So how big of a threat could a Necromancer be? Assuming there isn't a limit to have how much corpses it could reanimate

So how big of a threat could a Necromancer be? Assuming there isn't a limit to have how much corpses it could reanimate

Depends on setting.

That doesn't answer anything faggot.

How much it answers depends on the setting.

Generic fantasy. There.

Here's a more complete answer for you.

Son, are you dense or just trying a bit too hard?
This really answer nothing

>Someone else posts Wichura image
Great success!

Not much. Not while da boyz are still lookin fer a fight. Greenskinz and black orks

OI C'MON YA GITS. ITS DEM BONE BOYZ. LETS GIVE EM A STOMPIN

Not as dangerous as an essence wizard.
>pops plague in your city
>pops soul venom on your leader from a fruit fly
>tips zeon container and casts tsunami on your other city because water aint a shit

Guys, the purpose of this thread is to give OP an excuse to post that image. Ignore him, he does not need any answers.

>Wichura
You mean czterej pancerni i pies ?
(great series, btw, even if I'm surprised to see anglos that have heard of it)

I believe this thread will blossom into an interesting discussion anyways; but that don't mean we can't call out OP for being a lazy and unimaginative faggot.

>generic fantasy

Now who's being uselessly vague?

Yes it does.

The threat of a necromancer depends on how necromancers in any given setting work.

There a reason why there are grave keeper. And the grave domain which is pretty late of an introduction to what should have come first.

This series was exported all over the world, including places on the Western side of the Iron Curtain

What would a fight between two necromancers be like?

>zeon
Anima ?

I know, but neither the UK nor the US seemed particularly interested in importing TV series to me; often they'd rather remake them.

Shouldn't be too bad, unless you legalise gay marriage

>Assuming there isn't a limit to have how much corpses it could reanimate
>So how big of a threat could a Necromancer be?

>there isn't a limit

Depends on setting

Pick a scale you utter fucking retard:
A: Any corpse will be instantly brought back to fighting condition unlimited times = Total apocalyptic annihilation.
Z: Any corpse reanimation needs extremely specific conditions both in the cadaver, surroundings, ritual components, time, weather, other miscellania = introductory adventure.

It is nice that actual literal retards can get on the internet these days.

True, they won't cause trouble as long as you keep the bone production alive.

Didnt say system/setting so I'd assume he meant anima. Mosly because D&D wizards don't do much vs armies (spells small af)

>legalizing gay marriage will make everyone gay

Closet fag detected.

Guys. How about a necromancer who only reanimte skeletons by boning them. And to keep them up is to keep boning them

Lurk more please, you're embarrassing yourself.

It's nice to see that other people are playing this game.
I like the setting and the power curve, although a lot of rules and spells are completely imbalanced and need a lot of homeruling to be playable

You can only bone them if they are capable of making decisions. Even Joker knows how boning works.

IGHT BOSS! I GIV EM A RIGHT STOMP! WHAT OUGHT I DO WITH THA ONE IN A DRESS WAVING ER GLOWY HANDS?

Assuming the necromancer can summon any corpse, and had an unlimited amount of time, I really don't think there'd be any stopping power against all the prehistoric nonsense that could be animated. Unless possibly a well placed meteor. But other than that, an apocalyptic army of dinosaurs would be pretty difficult to deal with.

The joke's on you, I'm a regular faggot.

Also, lurk more

Like your standard army. If you have Lieutenants whom are specialized to kill Clerics then you are as effective as two armies. Also having Ghosts could help.

One necromancer is the ultimate ideological threat to any church, why would you care for an afterlife if you can live forever? The reason necro magic is forbidden isn't that it touches some negative energies, but because people wouldn't try to achieve great things in the little time they're given. They wouldn't pay clerics for healing, because death isn't the end of the world. Necromancers are dangerous because they destroy the status quo.

>all religions have afterlives

lul

How are you connecting necromancy and immortality?

I assume it's because Undeath is a form of Immortality. If you don't age, and are unaffected by illness or injury, you're damn close to unkillable. Only thing that can stop you is having your body completely destroyed, and sometimes not even then.

Depends on the setting. Eg. Do you retain your personality in some forms of undeath?

It's like none of you have ever read a single fantasy book, yet you browse here???

Was the poster trying to refer to a specific setting? Because based on her vague language it appears that she was trying to make a general statement about necromancers across settings.

Depends on setting. Usually when I see necromancers they don't retain identities in the bodies they raise.

Depends on the undead. Zombies and skeletons won't have any memory or identity, but a ghoul might. The more powerful the undead the more likely that it retains its mortal identity (even if it's warped a little).

KEEP 'ER ALIVE YA. SO SHE CIN KEEP BRINGIN MORE OV DEM BONEBOYZ FER US TO CLOBBER
WAAAAAAAAAAAAGGH

I can't say I've seen stuff where ghouls are in the realm of necromancers. They tend to be humans that did some fucked up shit or bi-products of vampires.

I know of a couple. Warcraft and D&D come to mind. In fact in D&D necromancers can create most undead, short of Vampires.

Then it depends on the setting and whether the Necromancer is producing basic undeads or advanced ones retaining sentience, you fucking idiot.

Eh, Warcraft 3 seems to use "ghoul" as "cooler word for zombie"

*shrug*
They've got zombies too, and ghouls seem to retain a shred of intelligence, they're at least capable of speech.

>can't even answer a simple question.

Can D&D necromancers create ghouls?

>Generic fantasy
As much as it needs for the hero to be pushed but still able to come out victoreous.

>Because based on her vague language it appears that she was trying to make a general statement about necromancers across settings.
Well, then she failed. There are settings where necromancers just talk with spirits and aren't even really associated with undeath, so it's pretty much impossible to make general statements about necromancers.

It would esentially be a really weak martial fight as the two necromancers would have perfect controll over the others boner.

Sure one could summon a horde of skeletons and become a lich but then the other necromancer yurns off the entire horde and revert you to a soulbound state.

Yes. Ghouls are the first kind of undead beyond Zombies and Skeletons that a D&D necromancer can create with the Create Undead spell. Depending on the Edition, it proceeds further to Ghasts, Wights, Mummies, and Morghs. Then Create Greater Undead allows a Necromancer to create Shadows, Wraiths, Spectres, and Devourers.

And as we know, ghouls are the most dangereous undead in kafir lands. As the only way to defeat a ghoul is to convert them to islam.

>perfect controll over the others boner.
I don't even

The female necromancer wins because she doesn't have the boner weakness.

The only way to defeat a Ghoul is to radicalize it and send it off to join ISIS.

The US loves remaking successful TV and films and americanising them. even stuff that's already in English.
The UK is not quite so guilty - UK TV is full of Scandinavian detective shows, only one of which has, to my knowledge been remade. And when I was a kid, there were loads of Franco-Spanish cartoon shows that had been overdubbed into English, rather than fully remade

Interesting. Now what does that have to do with Necromancy in a fictional universe?

They pretty much do... I suppose you could argue that religions involving reincarnation don't have an afterlife in the sense that there's no special place you go when you die, but they believe that the soul or whatever persists after death

I'm tired of this shit, and I used to do it myself. When OP asks this kind of question, it means put it in terms of your own setting if OP didn't specify. All you accomplish is derailing the thread. You're worse than a lazy OP, because at least a lazy OP can be worked with. What you're doing stops discussion cold.

It should. No reason not to be gay.

>When OP asks this kind of question, it means put it in terms of your own setting if OP didn't specify

Who are you to decide that? If they don't specify then they should be prompted to do so, hence depends on setting.

Bigger hip boners, easier control.

I play and have played with several systems with vastly different worldviews.

Unlike you who apparently deals with only one.

Your argument is therefore very stupid.

Necromancers don't bring skeletons back to life, they are pretty much corpse puppets filled with negative energy.

How about we try to make something out of this shit thread.
LOTR. After the war of the ring, a necromancer around Warhammer fantasy scale pops up in the north, say around Moria for arguments sake. How dangerous is that to the setting

>Systems
>not Settings

You know what a necromancer is. Talk about your specific example if you need to, but don't be a pedantic cunt.

How much prep time do they have before someone notices them? Theoretically the necromancer could just go graveyard hopping and have an army in a week or so if nobody notices.

>all these retards saying "depends on the setting" like it's contributing anything at all to the discussion
When the OP doesn't specify it means in your setting.

Depends on how experienced they are.

On their own, a lone necromancer isn't dangerous and they only become a thing if they start gathering up in a area with corpses of high purity. It is after all the easiest and lowest of magic.

Now a pyromancy, now that's a threat worthy of a holy order. Fire is a terrible thing.

since mages basically dont exist, i think they will be very troublesome.

This sounds like it's going to end in the cutest but also most disturbing relationship as the necromancer eventually collapses from exhaustion with her armies beaten from the sheer bloodlust and tenacity of her enemies and the orks, having had THE scrap of their lifetimes decide to nurse her back to health. Several days later, as the diminutive, unnaturally pale and ravenhaired necromancer girl weakly forces her eyes open, a booming chorus of voices that force her to hastily cover her ears call out in unison:

"OI! DO DAT AGAIN!!"

legit bad ass line of thought

Depends on the-
>Assuming there isn't a limit to have how much corpses it could reanimate

The answer is: mother of fucking god.

Assuming the world is like ours where, like, 70% of all humans bodies every were buried instead of cremated, that's an army that quickly outnumbers the living total population.

God help us if they find mass burial sites.

Legalizing gay marriage makes sure I'm producing bones, if you know what I mean.

Here's my necromancer idea

>party is travelling
>find a young woman near the side of the road next to a horse that's on the ground
>upon investigation the horse is not injured, its dead
>it's not just dead, it's been dead for a long time
>young woman explains that it's her father's horse, can party escort her home, very southern hospitality
>she lives on a plantation, all the work is done by reanimated corpses
>the very small number house staff are human but have haunted looks in their eyes and won't talk to party, or are deliberately creepy and mysterious
>The young woman's father is the necromancer, wears a big coat and hat, is always seen from far away or like framed in the sunset on top of a hill, more of a presence than a character
>if the party has dinner with the young girl the father will sit at the opposite end of a very large table, party members that approach will catch a VERY strong whiff of cologne or some other scent
>young woman is always apologizing for father's behavior, might confide in a party member how much she wants to leave
probably saw this coming, but the woman is the necromancer and her "father" is a corpse puppet in a big coat and hat, scented up to disguise the smell. The young woman wants to kill the party to add to her undead army/guards, so if the party stays the night she springs her trap. Party has to escape undead dogs and guards while sneaking through the fields and woods and maybe a swamp.

Thoughts? How can I make the surprise more surprising? Or is it best to keep them simple so players can feel like they are smart for "figuring it out?" Other characters could be the crazy butler/house manager the players meet on the road before the plantation, or a innocent maid the party can befriend to help escape.

>Assuming the world is like ours where, like, 70% of all humans bodies every were buried instead of cremated, that's an army that quickly outnumbers the living total population.
Not necessarily. Even skeletons only last a few centuries, most of the time.

Depends on the setting. If magic is rare and obscure, and armies are just that, armies, then undead forces pose a horrible threat. They don't need rest or supply lines, they will never break morale, fear no pain, and terrify the opponents. Ranks are easily replenished if the necromancer isnt driven off the field.

If magic is more common, and armies are lynch pinned by fantastic individuals that can throw fire balls, shoot holy light, and duel giants, then the undead armies pose a vastly smaller threat.

I like. If I wind up running fantasy again I may steal it.

>What you're doing stops discussion cold.
A lazy OP doesn't create discussion. What we're doing is encouraging him not to be lazy and make productive threads from the beginning, instead of having the board cluttered with dozens of "elf slave, wat do". It's called pedagogy.

Or he could post something titled "necromancer threat levels across settings", that would garner fewer replies, but would result in a better board in the long run.
Because I'm tired of clickbait on the rest of the Internet, I don't wish to have to deal with it on Veeky Forums, and keeping it clean in that regard isn't that hard.

Necromancers are like batman.

Not very strong as an individual, but given enough prep time...

did you just assume my setting, cis scum?

A necromancer could be something like the magical equivalent of the terminator if done correctly.
>Necromancer uses resurrected dead as army
>Kills people with army
>Revives victims and make them new soldiers
>Any time undead soldier is slain simply resurrect them again
>Resurrect scientists/morticians and other necromancers
>When soldiers are dismembered have your scientists and necromancers stitch them back together and revive them
>Have some plans in place to resurrect/ stitch you back together in the event of your death
>Literally nothing outside of divine intervention or the simultaneous synchronized dismemberment of you and your entire army can possibly stop you.

More info needed:

1: How powerful and dangerous are risen undead in the setting?

2: was there a war nearby recently?

3: Is the setting high magic or low magic?

4: How organized are the setting's police/militia/military?

5: What is the technology of the setting? Zombies are a lot more dangerous in the Bronze Age than in the Industrial Revolution.

6: What is the climate of the setting? That affects decay rates and how many corpses will be intact enough to raise after a decade.

7: Is the necromancer just raising an army of corpses, or spirits as well?

8: How much can incorporeal undead interact with the living?

9: Is the necromancer an idiot? Or are they smart enough to throw out any ideas of shambling corpse armies and instead join a royal court as a vizier, calling up the spirits of past kings and generals to advise the current rulers, or possess influential courtiers and whisper the right words in the ears of nobles and merchants to manipulate the kingdom from the shadows?

The original question is ill-formed and so devoid of context that I have to conclude OP was an idiot, or just looking for an excuse to post a specific pic.

Nice try, OP

See
and
You are a retard.

Infinite troops with perfect logistics and no upkeep requirement is the dream of every general

No surprises if no kingdom wants such a powerful weapon used against it

No, it means "I'm a fairly new, casual D&D player who isn't aware there are settings other than its official modules and thinks this is a D&D board."

you have to go back
>reddit
>neogaf
>usenet

And a pyromancer could make an unstoppable fire and basically burn anyone who he wants. Illusionists can just slap mass mind control on the entire planet and healers could just revive people from total disintegration if a single cell can be healed back to normal. Druids could just make spores near you become a tree inside you.

A lot of bullshit overpowered shit can be done if you just give your wizards the ability to just do whatever. You're really not proving any point and honestly coming up with good limits is more impressive than power splurging.

Still better opportunity to meet great-grandpa Tim than some empty promises by positive energy churches. Skeleton can help on your garden, keep an eye on the kids and protect the family. No negatives here.

In the OP we're kind of told that in this case there is no limit, though.
Admittedly, the manner of ressurrecting the corpses is indeterminate, but there is at least one area in which the Necromancer has no limit here. Which is stupidly dangerous, even as it makes for a great villain or ally NPC

Nobody dismantled all the nukes and killed everyone keeping theirs. Necromancy would be the same. A power to keep everyone else at bay.

>In the OP we're kind of told that in this case there is no limit
well I do have the benefit of saying thats just fucking retarded and explains itself. If there is no limit then the answer is infinite. As long as there's a corpse, raise it. In fact raise the concept of death itself.

As i said, its cheap to say "nuh-uh I have magical armor, I'm invincible!" and its creative to say "Well shit, you got me pardner." when playing cops and robbers.

But those examples require the mages to be exceptionally powerful.
The scenario I highlighted only require a necromancer to be able to resurrect corpses which is entry level necromancy.
Necromancy by it's very nature is overpowered.

>The scenario I highlighted only require a necromancer to be able to resurrect corpses which is entry level necromancy.
No, actually it requires a fuckton more than just "able to resurrect corpses". Did you even read what you wrote?

A massive threat since once they get going you can't really get near them without getting swamped by undead.
They can also recover quickly due to the corpses that a "acquired" during battles.
Both from them and their enemies.

Necromancers need to be squashed in the early stages of their career otherwise all hell will break loose.

Why the fuck would the necromancer who can literally raise infinite undead, intelligent and indestructible not be on the same level as any of those.

If your argument comes from no limit don't turn around and say "Well those guys have limits you know."

>Wichura
ledwo dmucha