Tell me about royalty and nobility

Sup /teegee/ tell me about how the upper echelons work in your setting, specifically the nobility. With courtly intrigue being such a staple in fantasy settings, the intricacies and nuances of royalty and nobility can have major plot impacts. What are some interesting examples from history and fiction, what are some interesting ways you have reimagined things?

Ideas to think about:

How does one become a noble? Can you marry into it or must you be born into it? Is there some ancient event or lineage which legitimizes the claim of royal blood? Who can marry who, and do the rules change or become restrictive if you're in the royal family? How does a title or the crown get passed from one to the next, how does succession follow?

Also, tell about the fun flavor you added in. What's the story behind the family crest. How do they raise their children and prepare them for the life ahead of them. What happens to kids who aren't in line to be the heir?

Tell us about /yourroyals/ and world building ideas in general.

Royalty by necessity must be high level spellcasters, or otherwise they would be replaced by ones. This makes teaching magic to commoners a highly regulated affair, thus explaining why Mages Guild exists. Same goes for the high leadership of the church, keeping those two powers in delicate balance.

I made this idea up while playing a frantic game of Once Upon a Time. I should use it in a campaign and refine the idea.

The king of the realm is actually a demon or spirit which possesses the body of the current king. Whenever the king dies the spirit leaves the body and enters a suitable host, often times it's the plucky brave warrior who vanquished the king. The newly possessed person then claims the throne.

Would it be cliche if the king always wore armor, thus no one would be able to tell that the immortal king is different people every couple of decades? Or should his/her/its changing identity be something front and center to show the invincible immortality of the demon king?

How does everyone do succession? Oldest child? Oldest son? Voting? Tourneys or mud wrestling?

What happens if the king only has daughters, which grandson is first in line? What happens if the king has no kids?

It kinda works like polish nobility, where there are rich nobles and nobles so poor they're more comparable to the middle class.

Basically, if one of your parents was a noble, than you're also a noble, and you get a vote in electing the new king. Even if you only had one propper noble great-grandfather 100+ years ago, and the rest of your family was commoners, you're counted as a noble. That also means that your sorcerous magic is also a lot stronger than it would be for a commoner, but this is a thread about intrigue, so that's unimportant.

The relationship between the rich nobles and the poor nobles is rather fascinating. It's entirely legal for rich nobles to buy votes from poorer nobles, and it's actually encouraged; it centralizes power, and props up the very large middle class in a real and tangible way.

>You dont vote for a king!

Does being minor nobility come with any perks besides being able to vote? Could a peasant hero ascend to the throne after amazing heroics and ass pulling some distant claim of nobility?

If the country goes to war are you expected to be a knight the top dog of the extended family that traces itself to some long lost royal ancestor? It would be interesting if more minor families could buy out soldiers from larger families they intermarried with. I guess the same happens with voting.

>Royalty by necessity must be high level spellcasters, or otherwise they would be replaced by ones.
Only if you play in a bland generic fantasy setting where everyone knows magic and there are dozens of level 20 mages running around at any one time. If magic is uncommon and/or mages almost always max out at level 5 it isn't an issue really.

The throne is protected by divine right, the gods smite any who try to take it who do not have some sort of proper claim. The royal families are careful not to marry into the heretical spell caster houses for fear of them usurping and dominating the land. This doesn't prevent them from being influenced by the powerful sorcerers, but it does keep them in check.

That wasn't too hard. Because you're right, user, caster wank is the worst and should be cut off as quickly as possible.

The monarchs are all descended from gods, kings make sure to only marry deities or other divine blooded monarchs. End up with something akin to Greek mythology where every named character is the grandson of Zeus or Posiden and slaughter unnamed characters by the thousands. If a wizard tries to overthrow the king the king will throw a spear at his head at mach 3.

>my grandfather was fathered by Ares himself!
>I've met you're grandfather, and that's definitely not true
>ah, but you've never met my great grandfather, that's who I was talking about
>o-okay, well in that case you definitely should be king
I love Greek mythological geneologies

The people's council cut the king's arms off st his coronation so that 'he may never raise his arms against the people'. Then whenever something bad happens they parade the king through the streets to have stuff thrown at him.

If I were the Prince I would slaughter the council in the streets next time they made a public display of the king. Then accidently have daddy dearest killed in the ceasefire.

user, this is how tyrants are forged.

The prince doesn't have any power. The royal family has been under 80 years of house arrest after the people's council took over the government and threw down the nobility. Technically they exist in a constitutional monarchy but the royal family is kept around as a convenient propaganda piece.

The prince is plotting to kill the council but he has no command of the army or friends on the church to help him so he has to be subtle.

>The royal family has been under 80 years of house arrest after the people's council took over the government and threw down the nobility.
If the royal family has no real power why are people amputating the limbs off of kings? This just seems retarded, edgy, and a great excuse for every monarchy that knows of your country to invade.

Clan-based empire dominated by warlike aristocratic clans of horsemen. The Imperial Clan is a priestly one, the chosen clan of the God of their monotheistic faith.

Succession among clans is patrilineal; upon the death of a lord, his vassals elect his successor from among his sons. Sons of the first wife get priority, followed by sons of other wives in order of seniority, then sons of concubines. No sons, then a daughter can inherit. No children, a brother inherits. No children or brothers, then a sister inherits. Competition over succession often turns bloody; sons routinely use assassins, arrange "accidents," or even openly war with eachother. Succession for the Emperor is complex and involves elaborate rituals that will not fit in this post.

The people of this culture are strict parents, and expect their children to be useful to their clan. Boys are expected to be brave, tough, indomitable, skilled riders, warriors, hunters, and horseherds, adept with the sword, bow, and lasso, and both willing and able to avenge any perceived slight. Girls are expected to be reserved, modest, clever, chaste, observant, skilled at economics, cooking, sewing and weaving, housekeeping, the herding of lesser livestock, and the womanly arts. Further, both are expected to be devout followers of their monotheistic faith.

Honor is considered paramount. An honorable person is expected to do whatever they can to aid their family, their clan, and those to whom they owe loyalty, but only as long as they are honorable. The shame of an individual brings shame to their entire family and clan, and this shame can only be undone by the death or exile of the offender.

Blood oaths are an important part of the society, and any lord worth the title is expected to have an army of retainers bound by oath to their service. In addition, lesser lords make such oaths to greater lords. That's how their hierarchy works.

>Does being minor nobility come with any perks besides being able to vote?
Not particularly. There are certain positions in the government, military, and mages academy that are reserved specifically for the nobles, so that they have preferential treatment.

>Could a peasant hero ascend to the throne after amazing heroics and ass pulling some distant claim of nobility
No, but he wouldn't need to. Although only nobles have to vote for who's king, you have to be a noble to run in the election. If you get a peasant who kills enough dragons and inspires enough people, he could easily get a majority voting bloc of the election (although he himself couldn't be part of it)

>If the country goes to war are you expected to be a knight the top dog of the extended family that traces itself to some long lost royal ancestor?
I don't think you understand just how many nobles there are. Close to 20% of the country's population are lesser nobles with voting status. They're not nights; they're in regular infantry blocks just like everyone else. Peasants don't need to worry about deserting one side of a war or another to marry into a noble family, since it's not that bloody hard to do it the normal way.

>If the royal family has no real power why are people amputating the limbs off of kings?
They did it to the first king at the height of the revolution. They did it to his son as an public example to another monarchist country that the People's Republic of Capre does not take kindly to kings. Now they're likely going to do it to the prince to continue that tradition.

>This just seems retarded, edgy, and a great excuse for every monarchy that knows of your country to invade.
They have two neighbors. Denehein and Morgoth. Before the people's revolution Capre was one kingdom among the empires of Denehein. Denehein is an old empire who overextended and is now falling apart. A twenty year long war against Morgoth lead to the unrest that erupted into the Revolution of Corkheel Square which eventually lead to the fall of the nobility (and the rise of the new Theocratic Autocracy). Denehein is too old and dealing with too many internal problems to try and recapture Capre. Morgoth has a decades long fear of Capre and humiliation when they tried to invade the capital of Desmon some 25 years ago in a bid to absorb Capre in retaliation for the last war (this invasion was lead by the son of the previous High Nawab of Morgoth, who died in the war with Denehein).

The Morgothian force was humiliated on the field of battle by Saint Adrian Mire, He Who Likens Himself to Moons, Darkness, and Lanterns when their fleet was burned in the bay.

Capre is also the only country on the continent which has thin enough walls between this reality and others to allow for parasitic divinity to occur, which makes it a logistic nightmare to invade because living saints walk the streets. These are the same living saints who sided with the original revolution to tear themselves away from the Denehenian Emperor, Delek the XXII's, grasping hand.

>only has daughters...

Depending on the culture, the 1st born daughter who produces a son will either be heir herself, or her son will be heir expectant. Or, failing that, whoever among the daughters produces a son 1st.

>No kids.
You go up the generation and see who's left. If King "sterile" has a brother or even a sister, then you go from there.

The three most prominent countries of the setting draw a straight line across two oceans and three continents, keeping the global and geopolitical peace and minding the smaller countries that neighbor them.

The westernmost of the three is Issthau, a massive capitalistic meritocracy that occupies almost the entirety of its continent. Citizens elect their leaders, but only the richest, most intelligent, and most capable are ever given the chance to run for offices. Once in power, however, officials generally serve for life, with few exceptions. There were a few bad eggs in years past, but on the whole things are looking on the up and up ever since a massive tumor of corrupt officials was ousted.

Selfvam, the middle country, occupies an important role on its continent, serving as a military and political buffer between two ancient and fierce rival countries. Over the past several decades, Selfvamhas become consumed by the fires of industry, and now the entire country is little more than a vassal state run by the head of a massive firm that essentially keeps the country running. Steel, coal, gas, weapons, advancements in science and medicine, these have all replaced the magic and mysticism of the old Selfvam, and at the head of it all is one man who lords over the country like a king. When he dies his daughter is expected to take the reigns and continue running the country in his stead. How she will stack up as a leader compared to her father is anyone's guess as of now.

Far to the east is Kannon, ruled by an emperor who is a descendant of the sun goddess. His court is made up of prominent figures from the many major and minor noble houses, all of whom share in the bloodline. Unfortunately, the sun goddess sleeps around a lot- like "more than Zeus" a lot- so there's always a massive power struggle between her hundreds of descendants whenever the reigning emperor dies.

I want to hear more about Kannon. What's this sun goddess like? Is she hot? How hot is she?

Kannon is somewhat like Japan, in a way. There's a lot of ambient magic just floating around, to the point where even children can become accomplished mages with only a few years of study. There's a fair amount of ancestor and spirit worship that accompanies this ambient magic, and many believe that the ambient magic IS spirits, allowing themselves to be harnessed for their user's betterment.Out in the countryside, you'll find lots of farmland, rice paddies, and traditional-style houses, while in the big cities everything is shiny and as modern as can be found elsewhere.

The best way to describe the sun goddess is to imagine a phoenix given human form. She is incredibly,almost indescribably beautiful. Her hair changes colours to match the colours of the sky, and to look into her eyes is akin to staring into golden mesmers- You just can't help but fall under her spell. Historically, she was a private figure, only emerging to slake her thirst for man's love every few centuries, but for the past 100 years or so she's become increasingly public in her appearances, and her manner of dress always reflects the change in times and tastes, even if her preference for reds and golds never changes.

Technically, she is married to the god of the moon, but he's a very moody sort, and is away so often that she's long ago outsourced his husbandly duties to mortal men.

She's also the most powerful mage in the country, which is to be expected of a god given flesh, and more than once has she lent her hand to one of historic Kannon's military campaigns. There is a very good reason that a tiny island nation like Kannon is the major world player with almost no regional rivals and only two global rivals.

14 Royals who lived at some point in a world's history. More than 1 post long.

Angrim the Falconer
Reign: 14 years

Notable accomplishments: Formalized the Witan's role in the affirmation of a king, understood the use of the stirrup in tactical battle, won a stunning, decisive victory over invaders at the battle of the river of blood, on St. Marn's day. Dictating to scribes, he produced one of the earliest books on falconry.

Cause of Death: Convulsion of uncertain origin, some notes and histories from the time imply he may have been epileptic.

Calraed Gwygynnis
Reign: 11 years, deposed, an additional 5 years a long time later

Notable accomplishments: A bloodless seizure of Castle Mawldyn, unified his nation's competing clans under 1 overlord, himself, expelled a foreign power from Powsdybba Glenoch, defeated a naval invasion, escaped assassins and rallied the population in a popular rebellion, created the Perysbudden, a parliament of lords.

Cause of death: Age

Ecbeor tonsure-head
Reign: 7 years, deposed, an additional 6 years after an interruption of 9&1/2 months

Notable accomplishments: Lead his first army at age 11, slew a dragon by throwing 1 spear 1 time at age 15, Endowed Abbey of St. Aeschalon, Swam 7 miles after a ship went down, was deposed and forced to take the tonsure & enter a monastery, but proved so popular he was back ruling less than 1 year later

Cause of death: Slain during the battle of Septhalla via poisonous arrow striking completely through his kneecap.

Elayn Maclayr, the iron queen
Reign: 22 years
Notable accomplishments: Ruled alone for nearly all of her 22 year reign, expelled foreign occupiers, Lead the invasion of Tywisbrith in armor in person, Secured a long-lasting peace for her people

Cause of death: Complications of a battlefield injury

Clothardis di'Sauvagier (the savager)
Reign: 31 years

Notable accomplishments: Instrumental in the formation of his nation, subdued 27 different clans to his rule, expelled an ancient and well entrenched empire, Invented the longbow, sired over 300 legitimate and illegitimate children

Cause of death: 'Exhaustion' (heavily implied to be heart attack from to much sex)

Adirga Long-ride
Reign: 45 years

Notable accomplishments: Built an empire over the course of his life that covered around 7,000 miles, invented many basic riding archer tactics that are still widely used, invented the scimitar, claimed to have invented the caltrop, but uncertain veracity on that

Cause of death: Head injury resulting from a drunken fall

Lycreutza II
Reign: 24 years, 11 of them jointly

Notable accomplishments: Went from a lyre playing 'circus performer' to a queen, survived 6 assassination attempts in 4 days, heavily modernized her kingdom, created one of the earliest secret intelligence forces, convinced a foreign dictator to not depose her by talking with him for hours, discovered the health benefits of olive oil

Cause of death: Contracted the bubonic illness and died from it

Audiprandus well-tutored
Reign: 23&1/4th years

Notable accomplishments: Seizure of castle Montinus, Defeating one of the strongest armies in the world 7 times in a row, Proclaimed code of laws, Devised the coronation rite, created standardization of education, spread literacy to his kingdom, invented primogeniture

Cause of death: uncertain, possibly stomach cancer or diabetes

Photinius Magno
Reign: 61 years

Notable accomplishments: Discovered the ship's keel, invented his nation's alphabet, survived nearly all of his family being killed, defeated all of his enemies in one fell swoop in a palace coup, repelled 4 foreign invasions, invented the catapult, and re-discovered liquid fire

Cause of death: Complications from a simple injury, age 92

Hlavir Gerdsonn
Reign: 111 years

Notable accomplishments: Being born out of an earthquake as a demigod, uniting the dwarves (all of them everywhere) into 1 big kingdom, digging some of the deepest forts in the world, formalizing the high king / sub-kings hierarchy, expanding the power and function of the witan, inventing the portcullis, building one of the biggest castles in the world, creating the royal regalia of the dwarf kingdom's high kings

Cause of death: heart attack, possibly brought on by the strain of military battle

Rengildia Tarn-born
Reign: 18 years, 4 of them jointly with her son

Notable accomplishments: Endowed the nunnery of St. Farangia, issued standardized silver coinage, invented the well-sweep, authored a book on sailing, ended the struggle between an old and new religion in her lands, completed her entire reign without being found out as a magically-disguised mermaid, peacefully transferred power to her son, Aidgar the Peacemonger.

Cause of death: Unknown, she resumed a mermaid's existence after abdicating in favor of her son when he came of age.

Berigus the heroic
Reign: 4 years, ending in abdication

Notable accomplishments: Brought a final and complete end to a war that had gone on already for over 50 years, defeated several assassins at only 12 years old, fought an invasion of dragons on their own terms by taking the (permanent) shape of a dragon, at only 17 years old.

Cause of death: Unknown, Berigus exited the public view after his abdication and transformation.

If you own a minimum amount of land you get the respective title, its duties and rights. One of them is to vote on your representative senator. The sante elects the emperor which is mostly a supreme general whose political powers bloated beyond they were meant to be.

In theory, one could be born a slave and die a duke. Dukedoms are the empire major territorial unit, as atedtes by its formal name "Union of Imperial Duchies". In practice this social ascendancy is very hard to achieve, even with enough money.

One of the reasons nobles don't like adventurers is because sucessful ones have both the money and wits to get a title.

Ending here.

Svoda the brutal
Reign: 11 years, interruption of 2 years, 9 additional years

Notable accomplishments: Freed her land from foreign occupation over the course of a 5 year rebellion, served with distinction as a shield maiden, greatly expanded her land's borders and authority, pursued a war of vengeance to its eventual victory over the remainder of her reign.

Cause of death: Spear struck her in the throat during battle.

Asmalam the clay-wright
Reign: 8 years

Notable achievements: Invented beer, formalized chariot riding, invented the javelin, issued a code of laws, seized his kingship in an open rebellion, survived 3 assassination attempts, expanded his empire greatly, formalized hereditary inheritance

Cause of death: Unknown, he lived so early that later generations know absolutely nothing about him other than what is told in his various monuments.

>Slain during the battle of Septhalla via poisonous arrow striking completely through his kneecap.

Pretty shitty way to go