Let's have a thread for mildly magical creatures. Not ones that are genuinely terrifying...

Let's have a thread for mildly magical creatures. Not ones that are genuinely terrifying, more like pests which happen to have magical abilities. It's like the creature equivalent of the "mildly magical items" threads. So, let's get this thing rolling.

>Eyeglass Roller
A creature that much resembles a Pangolin, it is a mammal the size of a raccoon that feeds mostly off shrubbery and small mammals like mice. It is noted, however, for its translucent glass scales that coat its back and tail, where it's name is derived. The quality and color of these scales varies on the sand present in the region, for when a scale falls off from damage or disease, the Roller eats sand to regenerate its defenses. This process is still physiologically unexplainable. They are hunted for their scales.

Other urls found in this thread:

youtube.com/watch?v=p4wM5KvUGEc
twitter.com/SFWRedditVideos

>Jabber
>A bear like creature, Jabbers moslty consume meat and small amounts of rocks to aid digestion, they are well known for their ability to mimic voices nearly perfectly, the only way to know it's a Jabber you're talking to is of it speaks quickly and about random topics.
Is that good?

I like that alot, and I think it'd work pretty well in a campaign.

Lil mushroom people are always in my fantasy settings

2cute4me

Alright cool, I'll make a couple more to help out the thread.

>Magi-Gators
>Alligators whose ancestors somehow acquired magical skill have the chance to become Magi-Gators. While looks vary widely, the most common Magi-Gator has three eyes and the ability to track down other magical beings.

>Necro Wasps
>A magical breed of wasps that nest in the corpses that create wisps and other similar undead beings. They will try to make the hive larger by killing travelers and having the corpse hauled close to another nest.

The creature resembles a small, black cockroach, and is remarkable for the aura it visibly projects, causing it to appear like a "fuzzy" black spot from a distance.
The aura is visible through physical objects, including anything from eyelids to iron fortifications, for some distance. Specimens safe underground tend to cause frustration for predatory birds and other animals, who strike at the aura fruitlessly.
They are considered pest animals when they swarm, because of their propensity to seek heat and restless sleepers. Though their diet consists of a variety of moulds and thus plagues are relatively harmless, the projection of their auras en masse is visually repellent, especially when trying to sleep.

>Freezefly
>While at first glance appearing to be a perfectly normal fly - albeit with a strange icy-blue color - the Freezefly has quite a nasty surprise. When a Freezefly is squished, its body lets out a small blast of frost - a nasty surprise for anyone that gets close. While normally not usually more than an annoyance or nasty surprise for the general populace, their real menace shows in their attraction to heat - they can often be found in equatorial zones, and their icy blasts often are the cause of doused fires and property damage.

>Cave suns
Rather than becoming dull and blind in the darkness of the undergournd, these creatures' progenitor found its way to the well of the sun and drank full, developing a blinding bioluminesence. Their skin, their fur, their teeth, every aspect of their body shines with such brilliance as to cause permanent damage if stared at for too long, illuminating the cavernous passageways and scaring off potential predators. Small mammals that they are, they subsist off stagnet pools and the fungus that clings to the craggy walls. Adventurers will often delve deep below in search of one of these creatures, hoping to entrap it and butcher, as it takes decades for the light to drain from the creature's flesh. Paws or tails or eyes get put in obfuscated jars and used as a non-depleting lantern.

Fungi are the only true beings that can understand man's pain

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Anyone else remember the mushroom men games? Probably a Veeky Forums topic, but this reminds me of it.

The Tenasi Dying Goat.

>A breed of small goats that traditionally lived wild in the cedar-covered mountains of Tenasi. To avoid their main predators (large eagles that circle open glades in the woods) they developed an illusory trick. When a shadow falls upon them suddenly, the goats go stiff-legged and collapse, and their body appears to quickly rot away until only bleached bone and patches of hair remain. The illusion lasts only a few seconds, which hopefully gives the goat enough time to regain it's feet and sprint into the shelter of the trees.

>Some farmers maintain their own herds of Tenasi Goat, as they swear that the cashmere produced is finer and softer than any other breed. Most prefer to stick with traditional goats, as even the temporary smell of decay gets tiresome after the ninth time that day.

>Blood Sapper
Despite the name, the creature is benign in all sense. The blood of heroes passed was cursed with undeath once parted from the body, but as the centuries went by, the mystical tampering devorced the blood genetically from the owner as it crawls on the dungeon floors. It has developed enough to have a paper thin skin the shape of a ball, rolling around aimlessly in the dark and dangerous places of this world. It subsists of the blood of others, essentially keeping the crypt clean

The Compass Tortoise
a small tortoise with a pattern on it's shell that shifts to always form an arrow that is pointing towards magnetic north. No one knows why it has this feature, as the Tortoise do not seem to follow the compass or need it.

Hodgeman's Tiger ('The Mother's Terror')

>This rare breed of jungle cat was only positively identified by paranaturalists in the last century, along native folklore referenced it frequently. It possesses a preternatural ability to detect positive emotions across distances - the stronger the emotion and the more people sharing it, the greater the range, up to perhaps forty miles. It uses this ability to locate large groups of prey and attack while they are distracted. Although they can eat animals, they prefer humans, possibly due to the stronger and more complex emotions. During festivals and other outdoor events in local villages, there are guards - usually older men and women - who stay outside the area and keep a watch for these man-eaters.

>Drakes
>A small, wingless but still dragonlike lizard about the size of a large housecat.
>Can shoot smoke out of its mouth, uses this to smoke out burrowing prey like rodents, snakes, and smaller lizards.

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People complain about pitching times, but I think this is what the MLB has been missing

My setting's capital has Sea Griffins. They're a griffin creature but if it was between a seagull and a cat. Made by a mad wizard and got out of control; they've overbred the other pests like rats, pigeons, stray cats, etc because they're just an all-around better predator/scavenger than the rest.

They're not particularly dangerous because they're still about the size of a housecat; it's just fuckn annoying going down to the docks where the you have flocks of seagulls ballsy enough to sneak in and steal your catch while screaming at you.

>Boon Ape
>A monkey which has evolved alongside all animals across the world in a similar way to the way dogs evolved alongside men.
>Still valuing independence, they are extremely nimble and evasive creatures, difficult to eat for most predators.
>It is the natural instinct of all living things to nurture these creatures, giving them gifts of food, sharing shelter, and showing them water.
>It is also the natural instinct of the boon ape to do favors for creatures who aid them.

Pretty funny when you remember mushrooms are just fungus dicks

hahaha penises, what a classic

>Stealth Fox

Slightly bigger than but otherwise indistinguishable from an ordinary woodland fox, the stealth fox has the ability to turn itself invisible, which it uses both to hunt prey and evade predators.

>Walkyweed

A curious creature, the walkyweed is known to adventurers who camp near them, and hide as an ordinary plant should anyone approach it.

>Stealth Snake
A large snake with unsual intelligance, known for primitive tool use such as sticks or rocks, and abnormal problem solving abilities. However, the trait that sets it apart from the rest of the creatures you may find in the wilds is its compulsory need to infiltrate any lair, city, dungeon, den, ect. Whether the result of an ancient curse or some faulty deductive reasoning, they will always try to find a way to sneak into places it isnt allowed. Often carried around by sneaktheives at their wit's end, who let them loose to find a way to penetrate their mark.

>jellywisp
A breed of jellyfish which inhabit bogs, marshes, wetlands, etc. They're no larger than the average human palm and can crawl short distances on land, similar to octopi. A chemical reaction starts up in their bodies after death which causes them to glow yellow-green. Once a year, before the first winter snows, they gather in huge spawning pools. They die after breeding; before expiry, they wander the swamps, depositing larvae in underwater sediments and soft, damp earth. The late autumn marshes glow bright with dead jellies. In the spring, the larvae emerge from stasis, returning to the water.

>Woodcrafter

A native of the western woods, it's notable for it's bright red plumage and the intricacy with which it carves it's homes. Using it's iron-hard beak, it produces perfect angles in bizarre patterns as it makes nests and carves up trees to get at the grubs within.

>Unbarbers

Originally created by a wizard fond of practical jokes these extra hairy caterpillars have since escaped and bred in the wild.

While harmless they have the rather annoying behavior of seeking out sleeping humans and attaching themselves to their faces in ways that resemble natural facial hair (usually mustaches or eyebrows). Once attached a mild magical suggestion leaves the individual they are attached to with the belief that the caterpillars are in fact their natural facial hair.

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>Rakkits

An undead rabbit. Rakkits are not dangerous, as they are either incapable or unwilling to hurt anything. They are typically found burrowing an endless series of tunnels, and tend not to surface, even for food. However, many people still dislike them due to their undead nature, and are considered a pest.

>Cuddlecub

A popular folktale has the progenitor of this enormous breed created by a lonely wizard in the far north, who wanted companionship through his long years of study. Many love their affectionate nature and supernatural ability to calm and console. However, many herdsmen are very wary of them - it's easy for a lost lamb to be scooped up by a Cuddlecub, magically contented, and never seen again.

That's pretty neat, I'm gonna use it at some point. Do they get on ships and make their way to other ports?

Glyphspinners. Tiny spiders who weave their webs into glyphs to trap their prey. Each variety weaves only a single glyph, which, while lethal to flies, is merely inconvenient and strange to passing humanoids.

Children sometimes play pranks on one another by luring friends into a web, or walking into the glyph trap themselves to experience its unusual effect.

>nicegi
>a variety of sentient mushroom capable of telepathic communication
>its spores are a little too dense to fly freely on anything but the windiest days, so instead they rely on sentient creatures
>they do this by sexually harrassing passersby until physically attacked, scattering spores everywhere

Stealing this

they've only got one eye and like to nest in cardboard boxes right?

>Shamdrake

A relatively rare offshoot of the common drake (), notable for it's large size and easygoing temperament. While usually quite lazy, they can be trained if reared from the egg, and are used by herdsmen in the Negasi Hills as living scarecrows - shamdrakes are not excellent guard animals, but their presence is enough to ward off most predators.

>Lit-mite
Similar in stature to other breeds of small bug which eat paper, it consumes the written word. This is not limited to books, and if left to run amok for too long, even the venerable edda carved into the dwarven halls can be ruined. If squished between blank pages of a book, their words consumed pepper the pages, but not necessarily in coherent fashion. Their ichor makes a potent acidic ink which other lit-mites do not consume, and cannot be erased by magical means. Occasionally, non-sapient critters which eat lit-mites gain some intelligence. This is most often the case with cats, notorious in dwarf homes as pest-control.

they have to earn their one eye, guy.

This one was nice, but the cat line pushed it over for me. Definitely going to use that in a game.

Mushroom men would have been completely forgettable if it wasnt for the mushrooms, my man

>Keet

Basically tiny golems. Byproducts of alchemical spills, accidents, or waste that mix with small bits of trash, dirt, fingernails, hair, mouse droppings, etc. under the floorboards or furniture. They don't know much but are curious buggers who love to hoard shiny things. Generally non-violent by nature but bothersome when they take your keys.

Large infestations originate from messy laboratories and spread into the surrounding neighborhood. The worse cases being where Keet have learned to make other keet from trash and leftovers from unwashed alchemical vials or cauldrons. Pretty much only countred by necromancy or fire since they cant really be stomped to death.

A couple I've got in my setting
>Black Lion
Once called Sun Lions (having been created by the Sun Goddess), Black Lions were created when a devil tainted their being out of spite. A solid black pelt with piercing yellow eyes, Black Lions are known for their unusual coloration and the difficulty it takes to kill one; their muscles have a curious property where, if they can see a hit coming, they reflexively harden like stone, making it nigh impossible to wound one face to face. Many nobles and respected warlords wear the hides of Black Lions upon their back as symbols of their strength and bravery.

>Rock Adder (looking for a better name for this one, actually)
The jungle houses many horrific and dangerous creatures; the Rock Adder is one such creature. The Rock Adder has the appearance of a common python, growing to an average length of 6 feet. The distinction between them is hard to miss; the Rock Adder has a long, bony blade running the length of its spine, which has the appearance of a flint-knapped stone blade. While the blade is a single piece of very hard bone, it curiously flexes with the snake's body while retaining its strength. When a Rock Adder attacks, it first wraps around the victim or prey and constricts it, then begins viciously rolling its body, flaying the skin and muscle from the prey. Its jaw, unlike many snakes, cannot unhinge, hence the need to flay its prey into small, mouth-sized morsels. They are typically left to their own devices, though their blades are sometimes used in dueling among jungle tribes.

Flayer Boas
Sharpspine Python
Flintbacks
Razorcoils
Snickersnack Snakes
Greg (just one of them though)
Adders are venomous, you should pick a snake that doesn't typically have venom for the name if it kills via other methods

>Flintbacks
by far the best

The cat bit was a joke about Dwarf Fortress. I don't even like cats, really. I just thought it would be funny to have their magical traits influence intelligence in pets that way. I invite you to ignore that bit if you feel it is too far. I'm glad you liked the rest, though!

You misread me. The rest was fine, but I really liked the cat bit. That was what convinced me it was worth using.

Blink Frogs, sometimes when they hop they phase out of reality and reappear 3-5m away.

Oh! Okay, cool. Was a touch ambiguous, but I see, now. Anyway, glad you liked it. This is a cool thread.

Snek, try to remember the bassssssicssss of ccccccccqccccccc

>Fungi that is attracted to feminists who hate symbols of masculinity
Kek

>Woolves
Wolves that can magically transform themselves into sheep. While moonlight can reveal their true forms, their eyes always have a canine appearance.
Rarely, a woolf will sire a child with a ewe while in sheep form. The offspring is perfectly identical to a normal sheep until exactly 177 days after its birth, when it suddenly transforms into a dire woolf

Fucking loved it, never did beat the DS version though

These are all great. Think I'm gonna go with Flintbacks. Thanks man!

Please name at least one of them Greg. For me. You don't even need to bring it up in game.

Manna Wevils
The same size and apperance as their mundane brethrin these tiny beetles live off residual magic and are usually seen as an indication of poor magical hygene.
Wile not actually dangerous or harmful, in large enough numbers they can begin to drain the magic from an area, resulting in a small reduction in the casting power of resident mages, and can cause difficulty in learning or preparing spells.

>Bloatfish
A common but valuable fish found across The Blue, it contains large stores of fresh water within a special bladder which can be harvested by cutting open the fish. Obviously this kills the fish, but serves as an excellent supply of emergency potable water.

>Iegen Turtle
Strange indents in their shell allow them to collect soil atop them, both for camouflage and to support various symbiotic plantlife. Pet owners experiment with various moss and bonsai trees to craft moving gardens.

The shells provide unique mineral nutrition to any feeding plants, allowing some finer control when raising magical plantlife. Care must be taken not to overtax the turtle, lest it become enraged or empowered by the plants.

>Mycocrete
There is a special mushroom that only grows at freezing temperature. When ground to a powder, dissolved in water with some sawdust, and frozen, the ice exhibits unusual properties. The ice is stronger than any simple brick and mortar, and can last half a summer before showing any signs of weakness or melt.

In time, the mushroom seems to grow into the ice, further reinforcing it. Light and heat stops this growth, but much is needed to truly weaken the cement.

Mycocrete is primarily produced near, but not at, the polar regions.What few lands there are are dug into caves and seeded with fresh samples. They are shipped in powder form, and serve as major sources of funds for inhabitants of the Far North or South.

>Will Stone
A parasitic mollusk with a translucent shell. Often mistaken for a slime due to the shell's roundness and flat colors.

In exchange for subjecting the victim to an addictive, dreamlike high, the Will Stone imposes a significant nutritional and mental strain. Victims begin craving mushrooms and lichen, gnawing on cave rocks as the Will Stone harvests their minds for memories.

Most curious is that with proper meditation and perhaps with the aid of special diets, one can view previous memories stored within the Will Stone. They will often come as hallucinations, and risk damaging the user's sense of reality, but few other methods exist for leaving such clear and personal memories for future generations.

>Blinkmites
>Often confused for ordinary termites blinkmites are significantly harder to get rid of and are far more ravenous. They are the bane of fishing villages and navies everywhere. Unlike normal termites that must migrate to new food blinkmites have the ability to teleport into new sources of wood when they run low on their current supply. Fishermen must be constantly vigilant or risk finding out their ships are infested far to late.

>Beer Drake
>A small winged flying lizard that grows up to about two feet at most. It gets its name from its diet which consists of small insects, mice, fruits and hops, but it has a tendency to find its ways to taverns where they are appreciated for clearing out vermin and can survive off of common cheap beer alone if need be.

>They are social creatures that do not fear larger creatures, often studying them and showing signs of intelligence enough to form opinions about who they trust or do not trust. Many of them cannot speak though, but can express themselves through bodily language.

>They are seen as a symbol of good luck if one happens to follow you out of a tavern, and many adventuring parties go out of their way to entice one into going with them on their adventures to ensure that everything goes well.

>secretly, beer drakes go with parties of adventures to collect small coins and unwanted trinkets to build a secret hoard of treasure, usually found in the walls and under the floorboards of the taverns they dwell in.

Tribbles.

"Magic" ability?
>Soft
>Multiply like crazy

youtube.com/watch?v=p4wM5KvUGEc

I really like this one.

>Dungeoneering Mimic
A smaller offshoot of mimic, these friendly little creatures are often sought by adventurers for their useful ability to change into a variety of tools and objects.

They require no sustinence and feed off of curiousity, trying out new forms and sightseeing on adventures with parties. Unlike regular mimics, these creatures have the uncanny ability to alter their personal properties in addition to their look and shape. Some examples are when transforming into pots and pans the mimic feels and functions nearly identically to metal, and gains heat resistance.

While most dungeon mimics can only imitate small and simple things, more well-trained and seasoned mimics can become functional living arms and armor, transforming into shields and swords, with the most exceptional (and rare) being able to expend a great deal of energy to imitate magical effects such as casting light or delivering a shock on a strike. These more powerful abilities take a great toll on the mimic and can cause a lot of physical stress, so they usually tend to avoid doing that unless it's absolutely necessary.

A dungeoneering mimic enjoys it when it can return to a simple grey oozelike substance and have its owner run his or her fingers through it.

>Mycocrete
Also a great way to make fantasy refrigerators.

>Blue Campfire Lizard

This common lizard typically lives in shade, preferring areas of warmth and dampness. As a result, you're more likely to find them living near populated areas, around the bases and cellars of homes.

Reaching a length of three inches at most under normal circumstances, these bluish pale flaked lizards are most easily identified at night from their bio luminescent underbellies that can emit a soft pale blue light and a mild warmth. This, combined with a sweet aroma they can produce through glands along their backsides, attracts their prey of small insects.

Though not dangerous, they are often seen as pests because they will sometimes make their way into homes where they will settle somewhere out of the way, enjoying the warmth of the interior of a house, sometimes startling the residents within at night when they begin to glow and move around. The real danger comes when several of them move in, because of a defensive property they have.

Children sometimes catch them and hold them in their palms, letting them pulse with warmth for a while before the lizard leaps or scurries away when the lizard loses interest or feels intimidated.

Though mainly docile, these lizards get part of their name from their last-resort defense mechanism of being able to spit a small tuft of flame. The flame can cause small burns, but is usually non-life threatening. If they get into your home though, they can become a hazard.

I really like these. These are pretty damn good.

>Rolling rocks
they look like normal pebbles and stones, until you see them rolling up the side of a hill. They will often move around in small groups, like a tiny rocksfall. They don't react to people at all, and its wise to steer clear of their paths or likely you will suffer some nasty bruises. A strange thing is that they get larger as they age, suggesting that they somehow gather up rock in a sort of reverse erosion. Once they get to a certain size - usually a few feet across- they slow down and eventually stop moving, turning into a normal rock again. it is thought that they may have some relation to stone golems.

Friendly bump for a good thread.

I dont understand, but i think i love it

Imagine going into a crypt/dungeon that as far as you know has been abandoned for a while. Only to find its squeaky clean. Most players would jump to the someone lives here I would think. But really you just got blood balls

>boobtree
A tree that bears fruit once a year, the pear shaped fruit look and feel identical to a boob, with a nipple on the side. The fruit most often grow in pairs, although singles and triples are also quite common. When at the height of ripeness, the fruit look swollen and engorged, the nipple tantalizingly erect. The delicious milk of the fruit, a sweet creamy substance similar to coconut milk but richer, can easily be squeezed out through the nipple or sucked out directly, after which the fruit will deflate and shrink a bit. If left attached to the tree, the fruits will refill and become engorged again after 24 - 48 hours. A single tree can yield many liters of juice per milking, and this cycle can be repeated 3 - 5 times per season, until the fruit are picked or become overripe and saggy, falling off on their own.

Locals have yearly boobtree festivals in the late springtime, seeing who can cultivate the most aesthetically pleasing fruit, or the best tasting fruit / milk.

Sounds like the result of a horny wizard who was a tiddy lover and a dendrophile.

Heh. Snapdragon.

>Mycocrete
Magic pykrete eh?

>Great Riding Beetle
A species of beetle grown to enormous sizes through magical tinkering and breeding.

The Great Riding Beetle is large enough to carry four medium sized creatures for ground travel, or a single rider with flight. The beetle is strong enough to carry a decent amount of weight as well, and in some communities they even can be used for farmwork in tilling fields or removing trees.

The beetle's primary diet consists of leafy greens, but it can consume fruits and nuts as well. They can eat meat, but they generally do not do this unless there is nothing else available. They require a lot of food, and owning one is expensive.

The beetles have a very hard exterior of various colors and horn styles, but the most common and popular variety is the black sheen dragon horn, which features a prominent crescent horn on the front. Their carapaces are shiny and sometimes sought after for the creation of a heavy but very durable armor.

They tend to show enough intelligence to be similar to a work animal, but in very rare cases people have formed bonds with these creatures, them showing an interest and response to certain individuals whom they've become familiar and friendly towards.

Great Riding Beetles in the wild are passive, they typically keep to themselves unless they are provoked. They give off a warning by opening their elytra and rapidly flapping their wings, creating a strong breeze. If threatened, they can attack with a chemical that causes minor burns and irritation, in addition to their natural mandibles being used in close combat.

Great Riding Beetles are especially fond of sweet beverages, their preference seems not towards flavors, but rather color, in this case they typically prefer to drink blue sweet smelling liquids when presented.

>cumpcamp

An edible small pink mushroom anywhere from 2 - 6 inches long with an uncanny resemblance to the human penis. While usually soft and encased within its universal veil, when stimulated it will become hard and grow several inches, protruding out from the fleshy veil. If continuously stimulated it will eventually shoot out its spores, a white sticky substance, from the 'urethra' in the middle of its cap. The spore liquid is said to have a calming & soothing effect, as well as other medicinal properties. The spores pass through the digestive tract unharmed, and so are spread around if swallowed.

While considered an embarrassment to have in the front yard, they can sometimes be found in the backyards of lonely house wives, or near small streams in the woods where restless girls will seek them out. Legend has it that if one was to somehow become impregnated by one of these shrooms, they will give birth to a mushroom fairy.

>Bellowing Anger Drake
A strange small lizard that howls with fury.

These lizards are flightless and grow up to three feet in length. They typically are black or brown, sometimes green. They have many small soft horns along their body and tail.

The drake is primarily a carnivore, but will consume fruits when necessary. It prefers to drink cool or cold water in the shade, presumably to calm down.

The drake gets its name from a strange phenomenon where its body begins to get warm and it lets out a very loud screech or roar of anger. While it sounds mad, these creatures do this under any emotional state. Nobody knows why they do this, but it's been noted that this typically tends to occur more often on colder, cloudless nights.

These drakes typically avoid people and are usually solitary until they require to mate, but domesticated rage drakes can be very friendly and affectionate with their owners, often curling up in their laps or laying on top of them while they sleep. They do not change their roaring behavior though, and seem to enjoy it and encourage their owners to join in with them howling.

It's suspected that these lizards are the result of some kind of magical mischief from a wizard.

>Gold Nose "Lucky" Rat
An invasive and unusual species of rat that can abuse uncanny luck to survive.

These rats are normal sized and are typically brown with white trim and underbelly fur. They have golden colored noses and tails.

They exhibit an unusual property when threatened, using an extraordinary ability to manipulate luck to avoid taking damage. While this luck can save them from being struck, it does not seem to work all the time, especially when under constant assault.

These rodents are sought after by gamblers who believe that they can impart their luck onto themselves. Gambling establishments have banned these creatures from being brought anywhere close to their places of business, and take great efforts to exterminate the species.

These rodents appear randomly in normal rodent populations, only one percent of the time.

>Incorrect Adder
A mildly poisonous snake found in urban areas. The product of a wizard who attempted tax evasion, the poison of these snakes makes a victim incapable of performing mathematical calculations for a brief period of time. More severe cases can cause an inability to judge time or distance precisely until the poison wears off.

>bangird

The bangird is a type of large insect that externally resembles a small bird until you get close enough to see that this is actually due to mock-colorations. There are a number of varieties that have evolved to mimic the local birdlife of the region.

The bangird will primarily eat other smaller insects and dig around in the dirt to consume worms. It tends to pose no serious threat and when harassed will fly away while emitting a noxious stench.

The bangird has a unique property in that when their external carapace is penetrated on the underside of the abdomen, they emit begin to fizz for five seconds and then explode with the force of a hand grenade. This property is also a secondary method of reproduction, which is coincidentally potentially fatal to nearby creatures as the eggs of the bangbird are shelled in a substance equivalently as hard as steel.

Bangbirds have found a use among certain militaries who clip off their wings and legs and use them as living grenades. A few enterprising researchers have been attempting to breed them to seek out targets and then penetrate themselves on purpose, with a fairly low success rate and a high rate of detonated researchers.

Wizards who have discovered the secrets of controlling insectoid minds will make use of them as remote bombs for the purpose of untraceable assassinations.

Bump

>Terrakeet

The terrakeet is a species of budgie that looks like a more muted variant of the common parakeet.

Terrakeets live in areas with large stony vertical surfaces, preferrably rough and natural in design, where they use their incredibly tough beaks to chisel out holes to live in. Terrakeets do not discriminate between surfaces when a natural one is not available, and have proven to be a problem in settlements with buildings made of brick and mortar. They can cause a lot of damage and structural danger with a large flock if left unchecked.

Terrakeets feed off of small bugs, fruits, hard nuts, seeds, and eat stones to aid in digestion. The average terrakeet can consume more food than your typical budgie.

Terrakeet eggs appear as smooth, round gemstones, but that's merely a strange illusion on the shell caused by a weird layout and design on the surface of the egg. This causes normal predators of birds to usually skip over their eggs, though this does pose a problem with creatures that fancy shiny objects.

A terrakeet has an average budgie intelligence, capable of learning some words or mimickry of some sounds with enough training. Terrakeets also exhibit an unusual property when they die - their bodies turn to stone, and become very brittle over a few days. When this happens, the terrakeet remains can be crumbled and sprinkled onto soil. This in turn causes that soil to become very fertile, and crops grown in it grow easier and with noticeably larger yields.

As a result, Terrakeets are considered a threatened species as they are often hunted for this unusual property.

Is there any way we could record these into some kind of Veeky Forums bestiary?

I think that could be pretty cool.

>Baloon

A strange amoeba-like creature that hovers, controlling its movement with careful manipulation of internal gases.

Baloons are often seen around swampy areas, mushroom-infested biomes and in damp areas underground. They feed off of spores and microparticles from decaying plants and creatures diffused into the air.

The average baloon can grow as large as two and a half feet in diameter. The gas inside of them is extremely flammable and toxic to most organic creatures, causing sickness, blindness, and possibly death in a matter of hours of inhaling the gas.

Baloons are passive creatures, they do not respond to stimuli such as the presence of creatures around, though they do subconsciously avoid surfaces when possible, caring not for anything that might be in the way of the discharge.

A baloon's exterior is very thin, and if permeated the creature pops and releases their stored gas. A spark or flame is very dangerous as this can cause the creature's gas to explode, and this can in turn cause other baloons to rupture and explode as well causing a massive blast.

Some people "milk" these creatures for their gases, useful in a process that can convert the toxic nature of it into a liquid for dipping weapons into. The process is a secret, the details of which are only known to few individuals, though many have tried to duplicate it - often ending in volatile failure.

well, could archive the thread, or could make a 1d4chan page

the choice is yours, I guess

>Moon Worm

A bio luminescent yellow/green worm capable of growing to a length of a foot long over the course of a year.

These creatures are often considered pests because they consume vegetation almost indiscriminately and consume large quantities.

Their bodies cast off a constant, pale light similar to that of a firefly but as bright as a dim torch. They lay little pearl-like eggs in a sticky silky substance, these eggs a pale blue color and casting off a very dim light of their own.

While considered a pest in most societies, druidic circles and wealthy nobles have found them to be a very attractive light source, placed in areas with magical regrowth on plantlife.

>Imp-Earials

A species of imp-like winged creatures a foot and a half tall at most.

These creatures are highly intelligent and form their own societies in old dungeons and deep underground. Imp-earial life is similar to that of many civilized societies, save for an unusual personality trait that causes some of them to withdraw from their societies and embark on adventures with no particular goal in mind.

While typically harmless, these wandering individuals tend to develop above average or even exceptional powers, the strongest of which have been seen to approach a third or fourth level sorcerer and fighter.

The wandering Imp-Earials tend to form small collectives with a unified uncertain destination when they encounter one another, and upon reaching "It", their point of destination, they settle down and start a new society there.

Their society favors creatures with big ears. The bigger the ears, the more important they are. They believe elves are gods.

>mfw imp-earials end up encountering elephants

>Rustbeak
>A small sized bird very similar in appearance to the common woodpecker. Because their natural habitat is the ironwoods forest, their beaks have developed the ability to rapidly oxidize metals. While not dangerous or hostile, they can be quite the nuisance if a nest crops up near a town, since to the bird, there is little difference between a metal tree and Mr. Johnson's water pipes.

>Puppet Ghost

A child-like spirit that possesses socks or dolls.

These spirits enjoy amusing one another by playing tricks on people, usually when they're sleeping.

It is not uncommon for them to possess socks and slip themselves onto peoples hands, only to begin emulating a sockpuppet show that terrifies the person when they wake up. The spirits then instantly flee, giggling as they exit.

The origin of these spirits are unknown, but they tend to be more prevalent in places where child murders tend to occur.

>Deeringer

A deeringer is a dangerous deer creature that is believed to be the spirit of nature's vengeance.

Deeringers are spirits that appear as small peaceful lights that lurk deep in the woods. Hunters often describe them as strange ghostlike wisps that brush leaves and snap twigs as they pass.

When a Deeringer senses a spirit with the intent of hunting for sport, it quickly moves to intervene and engage in combat with that creature. They are capable of striding through woodlands at speeds well over sixty miles per hour, and often catch their victims unaware.

When they engage in combat they manifest themselves as very large, powerful deer with many horns and radiate a verdant aura. They do not hesitate and battle with hoof and horn, driving their opposition away with loud intimidating sounds.

If the creature retreats and no longer seeks to hunt for sport in the woods, the Deeringer lurks for a while before returning to its dormant state. It does not hesitate to kill in combat.

...

>Sound Drake

>The size of a Medium Dog, Sound Drakes are raised and bred to be alert hounds. With highly advanced vocal chords and a two chamber vocal box, a Sound Drake can mimic almost any sound it hears and perform Stereo vocalizations
>The most well trained Sound Drake can even throw it's voice.
>Serving as Alert Animals, a Sound Drake can often give of a specific cry for alarm and even confuse would be raiders with Phantom Sounds

>The most infamous Sound Drake was "Sir" Brokk, the Sound Drake to the Dwarven King Bulokk the Bronzen, who managed to scare off an invading force of Goblins over 200 strong by mimicking the sounds of a great Dragon.

>Refreshing Elemental

Refreshing Elementals are strange hovering water-like orb creatures from another plane that thrive off of compliments and satisfaction of others.

These are believed to be a product of magical manipulation to create a personal bartender.

These creatures possess the ability to telepathically read the minds of nearby creatures and they use this ability to decide the perfect drink to serve to them. Creatures will usually always find that their drinks are perfect and are just what they wanted, without having to ask. It is unknown how exactly these drinks are made, but upon observation componets such as ice, mixers, fruits, knives and other objects can be seen to phase in and out of the creatures water-like orb body.

A single Refreshing Elemental can produce drinks for up to four individuals every minute, without requiring anything, even glasses or other vessels for the liquids. They can produce many drinks, but are limited to things that are actually safe for the creature to consume. They are subject to falsified surface thoughts wither from extreme training or from magic, but they still possess some sense of sanity-checking and will not produce liquid gold for a human to drink.

Whenever a person is finished with their beverage, the drinking vessel disappears when nobody is looking. It's not sure how this happens.

i want one
what page of the Transplanar Wizard Monthly catalogue do i find this on

Check page °͚͉̥̘ͣ̍̏̔͛7̥̬̼̣̝͍5͍̥̦̟͚/̳̣̼͈ͯ̒̂̎̑̚̕Ω͉̯͕̞̝̻̙ͯ̂͐̇͞r̩͍̈͌ͣͬ͜ in last month's issue.

>BanSeabass

A Banseabass (A play on Banshee-Seabass) is an unusual species of fish that resulted from magical runoff from a wizard's experimentation.

These fish are identical to regular bass save for one small physical change that has given them the ability to produce a very loud high-pitched shriek when they are threatened. Fishermen will usually hear this as they pull them above the surface of the water, oftentimes causing such as shock of surprise that they let the fish go without thinking about it.

The sound does not function underwater, thankfully.