Is there a setting out there that is about hunting giant monsters in groups like Monster Hunter...

Is there a setting out there that is about hunting giant monsters in groups like Monster Hunter, Shingeki no Kyojin or Reign of Fire?

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It's weird how these days, people don't seem to understand that you can make your own settings and fill them with all the stuff you think is cool.

What is wrong with looking for inspiration?

Nothing is exactly wrong with it. It's just that there's a lot of nuance to it OP. Your initial question was more "does it exist and where can I get it?" rather than "what are some ideas you've had for a Monster Hunter-esque setting that really drives the players? I'm looking to build my own, but could use some help."

The Witcher: Game of Imagination

I think the bigger issue is finding a system that works well for the feel of it. Sure, you could do what everyone else does with Pathfinder, and just hack it to death, but it doesn't mean the system will work as well as you want it to to evoke and do justice to the feel of the game, rather than the flavor. And there's a good deal of systems out there that are purpose-built to achieve a specific kind of feel.

I mean, you could run a not!Dishonored game in 3.5, but you could also use Blades in the Dark and get the specific feel of a system tailor-made to work with the themes, rather than a fantasy reskin of a game that's better for dungeon crawling.

user, you say this, but then it seems like you don't realize that "making a system" isn't nearly as simple as you try to make it sound, and your dismissive attitude just makes you sound like a twat shitting on someone else for internet points.

I never said or tried to imply it was simple. I was saying it's better to ask in detail rather than a vague question. I'm not shitting on OP at all, just attempting constructive criticism on how to ask for inspiration. If I was shitting on him I'd probably have called him a faggot or made some shitty response and abandoned thread. I actually want to see a setting like this.

Is there an English translation out there?

Good point, but I think it is nothing more than bad articulation on my part

Kingdom Death.
Good luck, report to your bank manager tomorrow morning for a mortgage

You're good homie. As long as we come to common ground. Building a setting is tough and this specific could use a bit more information.

I just want to say that I don't know what system you would use for it but I would play the living fuck out of a Reign of Fire game and I am honestly shocked that this isn't already a thing.

there was a videogame made at one point AFAIK, but I never managed to get hold of it.

I'm racking my brain thinking of anything that could condone a modern day rise of dragons.

>Can't have magic
>Can have modern weapons
>Can have aircraft though they're essentially a death certificate in waiting for anyone stupid enough to try one

Fuck that would be cool. I guess a homebrew fully and foremost is necessary, but dammit if a base system wouldn't help.

Twilight 2000 may be a start, but instead of Russian/US conflict you could manipulate for current gen warfare and maybe build dragons awakening or mutating from the fallout? I'm not too sure.

Would you care to expand on what Kingdom death is?

the boardgame, famous for being super fucking expensive.

It's sold out worldwide, How expensive can it be?

Basically a monster hunter settlement making game. You can craft things from the monsters you kill

That sounds pretty great.
Knowing absolutely nothing about the system it seems like it could work okay without all the figures.

Ill break the game down for you in two parts: setting and gameplay.

The story, such as it is, is that seemingly at random groups of humans just wake up in an eternally dark wilderness filled with monsters, where the ground is a plain of stone faces. These people have no memories, not even language. Just ink on their eyes, a loincloth, a glowing lantern and perfect bodies.

Most of them get eaten by nearby monsters in a matter of hours. The lucky ones make their way to mysterioys piles of lanterns that the monsters avoid, and cobble together a primative civilization in that safe zone.

There are other groups out there in the darkness, like the Holy Lands or the Great City, which are much older and more advanced than you are. The more you explore, the more you realize that your settlement is essentially just cattle in a massive and horrifying ecosystem. You wont conquer the darkness, MUCH strong beings than you have tried. And failed.

Neat.
How does combat and progression work?

Enemies include strange lions implied to be the derranged remnants of a once great people, horrifying screaming zombie deer, time-rewinding wizard birds, angels wearing dragons like nuclear power armor, flower knights protecting ancient magic forests, a giant dung beatle pretending to be a samurai, insane Butcher men that cut off your face and stick it to a lantern for company, cursed roboknights that exact population control, and The Hand, a dude so much higher level than you that if you actually force him to draw his sword he gets pissy and storms off.

And thats just old content not including cosplaying gods, face stealing mosquito queens, or doggo knights.

>user, you say this, but then it seems like you don't realize that "making a system" isn't nearly as simple as you try to make it sound, and your dismissive attitude just makes you sound like a twat shitting on someone else for internet points.

OP asked about a setting, not a system.

You seem overeager to get into big Internet slap-fights.

I meant both actually, I mean, you can't really rig a normal setting for something like Attack on Giants. I'm sorry that the fucked up OP is causing all these problem

Not OP, just the guy responded to in the thread. We've settled that no, OP is not causing these problems (user, get your shit together, don't dig a hole, homie) and he admitted fault as did I in my response. It's cool man. I'm not saying he's wrong, but I'm not saying he's right. I'm stupid new at TRPG (hell, I don't even know if that's the right acronym for fuck's sake) but I've delved into the theory quite a bit the past 3 years to try to build a unique campaign and what I said may or may not have been misconstrued. They even said so after my rebuttal.

Gameplay focuses on the settlement itself. It has its own record sheet, as do all the Survivors in it. Do not let yourself get too attached to any of those people, any of them can instadie at any time.

The game lasts until everyone dies, or until you last 25 'lantern years'. Each year has three phases: do stuff at home, pick and hunt down a monster, fight that monster. Each year takes an hour or more to play, usually, so this is more like a campaign than a normal boardgame.

Lots of tables and cards for random events and resources. Pretty well designed.

Best example is the AI deck. Each monster has a deck of AI cards, of which you use a random subset each battle. Stronger versions of the monster fight you with more of the deck in use.

Each card describes the monsters turn. First dictating a series of IF/ELSE logic to pick the target, and then the action it tries to perform against them. This automates the monsters turn without a need for a GM.

Wounding a monster removes AI cards from the battle, limiting its combat options. Some kinds of critival wounds players can inflict also impact how certain AI cards resolve. AI card decks are always unuque to a monster. Fighting The Manhunter is NOTHING like fighting the Pheonix, and preparing for the wrong fight is the same as throwing 4 dudes off a cliff.

Killing a monster rewards you with resources you can craft into gear or spend on improving your Settlement. Survivors level up by going on hunts, and over time earn random Fighting Arts, Disorders, or permenant injuries like a lost arm or destroyed genitals.

This is what I both love and hate about Veeky Forums

Different user than your response.

Jesus. I fucking want in. This actually sounds super intuitive and really well put together.

Do it like the setting of rise of the planet of the apes. Where a disease kills off a large chunk of the population, then have dragons slowly appear.

Guns could in themsevles be magical items, or very difficult to find.

I was
I guess I can see the logic behind the love/hate paradigm. xD

What the fuck is this thing?

Its legitimately a great game. Its biggest weakness is how long it takes to set up, and unless your whole group is invested in the game it can turn into one person making settlement decisions while everyone else sits and just sort of waits for the next fight.

Obviously, its also expensive and time consuming to acquire, assemble, and paint. But this is Veeky Forums, if you can afford 40k you can afford KDM.

I believe there is a Tabletop Simulator mod for it if you want to try before you buy, but I havent used it personally so I cant vouch for it.

There was actually another thread the other day (may still be live actually) about world-ending weapons or just super strong ones. One was the "Spear of Thunder and Flame" or something similar that was essentially a bayoneted Moisen-Nagant and "laid dormant" because ammunition was either non-existent or stupidly rare.

Sounds like an opportunity for us to build something out of that. If TTS has a mod for it then maybe we should work out a group trial. I've been looking for a reason to buy TTS for a while.

What are some examples of badass hunter groups - there are the Witcher Schools, Monster Hunter Guilds, what else?

Ah, right.

Poots loves models more than anything else. KDM is, to him, just an excuse to make cool minis and weird monsters. The fact that the game is legit good is a happy accident.

A lot of stuff therefore starts as minis sold in limited runs in the store, to raise cash. Thesr minis usually have no rules, and are just for fun. This is where all of the 'sexy pinups' live, and there are a bunch of monsters and characters that have been sold that never made it into the game proper.

Thats the Forge God. He makes weapons for the armies of the Golden Entity. He hasnt made it into the game, so thats all we really know.

Not that I know what im talking about but it sounds like you could run it without miniatures and just use theater of imagination.

To an extent. Which way the monster is facing, and where its blind spot it, features heavily in the combat logic. Thats easy with a mini, less so in theater of the mind.

A properly sized and marked Token could do it on a battlemap, though. But I should say the minis are pretty sweet.

Looking at them, the minis are fuckin sweet but everything seems super goddamn expensive

And the reason he has three penis heads?

Arisen and Pawns

Its different for gods.

Just use DND and make your own campaign?

We've been over this user

But user, if he uses D&D Veeky Forums will mock him. What's wrong with you marking a suggestion like that, it's like you think the enjoyment of his group is more important than the approval of elitist strangers on a anonymous image board or something!


But seriously for once I'm not sure just using d&d would be quite the right fit here, maybe Fantasy HERO then the rules support stuff stuff like diving out of the way when the monster charges or letting the monster tire itself out before going in for the kill. The main downside being that since it's HERO System you gotta make a lot more stuff up on your own than you do in other games.

Nigga, anybody working in a creative field will tell you that the first thing you do is looking how anybody else did it, look how it affected their work and then take those bits and put them into your own work.

Steal from other works
Avoid copying like super cancer aids dick futanari-hell.

You will be hard pressed to find a full setting based around that since it's a pretty niche set up.
There is kingdom death monster, maybe you can steal snazzy pieces from there.

Other ways to handle giant monsters in setting is, and which i use, to creat multiple moster "pieces" as creatures and pool their HP.
So on a slightly huge-ish monster you would have upper body and lower body. Each with 10 hp for sake of this explanation.
So the whole monster would have 20 HP.
Now each part get's it's own initative and 2/3rd of it's movement range, of you have 3 parts its 2/4 at 4 it's 2/5.

Now each part get's it's own attack and initative phase and when it's the parts turn the whole monster moves accordingtly.

When a part takes 10 hp damage it's destroyed, and loses its movement, attack and related effects (like, destroyed wings won't let you fly), but can be still attacked for full damage on the HP pool.
If 20 hp damage where done to the creature everything dies.

Of course this isn't as much a ruling than it is a guidline and needs a GM with a good graps on basic math and some understanding of basic encouter design.

Works well with more simple/modular systems like Traveller and FATE.
A huge pain in the arse for stuff like DnD 3.pf and Shadowrun.

This user gets it.

This one doesn't.

Veeky Forums pretty much made the translation few years ago. It wasn't updated ever since, but it's still perfectly playable if you don't mind using google translate to learn non-standard attacks and actions of monsters. Either way the link still works, so grab it:
mediafire.com/folder/4yp0nryi0o7na/Witcher_-_A_Game_of_Imagination

I donno, we have some. There's The Witcher, Attack on Titan, like OP said, we also have Monster Hunter, God Hunter, Shadow of Colossus

I'd be worried about having all of the fuckbillion cards that come with it, for monster AI, monster hit locations, monster parts, hunt events, settlement events, technology, gear, combat techniques, insanity effects...probably forgetting some. None of which are in tables or noted, many of which are dicks trying to find (and you spoil yourself on what the monsters do by looking it up)
And at that point, it might just be easier to use Tabletop Simulator anyways

Porn with a game tacked on so these folks can feel like they aren;t degenerates

The Golden Entity is vain as fuck, user. It finds beauty in *every* part of the body, and I do mean all of them. Especially if those parts where designed by it personally.

Thanks

Bump out of interest