/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness General

Previous thread: >Pastebin:
pastebin.com/7HiVphFm
>News
kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
theonyxpath.com/forewarned-is-four-armed-monday-meeting-notes/
>Question:
Has anyone used the Rio supplement for Mummy?
>5th edition cliffnotes
pastebin.com/cp0r59da
>New Deviant preview
theonyxpath.com/one-of-a-kind-deviant-the-renegades/

Other urls found in this thread:

youtu.be/0Pe4GzksYI8?t=21
dndwithpornstars.blogspot.ca/2017/03/demon-city.html?m=1
twitter.com/NSFWRedditVideo

The difference is that the Adepts goal is self-mastery, not just beauty, so its considered less vain.

If the Chrysalids were reimagined as Beauty+Self Improvement instead of just Beauty they'd be the same as the Adepts. Similarly if the Adepts were JUST about getting swole, they'd be considered vain rather then pinnacles of Self also.

OP's question but broader. Have you set a game in any official NWoD city supplement? Do you think it helped? Were there drawbacks? How'd you change it to fit your game?

Same goes for Dark Eras, any experience in the trenches with those yet?

Autumn Court labels for other phenomena of World of Darkness:
>Vampires
Crimson Ravagers
>Werewolves
Lunar Lupines
>Mage
Followers of Icarus
>Demons
Mask-Flayer Engines
>Beasts
Children of Corrupted Bastions
>Sin-Eaters
Ambassadors of Death
>Deviant
Kin of Earthly Duress
>Promethean
Warlocks have never reached consensus on how to categorize wanderers who poison earth and minds around them by staying in one place for too long.

The Chrysalides have Honing effects and their optional Arcanum is Mind. They're better inside AND out.

Did you make this shit up?

Their official Ruling Arcanum is Life, but somehow I like Mind better.

Perhaps because their origin Path is Thyrsus, and Mind is Inferior to them.
I like turning Inferior Arcana into Ruling Arcana.

Mastigos, Mind over Matter, anyone?

Yes. Additions or alternatives welcome.

>Followers of Icarus
I'm not sure whether I like this or not

>Lunar Lupines
But I do like this
>Mask-Flayer Engines
And this

Figured most Changelings would have touch of pessimism from their Duress which would make them view Mages challenging Arcadia or any higher powers they claim to fight as futile, arrogant, and self-destructive. Fits with Mage's own theme of Hubris.

>Figured most Changelings would have touch of pessimism from their Duress
Probably those who joined Autumn.
But in no way, the rest.

Really? Not Winter?

I have to wonder what they'd think of Archmages, assuming they even know of their existence.

Isn't there anything we can leave Archmages out of? Starting to feel like they'd pop up in a gutter-level vampire turf squabble if it was discussed here.

If changelings had any suspicion of archmage activity they'd probably take them for Gentry and get very, very paranoid about it.

Autumn are often compared to Bargaining phase of stages of grief. Spring is Denial. Summer is Anger. And Winter is Acceptance/Depression. Of all courts Summer would be most likely to cheer Mages on, while Spring would absent-mindedly nod and flirt, and Winter would try whether or not Mages would be threat to Lost and their own masquerade.
In second edition this would only get harder since there are even more Courts now.

>Starting to feel like they'd pop up in a gutter-level vampire turf squabble if it was discussed here.

I'd think even Archmages need to have some fun sometimes.

Correct me if I am wrong but isn't that literally all they do?

If an Archmage's presence is known, they're doing it wrong.

It would be indirect, something would happen with no known-world explanation and Court enforcers would run around yelling "HOW'D IT GET BURNED?" youtu.be/0Pe4GzksYI8?t=21

>Genii
Charlatan Engineers
>Princesses
Anomalously Optimistic Independently Reoccurring Dream Phenomenon and/or Fairest of Fairest

Legacyfag here.

Still working through those requests from a few weeks ago, but if other people have requests, feel free to ask.

Yes. I have one. It's another "perfect your form" Legacy.

Pure Sovereigns, AKA the 'blue bloods'

AOIRDP is allusion to Dreamland and Princess sidebar mentioning Changelings having consistently stumbled into dreams of it to be aware of it. Names is such a mouthful because I imagine Warlocks settled on it as a compromise.

In Equinox Roads, when the topic of "fae arcadia = acanthus arcadia" comes, they suggest that if a changeling heard a mage talk about taking power from arcadia they'd find it equal parts angering and terrifying.

>vampire
Hemoraptor
>werewolf
Lupomorphe
>mage
Arcanosophe or Asshole
>demon
Animecanus
>sin-eater
Thanatonome
>deviant
Homo Malafortunas
>promethean
Atelian
>mummie
Anastaiomane

>alternatively for Mage
Homo Curiosis

Why is the Autumn Court obsessed with handing out pretentious labels to things they scarcely understand?

Lets you feel like you're in control
Also it's fun naming things

They're jealous of the Mysterium. Envious of superior knowledge.

>implying the mystagougues haven't already handed out definitions of other supernatural phenomena

...

To be fair, the Mysterium is jealous of itself.
Joining its ranks barely opens the door to any of their records.
To get access to the REAL mystic secrets requires a LOT of Order Status.

As of 1e, I don't think of the Autumn Court as being about knowledge. Sure, it doesn't hurt to have Occult, but it's not the changeling path to power. No, they go innahedge and loot shit that they can either eat or hedgecraft with, slamming Goblin Fruit vegetation with Last Breath Isaac over and over, killing Hedge beasts and dragging the corpses back. You can even make Hedgespun items with a Strength dice pool on the crafting roll. Autumn's as much a combatant Court as Summer.

>>To get access to the REAL mystic secrets requires a LOT of Order Status.
>Be bright eyed, idealistic mage who wants ALL THE LORE because he wants to know how to hack reality
>Joins the Mysterium
>Gets told "Piss off, no lore for you, you're not ready"
>Pouts
>Works on gathering lore and proving himself
>Gets into crazy adventures
>Sees people self destructing again and again because they learned the wrong shit too early
>Gains status, gains ever more dangerous lore and reads even more stories of idiots fucking up everything for everyone everywhere
>Becomes elder, snot nosed kid asks him innocently about lore the kid should damn well not have yet.
>Tells him "Piss off, no lore for you, you're not ready"
And the cycle completes.

But if the Mysterium is the old man who won't sell you the Mogwai, the Free Council is the kid who will.

I loved that movie as a kid. Still do now.

The second one was quirky enough to enjoy as well.

Then the Adamantine Arrow helps out during the Gremlin crisis, the Guardians of the Veil sweep through town wiping memories and removing evidence, and the Silver Ladder passes a Bronze Law against Mogwais.

In a post-credits sequence, the Mysterium has a vault full of Mogwais and trades two to an unseen buyer for a spear that constantly drips blood.

>And the cycle completes

Damn, those Mystagogues sound both wise and well-informed.

Really the only difference between the Guardians of the Veil and the Mysterium when it comes to the topic of dangerous knowledge or items, is whether it's destroyed after it's contained.

Some things can't be destroyed, and the Guardians don't always destroy what they could. The difference I see is that Guardians are usually trying to keep magic and Sleepers apart, but the Mysterium is usually trying to acquire and control magic. Different priorities.

That's a significant oversimplification.
Any Mystagogue who lets important mystic knowledge fall into Sleeper hands is in MAJOR fucking trouble.

Accidentally strengthening pancryptia is no fucking joke.

Has there really not been any new news since the Dark Eras 2 kickstarter and an article about the Werewolf game?

There was a short article about Deviant, and how it's run.
Long story short, they take the "tool-box" aspect, and dial it all the way up.

The group determines their own power level, and the game runs best when you decided exactly how much of the rest of the world/factions to include (read as: none).

Would Fate be a good third Ruling for a Thyrsus. Making contracts with Spirits and such?

What about Prime? Do spirits of 'magic' exist?

It's more than just different priorities. The Mysterium sees the Guardians as huge, huge rivals. The Guardians might have good intentions, but the Mysterium reveres knowledge and enlightenment, and the destruction of any knowledge is a tragedy to them. Even if it's something dangerous and destructive, they view it as worth preserving. Even if it means nobody knowing that it even exists, they want that knowledge to survive in some form. The Mysterium views itself as being beyond just a group. They have serious principles that they stick to over everything else. Even Consilium law. One of those principles is that they can never lie to another Mage about magic. It might even be they can't lie to another Mage, period. I forget. They can refuse to talk about something, in whole or in part, but they can't lie about it, or give the impression that they've told the whole story when they haven't. Guardians do little but lie, to everyone. Which Mystagogues see as bad.

The Mysterium is described as a religion of sorts, and their views and principles of magic are just that: religious.

I'm hoping deviant is good. It looks like a good system to stat out my waifu oc with

No, but powerful Spirits quite possibly exist with almost represent the Arcana, or at least, different interpretations of them.

It wouldn't be infeasible to create a Obrimos Spirit Legacy about trying to restore Spirits to the Pangean selves.
Using a combination of Spirit and Prime magic in attainments to attempt to purify and refine Spirits, curing Magaths, fitting them into easily defined categories, then creating custom-built Imbued Items.

What would happen if you made A vampires beast more intelligent?

either a smart draugr or a strix

Game: True Fae or something else?

...

...

...

...

making a Cod Mage without really knowing the system. prob gonna do life and spirit. anything in particular i'll need on my character sheet? any skills that are def needed for spells or anything?

>cod
Here is picture of cod Mage. A cod piece wearing Mage.

Chod then?

Just me being an ass. CoD should work but is often used for Call of Duty so most people say nWoD or CofD.

Skills aren't "needed" for Magic.
If you know a Rote, then you can get a dice pool bonus from a specific high skill, but that's only in some cases.

You can play a thick biker Mage, and still kick people's asses and investigate mysteries.
The Occult skill is helpful, but that's why they automatically give you a single dot, so you're never without any chance to know some facts about a mystic subject.

Remember you don't need skills at 4-5 dots, 4 is crazy competent, 5 is 'best in the world'.
2 is adequate for a trained character, 3 is good. You only need one success to succeed at a test.

The most important thing is to get the Magic system down-pat.
Read the rules for that a few times, try and cast a few example spells, and ask us if you have questions.
Mage players generally like to talk about their pet game, and personally I just like helping newer people.

This one could as easily be Changeling, probably aquatic -kith Fairest.

Whats a draug?

Would a spirit of 'death' have access to everything the Death Arcanum has, or just the "death" part?

No, all you need to do is go with skills that fit your character concept. Magic doesn't rely on skills. Not critically, anyway. Some spells (like Shaping) can require you to make a roll with the relevant Skill (in this case, Crafts) but other than that skills will only see use in spellcasting when it comes to Rote Mudras.

Just do this: Make a purely human, normal character, allocate Traits and Merits accordingly, then apply the Mage template. After all, they were a person before they Awakened.

A spirit of 'death', as in the concept, would be something like a minor god. It wouldn't be able to do everything that the Death Arcanum could, but it would still be able to do most of it and be pretty powerful.

So what's to stop a Master of Spirit from enslaving this minor god instead of actually investing in Death?

Spirit seems like an efficient way of mimicking the Arcana.

It can certainly mimic through the influence system, but not replicate.

Well, I mean, would a spirit of 'life' not replicate the entire Life Arcanum? At least Death has esoteric aspects to it, Life is just that. Life.

Changeling Motley who provide Metalegal support, aka Fae Lawyer Firm. Each has preferred emotion they harvest from their client during process.
Despair, first guy client meets who almost purposefully paints client's situation darker than it is. They also handle interviews.
Hope, second guy, the plucky lawyer who lifts client's spirit promising to see case through. Defense lawyer.
Frustration, team bureaucrat who makes everyone's life more difficult with grindlocks and red tape.
Triumph. The boss who brings client the good news.

Not particuarly well.
Even a Rank 5 Spirit can only create a life-form that lasts for a couple of hours at the most.

test

>So what's to stop a Master of Spirit from enslaving this minor god instead of actually investing in Death?
The fact that many spells of the Spirit Arcanum flat out do not affect spirits above Rank 5. Death (the spirit of it) would have a Rank of 7-9. It would take an Imperial spell, as in Archmastery.

But you are right in that Spirit can practically pull off a bunch of the tricks of the other Arcana, although not in such a straightforward way.

Death, at least the Goetia, is a Rank 7 entity.
More popular cultural interpretations are Rank 6, while some (like Anubis) have fallen to Rank 5.

Anubis is a spirit?

Yes, but a rank five spirit of life could do everything a life master can on the spot, disregarding duration.

Which is why I find this silly.

If I have my spirit info straight (and I'll admit that spirits are one of my weakest points) it's not that Anubis is a spirit as in, this Egyptian god of death was real this whole time and those people were worshiping a spirit, it's that a spirit was created that has the form of Anubis (because Anubis, the cultural icon, has that much weight now), and it's probably only Rank 5 because it's either been diluted or become only really relevant in a certain area.

Hell, I wouldn't be surprised if the "real" Anubis in CofD was directly tied to Mummy somehow. Maybe one of their 1,345,458 Judges or whatever.

Spirit Influences only affect specific things. They're nowhere near as broad as any given Arcanum. The Influence of Death just isn't the Arcanum of Death.

But death = death
And life = life

So a spirit can do anything as those two Arcana.

Which is weird because spirits of gravity, light, fire, etc are only slivers of forces.
so I guess some spirits are entirely an Arcanum while other s are not

It is if the Spirit's a high enough Rank.
Influences become purer the higher the Rank the entity becomes.

In fairness, Death isn't just death. Death the Arcanum embodies more than just death. It also covers souls, endings, decay (of everything), cold, absence, and shadows. Among other things. A spirit of death, I would think, would only cover death as it relates to dead things, and things dying. Life as an Arcanum is a bit more straightforward.

A spirit with Death as an Influence would govern literal death. Not endings, entropy, cold, absence, darkness, etc. Literal death n' decay.

That doesn't really invalidate my point, now does it? Even a rank 8 spirit such as Luna is limited by her purview. She could drop the moon on the earth and inject schizophrenia into the populace, but not much else.

Are there no esoteric things going on with Life at all? Would Life cover 'warmth', perhaps? Life isn't cold, unlike death.

Question: has anyone checked out Demon City? Seems fucking awesome, a take on WoD

I do not know what that is.

If it's fan-made you can get the fuck out.

>Are there no esoteric things going on with Life at all?
Well, there's disease and life-force stuff like vigor, but all told nothing that really branches out from what you would expect of life magic.

What's Demon City? Got a link?

>but not much else
Well yeah, because despite Luna being a Rank 8 Spirit, she's the Rank 8 spirit of a celestial body with a few related concepts such as shapechanging and madness, rather than the Rank 8 Spirit of a Concept.

I mean, really mate, the Aeons are Rank 8.

dndwithpornstars.blogspot.ca/2017/03/demon-city.html?m=1

A draugr is when a vampire loses all its humanity. They were explained a bit in the nwod gangrel book and given more focus on night horrors: wicked dead. Basically there are two kinds of draugr: mindless beasts in a permanent state of frenzy or careful predators who are basically serial killers for vampires.

>He thinks mages exist in my changeling games

Autumn Court is all mages we need.

One of the gods of Irem was the earlier god that Anubis is based on. Same with Osiris and Isis.

>Zak S

Based on that visual novel of his, no thank you.

Been away for the past 4-5 months. Any new books come out in the meantime?

...

Changeling the Dreaming 20th edition came out.
Changeling the Lost entered Post Editing Development in August.

>Changeling the Lost entered Post Editing Development in August.
Will there be kickstarter or not?

Alright, thanks.

There might have been more stuff but that's ones I remember from the top of my head.