Skitarii Army Creation Thread

By the will of the Machien God we shall roll up a Skitarii army!

youtube.com/watch?v=wy-sVTaZRPk

>1d4chan.org/wiki/Skitarii_Army_Creation_Table

>Recruitment d100

Other urls found in this thread:

1d4chan.org/wiki/Imperial_Knight_House_Creation_Tables
twitter.com/NSFWRedditVideo

Rolled 12 (1d100)

Saving this thread from the data-scraps.

Menial: The indentured masses toiling in the hive-workshops of Forge Worlds are often conscripted into the ranks of the Skitarii.

>Glitches d100

Hoping for no glitches

Shit I forgot the dice

Rolled 7 (1d100)

Ok I'm obviously retarded today, the flesh is weak.

No Glitches: This Legion is pure before the Omnissiah

>When was this Legion created? (d100)

Rolled 62 (1d100)

M37: Age of Redemption

>Purpose for raising this Legion (d6)

Rolled 6 (1d6)

Reinforcements - Created to reinforce an already existing group of Imperial and/or Mechanicus forces

>Great Deeds (d100)

Rolled 66 (1d100)

Iron Gauntlet: Crushed a heretek rebellion with such force that their planet will not be livable for millennia.

>Figures of Legend (d100)

Rolled 31 (1d100)

Ranger: This feared ranger hunted a cabal of dangerous hereteks across the segmentum, eliminating them one by one across a dozen worlds. When the last traitor fled into the eye for terror, the Ranger hunted him even there.

>Legion Allies (d100)

Rolled 32 (1d100)

Seems like we've raised an army whose sole purpose is vengeance, and they're excessively dedicated to it.

Rolled 39 (1d100)

Imperial Knight Household

Looks like an Imperial Knight Household is on their vengeance train too

>Legion Enemies (d100)

Rolled 21 (1d100)

Orks

And that's the entire table, now let's do something cool with what we got

Let's get a recap post to tally up the results.

>Conscripted from Menials
>No Glitches
>Founded M37: Age of Redemption
>Created as reinforcements
>Crushed a Heretek Rebellion
>Legendary Ranger hunter
>Allied with an Imperial Knight House
>Enemies with Orks

Sure thing

>Recruitment: Menial: The indentured masses toiling in the hive-workshops of Forge Worlds are often conscripted into the ranks of the Skitarii.

>No glitches

>Created in M37 "Age of Redemption"

>Purpose for raising this Legion: Reinforcements - Created to reinforce an already existing group of Imperial and/or Mechanicus forces

>Great Deeds: Iron Gauntlet: Crushed a heretek rebellion with such force that their planet will not be livable for millennia.

>Figures of Legend: Ranger: This feared ranger hunted a cabal of dangerous hereteks across the segmentum, eliminating them one by one across a dozen worlds. When the last traitor fled into the eye for terror, the Ranger hunted him even there.

>Allies: Imperial Knight Household

>Enemies: Orks

I suggest we name it the Omnissiah's Revenge.

Founded in M37, the Age of Redemption, they're poised right at the cusp of the Imperium fighting back against the fires of heresy and coincide with a swelling of zeal in the Imperial Cult.

Could be that their Forge World was recently liberated, or was assailed for a long time before being reconnected during liberation efforts of that era.

So, any more ideas we can brainstorm from this?

Would be great if we had a little more history to go off of, but this creation table is a little sparse.

Still, pretty awesome the idea of a Skitarii Legion that is just known for being so indomitable and intimidating because they just do not give up the hunt. The Knight House they are allied with must be something exceptional if they can keep up with them. And the Orks they fight probably don't like how they have a hard time running away; spoiling for a fight is one thing, but quite another when you run away to fight again only to find your hunters marching inexorably onwards. WAAAGH!s might be bled dry from that, as the Orks can't loot or steal fast enough to replenish their numbers before they're wiped out from the rear by their pursuers.

If you want to get even more ridiculous, the WAAAGH! might have decided to split up to distract them, only to find that the Skitarii figured out how to quantum superposition themselves in multiple locations in the same timeline. The Orks get hunted down, although the superpositioned Skitarii probably meet with a 99% death toll when brought back together, as dead Skitarii merging back with undamaged ones would fuck them up.

sounds metal as fuck

Should we roll up the Imperial Knight Household?

>sounds metal as fuck

Well, these are the AdMech we're talking about.

They'd probably have to have a reason for their intensive zeal and tirelessness that's ridiculous even by Skitarii standards. Could be they have gone crusade-style like the Black Templars, and turning a Forge World into a Forge Fleet would be a neat concept, turning ships into forges to build and rearm literally on the fly, stripping resources from everything in their way as they claw forward towards their prey, and tithing weapons and armor to those localities they pass through. They could even tithe to those they fight alongside for a brief campaign as the move forward, arming their allies for greater efficiency of the hunt, or sending gun-running ships forwards to arm the positions ahead of their prey to create traps and roadblocks for their retreat.

Absolutely.

>Absolutely.
>1d4chan.org/wiki/Imperial_Knight_House_Creation_Tables

>What is the Nature of our Vow? (d10)

Rolled 2 (1d10)

Let's see how interesting this gets.

Strategic Prognostication - "Our tarot cards say there's going to be a threat here, maybe. Call the Knights!"

>When Was The House Contacted? (d100)

Rolled 72 (1d100)

The Ages of Apostasy & Redemption (M36-M39)

Fitting since our Skitarii army was made in M.37

>Who is our direct Sovereign? (d10)

Rolled 6 (1d10)

Adeptus Mechanicus

Even more fitting!
Maybe they were isolated for millenias and then the Skitarii rolled by in M37?

>Succession Laws. Who inherits the Knight Titan and titles? (1d6)

Rolled 6 (1d6)

Pretty well working so far, although something stranger could have been neat.

Unique: The House has come up with its own, no-doubt incredibly convoluted, succession laws.

Interesting...maybe the knight pilot is a skitarii?

>Succession Laws. Who is eligible to inherit? (d6)

Rolled 2 (1d6)

Skitarii and Knight Pilots are quite different beasts. More likely, they use some form of divination or algorithmic selection that seems to function off mathematics so convoluted that it can scarcely be understood, but seems to produce almost prophetic selection in producing the right heir at the right time to ensure victory or stave off total destruction.

Absolute Primogeniture: Set of inheritors is children, but a dead child's children inherit for them. Full line of succession (when age based) is eldest child > eldest child's eldest child > eldest child's second eldest child > ... > second eldest child > second eldest child's eldest child > ... > eldest sibling > eldest sibling's eldest child and so on, where children > siblings > aunts and uncles > great-aunts and great-uncles, always going "down" a family line before going "laterally".

Ok, let's see whats next

>Gender laws for Inheritance (2d6)

Rolled 6, 2 = 8 (2d6)

Both males and females are equally eligible

>Ceremony (d10)

Gimme some good books on the mechanicus, I read skitarius and tech priest already

Rolled 5 (1d10)

Reasonable: As with much of the Imperium, ritual guides most aspects of life, within reasonable limits.

>House Demeanour (d10)

Rolled 2 (1d10)

Cleanse and Purify

>If one exists, what is the House's Flaw? (d10)

Rolled 4 (1d10)

>Our Way: The Knights of the House listen to and understand the strategy of the campaign's warmaster... and then do what they were going to do anyway.

Seems interesting as to why the rigid and indomitable Skitarii would work so closely with a Knight House such as that. Perhaps they approve of the introduction of an element of disorder/chaos into their assaults, it'd certainly make an interesting strategic analysis to look over when compiling all the data of their campaigns.

Our Way: The Knights of the House listen to and understand the strategy of the campaign's warmaster... and then do what they were going to do anyway.

+++ERROR-ERROR+++
+++KNIGHT ATTACHMENT DOES NOT COMPUTE+++

>Figure of Legend (d100)

Rolled 64 (1d100)

Just a regular Knight

>Deeds of Legend (d100)

Rolled 2 (1d100)

The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.

Maybe that's why the Orks are enemies with the Skitarii, they want to give this old knight 'ere a good krumpn'

>Size of our Domain(d10)

Rolled 2 (1d10)

Tiny, just the Homeworld/System

>House Homeworld (d100)

Rolled 65 (1d100)

Medieval World

>Homeworld Terrain (d100)

Rolled 11 (1d100)

Jungle

>Rule of homeworld (d10)

Rolled 4 (1d10)

Direct Rule - "So I have written, so shall it ever be."

>House Hierarchy (d10)

Rolled 8 (1d10)

Seems like, while they have some things in common, there's a lot that sets these two groups apart. It'd be interesting to flesh out why two such disparate groups would be so closely aligned.

Maybe the Knight House is the only entity brash and belligerent enough to keep pace with the Skitarii's crusade, and as such they've developed a mutual relationship based around killing Orks.

Flexible

>Combat doctrine (d10)

Rolled 8 (1d10)

Siege

>Preferred Knight variant (d100)

Rolled 48 (1d100)

Knight Paladin

>Specialty restrictions (units the house has few of or cannot field) d100

Rolled 75 (1d100)

Knight Castellan

>What form do the House's beliefs take? (d100)

Rolled 100 (1d100)

Esoteric Beliefs - "Get me the calipers and nails! Ol' Bessy got herself another trophy!"

>At what strength is the House? (d10)

Rolled 3 (1d10)

This is meant to be praise the Omnisiah

bump