meta'" it's genuinely difficult to tell the difference between 3e and 5e. 3e and 4e both burst into fucking flames they were so bad, but at-least they had the balls to be different and try something new: that's how we learn new things, by trying new things and often failing. 5e is just.... so corporate-focus-group-going-backwards-safe it's sad. It doesn't try anything new at all.

>Cleric
>Cleric
>Cleric
>Cleric

Need a melee guy? There's a cleric build for that.
Need a skillful guy? There's a cleric build for that.
Need a ranged damage guy? There's multiple cleric builds for that.
Need healing? ALL of them can do that!

...

I've thought about running this party. Other than being satisfying as a huge clericfag, it seems like it'd be the most viable monoclass party

Regardless of skill, a four-man nobleman party

Is that Jesus and Buddha?

Cleric is literally best class
Nobody seems to complain about clerics though.

My guess is, from left to right
>????? (Quetzlcoatl?)
>Abraham
>Muhammad (how is the artist even alive?)
>Buddha
>Jesus (in a leather jacket for some reason)
>Cthulhu

And Mohammed, and Moses, And Quezcoatal, and Cuthulu,
Why do you ask?

>One of these things is not like the other

Here's looking at you Big A

So simple yet so beautiful

Fighter
Black Mage
Red Mage
Thief

Factotum
Wizard
Cleric
Thrallherd

I can't believe nobody's posted it.

5 people

Kakyon best

Oh you...I see what you did there user...

Fuck, that's five.
Well, here-- Polnareff is redundant, Star Platinum is straight up better than Silver Chariot, anyway

Depends on setting and power level.

For example in a high fantasy world with powerful magic, your ideal 4 man party might be four different types of Wizard.

For fantasy
>Fighter
>Cleric
>Magic-user
>Thief
For 40k stuff
>Guardsman
>Commissar
>Psyker
>Tech Priest

But the best party I ever had consisted of:
>A noble knight (The Nun's Priest's Tale)
>A self-proclaimed knight (Don Quixote)
>A psychotic cleric (The Hunchback of Notre Dame, with some Powerwolf Album covers)
>And a nun with guns (Two Mules for Sister Sarah, and some Sin City thrown in there)
Ironclaw: Crusades edition was the greatest thing I have ever beheld.

>ideal 4 man party
>4 man

Clearly you want a fire team. Ideally you split up a hooligan kit among the 4 of you, and everyone has CLS training

Solo, Fixer, Techie, Rocker

I'd say that it's:
Cleric, but not the kind that fights
Wizard, the shooty, zappy kind
Rogue, but not the super stabby kind
Barbarian

Honestly, you can replace that fourth one with any kind of front line martial you'd like, but I usually default to barbarian. Maybe you can replace the cleric with a bard, too, but there's less wiggle room there.

>Cleric, but not the kind that fights
>Cleric, the shooty, zappy kind
>Cleric, but not the super stabby kind
>Any kind of front line martial you'd like, such as Cleric

3 bards in clown makeup:
- orc
- dwarf
- gnome

and a drow bard, as mime.

And the Fighter is equipped with sword-chucks, yo

Occult, Helion, Abomination, Jester

You're a good person user.

Vestal, Plague Doctof, Highwayman, Crusader

>What is the ideal 4 man party?
Depends entirely on what sort of ideals you adhere to.

Shield Fighter
Sniper Rogue
Blaster/Support Caster
Bard/Healer Cleric

1 BBEG
7000 Skeletons

Good luck reaching me.

Melee tank
Rogue
Ranged damage
Cleric or Bard

the future is now, grognard.

...

'jo ref?

Cleric
Barbarian
Wizard
Rogue