One day while browsing Veeky Forums Maximilian Pegasus appears on your screen...

One day while browsing Veeky Forums Maximilian Pegasus appears on your screen. He tells you that the Yu-Gi-Oh! card game has become irreparably worse and only you can save it. He tells you that with the magic of his Millennium Eye you can make changes to the game throughout its history. What do you tell him?

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Fuck off you queer. Yu-Gi-Oh was never good, and there are way, way better CCGs which deserve that sort of attention more.

Can't you read your consumer base's mind?

Do some market research

I bring back the rules of the early show.
In another words calvincards: you can do things as long as you can pull some justification out of your ass in time. More theatre than game really.

No one wants you here user. You're a loser here and irl.

If we're going to rewrite all of Yu-Gi-Oh throughout history, then I only have two things for you.

HOLOGRAMS AND MOTORCYLES

Polymerization works on literally any combination. Doesn't work on tabletop though.

I like Yu-Gi-Oh and I think the new Link Monster cards are a step in the right direction to fix the game.

Honestly, I'd play the hell out of that. Kind of like a card-game based version of FFG's Baron Munchausen game, where the players are trying to out-bullshit each other with increasingly more ridiculous stories, but lose face if they get caught in a logic knot.

Slow power creep, keep supporting old summon mechanics all the way through (which they do now, which is good)
Make more combos with the two, such as XYZ monsters that can only be made with synchros.
Reduce interference and destruction effects. If something needs setup to get out, it should need setup to get rid of

CARD GAMES ON MOTORCYCLES

>Shrink archetypes so that the majority will only have five or less cards
>Design the game to have synergy based on Types and Attributes rather than Archetypes
>Make sure that there are no decks that can consistently win in two turns or less (those can still happen but they'd be rare and usually depends on one player having amazing luck and the other having terrible luck)
>Put Ritual Monsters in the Extra Deck
>Make sure that Fusion and Ritual have a lot more non-archetype specific support
>Make Fusion more generic so that most don't require two specific monsters but instead something like [Fire-Attribute Warrior + Water-Attribute Dragon]
>Nerf the ATK/DEF of Effect Monsters so Normal Monsters will have more of a reason to exist
>Reduce the number of cards that allow you to swarm the field with strong monsters
>Allow you to summon face-up Defense Mode but be careful not to allow cards that would abuse that system
>A lot more cards with wacky, out there effects that are really fun to use like Magical Hats or Parasite Parricide
>Avoid cards that are a book to read by minimizing the cards that do too many things
>Give flavor text to all Effect Monsters, Spell and Trap cards
>Maintain Field Spells' original purpose, which is to have a card that affects both players in the same way instead of how it is now where Field Spells are pretty much only do anything for the player who played it.

Oh also put the extra deck monsters in a loose hierarchy where the ones that are easier to summon are weaker and the ones that are more difficult to summon are stronger. So: Fusion > Synchro > XYZ > Link > Ritual

I agree with all of your points, except archetypes. We should have much more generic support, but if I want to play cards themed as cute dessert monsters, I should be able to

Also your rankings in difficulty to summon is off
Link > XYZ > synchro > fusion > ritual

Agreed. More generic support based on element and monster type would go a long way for deck variety, but there's nothing wrong with creating cards around a certain theme.

You can't fool me Paradox, I know what you're up to! He was mostly right though, the game took the biggest step to getting out of hand in 5D's era, even if it was GX that got the ball rolling with expansive archetypes.
This is my favorite concept.
This is my favorite execution.

To be honest I'd be more accepting of large archetypes if they existed more for lore/aesthetic/thematic reasons rather than making them overly synergized. One of my biggest problems with how archetype-heavy Yu-Gi-Oh! has gotten is that 95% of archetype cards aren't worth running at all unless you're ALSO using just about every single other card in the archetype alongside it. And once that's the case everyone who uses that archetype has the exact same deck and the exact same strategy.

I think my ideal for archetypes would be the D.D cards. They all have a unifying theme but they're super versatile and don't depend on each other.

>You can't fool me Paradox
I love how that movie unintentionally represented my feelings on modern Yu-Gi-Oh.

Paradox is a villain from the future who basically does nothing but special summon a ton of super strong Extra Deck archetype monsters.

I'm really glad that Darkside of Dimensions kept the duels classic, outside of that Dimension Dueling bullshit.

make syncro and exceeds have stricter casting costs. stuff like stardust dragon becoming a staple because it had no restrictions other than adding levels with a tuner was dumb. typing restrictions or certain tuners working only with certaint monsters wouldve been better. same with exceeds, no real limit and open to abuse. they did that too late each time and didnt learn a damn thing to the point where they changed the rules on extra deck summons and positioning being a forced meme again. pendulums are fine.

also make GOAT format a real thing that is pushed. makes it worth buying reprints and brings back old players. more fun formats can help the game.

>more fun formats
It'd be cool if Draft Format was viable but with with how archetype heavy the game is these days most of what you get out of a booster pack is absolutely useless unless you're lucky enough to pull a bunch of the other cards in the archetype.

I think a way you can sorta make it viable is doing what the mobile game Duel Links does with packs, in that they're mostly general/attribute focused cards (or archetype cards with general effects). Though the only issue is that even then there's a set or two with those archetype dependent archetypes like Ice Barriers or the Blue/Red eyes cards

I think at this point anything close to a draft format would depend on local shops stepping up and organizing things themselves.

Something I wish my shop would try is something like "$10 Deck Day"

You walk in and build a deck from the shop's inventory but it must have at least 40 cards and your total has to be $10 or lower. Then they hold a tournament where everyone uses the decks they built.

>what are Battle Packs

As if I could have a more informed input on the game than Maximilian Pegasus himself. I'd ask to hear his own plans, and point out any concerns about his proposed changes, but he's the one with the Millenium Eye here.

The game is fucking fine. Power creep has slowed down in the recent packs. Now the OCG has SPYRAL as tier 0 because it has literally 0 competition from any other decks.

Rituals don't belong in the Extra and Fusions, Synchros and Xyz are fine. The majority of Normal Monsters are shit and have no reason to exist.

Yugioh has been about archetypes for an extremely long time and making generic attribute/type support doesn't fix anything. Look at Goats. The majority of the topping decks were extremely similar.

I'd mainly try to fix the power creep. Replace fusions/rituals/links entirely with just Synchros from the get go and don't add any other new summon types. Synchros just seemed like the most practical version of the concept.

Something I'd really have to think out is Normal Monsters. Like I like the original idea of effect monsters being rare and weak and it might be a good idea to try to keep that as a thing by fixing the power creep. But with how everything eventually became an effect monster, it arguably made decks far more interesting.

I'd make it a little more than $10. Just 12 or 15, or however much it takes to buy a starter/structure deck nowadays if people want that option.

>erase everything from GX onward
>introduce formats similar to MTG

done

But what, Pegasus, must I give in return?

Send every single person who has bought Yugioh cards in their life to the shadow realm

But user, what if the Shadow Realm turns out to be not that bad actually?

Fuck off, bakura.

What's with the fucking obsession with formats?

>Synchros just seemed like the most practical version of the concept.
Are you fucming eith me? Everyhing about Xyz fixed every single problem synchros had. Fixed the easy ability to loop materials out of the graveyard and using the synchros to go into more synchros, fixed powerful abilities by giving them a built limited amount of uses, made them more accessible to all decks and easier to summon so those decks can use them...

I tell him to stop being a nostalgifag. His game was broken bullshit from day 1. And he is actually one of the responsible for it with his Toon bullshit and Relinquished.

adding in formats would likely curb power creep

There is literally nothing wrong with power creep in Yugioh. It's the main fucking gimmick of the game.

Less archetype wank

All values of attack and defense are divided by 100. So is health points and cards that buff, or alter player HP.

Why?

I have Takahashi get permission to use Magic: the Gathering for his manga instead of having to invent a card game for it

Why make it about card games at all? Just keep Season 0 going on forever, and have the whole series basically be a series of crazy SAW Keikaku shenanigans

to fuck off.

And if you do it with a zombie it kills living creatures

So a friend of mine urged me to get away from cockatrice magic because I'm poor and the pokemon online trading card game because that shit is fucking power creeped to hell and I gotta admit Yu-Gi-Oh (online) is pretty fun.

I would never say it is perfect but it is easier to fix than Magic with it's shitty formats and inherent mana screw problem. Being a scrublord and not knowing all the combos yet, I like the tribute system and like xyz cards as a concept but I'd really like to use fusion cards but they take up space in the deck so why would I bother? The only issue I seem to be having is that non-effect monsters seem to be fucking worthless. They don't seem to have better stats despite not having an effect so why fucking bother?

Remove everything from synchros on, horrible shit.

Put ritual monsters in the extra deck. Since you are losing monsters cost + ritual spell card, it makes them useless (unless OP). Also useless to require 2 specific cards to play 1 monster.

Give polymerization the effect to draw 1 card when played. Since they usually require specific monsters to fuse, this will help balance it with the ritual spells being nonspecific.

Make more archetypes and archetype support. But also make them limited to only usable in decks with that type. IE, you want to run Cyber Dragon? Can only be used in decks with 15-20+ 'cyber' cards. That will prevent people from choosing the best cards from an archetype, a la carte, and breaking the game. Also will stop cards central to an archetype from being banned, rendering that archetype useless.

Why is summoned skull 1 sacrifice for 2500, when Dark Magician is 2 for 2500? That's dumb. Don't say 'the defense balances it out', because with Witch of the Black Forest, that actually makes Summoned Skull searchable and better!

Make all the cards into cute monstergirls that aren't censored

Donno if the game sells any better but at least there will be a lot more porn so it's a win in my book

Literally all shit.

>polymerization draws a card then fuse
>becomes auto-include in all decks, even those who don't use fusion because you get to replace a card in your hand for free

great ideas imo

Also forgot to mention Fusion Substitute exists

One would assume he meant the card draw was dependent on the fusing.

Well to play polymerization, you have to pay the cost of the monsters that you are combining. So you couldn't just use it as a card recycle.

Yea, that's more or less how it should have always been.

>SPYRAL
It would slow the game down, they said.

>>I want to play metaoftheweek-gi-oh

People like you are the equivalent to pokemon gen-wunners

>Give polymerization the effect to draw 1 card when played.
That's not what he said though

I was under the impression that Polymerization was "play ~, discard if possible then summon the monster that you sacrificed for"

This.
Make it a casual, beer 'n' pretzels game where the best bullshitter wins.

Yugioh doesn't work like that. You can't activate cards if they don't anything. You can't Raigeki a clear field. You can't use Polymerization if you don't have the materials on your hand/field.

Literally nothing wrong with this. People complained about Zoo/True Draco meta lasting too long.

This guy has the right of it. Basically needs to go back to early game style of deckbuilding where a deck was classified as Dinosaur or Warrior rather than a specific archetype, while also fixing a bunch of the weird issues of earlier sets with the benefit of hindsight.

I think you could still have archetypes, it's just that they would be more broad. For example, a bunch of monsters themed after desserts might be more generic Fairy support, comboing better with eachother, but still useful in a broader deck including fairies. Likewise, something like a Lightsworn deck could care about Light monsters rather than only those in the archetype, even if they have the same self-Mill theme.

If you want it to be even more specific, you could have it require both an archetype and attribute on specific cards, so something like Jurracs would have their effects only work on Fire Dinosaurs. That should probably be reserved only for the really central big cards of an archetype though, with the rest supporting a mix of Fire and Dinosaur cards.

and make the game literally unplayable

Pegasus is dead though.

The following rules be enforced at all times for Konami
>Larger sets, less often (like how MTG does it)
>A rule that any Archetype in a set should be able to compete with one another at a similar level.
>some form of Legacy support in every set
>A Ban-list update no fewer than 4 times a year
>If a card you are thinking of printing is Identical or very similar to a card on the banlist. you should redesign that card until it isn't so similar
>start using keywords, every game does this now and it makes your cards easier to read

>Larger sets, less often (like how MTG does it)
Can't do that because of the anime.
>A rule that any Archetype in a set should be able to compete with one another at a similar level.
Seems fair, if you ignore every card that's not part of the set.
>A Ban-list update no fewer than 4 times a year
OCG does this. TCG was going to do it but decided random banlists were better.
>If a card you are thinking of printing is Identical or very similar to a card on the banlist. you should redesign that card until it isn't so similar
Can't think of any examples.
>start using keywords, every game does this now and it makes your cards easier to read
Key words only really work with piercing or archetypes that have similar effects. Card games like CFV can get away with it because most clans have 1 gimmick.

The game can only be played while riding on motorcycles.

IRL, I'm imagining that it works less like Mario Kart and more like Chess Boxing or Biathalon. The cards are on a table in the pit area. Racers alternate between doing laps around the track and stopping to play cards.

Laps/time affects your lifepoints somehow. This would probably have to be tweaked for each track.

Trap cards are introduced in the late 2000s. Playing a trap card activates lighted areas on the track. If you pass through the trap area, the trap flips and takes effect on your next turn.
Each track has a certain number of "trap slots", and the lighted areas temd to block-off the fastest lines. In the early game, you can avoid traps but your lap time will suffer. Late-game, it becomes increasingly difficult to avoid traps without going painfully slow (trap zones form slow "slalom" routes.

In 2014 the game switches to all-electric bikes, and introduces remote-controlled chips that plug-in to standard slots on your ECU. Taking damage now remotely slows your bike's power.

>lmgtfy.com/?q=Problem solving card text

There. Stop whining about 'muh keywords', they would literally do nothing, you'd have to create a few new keywords per set, and most cards' effects, where it could apply, would deviate from the 'main' meaning enough that you could justify not using it at all. 'Keywords' exist in the strictest sense, anyways, read the above articles to understand the difference between 'when [condition], [effect]' and '[condition], and if you do, [effect]'.

$10 is the price of a structure deck.

>I'd really like to use Fusion cards
Look at Metalfoes, Shaddolls, or Invoked.
>non-effect monsters seem to be fucking worthless
Look at Phantasm Spiral.

>Card games like CFV can get away with it because most clans have 1 gimmick.
>Lock
>Delete
>Erase Delete
>Omega Lock
>Unlock
Яeverse life is the best

>erase delete
What did they mean with this?

It's actually "vanish delete", my bad
But it's just a kewording for "exile face down from graveyard". The weird thing is, they use the keyword name as reminder text for the effect, instead of the other way around.

>can read minds
>doesn't know what the people want

The only way I can see this working is if the rule is that the ATK and DEF are the total of the fused monsters. Perhaps divided by 1.5 after the total. The Fusion Monster keeps all effects that both monster have. Level is also totaled up and divided by 1.5. The reason I say this is because there is no way you can print all the possible fusion monster combinations. I would also have it work only on tabletop. 1 or more monsters on the field + 1 from the field or in the hand. Maybe print a version of Polymerzation where effects are removed but the ATK and DEF are simply totaled without the division.

>Summon Gene-Warped Warwolf
>Fuse Vennominaga with it using first spell

I feel like the better answer would be to have a set list of fusion monsters based on a short list of combinations, like for each attribute or for each creature type, and then give that monster a specific effect while its attack and defense is the highest value of the two between the two monsters.

For example, you fuse summoned skull and red eyes black dragon, and you get the generic Dark fiend dragon monster that would have 500 + 2500 from summoned skulls attack and its own unique effect going on.

combining attacks and effects would absolutely break everything.

Card printing
>Print Season 0 cards. They would be phased out in the Season 1 block as mostly useless as in real life a lot of the Normal Lv 5 monsters with less than 1800 ATK became useless.
>Print anime and manga only cards.
>Print Seal of Orichalcos and Dragon Knight cards when that arc is happening on tv instead of waiting until way later.
>Proper effect God Cards.

Rules
>Printed cards do what they did in the show, once they were properly balanced in the show. (So starting with Battle City, might be able to get some exceptions for well-explained Duelist Kingdom cards.)
>Keep Battle City Fusion Rule for Fusions, Synchros, and XYZ. (Summoning Sickness like MTG for everything?)
>Season 1 Toon Rules
>Anti FTK/OTK & lock banlist.

Formats
>Make formats & official tournaments which exclude Fusions, Synchros, XYZ & Pendulum. (Although seriously, fuck Pendulum, it's a different game at that point. I didn't like Synchros & XYZ when they came out, but there are ways they can be balanced.)
Some might allow Fusions & not the later ones, other formats allow Fusions and Synchros etc.
>Labyrinth Wall Board Game
>More Dungeon Dice Monster & Capsule Monster expansions. (I realize these were phased out because they weren't selling very well.) Market them better!
>Deck Master format (with all cards at 1 like MTG Commander?)
>Concentration Duel format
>Speed Duel format

Also, everything this user posted. but keeping some monster-specific fusions.
Also, what about elements auto-killing other elements regardless of ATK as originally intended? It would drastically change the entire game. Anyone who has played Sacred Cards and Reshef of Destruction knows exactly what I'm talking about. I liked how in that game there weren't really phases. You could tribute at will. I didn't like not being able to draw if you had 5 cards in hand, though that was balanced somewhat by being able to discard at will. If only that game had all the cards just be the TCG effects.

People like options. If other formats exist, you can play them. If you don't like the format, you don't have to play it.

>Must first be Special Summoned with Rise of the Snake Deity.
This would make it not able to be Special Summoned by Fusion Summon for the first time.

This could work very well. Fusion list with cards of Element+Element or Element+Type or Type+Type with the ATK and DEF being totaled and a unique effected for the specific Fusion card.

Yeah, that's why went with divide by 1.5 with effects and I like the if combine ATK and DEF straight-up remove effects. You would also likely have to limit Fusion Monster to not being allowed to be used as a Fusion material and Fusions can only be exactly 2 cards. (Or maybe with an exactly 2 cards only rule Fusion materials can be used, but if so, it loses the effects from the Fusion monster.)

I always figured that every card had countless of effects, coming into play in totally different situations and the characters only mentioned the ones that happened to be relevant. That's why they need computers to play and the best duelists seem to pull stuff out of their ass because they're the ones that have obscure rules for specific situations memorized.

A fusion card with no effect is just a beatstick that you used 3 cards to get out. It has to actually do something or it's just not worth it.

Still could be if you pick the right ones, for example if you did two Blue-Eyes from your hand. That's a Special Summon of a 6000 ATK monster without tribute.

This actually made me think of another option. Instead of combining both effects, or removing both effects, how about an option to choose which effect you keep and which is removed for the Fusion Monster at the time of Polymerization? Depending on the circumstances, when I have two cards, Monster A and Monster B fuse, in one situation I may choose to keep Monster A's effect, but in another I may choose Monster B's instead.

Then you problems like they had with Luscina. Monsters can be extremely overpowered with a higer attack/level or with a different effect.
If you want to go this route, you'd be better of with a fusion for each attribute combination with a specific effect.

so like

Only problem is that there are 25 monster types. That makes a lot of combinations.

625 Type+Type combinations
175 Element+Type combinations
49 Element+Element combinations

849 combinations total.

It's doable, keeping a rule in place of only 2 monsters per fusion.

And when would you print those?Hell, what kind of effects could you give them that makes all 849 distinct/useable?

>using the synchros to go into more synchros

There's plenty of XYZs that use XYZs to summon themselves. Zoodiacs did it and dominated the meta

Anyone else remember the thread where we imagined a setting where all those TV shows about collectable children's toys were all mixed into the same setting?

And I think Kaiba had sex with a Blue Eyes White Dragon Medabot?

I think you would only have to worry about type. Element you could simply have count as the same as the two fusion materials.

It is the sort of thing that would be a massive undertaking though, especially since there's also a lot of creature types that are somewhat extraneous. Like, what happens when you mix a beast and a beast-warrior?

Trimming down those would help immensely.

Why the fuck do you guys want to "fix" Fusion? There is literally nothing wrong with it.

How expensive is a competitive deck for the game these days?

Make it required that everyone has to wear one of those duel disk things to play. If you don't have one you automatically lose and are sent to the Shadow Realm. Also everyone has to yell "It's time to d-d-d-duel" when starting a match.

youtube.com/watch?v=80fbdQBwbO4

Normal Fusion monsters found their niche back with xyz, actually. With Instant Fusion and a Normal Fusion monster, and another monster in the field you can rush Dark Abyss, a powerful card if you believe your opponent will use their graveyard a lot. Instant Fusion, 1000LP and whatever means to summon a Water monster (Normal Summoning works), plus the opportunity cost of putting a Water Normal Fusion monster in the extra deck, and you can bring out a card that can literally end the game if the opponent needs to activate a lot of effects from the graveyard, this is peanuts compared to other combos of similar power.

The realest tragedy of YGO is that, according to the Japs, Dark Magician Girl is only the 20th most popular card.
Makes you wonder if its worth saving.

Make the game so that the only viable way to play isn't just order a deck that some neckbeard on reddit optimized every time a new set comes out and makes more and more older decks obsolete.

Seriously, last YGO tourney I went to 8 out of the 12 players used exactly the same decks.

Dark Magician Girl is a cute but her effect is shit.

Thats a design flaw of the individual cards with special rules that allow them to do that. Has nothing to do with Xyz as mechanic. Itd be like complaining synchros were broken because there were a few particular ones that you could tribute to pull a different one from the extra. The ability to "climb" synchros was a mistake because it becomes masturbatory inherently as they can all lead into more of themselves. Its why Xyz didnt have levels, to fix that.