Describe the magic system of your setting in a short quote Veeky Forums

Describe the magic system of your setting in a short quote Veeky Forums
>mimic the thoughts of god and in doing so make them your own, imposing your will on reality.

Channel latent energy from the core of the planet ,sometimes someone lose control and blow up

From an in universe perspective it's a senseless clusterfuck of mutually exclusive bullshit.

The not!Brythonics operate on knowing the True Name of things to command them or change them. Or they can have some sort of inherent ability due to having fairy blood.

You head out east to the land of the not!Persian Dark Elves and it's all incantations to and songs to fuck around with the 4 elements of Earth, Water, Fire and Sky. Go further east and the elements and the number of elements change.

Go to the dark lands of the South and you find the tribal lords and their wandering mages and god-talkers who insist that "magic" is only the spirits and small gods being persuaded to help you. Offering sacrifices to the gods generally gets you better gods rather than just whoever happened to be around at the time and was feeling helpful/bored.

There are those in the west who say that it is the Will of the mage imposing itself on reality so hard that reality changes.

None of these systems are compatible with any other system and all claim that the other systems don't work. They and more besides all work.

>bind demons to your will through contracts and foolery; a single mistake will have your body turned inside out and soul destroyed - so don't fuck up your pronunciation

>Wizard does rituals that elevate the moral/strenght of the party
Heavily implied to be placebo effect

>breaking down magical components into transitional aether states, then channeling that aether into tangible power by 'tricking' elemental fields

> Psycically entering higher dimensions to cause unnatural changes, directly influencing the third dimension at the cost of your humanity, sanity, and soul.

Speaking words of creation

Mantling previous powerful, magical beings by tricking the universe into thinking you're them.
You do this by dressing, acting and living like them.
In it's confusion, the universe gives you their powers as long as you can keep reliably fooling it.

>Through the eyes of the servants of God, ye are judged.
Don't mess with the zombie cowboys. They'll fuck ya up.

Nobody knows how it works.

They keep missing the keys.

This

Except they don't quite...know the meaning of the words. They know what effect the word reproduces.

>Magic's not real, you fool.

Wizards steal magic from space in their dreams.

>Describe the magic system of your setting in a short quote Veeky Forums

>You pull the magic out of a soul, it doesn't have to be 'your' soul: could be a trees, could be a demons, could be GOD, could be a rock, that's magic.

Placing a combination of words, things, creatures and places together breaks reality and produces weird effects. For example: purple chicken feather + white cat + september 7 @ 7pm = the president of Kenya develops colorectal cancer.

Sometimes the combinations change. No-one knows why.

The only magic (divine) is related to the gods, so only those with some connection to the gods allows one to use magic. Usually this means only demigods or mortals to literally interact with gods utilize magic, as faith/prayer and such can draw favor of the gods such that they might be inclined to show favor but that's doesn't mean being able to use magic. So even like a high cleric or something, doesn't have any magic power, they just hope that their god might help things go their way. The good/bad news is that some of the gods just love interacting with mortals so magic isn't super rare or anything.

Words are power, names are control, to know something's name is to command it, so speak clearly and you can bend the world to your word

...

I'm not sure what you're getting at here, I mean it in a literal sense. The magic in my setting is all based on true naming.

>manipulate physical fragments of a dead goddess, or channel the soul energy derived from her

>Everything is already magic, so trying to explain magic is an exercise in futility.
>Using traditional sorcery just requires something to pull the magic out of you like a wand or book.

In my setting, anything can work with enough planning, reasoning, or if it’s funny enough.

>Draw from your SOUL!

Souls are magnets for magic.

>>>anything can work with enough planning, reasoning
I can fully agree to that
>>or if it’s funny enough.
This can only be used so often

Imposing your will upon reality by focusing it via signs and rituals

None truly know from whence magic comes or to what end it truly works. Even the Father of the Gods and greatest of all mages is but the greatest hoarder of secrets in the world.

None who wish for a peaceful life would deign to set their hands upon magic; but those prepared to face death stand to learn many things.

>wrestling with the raw, primal forces of creation, and hopefully not destroying yourself and everything within 10 miles

2 distinct systems:
>talk to spirits, pray, ask, bargain for their help
>or unearth gadgets developed by precursors artifacts of phenomenal cosmic power from ancient locked down facilities forgotten temples of eldritch gods

HVC Savant Draconis?

>Access the super computer stored off planet to influence the underlying chaotic illogicality of the universe in order to get the desired effect of a fireball.

>abuse the bugs in the system the developer wrongfully assumed the simulations wouldn't figure out.

>Four earthly elements and four magical, all combined in different ways to make magical machinery, with everything based around symmetry.
>short quote

Either lots of bargaining with Nature/Ancestral Spirits (Primal/Nature) or learning the tapestry of reality and learning to move it around (Arcane/Mystic)

>grand wizard, how do we get to the parallel realm to fight the evil spirits?
>it's simple, you see, stand on a steep slope and walk against a fence for 12 hours to gather enough internal momentum to traverse the required QPUs

Damn, that's pretty much exactly what I'm using.

a bit longer than short, but it still works.
>"Some hope to control their destiny by building. Others, through science, or by conquest. Do they not see that only Dust can give them what they want? For it is money, and power, and magic, all intertwined in a single miraculous substance! It is the essence that binds our civilizations together. Perhaps, as we let them believe, it is our weakness. But I have seen its wonders. It is not our weakness; it is, rather, how we will rule them all!"

>autists like pannenkoek rule the world with magical might

Folkloric/Mythological magic on a bigger scale
>capricious, symbolic, de-centralized and inherently mystical, wizards follow the secret laws of the world, part personal will, part outside force, part passive power of the world - words, gestures, materials, shapes, pacts and bargains

Byproduct of a horrible experiment that siphons the power of creation from the world, making it accessable to mortals with a lot of side effects.

>its magic, not gonna explain shit

>follow the talking flame, even as he is flawed so is the beast that hides deep

Well then, that's a shitty and boring magic system.

There are a few ways to use "magic"

>Find an artifact left behind by a higher being passing by our world. This is the equivalent of a monkey finding a flashlight left behind by the humans who camped out the previous night.
>Undergo brutal and archaic brain surgery until you can listen to the mutterings of the Old Ones. Best case, your mind might be further altered and you could develop psychic-like abilities, worst case you get lobotomized or chaos spawn'd by the whispers
>Enter a pact with an intermediate party of demons/aliens that can better understand said mutterings.

I also played Skyrim.

Casters undo ancient magical seals placed by old gods and heroes to contain elder powers. They undo them just a little to utilize the forces behind them, but too many casters using the same seal have a chance of breaking it and releasing what is within.

sometimes when people perform rituals, their intentions come true, but it's impossible to tell if the ritual did anything

This is the best. It should be hard to tell from a viewers perspective whether magic is really changing the universe or just giving people the chad confidence to do what they as chad wizards already could do.

Calling rocks by their full name to make sure they do what you say.

"To weild the power of the Gods you must speak with their voice, their will."

All magic is divine, and at the whim of the Gods.

>Run an internal simulation of a natural process using mana as the hardware and then just fucking chuck it at someone.

Arcane magic: a manipulation of a sentient energy siphoned from the dimension in which it is bound.
Divine magic: willpower given shape by your mind and divine entities.

Which is why we use the qualifier 'enough'. If 3/4 of the table isn't about to piss their pants, it doesn't fly without solid reasoning.

>The Dying Goddess pays good prices for the mana stolen from her to create the living.

>manipulate the latent energy of the rotting corpse of the omnipresent god that makes up all reality using the power of your soul without getting absorbed back into it

...

>dark forces seek to renew forgotten covenants

>The Professor stands to speak

Alright, lemme break this down for you little shites:
1) Reality (matter, energy, time, thought) is made up of STRINGS that God wove onto the Loom of the Cosmos.
2) We, as Wizards, can WEAVE these strings to do amazing shit.
3) And let me just say that no one seems to remember this before they blink themselves out of existence by being retarded, YOU ARE ALSO MADE OF STRINGS ON THE LOOM!

So if I catch one of you trying to Spellweave in the halls, I'm just gonna sit back and laugh when your corpse flies back through time and explodes in your mother's ruined uterus. Do problems on pages 111 to 123, and those of you who survive will reconvene next week.

Wizards use advanced science and knowledge coupled with intimate knowledge of a force of quantum strings that serves as the 'fulcrum' with which to make minor effects- such as gibberish words, wiggled fingers, and the right chemical mixtures- cause a much greater effect. A single pinch of sulfur, if balanced properly in the right situation, can become a fireball.

Problem is, using a spell causes things to shift ever so slightly for the caster. So you could study a ton and prepare a spell 'twice', in that you study and memorize one way to cast a spell, and then preemptively figure out how the spell would change after you'd already cast it once.

Sorcerers are similar, but they 'feel' this fulcrum, and intuitively finesse things, though after they 'shift' things too much, their sense of the fulcrum is blinded, slightly, making it harder for them to feel things out.

Illumians who have dexterity as their casting stat just fondles the universe until it cums out whatever spells they want.

Are there any good magic systems that don't fit into the overused categories of:
>IN THE BEGINNING...
>hack the planet!
>be as gods
or god forbid
>indistinguishable from science
if you go with any of those systems it's better of as
>I don't have to explain shit

Maybe this one?

The exact wording as described in the PHB and determined by group majority after deliberations.

t.Lawyer group

that one seems okay, while it isn't particularly original (manipulating gods creation) it doesn't seem to be anything too separate from everyday existence, and I like that.

>someone thinks something I wrote is adequate
I’m blushing!

Beliefs can alter reality, but only on a macro scale.

Believing in yourself will only get you marginal magic, but if an entire nation hold you as their champion your body will be greatly strengthened by magic.
Belief magic will also gather into relics, places, anything really and give them magical properties. It's a self-fulfilling belief: the belief create the magic that justify the belief that strengthened the magic and so on.
Unfortunately people don't only believe in good shit: popular superstitions about dangerous shit in the woods will make monsters out of wild animals or create fey.

Rituals and wizards work by catching this latent magic, concentrate it and use it. How it is done is subjected to beliefs, but also weaken it as using magic siphon latent magic.
More importantly: nobody know that magic work that way and everyone's speculations tend to create its own proofs.

td;dr: WAAAGH, but more diversified.

Pretty much this but not trying to be so cool

No, a homebrewed setting filled to the brim with eldritch cults and inhuman monsters, the PC's are church-sponsored Inquisitors dedicated to preventing the aforementioned cults from assembling a profane ritual and bringing about the end of the world. Magical knowledge and power comes from reading tomes and grimoires of the elder gods themselves and understanding what man wasn't meant to know. The elder gods don't demand service, sacrifice, or even anything in exchange for arcane power beyond the basic reagents needed for the more impressive rituals, and freely give it out to anyone capable of reading and understanding the tomes, the only problem is achieving an understanding of how the upper dimensions work breaks the human mind, causing them to become insane. The elder gods themselves aren't malevolent and don't necessarily want to destroy the earth, they just don't have an opinion either way, because it's so far beneath them.

Getting high off of the alchemical essences that dungeons secrete when damaged.

That one is basically just hack the planet though. anything with laylines and fucking with them is.

only other option is mythological 'i don't have to explain shit' magic.

Huh, same here really. Magic comes from the gaps between dimensions, but the planet is actually a dyson sphere built around a pulsar, with the intention of converting it's energy output into magic to use as space petrol for an alien race (who have suffered some catastrophe and are no longer knocking around). So in essence, yeah.

You don't want to be cool, user?

but it's directly influencing them, it was not explicitly mentioned that it was"exploiting flaws" of the universe or anything.

the ancient art of forging spells has been lost to the ages, and the spellforges themselves broke down in a cataclysmic event. spells cannot be duplicated (although they can be re-used indefinitely - think immaterial artifacts - kinda like vancian magic but with your inner soul vessel or something), so adventurers called spell hunters loot spells from the broken-down sites of an ancient civilisation to sell for a high profit (or employ them their self).

>Channeling the Five Principle Elements of Death through the cracks in reality left from when the universe killed itself to create itself, usually involving some complicated shenanigans to trick reality into working for you.

Also sometimes one of the gods jumps in and uses your body as a direct conduit, which usually breaks a lot of things.

Say the words/whispers/prayer/somatic gangsigns and impose your will upon existence, expending Mana. More Mana spent, more bang happens.

A Power is a Word, or more words. "Fire" makes fire in your hands and you can do whatever, apply it to a sword's strike or hurl it at someone, "Fire Area" lets you throw that fireball, "Fire Burn Area" lets that fireball stay molotov sticky and burn.
The more words you know the cooler shit you can cast.
It's close to Skyrim's shit.