/STG/ - Star Trek General

The Game is Afoot Edition

Previous Thread: A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.

Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page/Living Campaign rescources
>modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>mediafire.com/folder/36m6c22co6y5m/Modiphius Star Trek Adventures
Reverse Engineered Character Creation.
>docs.google.com/document/d/1g2ofDX0-7tgHojjk7sKcp7uVFSK3M52eVP45gKNJhgY/edit?usp=sharing


Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

GF9games Star Trek: Ascendancy Board Game
-Official Page
>startrek.gf9games.com/

Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP

>the game is afoot
>the game
Fleet Captains, Ascendancy, Panic, Five Year Mission, Frontiers, Star Fleet Battles.
Any other notable ST board games?

>tng s5e1
>data's 1st command
>singlehandedly solves the "detect cloaked romulan ships" problem
>earned the respect as captain of even his detractors

So why isn't this guy supreme commander of starfleet yet? He's the best officer in their ranks.

Attack Wing is the only other one that comes to mind.

>Wanting to live under supreme commander skynet
machineheads pls

He has no ambition.

I realised the most jarring thing about the STD Klingon redesigns
>Not an inch of facial hair on anyone

It would impede his personal studies of Friendship.

Anyway if they hadn't killed him within a few decades he probably would be the top admiral in Starfleet.

More importantly he gets possessed every season. Bad for morale if he's the top of the chain of command.

Everyone gets possessed in Star Trek. Fucking telepaths.

>killed him

w-what are you talking about?
not data!

>"Geordi, I have determined that the best course of action would be to launch myself from a hull breach towards the static, un-shielded vessel across from us, rather than using the transporter system within the captain's yacht or any of the dozens of shuttlecraft currently stored on board."
>"Similarly, once I have used the emergency transport beacon to save the captain, I will kill myself to save the ship, rather than setting my phaser to overload and then using the aforementioned, readily available shuttle transporters to save my own life."
>"In this way, Geordi, I will prove that I really am a real boy."

This. Nemessis never happened and anyone who says it did needs to be slapped with wet bracken.

But if Starfleet did get it's way and had been allowed to make duplicate Data's then this
Would have happened and assuming that they copied all of Data's memories and personality it would have possibly been the best possible thing to ever happen to humanity.

A High Council of Datas for example would have taken the Borg threat seriously and made more than token efforts to think up a way of fending them off.

Didn't we go over the Council of Datas a few threads ago?

>Nemesis never happened

Yeah, and Tom Paris never went warp 10, and totally didn't have nasty salamander sex with Warlord Janeway. Spock never had his brain removed from his body. The Temporal Cold War never happened. There was never a super secret fungal drive with spinners. There never was a Section 31, and there absolutely, positively never ever in a million years an event where Kirk died due to a bridge that wasn't up to code.

Aside from those shows and movies that got made, I guess.

So anyone think the modiphius game will be any good? Anyone tried the system they are using in it or read the books already? I read somewhere it would be similar to the system in their conan game?

Yes. And it was a pretty fun idea.

I'm glad we're on the same page about this.

>Temporal cold war never happened
Space suit Dave disagrees.
He started and ended that war.

Are you kidding me? A Starfleet of Datas? The borg wouldn't stand a ghost of a chance, they're nothing

I refuse to read this, it's not canon

Okay. Let's do this. Headcanon time.

You get to pick and choose what is canon for a hypothetical Trek RPG setting. Everything is on the table, novels, comic books, alternate timelines, fanfics, erotic fanfics, video games, kitbashed abominations, etc.

What does your Trek setting look like?

And no arguments about whether it conflicts with alpha canon! Alpha canon is a beginning point, not the final arbiter in this. You, the hypothetical GM are.

A triple alliance between Romulan republic, Klingon empire and Federation is in a two front war with Dominion and Borg.
Prime feddies are asking for help from mirror universe folks who are in process of reforging their empire.

Players are a hazard team sentto some of the most hazardous engagements both in space via boarding actions and on planetside as a strike force before actual combat units are either teleported or landed.

So a mixture of STO, star trek voyager: elite force and some shit i pulled out of my ass.

>Spock never had his brain removed from his body.
Spock's Brain isn't really that bad an episode.
Miri, Omega Glory, Shore Leave, the one with the haunted castle, and the one with shore leave Wonderland are all a hell of a lot worse.

Also, I just realized that Sisko wasn't court martialed because all non-Cardassians in the DMZ are combatants and section 31 (the article, not the organization) covers his pulling the Romulans into the Dominion War.

Since I bought it up, I may as well contribute. Beginning with TOS as the starting point and moving outward, TAS would still be in, the TMP era movies would still be in. ENT would be out. I only like season 4 really, and I don't think ENT provides much more than Jeffrey Combs as Shran - who we'll keep. We might keep some elements of ENT like the planned refit for season 5, but maybe put that ship later. I'd incorporate some of the ideas of the Starfleet museum, but I don't care for the third nacelle thing.

The good bits from the Starfleet Technical manual would be in, in particular the dreadnought.

Mirandas and Oberths would originate in TOS, and get upgrades like the Connies did. The Excelsior and Centaurs, and eventually the Ambassador would replace those aging space frames, but in the era of peace after UC, some of them would remain for duty close to home.

I think I would leave most of the kitbashes out of it. Moving into TNG territory, we'd have the uniforms be an evolution of the WoK ones rather than the space pajamas. Something like grey sweaters for shipboard duty with an excursion jacket similar to the WoK jacket but with a TNG twist (black, with divisional colors on the shoulders/upper chest).

Campaign would be set between UC and TNG. Primary antagonists would be the Orions and Ferasans. The PCs would be security specialists in a hazard team ala Elite Force. Occasionally Romulans and rogue Klingons would make an appearance. The ship would either be a Miranda or an Excelsior, depending on how magnanimous I felt.

The longer lived PCs might get to experience an alternate TNG/DS9, with most of the major players involved, but events would happen differently, and the Enterprise would not be the sole ship doing all the cool/horrifying things.

I used Spock's Brain as my example because it's one that most people really hate and wish was non-canon. I don't find it all that bad (it's certainly stupid, but I'll take it over Threshold).

>and wish was non-canon
I didn't see anything setting-destroying in it like in Threshold. The memory helmet lasts only a few hours, ion power very obviously means something different to them than to us, and using wetware CPU's is beginning to be implemented barely one hundred years after the discovery of this planet.
One thing I immediately picked up on is a TNG reference when in Spock's Brain Kirk describes such as controlling the compound through beams of light.

I don't think it's the level of canon destruction that counts, more that people don't like some facet of a particular episode, like say the sound waves in A Taste of Armageddon, never mind that the rest of the episode is pretty good.

>>The longer lived PCs might get to experience an alternate TNG/DS9,
Speaking of, anyone think this guy lived to see First Contact? I'd like to think so. 110-ish years is totally within the Vulcan lifespan.

It's possible, but bear in mind that he wouldn't have access to Vulcan healthcare. I don't remember the episode all that well, but I do remember that they were eating human foods. Couldn't say one way or another if there would be any danger of malnutrition on Earth for a Vulcan, but he'd at least see some bone deterioration from the lower gravity, though he could probably offset some of this with exercise.

Assuming he can overcome those minor hurdles, all he has to do is survive the Eugenics Wars/Dubya Dubya Treefiddy, and the kangaroo courts.

>LOL VELRO WAS INVENTED BY ALIENJS!!
Why is this a thing in scifi? It's fucking plastic hooks and plastic loops, not fucking space magic.

Hollywood writers are hacks.

Depends on how old he was at the time he wen native.

Its just after the Dominion War. The UFP took way more of a pasting to the degree that conscription was enacted and the Admirals started raiding the Surplus Doomsday warehouse and doing other questionable shit.

Anything that can get up to warp 2 and have a few phasers strapped to it has been commandeered by Starfleet out of necessity to patrol the borders. There are rumours that they even have a refitted NX doing the Sol - Alpha Centauri run they totally have. That's the level of desperation to keep things running in this lean season the UFP has reached.

The borders are protected (because every neighbour is equally as beat up) and the UFP is holding together. The problem is that the Nausicaans and the Orions and other "totally not all pirate" empires that remained out of the war are now real problems. Space has regained that Kirk frontier feel to is as most of the old and refitted ships are slow as balls.

The campaign's ship would be set on an old and much abused and repaired Soyuz class operating out of an independently owned salvaged K series space station orbiting Space not!Cuba. You are nominally in UFP territory on the Nausicaan border but also not far way from the Breen and there seems to be a not insubstantial Orion presence on not!Cuba, most of the Orions are genuinely just wanting to get away from the Syndicate.

Your mission is to keep what peace there is and play Sheriff.

Due to remoteness you can get away with a lot if you so choose and are carful but resources are thin and reinforcement is extremely unlikely.

Maybe hollywood writers are time travelling aliens who are just projecting hard to their works?

It's so obvious, I'm amazed I didn't think of it! Now, to write my masterpiece about a Western, but in space, cooked up be an alien who just wanted humans to get along.

>Humanity starts leaving the Federation
Not all at once, but in small groups that starts building up. The Maquis was just the start. Small groups who have decided that the Federation has become too monolithic and cares more about itself then its citizens, people who have become tired of the bureaucracy and those who have decided that the party line of "Improve yourself!" is just a shitty excuse to keep you quiet while you work your ass off for free. How about those 300 year old laws that have since become scripture?

So whole colonies begin declaring independence, and humans start leaving Starfleet service and Federation worlds for this whole new thing forming off in a corner of space. There's one problem. The Federation would never give up Earth, the home of humanity, and the capital of the Federation and the home of Starfleet. If the Vulcans left the Federation, they wouldn't have to give up their homeworld, why would humanity?

>"Hey guys, create a setting"
>"Everything about Star Trek sucks and I replace it with my favorite edgy shit"
Every time.

Or maybe hollywood writers are a scouting force of aliens who want to diminish humanity's accomplisments and prepare us for an alien occupation

>Any other notable ST board games?

Pretty sure I've got a copy of this somewhere. As does probably everyone else.

>The Temporal Cold War never happened.

Maybe I misunderstood but I thought the resolution of Stormfront was that the Temporal Cold War DIDN'T ever happen now, retroactively.

Well fuck, where to start...

No Voyager. There's so much wrong with it It's just better to retcon than try and fix for the purpose of this. Star Fleet Museum canon for pre-TOS. No time travel without it being caused by some insanely powerful other-thing like the Guardian of forever or Q.
Transporters don't deconstruct and reconstruct, they're just a function of warp drive and make here/there a lot closer for a bit (more like stargates).
Replicators build out of stock materials rather than full on energy to matter conversion.
Warp drives are a bit faster. Not like Quantum Slipstream fast but fast enough to make travel across the federation a matter of less than a month.
Other than that things mostly happen broadly the same.

The setting takes a post-Hobus supernova look at how the Federation deals with the long recovery, the decimation of Star Fleet, the additional peoples now looking to them for protection. Which now includes a lot of Romulans. Which of course leads to problems because there's a lot of Romulans who don't want help, or want help but not as part of Spock's reunification movement. We'd see the ongoing struggles of the Klingons in Martok's efforts to reform the empire into something less self-destructive but still retaining their identity. We'd see a Star Fleet stretched thin, constantly battling against the trend towards overt militarisation and imperialism that seems like the easier, effective path. It's a lot more TOS's frontier out there.

And I'd take a long, hard look at the Prime Directive, and maybe see about having some proper support units turn up to deal with situations like when that historian created Nazi planet in TOS because he wanted to help an anarchic civilisation back on it's feet. If he'd had a team with him helping to uplift them, it probably would have gone better. So we'd see a shift in federation policy so that they're starting to warm to the idea that perhaps they should be uplifting pre-warp societies.

The cover quote about where no game has gone before was a lie.

Not terrible though. You've gotta go to different places and things happened along the way so there was a bit more thought to it than a pure roll dice and move forwards kind of game. But not too much, since it's very much a 'family' game.

Sisko is a war criminal. If he wasn't black you people would consider him the dick cheney of star trek.

Does someone have that gif of Data and the ball that says JOKE

but instead of JOKE it says (You)

He isn't wrong though, Sisko has the moral camouflage coloring.

Turns out that when you take a long-running TV show with a revolving cast of writers who don't pay much attention to other episodes and view the entire series from a distance, the characters act inconsistently.

The Enterprise-A gets caught trying to rescue Kirk, Bones, and Spock from Rura Penthe and destroyed in orbit. All three of our heroes quietly live out the rest of their short lives as prison labor. Losing the Enterprise and its entire bridge crew to the Klingons twice in less than a decade plunges the alpha quadrant into war, only this time with the Federation and Romulans burying the hatchet and signing an alliance to remove gaghbab, canceling the Treaty of Algeron. The Excelsior, movie era Miranda, and Constellation classes are cranked up into mass production, but with cloaking devices, Genesis torps, and all the doomsday weapons Kirk ever encountered that can be mass produced, because Starfleet is PISSED.

The players begin working for a mix of Starfleet Intelligence and the Tal Shiar, trying to find proof of who caused the war, so they can stop it before it renders half the planets in the quadrant uninhabitable. I would allow full meta knowledge for this, because even if we know Saavik was the trigger girl, she and all the evidence were vaporized before the campaign began. It will be a challenge for them to successfully pin it on Admiral Cartwright.

In the longer term, everything after the beginning of STVI goes out the window. The explosion of Praxis and no help from the Federation or Romulans will eventually kill everything on Qo'onoS, even if the Klingons "win" the war. This does prevent the long term militarized Starfleet of the Yesterday's Enterprise timeline, but it also means basically none of TNG or later series can happen as canon. Peace with Romulus eventually leads to reunification with Vulcan and thus integration into the Federation and Starfleet. The resulting ships are still Cochrane type due to technical superiority, but perhaps a bit more green and avian than they would otherwise be, with a mix of phasers and disruptors.

Then in 2293, the El Aurians are attacked by the Borg...

Sisko was pretty consistently a war criminal though.

>look ma, I posted it again
Dude, give it a rest, ok? You hate Sisko and think he's a criminal, we get it. You can spare a few threads from this post.

> the dick cheney of star trek.
Sisko didn't profit off of the war.

Quite the opposite really. He gets taken away from his son and his pregnant wife and has to spend eternity in time out with his mom.

>becomes immortal wormhole alien who experiences time simultaneously, meaning he always feels like he's fucking his waifu, because he always is
>not profiting from war

Picard is a war criminal. If he wasn't played by Patrick Steward you people would consider him the dick cheney of star trek.

Archer is a war criminal. If he wasn't actually the dude from Quantum Leap you people would considering him the dick cheney of star trek.

He wasn't Dick Cheney, he was Jack Bauer, at least in S3.
>NINE
>ELEVEN
>IN
>SPAAAAAAAAAAACE

He's memeing, sweety. Don't think too hard about it.

Janeway is a war criminal.

That is all.

How can she be a war criminal if there was no war?
She's a criminal, plain and simple.

Also, pretty suspicious how the Voyager disappeared shortly before the war, don't you think?

My personal theory is that q knew Janeway would make the alpha quadrant win the dominion war too easily, but also knew without her the Borg would win.

So he arranged things to put her in the Delta quadrant, where she could safely solo the Borg and slow the federation to safely grow in the dominion war.

Considering Janeway's ship was sent to find Chcolatey, does this mean she was posted near DS9 to begin with? Chances are good she actually *would* have had a major part in the Dominion War.
That is terrifying.

>does this mean she was posted near DS9 to begin with?
Voyager was originally ordered into the Badlands to hunt the Maquis, yes. Janeway would have, conceivably, been relevant in the Dominion War, yes.

Come to think of it, isn't it a bit weird that a science ship went to hunt dangerous terrorists?

This is one of those things that supports the theory that the Intrepid is actually a black ops ship that Starfleet just lied about. I kinda believe that theory too, if I'm honest. We see Intrepids twice: in Voyager, where it has all sorts of sketchy shit going on, and once in DS9 with the Bellerophon, which is used to go to Romulus for a conference that has a lot of spies and shit at it. I really do believe that the Intrepids are meant for sketchy black ops intel operations more than anything else.

Phlox is my favorite character.

Is this going to be some kind of brexit/trump analogy?

I also like Phlox. He seemed like the most friendly of all the Doctors in the series. Just ahead of Bashir.

I think you're seeing /pol/ everywhere, friend. You can do this kind of political story without polshit ruining it, though I understand your trepidation. Let's give that user the benefit of the doubt for now.

I imagine there was a rash of brown pants on Romulus, Cardassia, and the other seats of intelligence services when Voyager came back and singlehandedly gave Starfleet a 40 year tech boost and priceless data on the Borg.

>not preferring Doctor MILF
>not preferring Doctor "Dammit Jim, I'm a doctor not a ______!"
Maximum pleb taste right here, boys.

Actually, basically all of the medical officers throughout the shows are pretty great. I can think of good things to say about all of them. Bones is classic and wonderful, Crusher is motherly and caring, Bashir is youthful and energetic, the EMH is Picardo/10, and Phlox is surprisingly cheerful. They're all alright.

Even Pulaski had some great moments, and of course Cassidy Yates on the Orville has been great.

I don't think I really like Bev that must. I could see her being incredibly condescending irl. Though I will agree on the other points.

It's not a science ship, it's just a light cruiser using what was at the time the most cutting-edge stuff. More of a new generation's tech test ship with bioneural gel packs, nacelles that move and a new compact design for them, new hull form, warp core that looks more like a lava-lamp than the classic lights moving towards the reaction chamber effect, the EMH, probably some other bits and pieces here and there I'm forgetting.

For contrast the Galaxy class is very much the previous generation's ultimate refinement of existing tech. It didn't do anything that new for the time except maybe holodecks, it just took all they had and made it more and bigger.

That much*

Phlox is my favorite Enterprise character besides Shran, obviously

The funniest part is that the invention of velcro is one of the most well-documented examples of invention on the planet.

Starfleet doesn't even need dedicated black ops ships. Their all-purpose cruisers have enough sensor data to spy on the enemy back in the TOS movie era, let alone what late-24th century dedicated science ships are capable of doing.

All the doctors are great, but EMH is the greaterest.

It’s probably a bit of both. The Intrepid-class was designed post-Wolf 359, so it likely got significantly upgunned from what a pre-Borg science ship would have looked like. On top of that, as an explorer ship it's got great sensors and is capable of long, independent cruises, which would make it incredibly attractive to Starfleet intelligence as a SIGINT ship. It’s a capable class in an economical size that would be attractive to a lot of different groups for a lot of different reasons.

Sure, it's an exploration ship, but it has no labs and no science team, but it does monitor the crew's brainwaves 24/7.

If the Temporal Cold War never happened then neither did the first three seasons of Enterprise.

wtf I love the Temporal Cold War now

I don't know about the whole 'humans and Earth suddenly want to leave the Federation' part, but I do think it would be interesting to see a member want to leave. In order to avoid it tying people's hands too hard I'd use a minor species not before revealed on screen, but the premise of someone wanting out is interesting.

what a win/win that would be!

Well, it probably isn't actually that interesting since the Federation would basically be like "ok, bye". They might take back some of their stuff, but otherwise, a planet is free to go.

The way this gets interesting is if one of the fundamental races wants to leave for some reason. The issue there is the obvious question: why? What happened to make the Andorians or Vulcans or whoever want to pull out of the Federation? If you can solve that adequately, you can have a good story in here somewhere.

>federation lets people go

No it doesn't. Part of the whole issue with the maquis is that the federation wouldn't let them secede and be their own political entity.

>STD has no clear medical officer
>STD is also not very good

Are you implying any sane medical officer would board a ship with clusterfuck level fungal infestation and STD's up the vazoo?

Actually, there was a doctor shown in episode 4.

The Maquis wanted to stay somewhere that legally belonged to a different interstellar power, and for reference, the Federation *let them try anyway*. They didn't support them and fought them when they started attacking Federation assets, but they basically said "you want to try fighting the Cardassians? That's your business."

And in any case, the Maquis situation is a HUGE difference from just giving someone back their independence. We have no reason to believe that the Federation wouldn't acquiesce if a member state decided they wanted to go independent now.

Given that they essentially retconned the entire goddamned series to be Riker's wankfic, what does it matter anyway?
Still, I am absolutely okay with this.

The federation forcefully relocated maquis civilians and "didn't let them try".

"Peaceful Secession" is rare even among civilized societies, it's almost oxymoronic when considering a totalitarian society like the federation.

>totalitarian society like the federation
Oh, ok, I understand the conversation now. You're the "Federation is evil" user. There's no reasonable discussion to be had here. Let's move along on our separate ways then.

They tried resettling them first because it didn't occur to them that they wouldn't want to stay Feddie, then the Indian said "why don't you just leave us here and we'll be citizens of Cardassia now" and the Federation let them do that.
Trouble started when the settlers apparently didn't like being Cardie citizens either.

Not evil, though I certainly don't like totalitarianism, and would view that as evil. It's telling that you do too.

The relevant consideration is how much power the state wields, and therefore how corrupt the state likely is.

We know very little of the Federation beyond the military hierarchy of Starfleet. Even when we see Federation civilians, almost all the time they're still part of an official Federation organization and thus knowingly subject to appropriate regulations based on what business they're doing. The only real time we get a glimpse into the life of the common everyday citizen is when Admiral Fuckface imposes martial law on Earth, which is treated as Bad and Wrong and Evil, albeit a Necessary Evil because of the Changelings, and a violation of peoples' rights. To say the Federation is totalitarian based on alpha canon is delusional and an interjection of your own headcanon.

All we really know is that genetic augmentation is illegal and that they have the equivalent of the first amendment and fifth amendment.

There's also Jake Sisko being a useless neet, so their's that too.

Look at the military though. Regularly captains wielding more power than America blow up entire planets, and sometimes don't even get punished for it. Admirals are promoted from captain stock. The entire military culture of the federation is fucked up.

>Regularly captains wielding more power than America blow up entire planets, and sometimes don't even get punished for it.
Such as...?

Sisko is the most prominent example.

Name every instance where Sisko blew up a planet.

That one time with the maquis, and he was prepared to make every one uninhabitable.

Not even a warning from an admiral about it.