Cars, clothing, radio, cinema, and consumer goods from the 1920s

>Cars, clothing, radio, cinema, and consumer goods from the 1920s
>Ships and guns from the 1870s-1880s
>Lesser kingdoms from the 1500s
How anachronistic is your setting, Veeky Forums? Do you try and be as realistic with your depictions as possible, or is it a hodgepodge of things that interest you?

I was running a game on a Pokemon FRPG, and due to the really convoluted way it worked (with every player being previosuly DMed individually and independently from each other), it fell up to me to reconcile their DM's absolutely inconsistent visions of the world with each other, and their contradictory stories, because I had to break the new ground and DM five of them at once.
I ended up with a setting where
>People wore clothes and drove cars from the 1940's
>Unless they didn't - like the desert raiders, who looked like they're from Mad Max film, or the futuristic Cipher
>But there were also primitive computers, straight outta Fallout
>And some really advanced technology too! But those was foreign, imported, and mainly in the hands of the bad guys

The absolute backwardness of the region became a plot point in my hands - it was so poor and fucked, that it needed the outside force like the players to fix it. The villains were also trying to fix it - but in their own, morally reprehensible way, that clashed with the heroes' vision of Orre's future.
For example, pokecenters and GYMs? Imported by the Cipher, in order to modernize the region and attract tourists. Touchscreens and computers? Imported by Cipher. Cool glass buildings and skyscrappers, clashing with city noir around? Cipher headquarters.

The players didn't have to access to those toys, and their pokedex looked more like a pip-boy.

If anyone has questions, I'm in the mood to answer

That sounds pretty rad desu. Did you change the aesthetics of the Pokeball as well? Were there touchscreen phoned and iPads alongside hardboiled noir detectives?

Remember that pokeball, from the Celebi movie, the one that belonged to Oak? The players used this kind. There was also another version, the region's version of ultraball, that looked like a WW1 hand grenade.
>Were there touchscreen phoned and iPads alongside hardboiled noir detectives?
As I've said, yes. But they were only used by the bad guys to such an extent, that when I introduced the player's benefactor and boss, the fact that he lives in a modern penthouse and owns a night club was a huge clue that he's a villain. GYM leaders, foreign "professional" pokemon trainers and League officials also used modern technology, but they weren't really the focus of the game. When they appeared, they were largely painted as clueless idiots, who have no idea what's going on, and should get the fuck out of the region as fast as possible.

As for hardboiled detectives, the players WERE the hardboiled detectives. There was even this scene, when they went shopping for suits and hats, so they won't stand out amongst the locals.

Cool. How did the desert region devolve into a Mad Max setting?

Inhabited by angry local tribes, who hate the colonist descendants with passion. They continuously raid their cities, in an attempt to drive them out. They don't succeed, because they don't have the strength or the numbers, but they remain a nuisance.
Those were the grey to Cipher's black, and to the Restoration Fund (Cipher's split faction) lighter black, used by both evil factions as useful idiots.

>How anachronistic is your setting, Veeky Forums?

It's total chaos, my dude.

>At least three different species have risen to a modern or beyond 20th century level of tech and culture before crumbling down and devolving back into ye olde times. Leaving behind all manner of anachronistic artifacts, treasures, 75% of all dungeons are usually just the ruins of old shopping malls, cities, apartment complexes, bunkers, military complexes, etc..

>Aliens from the moon tried to colonize the planet roughly 1500 years ago and while they failed: over a dozen 'stranded' alien species of plants, animals, even the alien invaders themselves and some of their technology have become naturalized and adapted to the planet... Though, some of them still persist in domed cities and are content to run convenience stores and be tourists.

>Most 'normal' people live at technology level comparable to the 18th or 19th or so century (1700-1800's): coaches are still the norm, but you've got trains and the steam engine connecting communities, and firearms are no longer simple flintelockes.. But you've still got knights in heavy armor, enchanted weapons, swords, axes, and wizards in robes.

>Because you've got people making equipment out of monster parts, steel, mythril, and adamantine, but also salvaging electronics for their orichalcum, and digging up hunks of plastic.

>Even then only 25% of the world is really "habituated" while the rest is full of Dinosaurs, Dragons, Carnivorous Plants, Animal People, and settlers trying to stake it out.

One of my more recent campaigns I sent my PCs on was to simply find and deal with how an Orcish fortress was growing so quickly and so far from the Orc's homeland and then the big reveal was: the idiot savants that they are, they managed to jerry-rig a canning & rationing factory back into operation. The Orcs were getting fat off of canned beans and not!chef boyardee.

Real world is pretty anachronistic too, you know. You can have hunter-gatherers in the Amazon with cell phones and so on.

I'd definitely play in this setting. It's good to see atleast two people have as weird (if not significantly more) time discrepancies as I do

>Real world is pretty anachronistic too, you know. You can have hunter-gatherers in the Amazon with cell phones and so on.

This reminds me of that Australian story that was making the rounds a few months back; about some aboriginal girl graduating college and her grandfather -whom was the last shaman in his tribe and still lived in the bush- walked 3,000km (mostly) on foot to go see her so he could do a ceremonial dance for the occasion.

Our real, actual, setting is super anachronistic sometimes and I think it's kinda beautiful.

That's pretty cool

A large part of africa skipped landlines entirely, but adopted mobile phones as rapaciously as anyone.
In some cases there'll only be power from a generator (and thus charging station) in the centre of the village, but they'll use that.

What would you do if your setting had a set time period, but aspects of different times kept popping up and bleeding into your world?

In a mostly 16th century-like Empire, one can shoot slings aboard a middle 19th century train. The hidden driver is likely to have mechanical prosthetics.

Another nation has leyships, which use ley lines as not!hyperspace and have spinal mana cannons.

I don't claim realism, just being believable. For example, there are geopolitical matters related to importing whole locomotives from the northern steampunk nation (Technogestalt) in exchange for raw materials rare there. Technological inovation could progress further if there wasn't a reliance on slavery, and fear that the lich trying to conquer the technogestaltians paid attention to the Empire.

Currently working on an iron age setting, but we're importing cultural styles from bronze age civilisations because they're cool, and also considering using Sikhism as a basis for the settings Paladin equivalent, even though it's a much later religion.

>Currently working on an iron age setting, but we're importing cultural styles from bronze age civilisations because they're cool
So, like how the Romans appropriated the legends of Greek antiquity?

Not far off

>no gas-mask for the horse

that don't seem a very good plan.

It's a mashup of things
It's mostly Edwardian Era diesel tech, but the back under Vicky in 1878 the British discovered artificial gravity generators and shield technology left over from a precursor civ that stumbled upon earth 50 thousand years ago and terraformed many of the surrounding worlds and moons and transplanted earth flora and fauna onto them, including both Homo Sapiens and Neanderthal. Fast forward to 1920 and the British Empire has painted the Solar system pink. Diesel powered battleships travers the vast swaths of space between worlds, adventurers and scientists seek fame and fortune on the jungles of Venus where stone age man still lives as hunter gatherers in most places and politicians and businessmen seek trade deals with the ancient Neanderthal city-states of Mars.

>no running water
>no internal heating
>no refrigeration
>"What's the wifi password?"
>"Oh, it's xv88shhs37"

I'm laughing in ways I shouldn't be.

Somewhere around backwoods 'murica tier.

So Glorantha, which despite using Bronze, has iron-age settlements and trade patterns because the creator thought that would better fit the game?

I tend to just use generic fantasy, which is pretty anachronistic.

I do avoid black powder weapons and full plate, purely for aesthetic choices.

>I do avoid black powder weapons and full plate, purely for aesthetic choices
Nigga, that's the most aesthetic choice you could have

On the whole, I try to shoot for the 70/30 Rule, where I have 70% Fantasy elements and 30% Sci-Fi elements. So I have knights in power armor, mechanical-horse-drawn carriages, weapons with glowing energy blades, etc.
On a more granular level, the distribution is a bit everywhere. In some places, no one has these magitech marvels and are completely blown away by their complexity and power; in other places this high technology is incredibly common, just another fact of everyday life.
So you'll have one area where you'll have orcs with bows that shoot arrows of light, in another you'll have humans thinking that steel is bleeding edge technology.

I'm sorta dedicated to maintaining bronze age technology, but I'm sure modern ideas about society and morality will creep in and I'm not sure I care. I mean, I like internal consistency as much as the next guy but goddamn it one or more of my players are likely to want to play a woman adventurer and I don't care to make a big deal out of it.

I don't care what "medieval fantasy" setting it is, if we get on a boat and there's at least a moderate to high chances of pirates, there's gonna be fucking cannons.

Our campaign started in a near future/modern real world that started out as a mix of ghost busters/pokemon as we played civilians thrust into a world where mythological creatures were returning and trying to destroy humanity at the behest of ancient Egyptian gods who wanted to remake the world. We used the powers of captured creatures to fight them.

Fast forward two years, we beat the Sun God but discovered he was being controlled by an even bigger bad, an alien eldritch abomination who wanted to wipe us out because another alien (of it's own race) had uplifted us millenia ago and brought us science and shit. Mythological creatures are peacefully commingling with humanity in a massive city we've built in the desert of Kush using our infinity energy and magical science, we've gone from Ghostbusters working for the US Govt as under the table contractors to a legitimate city state nation whose coordinating a global defense against biblical angels trying to wipe out 90% of humanity in magical power armor like a mixture of Kamen Rider and Evangelion

>Architecture, fashion, and military from the late-1400's
>1600's style naval and maritime tech and ships
>1700's style foods, culture, firearms*
>Odd pockets (gnomes or kobold related) of strange late 1800s/early 1900's tech. Most noteable example being a gnome who built a voltaic pile to separate hydrogen from water to fill a balloon and a primative slot machine built by kobolds.

*despite their sophistocation, firearms are still relatively new, military only weapons.

So pretty bad since it spans like 500 year gap.

>The introduction of motor vehicles has shaped the way trade is conducted with people moving around villages more often so specialist and packages move around more readily as well
>People begin to work outside of their villages and slowly but surely ammenities such as electricity is being introduced primarily for the wealthy and the upper middle class and for public places so most others have to make do with oil lamps or electric torches when they can afford them.
>Advances comes on the heels of several social upheavels where an Empire "Splits" into three countries having been the dominent power in the world for 400+ years
>Primary focus now is on advancing technology and the desire of several nations to put down flags on the new world primarily for resources to fuel this new economy

My campaigns are basically historical fiction with a mixture of scifi.
Fashion, architecture, weaponry, and culture is mostly 1000-1300. but for the sake of fun I will incorporate all sorts of thing but make it so it has a place in the world. Things like battle tanks, robots and elevators.

I have to imagine that they transliterate.
Which probably ends up being even more nonsensical.

Here are examples of the tec that could appear in some of my campaigns.

I don't understand people who are anal about historical accuracy in settings that aren't on earth. in different timelines on different planets there's no reason why things may be invented or become popular "out of order" within reason.

Historical setting changes depending on the players preference and my historical knowledge. Basically, I am building up to a campaign that takes place through time.
Favorite eras to play with is the high middle ages, 1910s, and 17th century.

>avoid full plate
>for aesthetics

God DAMN that sounds fun as hell.

I just have a problem with believability in a setting. I just want to make it seem consistent and have good explanations why things are the way they are.

I like this art. Like if Wizard of ID gave a shit.

You should check out Numenera, it has a lot in common with that.

I thought it was just another weird sci fi fusion

The African countries china is digging into the most get the easiest access to phones.

You have places like Tanzania where you can go into a village in the middle of nowhere, where everyone has access to a usb solar charger somehow, the Masai herdsman has a chinese knock-off smart phone, and they'll take take your picture and post on their facebook about the weird mzungu who passed through. There are a few buildings made of concrete bricks, the rest are still made of mud bricks.

Thank you.

hey guys,
me and some friends are trying to make a survival sience fiction game (not sience fantasy) about the travel to a new planet, and the establishment of the first colony humans ever had in other planet.

do you know any rpg that could help the setting?

also, it would be fun to make it powered by the apocalypse.
what archetypes do you think it should have?

fuck, i didn't ment to post it here

Pre Buddhist Japanese (and other 3rd century cultures) with 20th century assault rifles on a magi-tech space battleship captained by the Witch Queen Himiko, alongside Yokai and Lunarians.

>Do you try and be as realistic with your depictions as possible,
hell no
There's Babylon, and Rome, and undead egyptians playing the lore of huns, and drow with guns that orcs didn't smash