/40krpg/ General

Marginally within Inquisitorial standards edition

Previous Thread: For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

>Who's making the new 40k RPGs?
ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.1.8) (Total Conversion Deathwatch into the Horus Heresy)
mediafire.com/file/dghh4d6spcd6io9/

Mars Needs Women! (v1.3.12) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/xtutxsxmo1k7foo/

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.16) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/cu99mwnw75sw9y9

What custom content do YOU want to see, /40krpg/?

Other urls found in this thread:

battleforthenet.com/
belloflostsouls.net/2017/11/40k-rpg-wrath-and-glory-core-rules-spotted.html
twitter.com/NSFWRedditImage

Content that lets me have a group to play with.

>What custom content do YOU want to see, /40krpg/?
The Orkquisition.

Ecclesiarchy stuff, Mars gets all the nice toys

Re-posting my Gene Mods homebrew rules from the last thread and asking for thoughts on it.

Thanks! I'll try and make one when I have time.

From just having the Gene Mod as well as Unarmed Specialist.

Th-there's always solo play, user.

Bump.

So I had a shower thought today. Would a Paranoia game with Alpha Complex being a hive city on a forge world ruled by an abominable intelligence? I figured this would be a fun to run a shortish adventure with the players being trouble shooters in alpha complex who discover the truth when a ad.mech. force shows up to see why they communications have been so unusual in recent years.

I need to proof read before posting while sleep deprived. Would the game I described be fun/worth playing?

What kind of additional rules would you use for an adventure in the warp?

As in inside the actual warp or in ships in the warp?

Early story development for Black Crusade. Either a ritual went wrong or their ship was sucked in/taken over. All advice would be great!

They all die and/or get spawned. The warp is not good for things from realspace.

What about that bloke that sutvived and wrote the liber Chaotica? That was fantasy but pretty close right? What if they had a greater daemon/minor god protecting them?

If a Gellar field flickers or fails temporarily is the crew just immediately fucked or is there a small window of opportunity to correct the problem before the whole crew is spawned? One of the scenes I have planned in an upcoming game has this sort of thing happening, but I'm going to ax it if it's not even remotely plausible.

Unless it's a total failure, only some of the crew will be instantly fucked. The rest will have to deal with the repercussions and cleanup, which may fuck them just as hard.

It will be a daemon incursion and mass possession. It will just be like Doom instead of a TPK.

Oh, and don't forget the corruption points.

I kind of want to do this in deathwatch now.

I'd play it, but I've run and played Paranoia.

If you encounter something like warp spawn or other daemons for whatever reason, could you make a daemonic mastery test against them to bend them to your will?

No since the daemon must be restrained in some way like from a summoning or being bound as a daemon weapon.

Is that how it is in BC as well?
I find it odd that there is expressly a mechanic that allows you to subborn daemons to your will, but is relegated to 2 niche situations.

Has anyone made a better Only War character sheet?

The decision came down to drag a bunch of witches with us to a city of the damned, against my emphatic disapproval.
I can't see this going well. At best, they all die.
I'd like to see a dramatic revision of daemons and how they interact with the game setting.

I would say it depends, the circumstances are not explicit (although every ritual summoning says to immediately make a mastery test) however I doubt there's ever a case where you "come across" a daemon and it isn't summoned away from the warp alone by means of a ritual, locked in some kind of containing device like a daemon weapon or tesseract labyrinth, or is not a part of a greater daemonic incursion with a power structure of heralds/greater daemons/daemon princes which I would say is pretty hard to break (at least the -30 for going against it's nature)
In that odd circumstance I do not see why a daemonic mastery test cannot be enacted to get it to fight for your cause temporarily just like any other time

Right below

I like it, I had thought of doing something like it for a chapter in the Karybis Abyss. The only thing I think its missing is fluff descriptions for the genemods. Particularly if they change the appearance of the person receiving the modification would be helpful.

Noice. Good choices of items.
Availability might be a bit common for such stuff. Especially considering that those have zero drawback outside of risking being branded a mutant.

Then basically you're the errand-rodent of whatever Daemon has branded you until you die or the Daemon fucks off.
Might make for a good, short campaign as long as your players understand that they're is no hope of escape, only survival.

Well, I'll bring that up to my GM.
I wish DH2e had the bonus for psy rating the way BC had.

I want to play RPGs but there's no gamers anywhere me and I live in a small town ;___;
I need to move to the city.

roll d20

What's a good tool to make maps for Roll20 with?

What scaling do you use when it comes to players getting better gear?
Every game line has a method of creating encounters, do they account for the players' equipment being better or lesser than "expected"?

If we're talking about DH1.0 then I use a measure of a space marine.
>can my party take down a space marine?
>how reliably?
>how fast?
>how clean?
>will people die during that?
>what about two more?
And judging on that, I give them gear.

I mean how do you determine what they should have at different levels of xp?

>it just hits me that I want to play a !notbandit and drug dealer in only way

I mean whats the worst that can happen right?

What is the alternative to darkreign?

Working on a banner for a homebrew Titan legion for my setting. It's still very much a work in progress; the skull and Titanicus icon are just copy-pasted and I'm having real issues with that border.

How can I make this more like the banners that Forge World does for their Titan Legions in the Horus Heresy/Imperial Armor books? Are kill-marks standardized in the Collegia Titanicus? Are there any image-sets that are like the sticker/decal sheets in Gundam plamos that I can download?

>playing Only War
>deployed to Planet American Great Plains
>gets dark out
>set up camp
>set up watches
>set up auspexes
>set up lights to see
>Just about everyone fails awareness tests to spot anything out in the darkness
>The only one that consistently passed was the fucking servo-automata
>The only one who could understand its R2D2 beeping was the techpriest who shut himself down to sleep

The damn thing has 20 fucking perception. Why are our lives in the hands of a servosquid with 20 fucking perception? Why does the emperor hate us? SOMETHING was watching us all night, and it was hugely disconcerting.

Do any of you or the automata have awareness trained?

We were rolling under 50-60 with the group auspex. We all have awareness trained. We've only got about 3k xp. The servo-automata had awareness, and 20 perception, and somehow it was stomping us. I feel so unlucky.

Servo-automata is doing its best, please wait warmly!

The flesh is weak.

>Why does the emperor hate us? SOMETHING was watching us all night, and it was hugely disconcerting.
Son, my platoon (and many others) were hunted, literally made fucking sport by, Kroot and Stealth Suits.
They were bold enough to attack during the day. In broad fucking daylight. Human salsa became the bywords for squads that were butchered and consumed by the Kroot.

You should be thanking your Emperor given lucky stars that whatever was stalking was content to do just that.

Eyo Shas, gotta question about GBAL. So Combi-Weapons have their own special weapon profile(Corebook and Errata). Does that mean you can only take a combi-weapon with that Bolter profile or can you take one of the other Bolter patterns from GBAL and say it is a combi-weapon?

If yes to the latter, what is the requisition cost? (I'm assuming the renown requirement of respected remains the same.)

FUCK YALL

The fuck is darkreign?

it was an old site for 40k homebrew stuff

battleforthenet.com/

DO SOMETHING

Make your fucking own.

>phone call
I'm too inebriated to call or take calls.

kek. fuck you too cunt

>...can you take one of the other Bolter patterns from GBAL and say it is a combi-weapon?
This one.

>what is the requisition cost?
Same as a normal combi-weapon. The bolter patterns were designed to be roughly interchangeable, and cater to different playstyles and tactics. It's also a lot easier that way rather than making points costs for every combi-combination. So a Phobos Combi weapon, Tigris Combi-Weapon, standard Godwyn Combi-Weapon, etc, will all cost the same 15 Req points.

>I'm assuming the renown requirement of respected remains the same.
Yes. Respected.

You gotta big fucking head mate.

Very cool. The next question I have is a splitting hairs one. My campaign hasn't gotten to the point that allows Consuls or Praetors but I've looked over the rules; Having said that, I've found small word structure/grammatical errors.

My question is, would you like for me to report these types of errors? The entire last changelog for GBAL was all me, including the wound assets.

TL;dr would you prefer mechanical discrepancies over grammatical ones?

Is bioelectric skin be capable of powering machinery in the same way the luminen capacitor cybernetic?

In regards to multiple arms and wings, I would put something that most armor would need a special mod to accommodate their changes, probably one or two steps rarer than the rarity of the armor being modified.

I'm going to say GM fiat.

It's all about current and Voltage. The capacitors are what allows the current produced to build up to a large enough voltage to be useful.
Without a cap' then all you've got is slapping yourself with your hotlas-battery until it is charged enough for one more shot.

I've got a question for you.
I'm planning to run with a psyker using Sanctic Daemonology for a DH2 game that's just starting up. However I was looking through the books for DH2 and I noticed that none of the NPCs seem to have Corruption scores (and it's not just the ones that might genuinely have not corruption, even the daemons have no listed corruption scores). This could cause quite some confusion in games because Purge Soul bases a not-insignificant amount of it's damage on the target's corruption bonus.

Am I missing something or is the GM going to have to just make up corruption scores for enemies if I want to play this way (or otherwise have Purge Soul be a fairly useless power altogether)?

It's the second.
Corruption scores are a mutable quality, and can change depending on the situation.
I believe the book recommends rolling for CB beforehand when it is applicable.

What’s a good voice changing program to emulate a female tech priest

Castration.

I guess you could just rip the kill icons from the banners that Forgeworld draws?

It looks very flat compared to theirs, and too one-dimensional. You need to add in lighting/drapery effects.

Question for you, /40krpg/. How do I play a 2e psyker? I've got a decent handle on the rules and I've got all the right aptitudes. But I'm not sure how to actually play one, beyond knowing the mechanics.

Which powers are 'trap' options? Which ones are god-tier? Should I pump WP before PR, or the other way around? What's the most useful power for attacking? What's the most useful for not dying? Do I race for talents like Warp Lock or Favored by the Warp, or do I concentrate my starting XP on powers?

The most useful psyker is one to know when using a gun is sufficient rather than blasting shit with mind bullets.

>Step 1
Stop what you are doing.
What you are doing is treating psykers like D&D casters. That is the method of dead fools.
You should be trying to use your psyker powers as little as possible, only at times when the risk is heavily outweighed by the reward.
Further, have you actually realized the setting impact of being a psyker, and what it will mean for you?

You need to decide whether to be photo-realistic or not with the legio badge. A lot of the banners have weird divisions of field too, to incorporate kill-marks, campaign badges, etc. And add more cogs. If you're doing Admech and the question is about design, always ADD MORE COGS.

>Step 2
Your psyker powers should reflect the overarching method you take to contribute to the warband.
A cheeki breeki warband will have no use for a pyrokinetic or santic daemonologist for example, and the expense of raising PR+WP+buying powers+talents to support the powers+skills/characteristics needed for prereqs means your approach should be measured.
If you are trying to be "The Caster", you are doing it wrong. You are the psyker, but it doesn't define you as a pc, you should be good at at least 3 other things.

Are some of those icons kill markers or do they just play chess with their banners?

Considering the average life expectancy of a Guardsman, you are making the most of it really

I'm assuming the Princeps are playing multi-generational games of banner chess with one another. With every battle and every kill, they add new forces to the board and move them around with each banner update to reflect tactical moves.

>That is the method of dead fools.

No, that is the method that reveals bad DMs that dont alter their expectations for their players' enjoyment. If the player wants to cast psychic powers, then the DM must accomadate that.

You might consider changing the names some. As it stands now it's pretty clear you were looting Xcom genemods for ideas.

Thoughts on Wrath and Glory?
belloflostsouls.net/2017/11/40k-rpg-wrath-and-glory-core-rules-spotted.html

I'd give it a spin.

D6 pools means you can be granular with tailoring specific things. Could be cool.

I'll miss the percentile system, but d6 pool is alright with me, so long as they keep a grip on the pool numbers.
Once you break 15 dice, you have gone overboard. It seems you don't need massive dice pools tho, to succeed at most tasks, and truly difficult tasks actually will seem so when the TN is like 10 to your pool of 7.

>Casting should never have drawbacks.

Perils exist for a reason. Either the psyker goes in cautious, or is a liability to themselves AND their warband.

Nevermind the public's reaction to someone casting what amounts to chain lightning and someone survives to tell the tale to their superiors (fuck your subtlety).

I think it's going to be a base set with modifiers.
Say you're scrapping with someone hand to hand. For the sake of example, you have a pool of 6 dice and you need 4 success to succeed. If the enemy has some type of armour then you lose one d6. But if you have a chainsword that will shred armour you can gain one d6 or perhaps get a re-roll on one failed dice.

Ignore the baitanon.
I'm interested in special rules and such, and how much they are going to try to transplant TT rules.

We live in interesting times user. I want to learn about the scope of the game. A rogue trader dealing with eldar seems limited.

Its an rpg, user, the scope seems limited by what you want.
I do hope there is more sensible parity between the different types of beings. Unnat attributes were clunky at best.

What was the coolest, most badass thing your character has done?

>the scope seems limited by what you want.
Perhaps. The depth of the rules and how malleable they are is what I see as being limiting. But it will be interesting nonetheless.

We once had a Dreadnought bring a building in on itself to help stall a demonprince. That was pretty cash.

Went full Grey Fox ninja on a squad of 12 guys in a hallway, all armed with shotguns, rifles and grenades, and their 4 twinlinked ceiling mounted lasguns, with just a sword, and took a single wound from it all.
I later took on 30 guys in the woods, but it wasn't as outrageous.

While it is true that imagination is the only limit, the books as written do make it easier to favour a certain scope, big or small.

The FFG books, yes.
Wrath and Glory seems to be about giving you the toolkit to make a campaign, and they will probly add to it later with campaign books.

Had a player fence with a freeboota' Ork Nob using a unloaded pistol on front of an air lock till his party was able to open said lock. He managed to hold onto a loose panel, outside the ship, pulled himself back in (with the wasted frame mutation) and hold on till the cycle was completed. However, he lost half his foot from the airlock coming back closed on it.

Same player later killed 8 gangers with the schrapnel of their leaders skull using that same revolver.

Anyone want the stats of the gun when he finally "died" from insanity? (Tzeench is a hell of a drug)

It's like star wars mixed with riddle of steel. Seems legit.

U wot

Star Wars's success/complication system mixed with Riddle of Steel "roll above x value in a dice pool based on your stats"

Climbed onto the back of a spider tank and shoved a krak grenade in its shoulder joint to disable a limb.

Throw a grenade onto the leader of a pack of voidsmen-turned-savages who was holding a boarding shotgun, causing his remaining magazines to explode and take out everyone around him. Killed about 25 people in a span of five seconds.

Shot a rampaging Carnosaur in the head with a mere laspistol, knocking it down and setting it on fire.

How to handle larger scale battles in dh2/ow? For example the platoon of IG faces off 15 hormagaunts and 3 warriors. Hoe to handle that shizz?

Abstraction.

A real answer now you lazy fuck

My Arbites kicked a daemon in the junk after running out of of ammo to keep it focused on me while a party member could drop it unmolested. The kick didn't do any damage, but hey you have to build your bad-ass legend one brick at a time.

Abstractions. Also horde rules.

>an entire platoon versus 15 hormagaunts and 3 warriors
That sounds kinda ridiculous?