Run out of ammo

>run out of ammo
>find a magazine
>it's incompatible

Modern RPGs were a mistake.

Which gun has the most common ammuniton?

Depends on the most common gun.

9mm
5.56
7.62
.22
Are the most common rounds
Maybe .308 too

So 9mm?

At present it's probably anything that uses 5.56mm, given it's standardized use in NATO and the fact there are like three dozen relatively modern military firearms chambered for it.

>Using primitive chemical-propellant based kinetic weapons.
>Not using glorious Energy Weapons instead.

Well, 22lr is technically the most common but thats just commercial use. After that it becomes 762x39 but that is globally followed closely by .223/556x45 which is one of the most common in the states and also very popular as a nato round. This also goes for .308/762 nato.

Now all this doesn't factor in actual magazines just the estimated amount of ammo sold and used.

So, to answer your question, any gun that uses the ammo types listed above

Modern not future.

>Which gun has the most common ammuniton?
12-gauge
NATO 5,56x45
USSR 7,62x31
9×19mm Parabellum

This presents the same issue though, since you know every arms manufacturer is going to have their own proprietary energy port. If that's the case it's actually worse, since you can't just empty energy out of a power pack and into a new repository without an extra tool.

>implying there won't be hundreds of specifications for energy Pak sizes and output, making them only compatible with certain energy weapons
Human nature is pretty unchanging

Except that actually happens, an American Army Ranger or Marine certainly cant expect the Taliban to be rocking 5.56 or 7.62 NATO (if DMR).

If your game is narrative and loose in terms of rules, sure go with pistol/smg, revolver, shotgun, intermediate, rifle, and HMG ammo categories and call it a day. if it is more simulationist you will need to consider ammo more carefully.

Yeah, but with technology, adapters are always a thing.

I mean locally, if you're fighting a goverment backed US based PMC, they'll have different load outs then African warlords.

Where/who are you fighting?

Yes, like in Fallout NV:
> Energy cell
> Microfusion cell
> Electron charge pack
Ops.

AK-family in 7.62x39mm

AR-family in 5.56x45mm

various DMRs, bolt actions, and LMGs in 7.62x51 NATO/.308 winchester

cornucopia of pistols in 9x19mm (Glock 19s, M&Ps, and Beretta 92fs for everyone)

12 gauge shotguns ranging from your grandpa's Remington 870 to high end Benellis.

depends on how the energy is supplied
differences in output? if it's too high you can regulate, but if it's too low that's far harder to fix
differences in frequency (e.g. AC)? unless you convert to DC and then to AC you won't do much. and even then it's pretty lossy
Differences in pins? hope those extra pack pins or gun pins weren't important

Relevant.

You could literally convert those from one type to another though...

At a loss and with enough skills, yes. It's still less efficient than moving different bullets between magazines.

Anything in 7.62x54R, 5.56 or 7.62 Real fuckin' NATO

>not 7.62x39
Even in the west the SKS is the bubba gun

It depends where you live. Usually, the most common firearms are going to be your country's main military and police service weapons (e.g. Germany: H&K G36, H&K G3A2, H&K MSG90, H&K MP5, H&K MP7, Uzi, MG3, MG4, H&K USP, various Glock, Walther P99), with the most common being the standard army assault rifle. Otherwise universally popular weapons are AR-15 and 7.62x39mm AK (the 7.62x39mm being the most produced firearm in the world).

Lack of magazines will also make revolvers and weapons with internal magazines popular (shotguns, lever-action rifles, bolt-action rifles, SKS...).

>having to find the specialized energy magazine
>working through the DRM to use the correct energy magazine for a different product
>have to log into Facebook and register current location to access information about energy usage and remaining capacity
Future tech will be shit bro

>Which gun has the most common ammuniton?

Depends on the setting. 1950s USA? .45LC or .38SPL. 1950s Europe? 9x19mm Parabellum. 1950s Russia? 9x18mm Makarov. In 2017 the most common magazines are going to be for AR-15 rifles in 5.56mm or for pistols Glock-compatible 9mm. Semi-automatic magazines are generally not interchangeable between pistols or rifles. H&K G3 magazines for 7.62x51mm are not going to be compatible with anything but a G3 or G3 clone. If you're going to build a pain-in-the-ass magazine system for a traditional game you need to limit your armory. Create an inventory and say "only these weapons exist" and make it stick. Do your research, like a regular author. Here's what I would say exists in the 2010s. None of these have interchangeable magazines.

Semi-automatic pistols in 9mm:
Hi-Point C9
>very cheap, reliable, ugly, a thug's weapon

Glock 19
>more expensive, also ugly

Semi-automatic pistols in .45 ACP:
Springfield 1911
>very expensive, a gun sperg's safe queen

Rock Island Armory 1911
>$500, a Phillippine knock-off of a century old design

Semi-automatic rifles:
AR-15
>$500, generic, frequently built from kits or store bought (Colt, Ruger, S&W), gas system, extremely common, fires 5.56mm

PTR 91
>$800, an H&K G3 clone, battle rifle, rarer than AR-15, delayed blowback cycle makes weapon much dirtier, fires 7.65x51mm NATO

AKM
>an improved AK-47, made from stamped steel, fires 7.62x39mm. NB: cartridge is shorter and pressures lower than a NATO 7.62

Revolvers (fuck yeah!):
S&W Model 10/Speed Six/Security Six:
>antique, fires .38 Special (SPL) which is just a shitty American version of the European 9mm.

Rock Island Armory M206:
>$250, piece of shit firest .38SPL

Ruger Vaquero:
>Single Action Army design copied from Colt 1873 Peacemaker, with safety improvements. Fires .357 (a longer .38SPL).

As you see, you'll want to make sure your selected ammo types can fit into the most types of magazines. And revolvers don't have magazines at all, so you can go wild with a one-off supergun (S&W 500) that has only a few cartridges floating around for it in the entire game.

Depends on where you are in the world, and the legality of weapons in that region. Some regions have very scarce access to guns and ammo (Asia and Europe). Some regions have great access to a multitude of weaponry and ammo (US). Some regions have access to limited types of weapons and ammo or have a preference for a specific type (Middle East). Then there is how big a black market exists in those regions and the general purchasing power of those who tap into the black market. The current political situation in a given region also would affect the access to weapons and the size of the black market in a region. These are things that should be considered by the GM of any modern rpg.

/k/ always taught me no matter what there will always be 12 gauge and .22 ao about.

Other ammo changes depending on culture etc.

In the US? 12 ga or .22 LR

Go look
At the Ammo selection at Walmart (unless you live in a big city and they don’t sell ammo at Walmart)

NATO and COMBLOC

5.56x45
7.62x39
9mm para
9mm mak

This is pretty realistic. Hence why losing your magazines is a retarded idea. Although, a ton of NATO assault rifles use STANAG magazines (the one the M16 and M4 use, as well as FAMAS F2 and some G36s, plus a load of other not!M4s like HK416 (which I know is a totally different gun but it looks like an m4. I dunno if it takes STANAG though)).

Depends where you're fighting and who you are fighting?
US gang wars/police?
9mm, .22, .45
Maybe also some .308 and .223, but less so

Western powers in full gear?
5.56 NATO and 7.62 NATO

Russian/Warlords/Basically anyone who has AKM's and alike?
7.62×39mm

>7.62
7.62 NATO? 7.62r? .303 British? .30 Cal?

>Security Six

muh Nubian. also, those can do .357 mag

Also calling .38 spl a shitty 9x19 is misleading, given that .38 spl predates 9mm. It'd be more accurate to call 9x19 an autoloading .38 +p

Whichever gun is most common in the areas the PCs are going to be operating in.

Why not make gun that can take multiple types of ammo?

Also finding ammo "in the wild" without a gun is unlikely. Either somebody was hauling that ammo for personal use and they have it for a gun. Or it was a stash and stash is likely to contain a spare gun.

c'mon, man if you're making .45 an option, there should be mention or Chicago Typewriter

You forgot .380 acp

>gun that can take different types of ammo
Any good .357" revolver can, provided it is equipped with the appropriate adapter clips where needed, also fire .38" sp, .380" ACP, 9mm Parabellum, 9mm Makarov, 9mm kurz.
With a suitable conversion cylinder, it can even become a .36" black powder "cap and ball" weapon.

>yfw when apple goes into energy weapon production

Heavy, expensive, and rare in the modern day. He's also retarded since most 1911s can use the same mags unless one is really out of spec.

Clearly 7.62x39, since .308 was mentioned as well.

In Fallout game we have 150 lbs item "enough pistols to utilize every type of pistol ammo" that one character keeps strapped to their person then only give profile to types of ammo rather than individual pistols.

There's a plant to upgrade it to "enough pistols to utilize every type of pistol ammo plus custom made .50BMG Wrist-Breaker pistol"

I made this a plot point in my game. The common infantry weapon is made to fire sealed, factory-loaded magazines that can't be reused due to a "warranty void" shutdown system on the gun, because why sell ammunition and empty magazines when you can sell both bundled together, ready to use, at outrageous prices? These factory-loaded rounds are also caseless and can't be reloaded or modified, as well as being prone to cook-offs and having overall low stopping power due to the popgun caliber. Think the One-Shot from Traveler, but it's a military-grade automatic rifle. How did it achieve widespread use? VERY good marketing.

Old, 7.62 x 51mm battle rifles are worth their weight in gold, and weapon specialists (PCs) all fine tune their bullets via handloading. It's working well.

7.62 nato and and 7.62x39 (used in ak47's and sks's)

>DMing GURPS game for new players
>after a fight a player says "I loot the bodies for their ammo."
>I always have loot for all my NPC's on the template, any weapons and armor, and I usually have something like a random die roll of dollars and a small personal item I randomize when I come up with the encounter
>I say what they have
>"Can I use that in my gun?"
>"No, you picked a revolver in character creation. You can take one of their guns if you want though if you're worried about ammo."
>"That's bullshit. I guess I'll do that then."

>7.62 nato and and 7.62x39 (used in ak47's and sks's)

I see how i fucked that up now

This kills the /k/.

>I'm not like one of you plebs, I've brought my adaptors
>dave, the new iGuns have the new Lightning port only, and they've completely dropped the 3.5mm data-jack.... none of your adaptors work
>you mean I've been lugging 10kg of fucking plasteel and nanogel and none of it is even fucking usable

All these AR15's the militaries uses are shit, we should go back to the M-1 Garrand. One shot one kill, wait for the enemy to fire off all their round's, then pop out of cover and headshot them while they're reloading. More reliable to boot, plus the garrand clips are smaller than the ar15 clips

>VERY good marketing.
Having a retired general on the board is a really good way to get pretty much any garbage past the US military.

We literally invest hundreds of millions of dollars into projects that we know will never be fielded or used because the facility selected to work on it is in the Senator Dickass (R) state and he is friends with Senator Ballbuster (D) who is on the Senate Committee for Throwing Money at the Military Industrial Complex.

they cant fire makarov. 9x18mm mak is appreciably wider than 9x19mm or 9x17. 9mm mak is actually 9.3mm, it wont fit

Run out of ammo for your current weapon?
Commandeer a new one.

Adapt and Win son.

xxmlgxx42069noscope king is here.

...

>put all skill points into SMGs
>too bad, use this shotgun

...

>No 12 guage and variants
There's a metric fuckton of it out there, between law enforcement, military, and hobby shooting (clays, 3 gun, and hunting)

>an American Army Ranger
Back when the scar first came out and getting light use with the rangers, one of the big ad points was that you could change out the barrel and have it take ak rounds from ak mags. I don't think it ever actually happened, because carrying around a spare upper and changing it out in the middle of combat is fucking retarded

>Uzi
Who in Germany is still running around with fucking uzi's, and how has hk's sales department not being used for product testing due to this disgrace

>9mm

>totally different gun but it looks like an m4. I dunno if it takes STANAG though)).
It's a sort of different gun. And since it's hk's better ar, it accepts stanag and magpul

>He's also retarded since most 1911s can use the same mags unless one is really out of spec.
He's have been better off brining up para-ordnance since they look like 1911's, but the hi cap mags don't mesh

>you picked a revolver in character creation.
Was this game set before 1940?

Ironically, there's some truth to this in states like NY and California for civilians. Due to the additional requirements for (evil, baby killing) ar-15s that can effectively make them range only, certain older models, like the garand/Springfield m1 become more effective than their basterdized modern counterparts

>There are several vehicles that the military has actually said they do not need more of, and taken them out their budget (the Cardinal sin of federal budgeting), that we continue to build because parts/labor come from just about every state of the country.

Vining's EOD turned OG Delta, so he has points in pretty much everything except crew served artillery

Wasn't the thing with the 9mm that it actually overpenetrates all the time?

Literally depends on the areas most common firearm. 7.62x39 for most areas of the world (AK food), .223(/5.56) or 9mm for the US/North America as a whole, probably some kind of Mauser round for most of Europe that isn't former Eastern bloc, and 7.62 NATO for various less developed nations that didn't jump on the Soviet Bandwagon. Also shotguns and their shells are pretty much available fucking everywhere.

The difference between .223 and 5.56 IIRC is a slightly different diameter resulting in 5.56 chambered guns being able to fire .223 no problem but .223 guns unable to fire 5.56 in return. Of note; the French Famas in particular requires a special variant 5.56 to function properly that doesn't really exist anymore because the French accidentally their entire gun industry and bankrupted the manufacturers of said ammo.

>Modern RPGs

Systems bogged-down in minutiae are a red flag for any decent GM, so steps are taken to improve flow, and details like mechanical interchangeability are up to the GM - not the system. That said, mags are not ammo, and if I was GM and a player couldn't work out how to take the rounds out of a "bad" mag and put them into a good one, they'd probably get mad at my reaction, too.

>most common ammo

KISS: In my games, there exist pistol ammo for, well, pistols and MPs; rifle ammo for long arms; shotslug ammo for short-ranged smoothbores and "artificer" rounds for the rare sniper rifle or any exotics I care to add.

I do try to minimize book-keeping though, so YMMV.

Justify a Resident Evil scenario where some mansion, or separate locations strung together, or whatever would all have guns, ammo, and whatever else just lying around in crates and drawers.

>Of note; the French Famas in particular requires a special variant 5.56 to function
How the fuck does that meet nato regs?

...

I still like how Artemis Fowl did theirs in one book. They modified what were basically laser Mosin Nagants to use AA batteries, and were smuggling them in by the trainload into fairie world to supply the Goblin uprising with ammunition.

I like it this way. I figure that if this sort of micro-management doesn't add to the game, don't put it in the game. YMMV

>while this is happening our actual vehicles in service are falling apart
>critical missions have been delayed because parts no longer being made for vehicles we don't have replacements for have to be custom made

At least our navy is top dog and will be for a few decades, because this is not a way to stay competitive militarily. It's pretty bad.

France wasn't in NATO until a few years ago after leaving in the 60's. So they sort of did their own thing, and the special variant he is talking about is just a steel case 55 gr round. The new variant no longer has the "may explode in your fucking face" problem with NATO ammo, but I don't know if that one has actually entirely replaced the original in service.

It's a bit more complicated than that. The government can't risk the subcontractors going out of business and shutting down production lines. With production shut down there is a real risk of long delays and huge costs when attempting to restart production, if not an inability to completely restart production. Military equipment above the infantry level has a relatively small scale and high cost of production. Russia's military aviation industry is a good example of this; after years of funding difficulties and low procurement they're having trouble maintaining technological parity as skilled workers and engineers have retired or changed jobs, suppliers no longer produce parts needed, and production lines and facilities have been repurposed.

It should also be noted that many of the vehicles the military says they don't need more of are simply sold or used as parts, or are used to maintain readiness levels as vehicles are taken out for repairs and upgrades.

It's just steel case. Running brass case causes overpressure and can lead to case rupture.

The Gen 2 FAMAS was adopted by the French Navy but not the Army. It's kind of a moot point as France is changing over to the HK416F for its service rifle.

>F
>adds a bayonet lug and a specialized muzzle to attach and fire rifle grenades

Man, I like the French sometimes.

>Who in Germany is still running around with fucking uzi's
The Jews.

I think it all depends on the complexity of the game. If the game is not very combat heavy, then keeping tabs on the ammo shouldn't be a problem, since you're not spending a ton of it. In one game I think my character had a small .38 pocket revolver and a handful of shells (I actually throw a couple of dice to figure the amount) in his pocket. There was so little shooting that I had no trouble keeping tally on my ammo.

In a more combat oriented game you could just have prepared magazines on you and reloading those magazines would happen outside of combat. So all you'd have to worry about is how much ammo you have ready for gun X, Y and Z, even if they use the same ammo, but not the same magazine. Then, during downtime, you can start looking through your loose ammo and reload the magazines.

potato gun
/thread

Water gun. Or if you want something that kills people - flamethrower.

1. Create narrow specialist
2. Don't think about ways to be able to employ your specialty as often as possible
3. Try not to whine like a little bitch
4. Whine like a little bitch

Are you telling me you don't keep your empty magazines so in case you find an incompatible magazine or a box of rounds you can just reload them?

If he wants a handgun with high damage and doesn't want/have access to a ,50 cal, a revolver of some description is likely his best bet.

>not hot-loaded 10mm

>run out of ammo
>Modern RPGs were a mistake.
I've never played in a modern RPG where combat had enough participants or lasted a number of turns long enough that ammo was a limiting factor. I think I can count the number of times my players have had to reload in a fight on one hand.
Playing things like Dark Heresy, Delta Green, or even Spycraft 1.0 most fights were resolved mid-way through a 15 round mag.

>tfw you've never played a dirty cop who has to reload during a no-knock raid on a sleeping family
Do you even Americarun, that dog needed these 37 bullets

Sick meme, but at table people get bored of combats that are just roll and move on. Emptying your guns downrange is very very boring when there's no actual gun.

I don't want to bore you with /x/ tier shit, but we totally have lighting guns. Project MARAUDER (1993), made successful lightning gun prototypes, then was immediately classified. A scaled down version is basically a stick with a laser on the end attached to a bank of batteries, so it looks really ugly.

We have plasma guns, we have lighting guns, we have pain guns. The only problem is they look like shit because the guys designing them are mechanical engineers and do not understand ergo-dynamic design.

>dog
user, that's what the ar15/leo m4 is for. Because it doesn't matter what the crime rate is, the shotgun in the squadcar has been replaced with 5.56 over penetrating goodness

What the fuck are you smoking where you think a 5.56mm round will have higher penetration than a 12 ga. deer slug? Deer slug is roughly the size of a 12.7mm round, with comparable after effects on human targets.

Also, squadcars have both shotguns and rifles, most cops usually have a less-lethal shotgun with beanbags, in the trunk.

he's right, 5.56 has much higher penetration through sturdy materials than buckshot. police almost never use slugs either.

What game possibly has it where SMGs are their own unique territory, separate from machine pistols or automatic rifles?

How many games are you going to go through where guns are common enough to be in every fight, but apparently aren't common enough that you can't take an enemy's gun and strip ammo from similar types through each consecutive fight?

>weapon become the modern-day norm
>design armor with the intent of stopping modern weaponry
>older weaponry rips right through it

3 years ER tech, all the cop shootings I saw with shotgun were from slugs, not shot. I don't know about midwest or east coast, but west coast cops use slugs almost exclusively.