Think of four core classes, right? Any four. Put them in an exact, one, two, three order in your mind. Got it?

Think of four core classes, right? Any four. Put them in an exact, one, two, three order in your mind. Got it?
The first class is now the basis for the common folk's combat style. For example the common peasant will be able to cast magic, sneak around better, or what have you.
The second class is now considered a criminal profession or fighting style. Something about it is unnatural , evil, or dishonorable and is the most common amongst the setting's bandits.
The Third class is now held on a pedestal in the average community as the most respectable fighting style. And it's commonly linked with being pure and good
The Fourth is now heavily linked with religion, for better or for worse and draws power from communication with something powerful or divine.
How does this change your setting?

I'd fuck that guy.
No homo.

>Red Mage
>Monk
>Fighter
>Black Mage

20 bucks is 20 bucks.

>rouge
Makes sense that common folk don't want to get in a head to head fight.

>fighter
This is probably a curse inflicted as retribution for criticizing the next on the list.

>wizard
Looks like everyone in the setting finally realizes caster supremacy.

>cleric
Nothing new here

>Fighter
>Magic-User
>Thief
>Cleric

Well that was interesting.

>Fighter
>Rogue
>Cleric
>Wizard
Alright...

Pretty standard, except now for some reason wizards are more religious than clerics.

>fightman
>stabman
>shotman
>spellman
it is exactly the same

>Paladin
The average common folk is a righteous man.
>Bard
Musicfags not welcome
>Cleric
While paladin is righteous, everyone wants to be slightly less warriory and more spellsy.
>Sorcerer
Having innate magical talent makes you closest to the gods.

>Fighter

Peasants are defacto men at arms.

>Wizard
Hello Dark Sun

>Cleric
Well that makes sense.

>Rogue

Errr. I guess Rogues in this setting are all agents of the masked god.

1.Warrior
2.Thief
3.Mage
4.Cleric

OH WOW ITS FUCKING NOTHING

>Wizard
Oh-kay, magic is common and easy to learn but not especially powerful.
>Paladin
uh...criminals that hold to some sort of code but still do evil to accomplish it.
>Bard
Music is valued and difficult to learn, and musicians are praised.
>Barbarian
Barbarians are closer to the earth, more in touch with earlier humans and are thus closer to the Gods?

>Clerics are a commoners fighting style
>Paladins are considered a criminal profession
>Theivery is linked with being pure and good
>Religious gunmen
no way this can go wrong.

Of course he looks dim there. He could be eating monsters instead of listening to people/

1.Thief
2.Bard
3.Cleric
4.Ranger

Oh ok. Hm, perhaps some goods of nature?

>Fighter, common style
Okay.
>Bard, criminal
I guess they're annoying
>Ranger, most respectable
refer to pic
>Wizard, religon
Okay.

>Fighter
>Rogue
>Wizard
>Cleric

So this changes nothing?

>Think of four core classes, right? Any four. Put them in an exact, one, two, three order in your mind. Got it?
Yeah, I have both.

Warrior (can be either fighter or barbarian)
Hunter (can be either thief or ranger)
Caster (can be either mage or cleric)
Supplier (guy who can get extra supplies and utility skills)

So wealth is now godly? So the setting is apparently full of religious libertarians?

>Most common fighting style: Fighter
Makes sense to me
>Criminal or unnatural fighting style: Ranger
Hey, I get it, the wilderness is scary
>Trusted and pure fighting style: Rogue
[distant guffawing]
>Religious and spiritual fighting style: Cleric
Yeah, sounds about right.

1. Wizard
2. Wizard
3. Wizard
4. Wizard

This is how I high fantasy.

>Fighter
>Wizard
>Monk
>Cleric/Priest

Does it change my setting ?
[Spoiler] No, not at all [/spoiler]

Paladin - Average person is religious, lawful, and prefers martial weapons with some divine magic.
Sorcerer - Arcane magic is frowned upon and due to sorcerer bloodline connections, there are entire families of criminal organizations.
Druid - Druids are held up for being able to call upon the divine powers of the most primordial god/goddess, the one who creates and sustains the land and the natural order.
Cleric - Literally just clerics.

>Warlocks are now the basis for the common folk's combat style.

>Rangers are now considered a criminal profession or fighting style.

>Barbarians are now held on a pedestal in the average community as the most respectable fighting style.

>Rogues are now heavily linked with religion, for better or for worse and draws power from communication with something powerful or divine.

This setting seems weird.

Sounds like conservative America.

Demonic Power is how the common folk accomplish their daily tasks

Rangers are those who kill the demons that continue the way the world works, and as such are heavily gifted at dealing with demonic bodyguards

Barbarians are the mos trespected fighting style because they go toe to toe with Demons and Monstrosities using the sheer force of their own physical form. It's not WHAT You're made of, it's how you USE IT!

Rogues being diving makes sense as they circumvent needing to use demons for everything being skill monkeys, perhaps are talented at stealing demonic contracts and are the only ones capable of disabling magical traps/glyphs or runes that maintain a demons presence in a specific area without training as a full magic class and thus their powers may be seen as gifted to them by a divine power - whether they believe that or not - they have a knack for sifting through demonic problems.

Kinda cool honestly.

>1: Cleric.
Well there must have been a huge undead problem in the past but now it won't be too much of a problem and with everyone being able to heal eachother there are probably a lot less deaths than there used to be.

>2: Barbarian
Well a group of them does give you the idea of raiding savages so I guess they need to be civilized like the indians.

>3: Paladin
So nothing's really different I guess.

>4: Sorcerer
That actually can make sense. Sorcerers get their magic from some other force already so linking it with the gods works out just fine. Since sorcerers just get magic without needing training they might be considered chosen ones or something.

Fighter, Thief, White Mage, Black Mage

>Fighter
>Thief
>Mage
>Cleric

Well alright then.

>Rogue
makes sense
>Druid
that's pretty interesting, guess we're doing man vs. nature
>Barbarian
We in chad society
>Monk
Nothing new here

Replace criminal with a merchant because criminals are not a player class.

>dwarf
>halfling
>cleric
>fighter
guess race as class just makes this a less shitty racial holy war huh?

paladin
sorceress
barbarian
Bard

oh my goodness

I was trolling a friend with my responses, but it gave some amusing results. Said friend did leave out the word "core"
>Dragoon (Final Fantasy)
>Wizard (DnD)
>Botanist (Entrain Odyssey)
>Chemistry (chem class)

>paladin
>rogue
>mage
>priest

>Boy! farmer tillerson says he has a job for you, go help him smite trees.

>Sorcerer
All are born with magic
>Fighter
To actually dress, arm and train in the arts of fighting, and of killing, is a craven and evil activity. Especially when one undertakes this without magic.
>Bard
Whilst everyone has magic, to truely know how to use it as naturally as one woukd talk and breathe is another thing entirely.
Dance and preformance, chrisma and guile are true gifts to aspire to.
>Barbarian
Whilst fighting is cowardly, to fight naked and risk damage to oneself, to willfully forego magic to fight on instinct alone like animals is an experiance seen akin to meditation.
Those closest to the spirits, to the earth mother, can hear and feel the magic of the animals and land itself. Able to emulate it to a small degree.

Fighter- so most peasants probably have some spear or bow skills or something.
Mage- so some forms of magic are outlawed.
Rogue- so OPERATORS OPERATING are considered the REAL MVPs
Cleric- magic, same as the outlawed kind at the most core level but not outlawed because its obviously beneficial

>Fighter
>Barbarian
>Monk
>Thief
So fighting is good except when it isn't.
Fighting without a weapon is better, except when No.2 applies.
But Backstabbing is akin to god.
Except when No.2 applies.

This is a very strange setting.

Sorry, but man on man sex is the very literal deffinition of Homosexual Sex.

>Crusader
And lo, for the people are righteous and without fear in the face of evil.
>Bounty Hunter
Who would have thought hunting people down for currency would be viewed poorly?
>Vestal
Divine healer is noble and good, shocking.
>Plague Doctor
Uhhhhh. Apparently mixing concoctions is touching the divine. Probably has a very secrets-of-the-world vibe to it, like you can find God in His works or shaping the world is divine itself. Or maybe the gods of plague speak to those with the will to listen.

So an unusually noble and fearless common man, and a very alchemically-minded priest caste. Interesting.

>Barbarian
So your average citizen is a ripped, keen-senses fighter. What makes sense because
> Wizard
the casters and any kind of magic is met with suspicion and any magic dabbler is considered an outcast
> Thief
For some reason, those barbarians cunning enough to become a sly thief who adventures in the civilized cities rather than a mere thug are recognized as heroes in the settlements. Mostly when they come back richer than ever.
>Bard
The religious people are poets and musicians, which narrate the tales of the ancestors and pray by means of hymns to grant success in battle.

Sounds cool for me.

that basically conan.

So... Fighter, Rogue, Wizard, Cleric.

Str martial
Dex martial
Arcane caster
Heals caster

>Fighter
Guess people are slightly better at fighting in general, not a big change.
>Ranger
Guess Rogues still aren't trusted, typical.
>Shaman
This one is actually interesting, and I think a society that honours elementalists and Spirit Guides rather than mostly have them be hermits, would be pretty dope.
>Paladin
Again, no change.

Warrior
Rogue
Mage
Priest

This is one of those red hammer kind of things isn't it?

>fighter
>rogue
>mage
>cleric

>Warlock
All power to affect the environment now comes from making deals with the patron of whatever you're trying to do. Everything has a minor or major deity associated with it. Lightning a campfire requires a contract with the Lord Of Flame. Surviving the winter isn't a matter of having adequately prepared food and shelter, it's a matter of having made the correct deals with The Pale Saint, The Sovereign Of Silent Hours. Having a chance in a fight requires having pledged allegiance to one of many Princes of The Steel, who guide the path of every sword on every battlefield, and who constantly conspire against each other for reasons so arcane and ancient that they themselves might not even remember.

>Bard
Because daily life is a complex maze of allegiances, commitments and contracts, misinformation is considered the greatest sin of all. Bards are individuals who travel the land, spreading charismatic propaganda and falsehoods about the Lords and the nature of Contracts. They are elements of chaos in this land of sacred laws.

>Monk
On the flip side, the highest virtues are discipline and commitment. Monks spend their lives in service to the Immutable Tenets, their days in pursuit of the perfection of form. In a nation of servants, those who can cast away the self are held in the highest regard.

>Druid
The druids are agents of the Emerald Lords themselves, the purveyors of the natural world. Eschewing the comforts of civilization, the druids gather the required tribute from farmers, travelers, and all those who depends on the land, and deliver it to the verdant courts of their ageless Lords.

Cleric
Druid
Bard
Pure and good?
Monk

...

>Fighter
>Rouge
>Mage
>Healer
...Yeah. I know.

>Bard
>Pure and good?

It's not exactly hard to imagine. Picture heroic warrior-poets, or a culture where an affinity for music and storytelling is considered a divine gift.

I thought fighter, thief, wizard, cleric. Nothing changes.

>Knight
>Magician
>Archer
>Rogue
Peasants are enamored with tales of knights and chivalrae from folk tales of peasants disguising themselves as nobles and winning competitions and end up earning their blue blood. Peasants break down old busted farm equipment to form arms and armor, or meticulously carve bits and pieces from heavy, hard wood, and ride their farm steads, from donkeys to oxen, like warhorses. Behind the thick country accent and rusty iron armor, a heart of gold befit for a hero beats.
>Many barons famously use alchemical and magical reagent farming empires as a front for an expansive and destructive opiod cartels. Explosions and screams rock the ghettos and find noblemen dead in their homes. Even without the drug war that destroyed the city and revealed the corrupt nature of its politic, the magic itself is disgusting; great power comes great sacrifice, such as virgin wombs and bone meal from child bones, which were available in a higher quantity than many would like to admit.
>The hunter. The feeder. The slayer. There is an angel by the name of Seraphim, whose arrows never miss their target. Even if they were to soar through the air past, they would encircle the globe and strike true on the next roundabout. Some believe that, like Seraphim, that all arrows are fated to meet the true targets that the Gods intended; missing isn't a mistake, but a part of the divine scheme of all things. Archers train daily, knowing they will not always hit what they want, but they will meet their fate.
>The God of all Gods could use his hands to personally shape the world as he sees fit and wipe the corruption that pollutes it from the face of the planet. He does not. Instead, he divines a plan in which these problems fix themselves; persuasions, tricks, one man dying to start a chain reaction of good. Spies and assassins pray and sing, hoping their minds have not been swayed to evil, so they may instead be God's Fingers, the founders of a brighter tomorrow.

>martial artist(wuxia, etc)
Common folks are all members of some kind of "traditional" martial arts lineage passed down from parent to child
>streetfighter(dirty tricks, ball punches, dick ticklers etc)
Nothing surprising there, fighting dirty is looked down upon
>Military-trained fighter(krav maga, police-style armlocks, weapon fighting, etc)
i suppose in such hand-to-hand oriented setting being professional fighter who makes living killing people is something that can be seen as respectable
>combat sports fighter
People who devote their lives to constant tournaments are perfecting their art of combat, and those who win and stay champions are treated as being closer to god

what happens in the dungeon stays in the dungeon

Fighter
Monk
Wizard
Ranger

Kind of still works fine

So Jade Empire, basically

I like your changes, pretty great ideas!

Warrior
Rogue
Mage
Technologist

So the mechanicus chrashes into fantasyland, hilarity ensues

>Barbarian,Warlock,Cleric

So nothing changes?

Disciplined fighting is respected, crude fighting isn't. Religious people rely more on social combat than physical.

>Fighter
>Ranger
>Barbarian
>Rogue

I don't know how the ranger thing fits in here, but it's a setting of noble savages.

>Fighter
>Rogue
>Wizard
>Cleric
Well shit, nothing's changed

Maybe there's something awful beyond the boundaries of the village, and people who like to wander far and wide aren't trusted

>Druid
The people are keen to the whims of nature. Your average peasant knows how the winds blow, where the creatures of the earth roam, how the gifts of the earth grow and thrive, and when pressed, how to turn them to their advantage in a fight.
>Bard
In a world where the elements speak to the people, those who speak louder are regarded with suspicion and distrust. The eloquent, charismatic, and duplicitous are a danger, confusing and twisting the acts of man and nature to their whims. When a village damns a river and a raging river spirit sweeps them away, when a conclave of fey turns against a nearby town, when a guardian spirit of a city is set against its own inhabitants, it is the poisoned words of a Bard behind it all.
>Paladin
Where falseness and misdirection are the bane of the communication between the primal and the mortal, it is the duty of paladins to act as firm, honest, and upstanding arbiters of truth. Paladins do not crusade against evil here, they crusade against falseness, against mistrust, against good means turned to horrific ends. The first spell they learn is Zone of Truth. It is often the greatest of magics they use.
>Barbarian
Where the wild speaks to the common man, those who are touched by it's savage, primal heart are among the most blessed. Nature speaks *through* the barbarian in all its unfettered glory, and by the unseen direction of the world and their whim, the world is changed. A barbarian lives a life of paradoxical serenity and frenzy, their days outside of combat spent in contemplation and meditation of the world as they seek to harness the power that speaks through them. Those who succeed in their mastery are hurricanes in mortal form, their blows cleaving mountains, their rage incandescent and pure.

I might actually turn this into a real setting, damn.

Fighter
Rogue
Warlord
Ranger

doesn't change much

Fighting-Man, Magic-User, and no other classes matter. The first is spot-on and the second isn't too far off.

I'd play it.

>Druid
The average folk fight by using low level natural magic and minor shapeshifting. Squabbles turn into animalistic scuffles that often end with minor maiming. For this reason, animals are often seen as equals, and townships and villages will frequently hae totems. Predator towns are known for their cruelty, and those attuned with prey are frequently victimized.

>Cavalier
A brigand walks shamelessly down the street in his heavy plate armor, wearing a gloat on his very person. He's unkillable in his arrogant plate armor, and his massive killing blade. He challenges outright, he shouts and balks and never does he lie, and what a cruelty it is to the common people. He doesn't use his nails, he uses steel. He doesn't shift his skin, he wears the earth on it. He commits himself to his vile clan til death, and never relents. He kills and victimizes openly and brazenly.

>Magus
Nothing is higher and more righteous than attuning to the arcane, a gift granted by the gods with complete free will. No restrictions, no restrictions. You are given this magic and doing good with it is what the righteous do. Wielding the blades of a warrior with the magic of the gods of magic. Truly just a paladin by another name.

>Slayer
There is no greater connection to the gods of this realm than sending their soul directly to them. There is a ritual of death that cuts a red streak through the religious backbone of this world, and higher than any magus or holy man, there is the killer. In one's true end, there is purity and there is none purer than the deliverer of the ultimate end. A blade or a claw through the heart is the only true doorway to the gods themselves.

>Train Driver
>Machinist
>Navigator
>Hunter

Normal setting: Only weirdos can control trains because they are artifact creatures. A machinist is a normal profession, but every train also has one on board. Only the most dedicated people read enough to unscramble the railroad maps and become a navigator. Hunters are common everywhere, protect civilians and search for food.
Three out of those four don't even really fight… but now that everybody tries to pilot the rare trains while only delinquents can repair them, civilisation is on its way to another downfall.

>Legend of Zelda: Spirit Tracks

>Science
>Math
>English
>History
_>
What?

>Druid
The common people have taken up druidic magics to crate an excess of food and commune with animals for a utopic society.

>Ranger
Inherently taking from nature and controlling the animal populace while providing no service required by the common folk.
.
>Rogue
Rogues are the masters of uncommon skills and are highly valued by the general populace for their low impact on the world when they wanna fight.
>Thief
Those with the right to take granted by the gods. Generally these people are nobles and well regarded by the citizenry for their responsibility to take poach items back from the Rangers.

I dunno Its a stretch but it could be fun.

To be honest, I bet we can make a setting out of that.
>The common man commands power over the sciences, with experimentation and iteration being the watchwords of society. In combat, they use rudimentary physics and biology to understand where, and at what force to swing a club into someone's face.
>Evil mathematicians reduce the surrounding landscape to raw equations, perfectly calculating the vagaries of fate. If they are left unchecked, they will reduce all of reality to pure, predictable formulae and rule unchallenged.
>However, where the common folk seek to understand the world, those of a heroic disposition attempt to understand the spirit. They learn the arts of word and wit, grasping the intangible things that science and math have faint hold over, and bend it to their will for the good of all.
>Historians are respected, as they represent the greatest knowledge of all: The understanding of the past. Like the catholic monks of old, they meticulously catalog and illuminate the annals of history, using the past as lessons to lead to a better future.

I'm stealing this.

>Fighter
>Wizard
>Thief
>Cleric

1. Warlock
2. That Psionic class from 3.5 that turns you into a Mindflayer over time
3. Eldritch Knight

What's the fourth one?

...well.

Warrior
Cleric
Ranger
Wizard

How the fuck is this supposed to work?

>Bard
>Bard
>Bard
>Bard
My black metal setting finally comes together.

1) Wizard: might be neat.
2) Paladin: criminal paladins? Lawful, criminal paladins? I guess?
3) Bard: dance, dance, baby.
4) Thief: this is starting to come across as dangerously fedora-tier.

3.5 Unearthed Arcana does provide rules for LE/CG/CE Paladins

>Paladin

Ok

>Cleric

Uhhh

>Ranger

Sure

>Wizard

OK you've got me really confused now

...

>Barbarian
The masses are prone to thoughtless rage. It's mob rule, and the mob is buff.
>Bard
Also it's Footloose. Throw in some Six String Samurai and Robin Hood and you have an interesting musical. What can calm the rage of the streets? Guitarists on the run, fighting for a better tomorrow in a world that hates and fears them.
>Sorcerer
The fates chose you for great power, and everyone assumes you deserve it it. Who is the common man to judge you when the universe has already marked you for greatness?
>Thief
Socialist Robin Hood Pope. The rich fear sneaky priests and bishops leaping from rooftop to rooftop and slipping through cracked windows to take for the poor.

I would play this setting.

Paladin, Druid, Sorcerer, Wizard

>Mage
>Pure and good
That's at least a bit unusual.

>paladin
I guess it could make sense since who wouldn't defend their home with part holy magic and healing
>druid
Fucking hippie tree huggers, makes sense
>sorcerer
Meta magic could be viewed as pretty fucking powerful, as weakness is transfered into strength
>wizard
Who wouldn't worship a powerful wizard that can grant wishes or shoot lightning? Probably also why sorcerers are respected

>Wizard
Magic is everywhere up in this bitch, magic is so easy to use that everyone uses it, even if only for convenience.
>Rogue
Yes.
>Paladin
Ok so now they're praised for their fighting style instead of for the values they uphold.
>Sorcerer
Sorcerers become viewed by the public as chosen people sent by a deity? Well if everyone can do magic then I guess the ones with magic bloodlines would naturally become revered as "chosen by the gods"

>Knight
>Wizard
>Sorcerer
>Warlock
I drop the setting because I dislike grimderp.

God, the pan flute segments in that were such bullshit.

>paladin
The general citizenry upholds the WHAT WAS THAT JERUSALEM'S BEEN TAKEN AGAIN

>monk
KILL THE EASTERN INVADERS

>ranger
I got nothing.

>cleric
... Fuck.

Bard
Cleric
Wizard
Paladin

I didn't notice 'core' until after I read the list, but here goes.
>Ardent: Common folk adhere to two mantles, and have psychic powers related to those mantles
>Incarnate: Criminal professions involve 'stealing' soulstuff from the incarnum to form their totally-illegal soulmelds.
>Marshal: Marshals are held on a pedestal for being respectable- they're commanders, leaders, pure and good because they fight with honor and assist their loyal soldiers.
>Binder: Binders, who bind alien creatures from outside the Far Realms to themselves, are now linked with religion. This society worships Vestiges instead of gods.

Jesus, this is amazing.

RanceVI

Fighter, Wizard, Rogue, Paladin

This, uh. This is kind of a boring setting, y'know? Can I get a do-over?

Wizards being crooks and Rogues somehow being on the pedestal is somewhat interesting. Maybe this is a setting where traps are some serious shit, and Rogues are mostly known for Dungeoneering instead of dickass thievery.

>cleric
>fighter
>rogue
>wizard

Fire Warlock, Earth Knight, Air Rogue and Water Priest.
>Reads spoilers
>Everybody can sling eldritch blast and summon firestorms.
>Immovable knights that cause localized earthquakes and summon stonewalls are considered bandits
>Air rouges are honorbound, fight fair, are considered honourguards
>Water priests are exactly where I want them
This took a weird turn