What are some particularly good spells for someone who wants to hunt and kill dragons?
Carson Gomez
Any thoughts on this revision of Ranger?
Cooper Harris
Anyone used the hero points system for their games?
Camden Morgan
Earthbind is particularily BAD spell, since it relies on Strength saving through that the dragon is going to have through the roof.
Also, it was a serious question about Shepard druid. My player wants it, but it seems to be all kinds of OP
Joshua Davis
Is there a zip or something that has all the Monster Manual art? I have Volo's but the trove doesn't have a MM one.
Ryan Peterson
I tried to start reading but the feature overview table already put me off. Just, why? The UA ranger is good enough.
Jack Smith
I found it on Homebrewery and one of my players wanted to try it, so I figured I'd get a second opinion before I made a decision.
Josiah Stewart
I'm not a fan personally. It removes Ranger's martial combat niche (Whirlwind/Volley Strike) and replaces it with Battlemaster maneuvers.
Playing Gloaming and setting up huge surprise rounds for your whole party does sound like it could be fun though.
Sebastian Russell
>No title >Not easily searchable
Ryder Rogers
Shephard Druid doesn't seem that OP. Let him play it and if it busts the game just nerf it a little.
Aiden Gutierrez
From a quick overview, it looks like a sneaky attempt to overbuff rangers. It looks similar to the UA ranger but puts even more stuff in. I'll take a more close look since I'm currently looking into UA rangers anyway.
Noah Hughes
I mostly was interested since I liked how they made Hunter's Mark a feature and gave it expanded usage, and how they removed the damage bonus from Favored Enemy and spread it out over the other levels, so it wasn't as ridiculous a one-level dip.
Jason Myers
Are there any resources for rolling plants and herbs found in the wild? My ranger constantly searches for them and I'm running out of ideas
Tell him he better know what he wants to do with his summons before his turn comes up. There is nothing worse than a druid summoning 8 wolves and then spending 2 minutes deciding where to place them, who to attack and then rolling all the dice one at a time
Tyler Flores
...
Wyatt Morales
DMs , would you allow your druid to wildshape into plants?
Gabriel Bennett
Probably not. I'd be suspicious of another set of creatures with potentially gamebreaking abilities being added to the Druid's list of ways to say "you have to let me do this or you're a bad GM".
But that might just be my 3e talking. How many of those are there in 5e? I'm sure there are a few. That one stealth cat comes to mind.
Jaxson Gomez
Animated plant creatures, or just stationary plants?
Christian Edwards
How good is Unearthly Chorus mechanically? A control spell that you can keep casting as a bonus action each round seems pretty decent.
Aiden Martin
A 10+ moon druid? absolutely, in any other case, they'd have to convince me first
Josiah Long
Either or
Isaiah Carter
Tricky question. A high level druid would be able to wildshape into Shambling Mounds and Wood Woads, who have regeneration
Charles Diaz
Has anyone tried a game where you have a core group of 3 or so players and rotate in others as 'supporting characters' for certain questlines or sessions? How did that work out for you?
Jonathan Allen
>All the blatant rips from Oblivion
Andrew Reed
If I made the tabaxi have subtle feline features, would that be bad?
Nicholas Butler
Alright lads, each of you can choose ONE (1) of these legendary high level endgame rewards: (1/3)
>The Lance of Longitude A really pointy spear that can pierce through anything (including concepts such as space-time).
e.g. the user can launch an unavoidable thrust attack which ignores all defenses to where a target was in the past rather than where it currently is. The attack can undo recent events caused by its victim.
Major Drawbacks: - Session might end early due to the possibility of history being rewritten by this spear. - There is only one in the multiverse, and its ability to pierce through concepts can only be used once since it is likely that the spear will poke its way into another dimension after doing its job and get lost forever or until someone else stumbles upon it. - If you prefer throwing over stabbing, then the spear can only travel from east to west (on a multiversal scale) or vice versa.
>Phylactery of Yonder A shield which grants its user a nigh-absolute defense by creating pockets of infinite distance/space between the user and and any threats.
>DestiN TRimmer A pair of ciseaux capable of cutting the conceptual and metaphysical red string of fate that binds lovers.
>One Man Army A bow with the ability to augment itself, whatever is fired from it, and its user depending on the number of enemies/targets if its user is alone and outnumbered. The bow’s power scaling accounts for more than just the quantity of enemies as it takes the power of each individual foe into consideration as well.
>A Song of Fire and Ice A morning star which can deal severe amounts of both hot and cold damage. It deals cold (and possibly necrotic) damage by siphoning the heat from its surroundings and can deal fire (and possibly radiant) damage by releasing the heat that it has amassed. Direct hits in cold mode can cause necrosis and with enough siphoned energy the weapon could theoretically release a blast stronger than that of a nuclear warhead’s explosion.
Lincoln Wilson
You looking for that catgirl pdf?
Ian Nelson
I actually think it's quite tasteless. Hunter's Mark is a ranger-exclusive spell. This homebrew makes a point to make the ranger more 'magical' and then removes that one spell. The homebrew also forces you to put in at least 12 WIS to stay even with the UA ranger on spells known.
Rewarding Foe Slayer at level 6 is also quite strange. Both UA and normal ranger get this at 20. Also extra attack for everyone, evasion for everyone, swift attack for everyone and a "not a crit into a crit" ability at 20, on a short rest. Not even the rogue gets that.
Gloaming Aspect. Free movement after an attack that doesn't use (sub-)action. The other stuff is more like 'what if I were a magical ranger assassin'. The few UA features that cover stealth look more appealing to me.
Beast Aspect. Almost identical to UA ranger, but gives more stuff to the ranger as a caster and less to the animal companion.
Stone Aspect. I have no clue what the idea behind this is. Does this try to merge rangers with barbarians?
All in all, I'd not allow this on my table. I'd tell my players to stick to the UA ranger and if they want to refluff something we'd do it from there.
Lincoln Williams
(2/3)
>Hrunting: Marked for Death This scythe marks a target upon dealing damage to it. Upon marking a target, the scythe will have an ever increasing chance to instantly kill its target(s) and will eventually become an independent creature and attack on its own without the need of any input from its user if the user’s target(s) manage to survive long enough to piss the scythe off.
>God Hand A gauntlet which can telekinetically interact with anything in the user’s line of sight. By aligning one’s fingers with an enemy that the wielder of the gauntlet sees far off in the distance and closing them, the user can instantly crush said enemy.
Major Drawbacks: - Beware of mirrors. - Don’t look at the sun or you (and everyone else) might go blind.
>Cain A stylish as fuck cane sword that has the ability to prevent its user from ever losing their balance or footing no matter what. Inadvertently boosts acrobatics to 999.
Major Drawback: - Not a threaded cane, unfortunately.
>00 Trailblazers A pair of twin katana that can leave behind undetectable, indestructible, and incredibly sharp afterimage trails folded over 1000 times with their slashes. Walking into one of these trails will really hurt. Only the user of the swords can see the trails and the user is also immune to them. All trails will disappear when the swords are sheathed.
>Arcane Focus of Inversion Casting cantrips and spells will increase the number of respective slots and can allow for more casting without resting.
Major Drawbacks: - Upon use, those in your immediate vicinity (usually party members) may have some of their cantrip and spell slots temporarily removed. Though this drawback can actually be used against your enemies, you would need to get really close and expose yourself to more danger in order to do so. - When there is nobody else in your immediate vicinity, overuse of the focus may lead to instant incapacitation and/or death.
Jordan Martinez
(3/3)
>Wraithblade A sword with an incorporeal blade whose only weight comes from its guard, grip, and pommel. The blade ignores everything except organic matter and other incorporeal existences. Don’t cut yourself senpai.
>Achilles’ Revengeance A divine construct that can take the form of any weapon. It is capable of changing its form, types, effects, etc. to target its prey’s weaknesses.
>Golden Tome of the Endless Nine This is a spellbook which denies and rejects the existence of any cantrip or spell that is not written on its pages. If a cantrip or spell is not recorded in this book, then it cannot be casted by the user or any other creature within 999.999 999 feet. Comes with a free magical eraser.
>Five in the Chamber A magical, conceptual revolver that has a ⅚ chance to INSTANTLY kill its target. No saving throws allowed. Get that legendary resistance shit outta here.
>Major Drawback(?): -Should the user attempt to kill an enemy with this revolver and fail, the user must commit suicide or kill a party member. Conversely, if the user attempts to shoot himself or a party member first and acquire a favorable result, then the fate of their enemies shall be a foregone conclusion.
>The Ol’ Switcheroo 9th level or Epic illusion spell that can override reality itself. This spell forcibly instigates the exchange of fates (that are close in karmic value) between one creature or object and another. You can revive the chosen one and kill a world ending dragon at the same time!
Major Drawback: - There may be a tiny chance of the wish-tier spell pulling a monkey’s paw on you. In the aforementioned example, the chosen one that you revived might have ended up claiming the the title of world ender upon his/her resurrection. Thanks for killing the chosen dragon of world salvation, asshole.
Xavier Turner
>Hunter's Mark is a ranger-exclusive spell Technically vengeance paladins also get it.
Aaron Jackson
>vengeance paladins Oh well, guess it WAS a ranger exclusive spell. damn
Isaiah Martinez
wraithblade, achille's revengeance, or five in the chamber. Godhand looks fun but I dont wanna make everyone go blind, or choke myself out
Aaron Peterson
>>Phylactery of Yonder >Not a Zeno Ward
You're terrible Harry
Matthew Jenkins
What's the best Discord bot for dice rolling? Theater of the mind, no roll20. I know about sidekick, I'm looking for something that knows about D&D (spells, saves, checks), and can read character sheets.
Xavier Gray
Oh shit thanks user. This is good desu. I guess the shield would look like a tortoise shell then?
Brandon Perry
Vengeance Paladins were in the PHB, so it was never exclusive. And tying one of the class' main damage features to a spell was never a good idea. It was bad with Warlock & Hex, and it's bad here.
Jacob Sanchez
God no, Tortles are a player race now, that shit would be a hate crime
Like, how would you like if my Druid acolyte of the Great Ar'Tuin had a necklace made of pointy elf ears, Jesus christ
Nathan Nguyen
You actually can't use TWF with a net. It's not a melee weapon. So just really talk to your DM about this stuff.
Eli Stewart
oh the shame let me disappear
Thomas Morgan
Avrae
Landon Hughes
I'm back gentlemen, you've all been helpful so far and lent me your ears along with the aiding opinions in my past questions.
I'd like to ask you, when I first started in my session a year ago, we began with LMoP. I encountered Agatha, the Banshee.
Now that I'm level 10, our group has suffered through a lot of Bullshit and hardships where we really have nowhere to turn. We're currently trying to find a way to kill a Rakshasa who is our BBEG but he's ruined our image, destroyed Tresender Manor (We rebuilt it, warded it, it was our Home.) and so we've recently moved into Cragmaw with little to nothing in our names.
(The Rakshasa's Organization has kidnapped or killed everyone who travels between Luskan and Waterdeep, most villages/towns are empty or boarded up trying to wait out this apocolyptic setting. Most places are deserted aside from major cities.)
Explanation aside. I want to propose an offer to Agatha, she's a Banshee who serves little to no purpose at the moment in our campaign. She's dead and as I understand it, Banshees live in a constant state of torment. I know she's evil. I'm evil too, so is most of our group. I'm a Dick Necromancer.
I've dealt with her in the past. We couldn't get her Silver Comb back, but I showered her with Beauty Trinkets (No Mirrors) prior.
1. How would you go about Resurrecting or Reincarnating a Long Dead Banshee? 2. Does True Resurrection just do the trick? 3. How would you go about doing this or how would you propose this to your DM? 4. Thoughts?
I need a Benefactor. I figure if I bring her back, she can teach me magic or some shit.
Zachary Ward
You have my undying gratitute my negros
Carson Nelson
>I'm a Dick Necromancer. You create undead dicks?
Carter Hall
>The eternally quiet player that just plays Good aligned Assassins/Ninjas
Aiden Brooks
I've Animated every prior PC who's died in our Party to be my minions, I kept them in Cells below Tresender Manor, Animated, then killed them with a spear through the bars and re-animated them when I needed their services.
I once tied explosive jars of Dwarf Fire to a skeleton and had it run into a Waterdeep Tavern in the docks district fully robed with an illusion on it, dive into the fireplace to detonate itself. All because an Information Broker who lived on the 2nd floor sold me a bag of holding that tried to eat my hand when I reached inside.
I put a Glyph of Warding on a fake spellbook, had a child hold it under a suggestion spell and it exploded, killing a Lords Alliance Noble of Neverwinter when he went to take it from him. Kid too.
I've done terrible things. These are just the most prominent.
Luis Smith
Wew lad
Levi Morgan
[Nasheeds intensify]
Ethan Hall
>no undead dicks I suggest you better start doing that now. So far, you're only "Creative Necromancer".
Gabriel Taylor
Fuck. You know, you're right. I will try harder user. I need more Dickery in my life.
Jordan Turner
>How would you go about Resurrecting or Reincarnating a Long Dead Banshee? >Does True Resurrection just do the trick? True Resurrection is in fact the only thing that would work, to my knowledge. Or Wish I guess. >How would you go about doing this or how would you propose this to your DM? If you have a way of casting true resurrection (somehow; it's 9th level, costs 25k and needs a corpse, and she can't have been dead longer than 200 years), then first you'd have to get Agatha's body and then just cast the spell. Aside from clarifying whether or not Agatha can be raised like this (she might have died too long ago for this to work etc), your DM can't exactly say no. >Thoughts? She'd probably be grateful, so that might get you an ally. But whether or not she's a mage or even helpful is entirely up to the DM. Also, bringing back a vain, evil elf might not go that well for you.
Brandon Rodriguez
I also had a plan of filling a Bag of Holding with a bunch of Crawling Hands... You know... For situations.
Jaxon Parker
what's better AD&D 2e or D&D 5e?
Christian Scott
THAC0
Landon Bell
>Fill a bag of holding with crawling hands >For when you absolutely have to beat off every person in the room at once >Or when you get tied up in the ropes too tight and she won't let you down because you forgot the safe word Sounds like some kinky situations there user
Josiah Barnes
True Resurrection doesn't need a corpse - you can speak the creature's name to create a new body for it.
Evan Peterson
depends on what kind of adventure you want to run/ if you like OSRG
Ryan Morales
>Not just stuffing a small child, halfling, gnome, dwarf or skinny elf into the bag for ultimate Hand-dom.
Isaac Rivera
You bring up Valid points, thank you.
Our DM made our world "Persistent". When we take time to craft things, wait for merchants, travel, etc. It moves the clock for what the Rakshasa is doing in the background. He legitimately has a list of Objectives the Rakshasa has to or has completed and time duration's on them.
In the meantime, as we initially dicked around, he was killing off any NPC's we were "friendly" with. Or who helped us.
We're literally losing the campaign at the moment, and I for one, will take a 50/50 chance to revive a dead elf who was obsessed with her own beauty. (The Wiki says she was a Wizard too...)
Asher Campbell
Answering in this thread because I think it warrants discussion Thankfully my table and I are already escorting the cleric, so this won't be an issue (if she survives).
Ryder Perez
So on impulse during Lost Mines, I blurted out that Iarno Albrek is in fact Sildar Halwinter's blood brother. Now my PCs are hoping there's a redemption arc for Iarno to come back to the side of good after turning away from the Lord's Alliance after being in cahoots with the Black Spider. Any ideas how I can turn this into something special? My PCs are really into this potential brother storyline. Might make Iarno turn on Black Spider in the battle and fight with the PCs if they are able to persuade him to join.
Cameron Murphy
So I decided to go chain warlock for my table's next campaign and I want to get the most out of it as possible, not just EB spam. Here's a list of utility things the familiar can do that I've gotten so far, keep in mind Voice of the Chain Master is a must: >Scouting (while invisible) >Touch spells (situational) >actions help and use item while invisible (includes carrying potions) >rogue synergy >melee attacks (meh) >heart sight from sprite >keen senses from dragon >poisoned condition for quasit
Are there any really good ones I'm missing? This is probably the only time I'll ever run warlock so I want to get the most out of it
Leo Bennett
Remember that Glasstaff initially started the Red Brands because he sought power that the Lords Alliance couldn't provide him. Being a Lacky, taking orders, etc. Didn't fit what he wanted.
I believe only Sildar knows about Glasstaff's betrayal, so it keeps the issue bottled up right there in Phandalin.
So any redemption, perhaps Glasstaff learning that Sildar was kidnapped and beaten so badly, that Blackspider seeks to discard him after using the Wind Echo Caves. Or that there's a Doppleganger already moving to "Replace" Glasstaff after his failure with the Red Brands, that the players can prevent.
Asher Thompson
Priests and acolytes can cure disease
Adrian Gutierrez
where does it mention either of those?
Anthony Morgan
Lesser restoration can cure diseases, and priests have that.
Alexander Rodriguez
Doing a Strahd campaign right now. My players burned down the Old Bonegrinder killing the children inside of it.
The raven saw this, and I'm assuming that he'll inform the wereravens in Vallaki of this.
How should I handle this? I don't want to burn the PCs ties with the ravens but I also want to punish them for child murder.
Landon Young
So a bunch of adventurers wander into a massive underground fortress, long since abandoned, with magical items aplenty. This happens to be the home of a nothic, a complete side-monster with little relevance on the adventurer's quest, although he used to live here and knows all about the nasty crawly things that live thereand the sharks in the basement. None of the adventurers speak undercommon. The adventurers are too powerful for the nothic to take down, and besides, it needs to watch it's back constantly or it'll get eaten by a carrion crawler.
So my question, Veeky Forums, is how the HELL does it act? Agressive? Shy? Opportunistic? Does it try and make a deal for their magical items through hand puppets and the medium of interpretative dance?
Luke Gutierrez
Action has consequence. Teach them that.
Matthew Harris
Fear from Quasit and the imp can be a face in situation when you're talking to things that don't care it's an imp
Sebastian Turner
Thoughts on multiclassing?
An interesting way to create character builds? A tool that is abused by min-maxers? A way to play the class you want but keep them on par with 'better' classes?
Christian Taylor
Curse the characters with stat debuffs, and if they were OOC while doing it, debuff them again.
Colton Lee
The issue with that is no air, then again being a necromancer that's a quick spell to fix but eventually you'll have to get new bodies.
Dominic Cox
The coward's way out
Luke Rivera
Which classes are best going straight to 20 and which are made more interesting/better by multiclassing?
Jace Myers
Their reasoning was "Either we kill the kids by fire and take the hags out with them, or we leave and the hags grind them up and eat them later"
So it was a mercy killing.. Still fucked up logic though but I don't see it as 100% murder-hobo.
Brayden Collins
O P P O R T U N I T Y
Adrian Walker
The guardian of this cave is a nothic - an insane subterranean monster that hungers for flesh, lured by a faint magical effect...
If it notices intruders entering the cave, it hides behind one of the large stone columns and watches them, attempting to use its Weird Insight (see the creature's stat block) to discern the characters' secrets. The nothic communicates using telepathy. If detected, it prefers to negotiate ... for the right incentive, such as the promise of food. When roleplaying the nothic, consider speaking in whispers and throwing in some mad cackles and bits of gibberish. Also be sure to mention that the creature isn't actually talking but rather filling the characters' heads with its foul murmurings and demands for food.
Jackson Stewart
>Which classes are best going straight to 20? Bard Cleric Druid Fighter Monk Paladin Rogue Wizard
Cooper Phillips
What's one of the strangest things you've seen a DM do to accommodate a player?
Weirdest I saw was my buddy played a bard and got Giant-Slayer off a random Loot Table. His bond was he lost some one he loved so he decided it was a sign he should vow vengeance on the Giants who killed his waifu. So he took Ranger as a multi-class and named giants his favored enemy. Well up until this point the only giants were continents away. Now we were fighting giants every other session. It kind of hurt my autism but it was cool of my DM to be a bro to noob and help make his terrible decisions suck less.
Angel Cruz
>Trying to find art of a human/Aasimar Sun Soul Monk
WHY IS IT SO FUCKING HARD TO FIND ART OF MONKS THAT AREN'T BALD OR OLD FUCKING MEN
Angel Wright
>Not shaving your head to show your piety What a goober.
Jack Young
I want a knockoff Saiyan not this bullshit
Owen Reed
be Sun Goku.
David Martinez
>Which classes are best going straight to 20
Full casters, because you keep getting brand new abilities all the time and some of the best spells are at higher levels. Whether you want to go all the way to 20 is optional but you definitely want those 9th level spells.
Other classes get their best features at lower levels and then only get incrementally better without any fundamentally new abilities for the most part, so it's often worthwhile taking a dip and grabbing those low level features from someone else.
Camden Bailey
That's exactly what I'm trying to do, basically.
It also sucks that Sun Souls don't get a beam attack.
Nathaniel Ward
Well you just found art then, didn't you? You're welcome.
Justin Wood
...
Parker Sullivan
Magic Initiate can probably fix that for you.
Gavin Price
...but sun sools specifically do have beams of radiant energy.
Sebastian Parker
With what? Guiding Bolt as first level once a long rest and pretending that Sacred Flame is a beam? Something with the wrong spellcasting modifier?
Also another problem is that I wanted go do with an Aasimar to go super saiyan, so they don't exactly get a free feat. The basic attack is a "bolt" or laser or whatever, but all they get after that is Burning Hands and a Spirit Bomb. Problem is I don't want them to look LITERALLY like Goku. I might as well just go in to Xenoverse 2 or something and make up a character in that.
John James
>pretending that Sacred Flame is a beam? Why not? >The basic attack is a "bolt" or laser or whatever How can this possibly be so hard for you to visualize as a beam? I knew you lacked originality because "muh DBZ", but this is a whole new level of creative bankruptcy.
Gabriel Lopez
>Being burnt alive >Mercy killing
Thomas Myers
Good ideas, user. Thanks. Doppelgangers are also fun to use and I think I can make some cool mindfucks with them (but not going overboard.)
Noah Carter
Players are in a tourney arc and they entered as a party and while there's a mix of boss encounters in it, I want to give them a Party vs Party encounter. I'm thinking of mirroring their Party set up (bard, fighter, wizard, cleric) and let them fight a party like them. I think it would make an interesting session. That said, they do like their challenge so I'm trying to think of a party make-up that can let them break sweat.
Wyatt Cruz
Look after that. I mean the "After that" part immediately following that line. They don't get bigger lasers. Granted I just remembered that I can reflavor certain other things, but whatever.
What I'm thinking of/what's stuck in my head might actually be a blaster Light Cleric.
Liam Brown
>Problem is I don't want them to look LITERALLY like Goku. You're playing a Sun Soul Monk. With lots of hair. Everyone at the table will be instantly aware that you are wanking DBZ, same as if you played a Tortle with a pair of Nunchuks, you unimaginative twat.