Looks like we're getting that Metal Gear Solid RPG we finally wanted...not an official one, a simulacrum

Looks like we're getting that Metal Gear Solid RPG we finally wanted...not an official one, a simulacrum.

>The world of Titan Effect is like ours but darker and stranger. Psychics and augmented humans are used as spies and soldiers on behalf of criminal organizations, private military companies, and secret societies in a secret war that has been raging for decades. Some are fighting for control and power, while others seek to shape the future of human evolution.In the middle of this conflict, stands the worldwide clandestine organization known as the Special Executive Assault and Recon or SPEAR. Its mission: to track and neutralize eugenics and psychic threats, and to prevent the world from falling into chaos. To succeed in its mission, the SPEAR hires people with unique sets of skills and possessing powerful psychic abilities. Its agents come from different nationalities and backgrounds.

enworld.org/forum/content.php?4627-RPG-Crowdfunding-News-067-Titan-Effect-Monster-Codex-Tome-of-the-Unclean-AMP-Year-Four-Heart-of-Varrul&s=de44264ac590d9b89c6160be48daa7dd

What do you think?

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Anyone have that MGS random name generator?

>For the moment we have two different kinds of augmented soldiers. Neo-therianthropes who are basically werebeasts, but without the supernatural elements (they don’t change with the moon and they are not allergic to silver, etc.). The second kind are Chimeras, some sort of human-animal hybrid. Each series of chimeras have different abilities based on the animal genes in their DNA. For example, you have Akheilos series who have been enhanced with shark DNA, so they are stronger, can swim and breath under water, are tougher to kill, etc.

Killer Kow Soldiers?

I've got two. First...

I kind of have to wonder why we need a specific system for metal gear. Literally any system with augs is already like 90% of the way there.

>Nefarious Salamander

I can dig it.

>any system with augs is already like 90%

Such as...? With augs and mecha and psychic spooky powers and international mercs and spies and weird boss villains with superpowers, that is. There isn't any game like that out there, to my knowledge.

Also, games designed for custom themes/worlds are superior to grubby, burpy generics.

>name generator for ant characters

And second.

Cut the meta races out of Shadowrun and there you have it.

Jesus Christ no, SR is garbage and neither the world nor the rules support this kind of thing. Magic isn't psychic superpowers and hacking is way more primitive than SR decking. Plus it's usually set in the modern day (or recent past) so you'd have to re-do all the equipment and weapons, etc.

Just no.

Rolled 86, 23 = 109 (2d100)

You know what time it is, my Africans.

Especially one for SW, where everything you'd need is in either Core and the Scifi Companion. SW has this weird problem where it's piss easy to homebrew for, so there's tons of 3rd party splats available, but since it's so easy to homebrew for the vast majority of them don't do anything you couldn't easily come up with yourself. So really they're just mediocre lore books.

I assume people will want a good system, though.

You truly ARE Wizard Falcon!

Rolled 62, 31 = 93 (2d100)

Rollan & Trollan.

>Wizard Falcon

>I'm Wizard Flacon, Snake!
>I can shoot Magic Missiles from the sky!

I make no claim to Shadowrun being a good system. Just pointing out that it's not hard to adapt existing systems with window dressing to make it fit.

>Also, games designed for custom themes/worlds are superior to grubby, burpy generics.
Ahahahahaha, absolutely nothing about being a more focused means you're automatically getting a better product.

Also there is nothing focused about metalgear, the disparate bullshit is half the charm. You're practically building a generic future system when you make all of those things options.

>Wizard Falcon
/thread

CRYSTAL TIGER challenges you for supremacy!

Half of the love for the Metal Gear series is just a slightly more subdued version of the 'only intelligent people' Rick and Morty meme.

There is no challenge here for you, Tiger! Only defeat!

Seconded, scifi would actually be perfect outside of having to custom build specific equipment, not that such a task would be difficult
You got a race creator that interfaces 1:1 with the super power book
You got giant robot creation rules
Vehicle creation rules
Robot creation rules
Fairly high end augs
Rules legal special relativity violating punch machines
And the core system itself has cheesy action movie backed into it from the get go.

>only intelligent people' Rick and Morty meme.
You FOOL! I gave you your chance to escape!
Now witness my irredeemable INVISIBLE CRYSTAL SATELLITE LASER TECHNO-CLAW!

>Also, games designed for custom themes/worlds are superior to grubby, burpy generics.
People always say this, but I can't think of many examples. It just feels like an excuse. Sure, Shadowrun is a better system for playing Shadowrun than systems that aren't Shadowrun, but nothing about Shadowrun makes it inherently better for "fantasy cyberpunk" than SW or GURPS

Rick rolling

A falcon knows its pray, little kitty! You can't hit me when I'm-
AIRBORNE!

Here we go.

>dice+2d100 in the options field

You can do it user

Eventually

It looks like I'm not destined to be among the Metal Gear Elite.

This list also looks like it doubles as a Mega Man X boss name generator

Rolled 88, 43 = 131 (2d100)

Whatever works, man.

>Fencer Jackal
A new challenger appears.

>42 hours left

>A game designed for custom stuff is superior to a generic system
>Literally started a thread about a splat book for a generic system
Are you retarded?

...

Rolled 6, 77 = 83 (2d100)

Rolled 63, 95 = 158 (2d100)

Alright, I'm game.

Rolled 71, 28 = 99 (2d100)

i got the last spymaster
c'mon guys, everyone else give some

I thought it was the fiddly little interactions and secrets you learned about the game from a guide/the internet years later, and the silly plots.
Two things you cannot and should not try to find in a setting book, you need the right kind of gm for either of those things at the table.
I don't see the point of this product, and considering more than 20% of this thread is rolling on a random name chart, I'd say I'm not alone.

I'm kind of leery of this KS as all the pledge levels say "you must pay for the printing and shipping costs" as an extra. What the heck does that mean, and what are people paying for then? Just the PDF?

just sent the guy a message, hopefully he responds back soon
i would assume that that is the case, you get the pdf but still have to pay again for the physical copy
if paying again for a physical copy turns out to be the case than you can just do the lowest tier donation and get the pdf, not even 5$
then again, hopefully he responds soon and i can relay the message back to here

here's the answer

>I make no claim to Shadowrun being a good system. Just pointing out that it's not hard to adapt existing systems with window dressing to make it fit.
Fuck outta here. Shadowrun can barely do what it's actually meant to do.

You might as well say "homebrew a d6 diepool system", since that would be less work and result in a better game than trying to butcher shadowrun into it.

Rolled 15, 42 = 57 (2d100)

Clickety clack

>Looks like we're getting that Metal Gear Solid RPG we finally wanted
GURPS?

>Mace Coyote

And there's the short stick.

But shadowrun is a specialized system, and this is a book for a generic system, so shadowrun is clearly superior.

Yes. GURPS.
The one true system.
This is the only thing we are playing.
The best RPG ever made.

Pretty sure I built Metal Gear D in the mech rules from that.
Also
>implying you couldn't do MGS using Ghost Ops, the Sci-fi book and maybe a couple of arcane backgrounds

I'm not familiar with ghost ops. Modern military? How is it?

Rolled 58, 89 = 147 (2d100)

>Metal Bear

shits getting real

It's a modern military Savage Worlds setting/sourcebook currently in the works. Lots of extras slated for it, including a FEAR-esque alternate setting that might be fun to mine for extra toys.

To be honest Savage Worlds' stealth system seems perfect for an MGS game, it has the same unaware/cautious/spotted alert levels but given mechanics.

Oh hey someone else who actually knows how savage world's stealth works. You'd be shocked how few of us there are.

Shame the only thing that really interacts with the whole passive/active thing is that one frogman custom racial ability, would have made for a better danger sense in my book.

Oh? Don't remember that one. I've never really touched much of the Fantasy companion and I skimmed the extra playable races in the Sci-Fi book (last game I ran with the system was pretty much Cyberpunk 2020 and the Sprawl Trilogy's lovechild, humans only)

Oh that's a core race. Not only do they get a +2 to notice, but they are ALWAYS considered on active guard.

Also, now that I think about it, danger sense is kind of that already (expect with a penalty and limited to specific circumstances). Would have been a lot simpler to just reference stealth rules than write out a brand new paragraph, and thanks to Clint I kind of expect savage worlds rules to take wording into account better than that, but whatever.

Is the stealth system in Core? I can't seem to find it

Page 26 core under the description of the stealth skill, in the skill list chapter...

A name like that you better be Russian son.

The last time I rolled on this chart I was Unstoppable Corgi. Let's see what fate decides to call me this time.

Rolled 95, 50 = 145 (2d100)

>Cold Hyena

That's just sad. Do you need a blanket?

Oh snap

I think I do yes.

Doit toit

dice+2d100

Rolled 51, 42 = 93 (2d100)

Less MGS, more FEAR.

Anyone got all those MGS pics some drawfag drew a while ago? I saved them but I can't find them.

'ere we go

Savage Worlds using it's Super Powers Companion and Sciience Fiction Companion would have basically everything needed. Im not against the making of this game, but it doesn't sound all that extraordinary.

Rolled 14, 12 = 26 (2d100)

Rollin

Doesn't have many modern guns. Unless you're going full MGS3 there's not much there for a Snake-esque "I'm relatively normal, I'm just that good" type to level the playing field with in terms of gunporn.

No, the sci-fi guns don't count.

Roll.

Rolled 89, 21 = 110 (2d100)

Fine

Wtf

i will shill this forever since it's the only good thing I ever made in my miserable life

...

I didn't do the art though obviously

>muffled occult chanting in the distance

>savage worlds
Gross, no thanks
I'd rather play my Metal Gear game in a system without narrativist garbage.

ROLLIN ROLLIN ROLLIN
ROLLIN' ROCKS!

Rolled 26, 34 = 60 (2d100)

This thing is a treasure

Yes that's certainly what Metal Gear is known for; period appropriate technology.

Savage worlds guns aren't granular enough. I mean fuck half the core guns are just minor variations of 2d6, or 2d8 damage. All you'd need to do, especially in a military heavy setting where individual purchasing power is kind of silly, is have players suggest customizations and give the weapon's minor bumps in their stats.
Maybe limit the total amount of "mod slots" every weapon has, have mods with downsides cost 1 or even be free, have minor mods cost 1 more, etc. Gm adjudication based on level of gun nuttery, roll and/or custom (solomon kane did it first) gunsmith edge.

If you want highly customizable guns, you're just going to limit yourself by sticking to creation rules, just keep things reasonable and compared to super powered nanobot psychic mega robots, you're not going to break anything.

Constrain yourself to rules, and you not only limit the gunporn, but you open those rules up to abuse. Just look at the scifi companion's creation sections. For them to be functional you already need a similar level of gm oversight, gentlemanly agreements, and tweaking, as you would from just tinkering gun numbers a bit upon request.

Or you end up with things like an atmospheric missile that deals 200+d6 to a single target, and is completely impossible to intercept by the rules, all for about 16k. Oh, and it has a functional range of half a planet, and a tactical in combat range of like 1400 squares. (it's a small or maybe ultralight (it's been awhile) jet with a min/maxed robot pilot, and afterburners. It shows up, you designate a target, it accelerates to its new extended max speed, vehicular ramming rules kick into play, the rest is history)

Rollin Rollin Rollin

Rolled 33, 55 = 88 (2d100)

why did they replace woodpecker with shark?

Maniac Hedgehog
GOTTA GO FAST FOR BIG BOSS

>Savage worlds guns aren't granular enough. I mean fuck half the core guns are just minor variations of 2d6, or 2d8 damage. All you'd need to do, especially in a military heavy setting where individual purchasing power is kind of silly, is have players suggest customizations and give the weapon's minor bumps in their stats.
>Maybe limit the total amount of "mod slots" every weapon has, have mods with downsides cost 1 or even be free, have minor mods cost 1 more, etc. Gm adjudication based on level of gun nuttery, roll and/or custom (solomon kane did it first) gunsmith edge.
SW is just fundamentally the wrong system for it. I mean it's Action Movie: The Game. Action movies are terrible at accurately portraying how guns work. The right way to do it is to give up on simulating the differences between models and make a gear list with a lot of different types of guns. You're never going to get AK47 vs M16 right, but you can have an AR, a DMR, and a PDW that all have a distinct feel and purpose, especially if you're strict about weight limits and encumbrance

Rolled 20, 68 = 88 (2d100)

Rolling has changed.

Honestly what I think savage worlds should have done was simple broad categories of weapons.

It doesn't need 7, fucking 7, pistols that all do 2d6+1 damage with AP 1. 5 of which all have the standard 12/24/48 close range, range brackets. 4 of those are 6 shot revolvers.
Like it just seems like padding.
The entire section could just be
Derringer
Revolver
Pistol
Done, it is as you said an action movie system, and since when did the exact make and model of gun in an action movie matter outside of differentiating good guys from bad guys?
As a bonus this sort of generic GUN go bang broad categories are much more conductive to fiddling and modification.

Or you could use this like an insane person.