How would you even defeat someone who can control insects/robotic insects...

How would you even defeat someone who can control insects/robotic insects? They could just swarm you from far away and kill you the second you aren't watching out.

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You can build signal jammers a lot cheaper than he can build robots.

Flamethrower

What if they have rudimental AI? They'll track you even if you jam them.

It waits until you out your flamethrower away. And even so, you probably won't be able to see it in bad light condition or if it flies at you from above.

just go somewhere that they can't. they can't dig through solids if they're so small.wear airtight protective gear and stomp your way over to the badguy before beating him with a stick

Some sort of constant damage aura. Like, you're perpetually on fire, or have an electric field that shocks aggressors.

Shoot at them until they die.

...

Don't you have Worm to be writing?

Also, running really, really fast seems to work. Just ask Brie Larvan, the Bug-Eyed Bandit.

Are you looking for ideas to create an interesting problem with multiple solutions for a TRADITIONAL GAME, or do you just want to jerk off your imaginary invincible villain?

>Incinerate

>or if it flies at you from above.
I have a solution for that.

Pesticides or Robo-Pesticides

Step out through a portal and shoot them in the head.

I wonder. If said villain called on like, a thousand beetles, could he use them to overpower a normal human?

...and now I can't unsee it.

I'm glad I wasn't the only one who noticed.

Hazmat suit.
Next.

Electrically charged armour. Large magnets.
Microwave cannon.

>What if they have rudimental AI?
Simple disguises.

This shit is simple, OP.

Fire a missile at the source of the transmissions that is controlling a whole swarm of insects, and you're done.

If he's controlling them, you can track him.
Or if he's using a proxy, fire a hacker probe at the proxy controller, then fry his brain with black ICE.

A magnet.

No really, don't even have to be close. That small they're gonna get fucked up by you just waving it around.

'Meh- I can take her.'

It's difficult to apply EMP hardening to something so small.

Just curiosity. In a few decades we'll have tech on that level and I'd like to know how to beat it.

Nanomachines, son - Grey Goo especially.

High power air filters with built in microwave cavities. Insects won't be able to resist the air current and the microwaves will kill anything mechanical or biological that goes through it.

Except cockroaches

Definitelynot a thousand, they'd probably crush you from bodyweight before they could out muscle you. I guess maybe if they could voltron together somehow but it would take way more.

Did someone say robot insects?
>Hated in the Nation (Black Mirror)
en.wikipedia.org/wiki/Hated_in_the_Nation_(Black_Mirror)

Live somewhere strong winds are common.

>in a world where industrial quantities of bug spray do not exist

Upgrade to 1940s technology if you want the extra-strength version that gets humans too.

A couple big ass Tesla coils and a Faraday cage suit.

They eat thought it or get into any small gaps.
>dies horribly

High power bug zapper.
Run a current through your armor-making sure you have an insulated bodysuit on underneath.

Pull a human torch if you're in a superhero setting. If you're in a relatively hardly sci-fi universe you jam whatever's controlling them. If you're in a soft sci-fi universe you wirelessly hack into the guy's control implant and take over, or use an EMP grenade or something.

Fire, of course, would kill them real easy. Would also kill the controller if you can find him.

Was about to say; a Static Field.

Disrupt their sensory connection with the bugs, feed them false information and dehebilitate their senses. Fire and electricity work well-lit aren't foolproof, plus that line of thinking causes you to underestimate them which is a death sentence for you.

In a world where a bug controller forgot that she has the capacity to move her bug swarm away from dangers as they come up.

Depends on what of insect and how much control the user has. His 'control' might be just a strong suggestion and cannot compel them to do things they normally wouldn't, like fly into a fire. If this is the case, then stuff your clothing with plants that ward them off, like lavender and lemongrass.

You don't.
3.5 had a feat where you could have you undead do Ice damage from their attacks- And Fell animate lets you often make zombies of unconventional Undead-
Like Fleas
So kill some livestock and enjoy the ability to drop armies dead by bluff/spellcraft checks to make it look like you're a necromancer so powerful a wave of a hand drops an army dead, when it's really just swarms of fine Fleas that NO ONE can sense or see, because they're undead, and are even quieter than regular fleas, next to abilities that let one see through the eyes of the undead, granting you an intelligence/datamining network as Strong as the Salient Deific abilities of Tharizdun, or Lloth.

Nevermind the fact that Ravenloft has fleas THAT ARE CAPABLE OF DRIVING PEOPLE MAD WITH THEIR BIOTOXINS.

And of course, there's the Vermin Lord, a PrC which turns you into a Hivemind of various insects, and Isn't a template, so it's stacakle with the Worm that Walks Template, so you're a fucking candyman of pure nightmare that never ever, dies.

And then you're ultra fucked if we take the magical Viruses from Ravenloft into account.

And of course, there's Destructive retribution, so now every single person with a flea is a portable suicide bomber.

In addition to this, wrapping yourself with these fleas allows you to protect yourself from disease, other insects, and utilize them for all sorts of personal grooming and care, such as removing stains from clothing and the like.

>swarms of fine Fleas that NO ONE can sense or see
Won't work. The bonus to Hide and Move Silently is nice, but it still won't beat a Spot specialist, and there are enough Scent, Tremorsense and Blindsense/sight creatures out there that you'll be called on your bluff inside a month.

>ctrl+f bug zapper
>only this guy gets it
Get a couple of them strapped onto a portable power source, and smell burnt insect sooner than later.
In case of robotic bugs, it also works if you strobe the lights in a certain way. If the robots are more like mini-UAVs you'd likely to get the operator a headache, and if they're automated robots they'd get visual glitches up the wazoo - or if the light is bright enough, burn their visual sensors.

Powered and sealed armour, preferably charged up to zap them as they touch you and pressurized so that if they somehow manage to breach a small part of it with magic bugs they get blown away from the gap while you slap a hand or a patch over it. Any kind of AoE nova to clear them out en masse, or a "fuck your senses" aura like a 40k Sicarian.

Not unless you use the Wizard (Necro) Specialist Class variants in Unearthed and Transveserd Arcana Articles- the DEX would be too, high, and the thing about the fleas is they'd get concealment bonuses based on how many of them are actually on a victim at a time, because technically, only ONE of them is enough to deal the cold damage per the feat.

So now you've got an explosive untouchable bug on the body with a STR score and DEX to help it avoid a simple purging.

And of course, there are other sorts of vermin one can propose the use of, Like Ticks- for example.

It gets worse if you take master Specialist to 10 using that build, because now all undead made by you can fast heal whenever you cast a Necromancy spell.

Remember, the idea is you're effectively casting a spell by performing the motions of the components required when you've simply issued a mental command for the vermin to size up on someone who can feel it and attack.

On a regular army of mortals- it's pretty much a guaranteed win, and despite the existence of certain beings that could Detect it- there's the matter of them suspecting it in the first place as the Damage stacks each time the fleas attack- which doesn't do any damage because it's the feat's granted ability that does, so outta nowhere, people feel a biting cold- which can easily be mislead by uses of other spells and illusions- to note, there is a way to cast spells under midst of conversation shown in the Canon Forgotten Realms Comics- and also- in the Kingdoms of Kalamar Setting- so that's the whole fake a spell bluff sorted, and in time, it'd end up something, based on your Bluff/spellcraft check actually a believable spell even to an educated spellcaster-

Swarm bugs could insulate themselves by bundling up into a structure, leaving only those on the outside to die from field exposure (heat, microwaves, electricity, etc.) while those inside are protected for a time while the outer layers burn off. They're still on a time limit for survival within the field, but they could possibly have enough time to make physical contact and do some damage. Their bundled mass could also knock over their targets.

Of course, this means the bundled bugs have presented themselves as a direct target, and you can shatter their insulated bundles with a directed attack, be it a flamethrower, microwave gun, or just bullets which would break up their structure and expose more swarm surface area so they'd more quickly burn off.

So swarms can present a threat even in a field of death, but their overall threat level is reduced while their tactics become more aggressive and desperate.

Even if they realize what you're doing, can they really do anything about it? If you're fighting an army maybe they can keep fire in front of them or something, but then you could just throw a bag of fleas tied to a rock over their defenses or something, or abandon a direct fight and kill a town overnight, then present terms. Even in a medieval fantasy setting, you can't safeguard an entire town against fleas.

Adding to this, and securing a populated area only gets harder the larger it is. If the opponent somehow does fleaproof the nearest village, move onto a city.

Punch him til he dies.