Infinity General: Taskmaster Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where heavy duty riot cops walk around with cute little robots (that explode in your face).

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

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>Rules Wiki Offline Backup:
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>Official Army Builder:
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>Token Generator:
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>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
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>Terrain:
pastebin.com/Hy9SRkmJ
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>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
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>Operation Icestorm Scan (beginner missions)
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>The RPG Kickstarter
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>WIP Tactica
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>RPG Character Creation
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>RPG previews (+ a couple scans)
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Last Thread:

Spiderdrone box comes with options to make any of the 5 types my dude.

RAGEFIST IS NON-NEGOTIABLE!

You may cast Carbonite, but I cast FIST!

What do you want for the Kazak Sectorial?

Is there anything that Ariadna is missing? Do you consider USARF and Caledonia complete?

I personally hope they add tankhunter profiles that lose camo for mimetism but gain fireteam core

Ragefist poses are so lame
Looking at you, Squalo

All I want is new models. Everything else is pretty solid.

It gets even worse waen you see some dynamic poses of other TAGs, like the Guijia, or the Stingrays.

Rage fists at least tend to be pretty easy to repose with a shoulder rotation

Guys, it's ok. It looks like you missed something. The Squalo, specifically, has a resculpt with a different more dynamic pose as the wreckage Al Fasid is standing on

Most offensive part of that model is the ugly ECM thing attached to the gun imo. It looks dumb and awkward, and not even in a fun goofy way. Ragefist is boring but fine.

I hope they get a different mid tier linkable unit. Something new and interesting. And this is perhaps controversial but I hope the AVA of Kazaks in vanilla is toned down. They're too dominant, aside from Line Kazaks they're the elite so they should have AVA to match.

I wouldn't say USARF and CHA are complete in the way something like QK is, but they don't desperately need anything at the moment. They're open for new releases though, perhaps a Caledonian unit based on the Black Watch and some yank crap for the yanks.

>i want to be the very best

The only thing USARF needs right now is a slight tweaking to HSN3. They've came too early and now things like 1 SWC for a Haris seem just laughable. And CB needs to stop being lazy and fix this.

Pokemon are more Tohaa's thing.

I guess Nomads are trying to do more of their own thing but with more robots. Maybe they're Digimon?

>kazak AVA in vanilla is too high

With the exception of line kazaks, the only Kazak stuff with AVA higher than 2 are tankhunters and scouts

But AVA 2 Spetznatz/Vets does damage internal balance. It's not like you could afford to really spam them anyway, but if you could only have 1 that would help the other Ariadna elites to find a place in the list. As it is, why would you take a Mormaer?

Mornaers are going to be irrelevant as long as vet kazaks exist, period.

They were barely relevant in CHA until they got link options

USARF could use a specops qt. But seriously something midranged but low on SWC and more LT options that dont cost SWC as well would all be nice.

Of all the games I've played, I've noticed there not a whole lot of fireteam choice either. Minutemen and Marauders are cool, but I'll never take them over a Grunt Sniper team.

They need to fix the N2 Specops characters as well. They're still using old terminology like "specialist troop" instead of "Specialist Operative". I know it's the same, but it shows that they still havent been updated in wording or costs (looking at you Bipandra)

Marauder core links are legit though, forward deployment on a 5 man link with so much fire is terrifying

Minutemen are pretty no nonsense but having a 4-4 link with AP HMGs, MLs, AP rifles and specialist options is great

Honestly I think USARF has great link options since all of them are pretty damn viable

I've taken a Marauder haris with a molotok, and it was good. But for my core it's just always 2-4 Grunt Snipers plus a FO filler defensive team, and either a Grunt LGL Lt or Minuteman AP HMG Lt.

What makes grunt snipers so good compared to other faction line infantry snipers in links?

Does the ARM3 make that big of a difference for a sniper?

no, but 0.5 SWC makes a big difference vs 1.5 for multis

It's average BS11 jumped to 14 for 5-man team. Shock Immunity is nice, but doesnt really come into play all that much.

But yeah, It's mainly that they're cheap in Cost and SWC, and dat ARM3

ARM3 is ARM6 in cover

He accepted the better model.

Does that mean ghulams make good 3-5 man sniper links since they're cheap as chips too?

It's pretty sweet for 18 points not going to lie

Now that's a fucking amazing conversion.

>Marksmanship LX sniper

Damn, you don't even need the link.

I like how the US Ariadna models look like, or at least some of them. Would a force with multiple foxtrots and harcases be viable ? Also besides the no hacker and no engineer problem, what is the downside of US Ariadna, because cool models are fine, but I wouldn't want to invest in to a bad army.

Also mavericks, auto take or meh situational units? Because I love the biker shotgun and molotok models.

They can be especially with equally cheap Panzerfausts. But QK has a LOT of good fireteam options to compete with. And HB has Muyibs; Also Leila makes the ghulam team more midranged fighters where snipers are less useful

They still are.

yeah but with link you can get BS20, which is situationally useful for a skill that literally costs nothing to the model.

>I like how the US Ariadna models look like, or at least some of them.
They're a very visually distinct army and look very cohesive, I love their aesthetics.

>Would a force with multiple foxtrots and harcases be viable ?

Foxtrots are nearly mandatory, 1-2 hardcases are fine.

>Also besides the no hacker and no engineer problem
Actually USAriadna has both, with war-drivers and dozers. War-drivers are as baseline as you get for hackers and dozers are plain but very well priced for d-charges.

>what is the downside of US Ariadna
They're extremely brute force and have a lot of the same weaknesses of normal Ariadna. They lack tricks like E/M, hacking, adhesive ammo, etc but they make up for it with lots of tough bodies, plentiful big guns, good cheap infiltrators and anti-camo flamethrowers *everywhere*

Their only 2 wound HI is kind of weird and is more of a big heavy turret with a really dangerous sniper rifle. He's completely optional but viable if you like him.

>but I wouldn't want to invest in to a bad army
You don't have to worry about that with USAriadna.

>Also mavericks, auto take or meh situational units?
Impetuous (NOT extremely impetuous), regular bikers with ARM 3 and decent guns for cheap, forward observer and HRL profiles are all stars, boarding shotguns okay.

>Because I love the biker shotgun and molotok models.

Molotoks great, shotguns fine.

There are no bad armies. List building is important, but tactics and experience is what matters most.

>Foxtrota viable?
It's hard to write a list without at least 2 Foxtrot FOs. They're cheap barebones camo infiltrating specialist without any bells and whistles.

>No engineer no hacker
They have Dozers and Wardrivers. But I rarely take either desu

>Weakness
They're slow. High average ARM but low MOV.

>Mavericks
They're not must-takes, but they're solid especially the rocket bike.

Which is the better desperado: Double assault pistol or SMG+double heavy pistol?

I have always used my desperados with assault pistols, burst seems to always be king.

>They're still using old terminology like "specialist troop" instead of "Specialist Operative".
That one I can help with. I'll let V know.

B4 assault pistol is better than B3 Combi Rifle or SMG, and better than B2 Shotguns.
So a B5 assault pistol is pretty much the best shooting weapon you can possibly get within 0-8 inches.

Burst 5 on something that wants to get within 8" anyway seems amazing.

D14 is cool but B3 even with 3+ just means he's not going to do the work we're hoping for.

Are desperados in the same tier as daturazi as far as warbands go?

I guess the light smoke GL could make throwing smoke at your own feet a bit more difficult

Thanks, boo

Alright idea time. Weapon swap the red fury onto the hmg taskmaster, keep the knife as is. Find a light shotgun and put it on the rage fist; may need to adjust the arm/wrist a little bit. Give the HMG to a bandit for shits and giggles.

>yeah but with link you can get BS20

No need for opposition, bro. Both options are very legit.

w/o link it's 18 points for a BS 17 DMG 15 shot. With link you are adding more points to that shot but also gaining more flexibility. It's all about what you want to do with your list. No need for conflict, home slice.

LOL

Oh no ... do we tell him?

There's only one Taskmaster in the box

I think you saw some hostility in that post that I didn't intend

....yes?? Its a single model with two weapon arms and a rage fist. You take one weapon arm, cut off the rooty tooty point an shooty, and REREAD WHAT I WROTE.

>psyduck
>not pikachu

ONE
JOB

You think that's bad? Take flash grenades for Thrasymedes and Loup Garous. Wiki say they're replace, Army, which link to wiki, still list them as flash grenades with flash ammunition.

lets say I start with 2 foxtrots, 2 hardcases, starter set, the maruder box and mavericks. What else would I need, I know that ariadna doesn't have bots like every other factions. So what is the "must haves"?

and sent

Post specific outdated/erroneous stuff in the army builder, and I'll send it to the dev to fix.
I'll check wtf's wrong with the flashy bangings.

>specific outdated/erroneous stuff in the army builder,
Pretty much everything in the offline version.

Is the offline version even 6?

I think it just doesn't auto-update, maybe try to download the current file and reinstall from that? Sure it's a janky workaround, but hey.

It's 6.14.2. The version I downloaded on 27/8/2017 didn't have ALIVE or anything.

Atleast its something. Not like i would ever use it.

>The version I downloaded on 27/8/2017 didn't have ALIVE or anything.
Bollocks, they're right there.

Anybody able to post the full Dire Foes 6 Defiant Truth PDF? The one on the Infinity site's Downloads section only has the scenario.

It's what we all get. There's no code for a special PDF in the box, if that's what you're asking about.

Again there aren't really any must haves.

You've got a solid start. I recommend a Grunt box and if possible, an extra Sniper and Grunt with HFT; The Grunt Infiltrator can be a pain in the ass for your opponent if he lands. Also either of the Airborne options and/or Roger Van Zant are good too.

I'd definitely get the UKR, he's pretty scary and the only source of Chain of Command in the faction.

are taking melee units ever worth it? or would it require build an entire list around getting them into CC?

Yes, and a lot of them have smoke grenades to make it easier to deal with it once they get there.

A lot of times, though, melee works in the form of threat - making your opponent play around it, not running into the objective room where your Domaru link is hiding, etc.

Yes melee is good, no you don't need to build your list around it. In fact most good melee units are good by themselves and aren't good slammed.

Highlander's and daturazi being the clear and present exceptions, being hilariously spammable

Desperados have smoke grenades aswell.

nice

time to put together a list full of smoke grenades so my units can hit people with their swords

Any faction that you particularly like the look of? They can all do CC to a greater or lesser extent, but they all have different tactics that they use.

If you like CC I'd suggest Japanese or Scots.

>They can all do CC to a greater or lesser extent
Except PanO.
PanO is all dakka no choppy.

PanO has knights. They're still more about shooting than they are stabbing, but they can do some good work in CC nevertheless.

Sorry, but am sure your not telling me to become ukrainian. What is UKR? weapon, dude , US only TAG or merc?

I really like the rifle airborn chick. Not a fan of van zant as model, but was told he is a must have.
About the snipers. There is one, I think, in the SWC box, and there is 3 rifle dudes in the sniper. Now I was told that grunt links take 4-5 snipers, how do people do it? I know few, if any are crazy enough to buy 5 swc boxs, do they just counts as the rifle guys, and if yes what do people use for real rifle guys? the grunt infiltrators that are taken are the ones with flamers right. do people take 2? because 2 would nicelly round up the starter+swc box, along side a 5man link.

the maruader harris. besides the obligatory harris dude and the Rocketman which 3ed guy is taken, the molotok dude or the marksman rifle one?

And one last thing, the wulf dudes are not needed right, I really don't like the models. I avoid vanila ariadna, because it seems to have to run dog warriors and antypods.

UKR = The Unknown Ranger. He's a USAriadna character.

4-5 grunt snipers in a fireteam seems like a bit much... I run 3.

how do you make them? is there something like a weapon pack or do you take the LGL, hmg and sniper dude and run them as the snipers? Or do you take the rifle dudes as the snipers, the LGL and flamer as infiltrators etc? I know you can proxy in infinity, but I don't want to confuse myself and my opponents while playing. People here are a bit stingy with doing errors, as they automaticly assume your cheating.

I bought 2 copies of the Grunt box, and head swapped them all, then I got one of the GenCon Spec Ops, and put a Sniper Rifle from the Intel Spec ops on his back.

My suggestion is to buy 2 copies of the grunt box, because you'll frequently use them. USAriadna is a very spammy sectorial. Then get an Intel spec ops and put a sniper rifle on them and call it a grunt. There's also a spec ops grunt coming.

I like combined army, though one of the things I like most about them is the huge variety so I would want a vanilla list and not any sectorial.

Assuming that the knights are for CC is an easy mistake to make. It's best to keep them out of melee and PanO doesn't have an easy way for reaching it anyways.
Now the inclusion of Saito Togan in those Svalarheima lists could mean PanO is getting a melee infiltrator in future... Or that Togan will be available to Sval.

v3 Hephaestus Armor for Achilles when?

My store only has the regular ariadna spec ops, he looks very different, including being smaller, then US Ariadna models. You think he would be ok ?

And thanks about the info about the heads. I though they were all attached to the models, with them being separate like the spec ops, It can give more varity to models, which is great. 2 boxs of swc are out of my budget right now considering all the other stuff. Do you think it would be better to skip the foxtrots/hardcases and pick up a second SWC box, or is it better to by the foxtrots first. I could technicly drop the mavericks and a hardcase to buy a second SWC box, but I really like how the bikes look like.

They can do CC fine. They're great for bullying units that don't want to be caught in melee, which is the only thing most CC specialists want to do anyway. They're not dedicated to it the way Daturazi or Ninjas are, but it's a tool in their arsenal.
I wouldn't count on Svalarheima being as merc-heavy as the closed lists would suggest, or even having Order Sergeants. They literally have 4 units to call their own outside of generic docs/engis/remotes, so you need a little artistic license to make a bunch of unique lists for them.

It doesn't need to be spammy. Gruntspam is just one option, there's a lot that can be done with camo infiltrators, a Marauder link, or assault troops.

What would that even do?

If I went by the Iliad, it would make him invincible.

Full on TAG Arm 9?

Anyone have scans of red veil?

Scots would probably be better. JSA has, like, 0 smoke. They wind up being mostly shooty with some horrifying CC dudes runnin at you.

>They wind up being mostly shooty with some horrifying CC dudes runnin at you
You could apply that exact sentence to CHA as well. Every faction is shooty, because the game is based around shooting.
JSA has some good smoke attached to characters, and the only CC troops that even get much use out of it are Domaru and Haramaki. Shikami has super jump and ODD as its delivery system while Ninjas are infiltrators with TO camo, they can get around without smoke.

Fucking actual Hoplite units first. HI with T2 Rifles please.

But first, Vedic.

>ALEPH
>wasteful T2 ammo
>primitive rifles
That just ain't right

I'd be willing to put up with ASS getting another release if that release is the Thorakitai box, I know that one's long overdue (the fact that anything in ASS could be called 'long overdue' is fucked up desu). If it's anything else the greeks can go fuck themselves.

Are they dropping shasvastii? They're pushing onyx as CA lately and I've got problems selling my shas minis.

Visually what does pheroware tactics look like? Does sweet smelling scents drift out of their pores and kill their enemies?

Nope. Shas are going to get reworked in the next book. They're currently not that popular since some of their units are terrible and many of their models are old, but they're not going anywhere.

What does the wind taste?

Model looks like it just dropped a popsicle.

Order Sergeant HRL + Hacker + Knight Haris is something I need in MO yesterday. Even if the Knight would be a Teuton or a Magister instead of Hospitaller Doc.

I think Father-Knight would be the best add. Magister is too cheap and Order Sergeants wouldn't be enough to keep those crazy fucks under control. FK is a nice neutral choice that is a natural fit.
I'd even support allowing a Father-Knight in a core link, that'd really help it challenge the dominance of the Magister+Hospie/Santa team. Could make Sepulchre or Montesa lists more attractive too.

OS hacker should've always been linkable as well. There's really no reason for it not to be.

...

>implying they wouldn't just sculpt one to the model if they wanted one

is there a link on how to make conversions for begginers?

As all the models are metal and monopose, but I believe they have weapon options, Im at a loss on how to convert wihout buying several times the same box for a couple of weapons.

I am completely new at Infinity and so far I've only been wrecked again and again with my Qapu Khalqi, I'm trying to get better though, and I'd love some critique.

The closest to a win I had gotten so far was with this list:
CwBgzAPgTArCEEEDOSBmBTA5tApGAbAJw4CMYUUOAhJQcWVCNbUaeUzXqwydQOx4+wNsGJVeBABxsSlKsLB9eZMBzCCmDdQAEJ+aWRACqAxcLLBp4iXwMF11wXfzDt2oA===

Got any tips on how to improve it?

Here's everything I have overall:
CwBgzAPgnDELIE8AEBnAFgSwC4QEwFIwA2KfARjFzPwEIDjSKrb6TzKQXC2KzS7ujMGQAc+AAIBWQgHYCFMMFrSwc9sWWz5YHZtXbdNFWoXTxS1dSZiaFmVcozadh7ic0ynVU4pFqNJ1UlCmAbMVVpCkkCcTJqVTFfaQ94mUTiJRowWU4mJSA===

Show me your Anathematic lists user. I want to try out those sexy aspects but list construction in Combined seems a lot harder than I'm used to. This is what I'm thinking about so far, any thoughts?

And I was also thinking about dropping the Edrone for another Daturazi and a Krakot. I normally play Nomads and hit around 14-15 orders on average, not counting impetuous.