/hwg/ - Historical Wargames General

Retreat From Moscow Edition

Previous thread: Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
mediafire.com/folder/lu95l5mgg06d5/Ancient
mediafire.com/folder/81ck8x600cas4/Medieval
mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
mediafire.com/folder/bbpscr0dam7iy/ACW
mediafire.com/folder/bvdtt01gh105d/Victorian
mediafire.com/folder/b35x147vmc6sg/World_War_One
mediafire.com/folder/z8a13ampzzs88/World_War_Two
mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
mediafire.com/folder/7n3mcn9hlgl1t/Modern

mediafire.com/folder/gdvadj7t6l5w6/Aero_Wargaming
mediafire.com/folder/6jrcg496e7vnb/Avalon Hill
mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
mediafire.com/folder/r2mff8tnl8bjy/GDW
mediafire.com/folder/whmbo8ii2evqh//SPI
mediafire.com/folder/ws6yi58d2oacc/Strategy_&_Tactics_Magazine
mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
mediafire.com/folder/s1am77aldi1as/Wargames
mediafire.com/folder/j962ws6h50bqj/Victory_Games
mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ

Other urls found in this thread:

mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
mediafire.com/folder/28i9gevqws518/Impetus
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
mediafire.com/folder/eupungrg93xgb/Next_War
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
mediafire.com/folder/alj31go19tmpm/SAGA
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf
mediafire.com/folder/h14yg76hee9z3/Napoleon's_Army_and_Allies
mediafire.com/file/g88b3q929usm9kw/Osprey - CBT 001 - French Guardsman vs Russian Jaeger.pdf
mediafire.com/file/wzcuc9i0m8xxs3g/Osprey - MAA 185 - Russian Army of the Napoleonic Wars (1) Infantry.pdf
mediafire.com/file/dq7fyc54czhaoeq/Osprey - MAA 189 - Russian Army of the Napoleonic Wars (2) Cavalry.pdf
mediafire.com/file/xxr7my4h7zdytj4/Osprey - WAR 051 - Russian Grenadiers and Infantry 1799-1815.pdf
mediafire.com/file/8cs4wq65s8q46c3/Osprey - WAR 067 - The Cossacks 1799-1815.pdf
mediafire.com/file/3af9ye6dwe40dq3/Haythornthwaite - Uniforms of the Retreat From Moscow.pdf
mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
brigademodels.co.uk/mws/ShowGames/Syria82/index.html
twitter.com/NSFWRedditVideo

>Advanced Squad Leader
mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
>Bolt Action
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
>Next War (GMT)
mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
>Wargaming Magazines
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
>Warhammer Ancient battles 2.0
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
>Warhammer Historical
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Modern Spearhead

November the 3rd in military history:

1468 – Liège is sacked by Charles I of Burgundy's troops.
1492 – Peace of Etaples between Henry VII and Charles VIII.
1783 – The American Continental Army is disbanded.
1812 – Napoleon's armies are defeated at the Battle of Vyazma.
1867 – Giuseppe Garibaldi and his followers are defeated in the Battle of Mentana and fail to end the Pope's Temporal power in Rome (it would be achieved three years later).
1881 – The Mapuche uprising of 1881 begins in Chile.
1883 – American Old West: Self-described "Black Bart the poet" gets away with his last stagecoach robbery, but leaves a clue that eventually leads to his capture.
1898 – France withdraws its troops from Fashoda (now in Sudan), ending the Fashoda Incident.
1918 – Austria-Hungary enters into the Armistice of Villa Giusti with the Allies, and the Habsburg-ruled empire dissolves.
1918 – The German Revolution of 1918–19 begins when 40,000 sailors take over the port in Kiel.
1930 – Getúlio Dornelles Vargas becomes Head of the Provisional Government in Brazil after a bloodless coup.
1942 – World War II: The Koli Point action begins during the Guadalcanal Campaign.
1943 – World War II: Five hundred aircraft of the U.S. 8th Air Force devastate Wilhelmshaven harbor in Germany.
1944 – World War II: Two supreme commanders of the Slovak National Uprising, Generals Ján Golian and Rudolf Viest are captured, tortured and later executed by German forces.
1967 – Vietnam War: The Battle of Dak To begins.
1969 – Vietnam War: U.S. President Richard M. Nixon addresses the nation on television and radio, asking the "silent majority" to join him in solidarity on the Vietnam War effort and to support his policies.
1988 – Sri Lankan Tamil mercenaries try to overthrow the Maldivian government. At President Maumoon Abdul Gayoom's request, the Indian military suppresses the coup attempt within 24 hours.

It is 205 years since the Battle of Vyazma, which occurred at the beginning of Napoleon's retreat from Moscow. In this encounter, the rear guard of the Grande Armée was defeated by the Russians commanded by General Mikhail Andreyevich Miloradovich. Although the French repelled Miloradovich's attempt to encircle and destroy the corps of Louis Nicolas Davout, they withdrew in a partial state of disorder after suffering heavy casualties from continued Russian attacks. The French reversal at Vyazma was not decisive, but it was noteworthy because of its disruptive impact on the Grande Armée's retreat.

Two weeks earlier Napoleon began his retreat from Moscow because this city was isolated deep in enemy territory and was thus unsuitable as the Grande Armée's winter quarters. His objective at this stage of the retreat was to lead the Grande Armée to his closest depot, Smolensk, which was 270 miles (430 km) west of Moscow. The campaign was then to be recommenced in the spring.

They were compelled to backtrack and retreat along the same road used in their earlier advance on Moscow. Because the territory alongside this road had been economically ravaged by earlier campaigning, the retreat imposed on the Grande Armée extreme conditions of privation and attrition. Lack of foodstuffs soon led to demoralization in the French ranks. By November 3, the day of the action at Vyazma, the retreating Grande Armée was stretched out in a column 60 miles (100 km) long.

The Russians organized themselves into three groups while pursuing the French. First were 5,000 Cossacks commanded by Ataman Platov. This group was supported by Paskevich's 26th Division, with 4,000 troops. Marching slightly to the south was General Miloradovich with the II and IV Infantry Corps, some 14,000 troops in all, and the II and III Cavalry Corps, which amounted to 3,500 soldiers. Miloradovich coordinated the activity of all of these troops.. The main Russian army led by Kutuzov marched further to the south.

On the evening of November 2 Miloradovich noticed a gap between Davout's troops, situated to the east at Fedorovskoye, and the troops of Eugene and Poniatowski located to the west just outside Vyazma. Recognizing an opportunity to isolate and destroy Davout's corps, the aggressive Miloradovich decided to attack early the next morning.

At 0800, Miloradovich's cavalry attacked the disorganized French column holding the length of road which separated Davout from Eugene and Poniatowski. He also ordered his artillery, positioned on nearby heights, to begin a cannonade. The attack was a complete success, as it captured the French IV Corps baggage train and sent the French troops fleeing in disarray. Miloradovich then placed infantrymen and horse batteries astraddle the road, thereby severing Davout's connection with the rest of the French army.

Simultaneously, Platov's Cossacks attacked Davout from the east. Davout's infantrymen formed squares to meet the attack, and his artillerymen set up their pieces to return Miloradovich's fire. The 14,000 exhausted, hunger-weakened soldiers of Davout's Corps were now at risk of being overwhelmed and destroyed by the Russians.

Fortunately for Davout, there was a weakness in the Russian plan of attack, in that the Russian cavalry had attacked the Vyazma-Fedorovskoye road that morning without the full support of the II and IV Infantry Corps. Lacking sufficient numbers of infantrymen to consolidate their hold on the Vyazma-Fedorovskoye road, Miloradovich's cavalry was vulnerable to a determined French counterattack.

At this juncture, Davout's fortunes changed for the better. His infantrymen to the east repulsed the cossacks with steady, disciplined musketfire. More importantly, Eugene heard the cannon fire engulfing Davout's position to the rear, and immediately ordered his troops to counterattack Miloradovich and regain possession of the Vyazma-Fedorovskoye road.

Eugene's counterattack fell on the rear of the troops Miloradovich had positioned on the road facing Davout. This counterattack was conducted by two of Eugene's Italian divisions, one division of Poles from Poniatowski's Corps, and a single regiment of troops sent to the scene by Ney. Davout, upon seeing these troops advancing to rescue him, sent his infantrymen to attack as well. Miloradovich's cavalry and his small body of infantrymen were now attacked from the east and the west, including being enveloped in French artillery shot, and were compelled to retreat from the road. Thanks to Eugene's counterattack, a passageway had been created on the Vyazma-Fedorovskoye road for Davout to continue his retreat.

The Russians at this point had been repulsed at all points, but they were hardly finished with the battle. Having pulled back from Eugene's attack, Miloradovich ordered his troops to reposition themselves parallel to the road. A heavy cannonade was then commenced against Davout's troops as they retreated toward Vyazma. Davout's artillery was unable to respond effectively to the Russian fire, and panic broke out among his troops. The damage wrought by the Russian artillery was such that many were compelled to abandon the road, and to retreat across an open field in their desperation to reach safety. By 10am Davout's battered corps had taken shelter behind Eugene.

At 2pm, Davout, Eugene, and Poniatowski conferred, and they concluded that victory was not possible given the disorganization in the French units, and the three French corps had retreated into Vyazma. At 4pm, the fighting spread into the town of Vyazma itself, which at this point was consumed by flames. By now infantry as well as detachments of cossacks were engaging the French in torrid, close quarters combat on the streets. The French were hard pressed, and had to fight desperately to hold the Russians off while evacuating the town.

By 8pm, the fighting was over. The corps of Davout, Eugene, and Poniatowski had retreated west of Vyazma, bruised but safe. Ney's rearguard was last to withdraw from the town, suffering heavy losses in a final bayonet fight with a force of Russian grenadiers.In order to cover their retreat, the French had set large sections of Vyazma on fire, resulting in many wounded from both sides burning to death.

That evening, Ney's corps remained on the outskirts of Vyazma to block the Russians. However, given the Russians' aggression, great danger remained, and Ney had to continue his retreating movement before dawn in order not to risk the loss of his troops.

The next day, withdrawing along a road heaped for miles with burning, overturned wagons, and blown-up ammunition caches, Ney dispatched an entire series of grim reports to Napoleon detailing the lost battle.

Vyazma represented a defeat of the Grande Armée's rearguard, as French losses in this battle, 6,000 to 8,000 casualties, including 4,000 lost as prisoners to the Russians, were prohibitive. The shock of the Russian attack reduced many French units to a state of disarray, and owing to the speed with which their retreat had to be resumed, order was never restored within them. These disorganized units became easy targets for Cossack raids in the following days. Russian casualties at Vyazma were no more than 1,800 killed and wounded, out of 26,500 troops involved.

The retreat from Moscow is a historical epic, enshrined in literature by Tolstoy and a vivid chapter in military history. Wargaming the first major clash of that ordeal represents the height of everything you can do with the weapons and tactics of the period. The 'French' forces actually comprise a large mix of Italian, German and Polish units providing a lot of variety. The Russians have a mass of Cossacks operating in a mainly regular fashion, as well as a bunch of elite grenadiers. You have an interesting mix of generals especially on the French side; Davout, Eugene and Ney are all worthy boots to fill. There is also the massive challenge for the French player to 'win' the battle and escape with their force intact.

mediafire.com/folder/h14yg76hee9z3/Napoleon's_Army_and_Allies
mediafire.com/file/g88b3q929usm9kw/Osprey - CBT 001 - French Guardsman vs Russian Jaeger.pdf
mediafire.com/file/wzcuc9i0m8xxs3g/Osprey - MAA 185 - Russian Army of the Napoleonic Wars (1) Infantry.pdf
mediafire.com/file/dq7fyc54czhaoeq/Osprey - MAA 189 - Russian Army of the Napoleonic Wars (2) Cavalry.pdf
mediafire.com/file/xxr7my4h7zdytj4/Osprey - WAR 051 - Russian Grenadiers and Infantry 1799-1815.pdf
mediafire.com/file/8cs4wq65s8q46c3/Osprey - WAR 067 - The Cossacks 1799-1815.pdf
mediafire.com/file/3af9ye6dwe40dq3/Haythornthwaite - Uniforms of the Retreat From Moscow.pdf

Today marks 50 years since the start of the Battle of Dak To during the Vietnam War. It saw some of the war's heaviest fighting in the Central Highlands area, about 280 miles north of Saigon near the Cambodian border.

The 1,000 U.S. troops there were reinforced with 3,500 additional troops from the U.S. 4th Division and the 173rd Airborne Brigade. They faced four PAVN regiments of about 6,000 troops. The climax of the operation came in a savage battle from November 19-22 for Hill 875, 12 miles southwest of Dak To. The 173rd was victorious, forcing the North Vietnamese to abandon their last defensive line on the ridge of Hill 875, but the victory was a costly one because the paratroopers suffered the loss of 135 men, 30 of whom died as a result of an accidental U.S. air strike on U.S. positions. In the 19 days of action, North Vietnamese fatalities were estimated at 1,455. Total U.S. casualties included 285 killed, 985 wounded, and 18 missing. U.S. munitions expenditures attested to the ferocity of the fighting: 151,000 artillery rounds, 2,096 tactical air sorties, 257 B-52 strikes. 2,101 Army helicopter sorties were flown, and 40 helicopters were lost.

During this battle, the North Vietnamese failed to achieve one of their main objectives, which was the destruction of an American unit. They came close, but the Americans, despite heavy losses, managed to maul three enemy regiments so badly that they were unavailable for the Tet Offensive that the Communists launched in late January 1968. Nonetheless, more US/ARVN units were now moved from the cities to the border area, which was Hanoi's strategic goal in the buildup to Tet.

mediafire.com/folder/z8i8t83bysdwz/Vietnam_War

The current community project is for a Garrison, Milita, or Second-Line-type unit.

I don't play any hwg but I just want to say your general is always comfy and Osprey-user is a pretty cool guy

I'm a ouiabou, what is the best ora or game to play as france?

>ora
era

Medieval, 15th-16th centuries.

Kick the Rosbifs out of France and the Italians out of Italy.

Napoleonic is the era that comes to mind first. You might also look at medieval periods, both as the Franks and as France, and Normans too if you're counting those. If you want a more modern era then you've got two World Wars, Indochina and police actions in Africa (like Mali in recent years).

I personally have a soft spot for the early modern period of the late 1400s to mid 1500s, when firearms were starting to be used in huge numbers along with pike blocks (Swiss mercs and Landsknects especially) and knights (technically gendarmes). France didn't do especially well at this time but the battles are interesting.

That painting depicts Eylau user,
not moscow.
Napoleon of course

>1918 – The German Revolution of 1918–19 begins when 40,000 sailors take over the port in Kiel.
This was pretty crazy. Of all the pro patria mori stuff that gets associated with WWI commanders, Hipper and Scheer actually lived up to it when they wanted to sacrifice the German fleet in an apocalyptic battle against the Royal Navy, knowing they'd probably lose and be completely destroyed, just so it would weaken Britain's bargaining position in the coming peace talks. It's hardly surprising the sailors mutineed.

1600s

No end of wars to get stuck into there for France.

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nice pic mate!

From Salute 2016; "The Road To Homs" by the Maidstone Wargaming Society; 3mm refight of the 1982 Lebanon War
brigademodels.co.uk/mws/ShowGames/Syria82/index.html

I've ordered them and the new book. Hopefully they don't look too cartoony.
On the subject of waffen-ss. If I don't want to assemble and recreate a small batch of genociders, what waffen SS unit should I be looking at? Were there such a unit which never participated in "anti-artisan" operations, death camps and such?

Consider the 9th SS "Hohenstaufen" or the 10th SS "Frundsberg"; mainly famous for Arnhem but they also served in the East
The 12th SS "Hitlerjugend" would be a good choice if Normandy is your thing
The Western foreign divisions like 5th SS "Wiking" have only a few isolated incidents to their name on the whole, although the 29th SS "Italia" are an exception

*anti-partisan of course

Frundsberg fought in the Halbe pocket which is close enough to the battle of Berlin. This works perfectly. Thanks.

I'd suggest the 4th SS Panzer Grenadier Regiment "Der Führer".

The Perrys always take tasty photos but the 'Rescue of St John the Evangelist' series takes the cake.

It's as close as miniature photography gets to legitimate art, imo.

>this wasn't just a diorama, they played a game on this board.

I wish they were my neighbours

Are there any "good" paint guides for late war Germans? The standard on all the painters doing guides that I've found is so low.

>5th SS "Wiking" have only a few isolated incidents to their name on the whole

> Wiking
> few isolated incidents

Wat? Surely you jest.

>Nazi apologists can downplay war crimes
>You make a joke about Commies and you get a ban
I wouldn't think about it too hard, user.

After doing some reading I got that totally wrong, yeah. Especially since new accounts have popped up in the past ten years or so. Also the Hitlerjugend did some terrible things in France too, so I retract that as well.

What do people want from narrative campaign systems?

I'm not him but I'd say he's just trying to help the guy find the LEAST civilian killing unit of the Waffen SS, even if that's rather stupid. If you're going to play the Naziest nazis of them all then pick the edgiest unit. Strangers won't give a shit if you're playing a "clean" Waffen SS unit, they'll still be Waffen SS in their minds.

RPG elements, I think
Look at the career system in TFL's Through the Mud and the Blood, how you can follow your hero's life before, during and (God willing) after the war

Interesting. I've been writing campaigns in the FiveCore style and I want to shake things up for the Swift Sword.

I've thrown in a few RPG elements already, I just want to keep things engaging for players.

>narrative campaign systems
Is that even a thing?

I believe that /hwg/ needs a folder dedicated to pretty women in uniform.

See: Necromunda, Mordheim, all the FiveCore games, AK-47 Republic etc

No, I mean, each & every campaign has some kind of narrative emerging out of it - no matter how you cut it.
So, saying 'narrative campaign' is like saying 'water is wet' IMHO.

Because someone asked

More for the Chain of Command trove

That is a solid point, and one I shall mark for future discussions.

On another note, I've fallen a little bit in love with the Lardie's "what happens next" tables. I've got to figure out the post-game stuff first, but there'll definitely be an epilogue phase once the campaign has wrapped up.

For the Chain of Command trove

>Lardie's "what happens next" tables
Sounds interesting.
Example, please?

More Chain of Command trove

...

Chain of Command trove

>I've fallen a little bit in love with the Lardie's "what happens next" tables
I love them
See pic related, for example, which determines the post-WW1 life of a British officer
You could wind up as Captain Hastings or Lady Chatterly's Lover
In the German one you can become literally Hitler

Italy for Chain of Command trove

The Soviets for the Chain of Command trove

It's the splash of black comedy that makes them incredibly entertaining to read.

More Soviet waves for the Chain of Command trove

The Polish put up a good fight.

For the Chain of Command trove

The Fall of France.

For the Chain of Command trove

>It's as close as miniature photography gets to legitimate art

>something that takes a shit-ton skill, effort and creativity including making most/all of the models used in the first place somehow still doesn't count as 'legitimate' art

...u wot m8?

>legitimate

I'm guessing the Fine Art world doesn't consider toy soldiers, military dioramas, and scale models to be "art"?

>fine art

Art is in the eyes of the beholder, that's why university girls shitting paint from their baginas is considered art today.

As long as vomit on a canvas counts as art, then miniature painting is undoubtedly fine art.

By 'art' I meant like paintings and stuff. I'm not a very artsy person myself so my perspective is probably a bit limited or old-fashioned.

it's not though, right? That was last month.

Platoon Forward

Not all campaign systems treat this the same way though.

Sure there will always be a narrative in the sense of 'a series of events that happened', but some systems will model behind-the-scenes stuff like politics, development of certain characters etc whilst others will simply be 'Side A won this battle so gain X victory points'

Basingstokeanon here from last thread. I got bored waiting for my Saxons to arrive so I started sculpting my own, turns out I really enjoy sculpting with green stuff

It's old-fashioned.
It's also objectively correct.
The re-definition that includes any old shit (favored by art schools and art investors trying to prop up their own lack of skill) as art makes the term completely without meaning and divorces it from any inherent value it once had.

That said miniature dioramas are beatiful.

This is sort of the thrust of my question. Are people wanting to model the interactions of factions behind the scenes, with a few stats/resources to keep track of, or is it character development and stuff that they want.

Anatomically kinda cartoonish, but I dig it

God I fucked up my painting today. I tried to rescue it but it just keep getting worse. I don't have an airspray and have to make do somehow.

How do you paint your tanks user? How did you paint them before you had an airspray or if you don't have one?

They used to run 16th until the 16th.

We should pick new project to take us into 2018.

I use a sponge for chipping.

Fairly poorly.

I use a sponge for washes, well, taking washes off after liberal application via brush, so they streak and don't blob too much. On 28mm sized stuff anyway.

So, basically, you're saying a narrative should run the campaign?
Sounds railroady to me ...
Sure, politics should influence the military - in a 'this is our goal, people" kind of way - but letting politicos run the army sounds like a recipe for disaster to me ...
OTOH some people just like to see things burn ...

Well, I'm ( - for the record) all in favour of military 'behind the scenes' interactions.
Stuff like: Army Commander is a coward - seeing Nazi Ambushes behind every bush - so the (average, friendly, gung-ho, grab-'em-by-the balls) Armor Corps Commander heads out on his own to make a breakthrough in the Gerry paper-thin lines ... unfortunately, the Nazies seems to have fortified this sector a bit better, and he's run into a bit of stiff resistance ... if only the Army Commander is willing to 'loan' him another Armored Corps to do the job, of course.

So I've bought a 3D printer and started printing stuff. it's pretty great!

may i ask a Bolt Action question?

>pic related

so, i can take these as my core choices for a force from any soviet book, so long as i am using the generic selector from the main book and not any theatre selector?

cheers!

Yes

>So, basically, you're saying a narrative should run the campaign?

He's saying the opposite, you braindead sperglord.

He's saying that the results of various battles can, with the help of rules and tables for that purpose, create a narrative when placed within a campaign's framework.

The result of a battle effects the following battles and all the battles' results create the narrative. The narrative does not determine the battles' results.

holy fucking shit that is awesome!

where will you get your models from?
Also what book?

28mm soviet cavalry can be kitbashed from soviet infantry and civil war cavalry.

>soviet cavalry
>soviet

nigger, i'm giving Nagants to fucking MONGOLS!!!!!

If the 'offscreen' stuff can be influenced by the player, then I don't see how it's railroady necessarily.

This is pretty much exactly what I meant, yes.

A shining example of this sort of campaign (admittedly not historical, but still) is the Tilea campaign by a guy called Padre on the Oldhammer forums. Each battle is the result of the behind the scenes decisions made by the players and those decisions are in turn affected by the results of each battle.

The result is that each battle takes place in a context that makes sense, and for logical strategic reasons and also that each battle really feels significant because it meaningfully affects the overall situation of the campaign.

Not sure how that stops them being Soviet.

Reminder that Soviet doesn't mean Russian.

oh, yes, true....
but....
M O N G O L S !!!

Fuck yeah, go full Dirlewanger Brigade instead and celebrate with your opponent when your psychos die.

I've started painting BA germans recently and tried researching correct rank insignia and such. I've used both the Ospreys from here and Wikipedia but I can't figure out if NCOs of other branches than infantry are supposed to have collar trims in their own waffenfarbe or just white. My force is for 1942 but represent veterans from the early war so their uniforms are mostly of 1939 standards.

Dirlewanger Brigade really needs special rules
and attached Heer Pioneers they can abuse
...
and whores
definitely whores

their tanker units are pretty low civvie body count...there is a reason peeps like Barkman and Wittman

>collar trims in their own waffenfarbe or just white.
Just white
The waffenfarbe would have been in the piping on the outside of the lapel
The NCO collar trims themselves were always white
This is a Luftwaffe uniform obviously but it gives a good closeup

We do need a new project

Track maintenance is the bane of getting to meet new people and murder them.

Well that's my theory anyway. But really, who has the energy to get on with committing warcrimes when constantly having to fix shed tracks, un-clog those interleaved wheels the Germans loved sticking on things, continually re-fuel, lubricate the machinery, re-stock ammo... Armoured vehicle maintenance never ends. Especially when at war.

Barkmann was serving in Das Reich at the time of the Oradour massacre
Wittman was in the Leibstandarte which is responsible for a number of atrocities; notably the Malmedy massacre
I am not implying either man was a war criminal but with the intriguing exception of the 9th and 10th divisions, the SS panzers were just as brutal as the rest of their peers
It's been suggested these two were less murder-happy than their comrades because they were recruited almost entirely from the RAD, as opposed to the Hitlerjugend like other SS units, and were not as deeply politicized

Shit that looks pretty good. Can probably pass the print lines for magnetic paint on krautshit.

How does it handle artillery? Could you print, say, an 88mm?

The para battalions seemed fairly clean, presumably because alternating between suicide missions and rebuilding on a continuous basis doesn't leave much spare time for atrocities

Wittman died before Malmedy, just to note....

Fixed it for you

>the SS Para Battalion
Goshdarn they're an obscure unit
I first learned about them when reading about Operation Knight's Move, the famous attack on Tito (we have a Raid covering it in the Osprey folders)
There's never been much info on them; Kessler's "Kommando" was my only resource for a while
There's always been some mystery about the German para force deployed to crush the Vercours Uprising in 1944; for a long time it was believed to be the SS Paras, but more recent research has suggested was a FJ detachment connected to KG200, the mysterious Luftwaffe special forces unit
I don't even know if there's a mini supplier who do SS paras, their helmet was slightly different from the regular FJ design

Where is the Chain of Command trove?