What could you do with a kingdom based off muslim spain?
What could you do with a kingdom based off muslim spain?
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what deus vults
Is it the setting base, an exotic local, or somewhere that the players might stop by?
It was a cosmopolitan multi-cultural kingdom menaced from the north by Charlemange
The last two most likely
Try something to show how loan words from Arabic to Spanish became a thing. Look into how the rulers acted and what people generally did when conquered. Mixing of two different cultures that have similar religious ties.
How come after 700 years of Moor ruling Spain Spaniards only have like 2% North African blood in them?
Gas the jews?
...
>genetic imprint of Arabic heritage on country that was ruled by them some centuries ago is similar to present day France or Germany
pottery
An antagonist
Reconquista
There's a Polaris sourcebook for that! (Not something I ever expected to say.)
Oh no.
This is going nowhere good.
1. They didn't rule over all Spain
2. They only ruled, they rarely mixed
3. There weren't as many Moors in Spain as you think, they conquer and left regions as they were as long as they paid tributes
4. After Reconquista the Inquisition got rid of every Muslim, Moor, Mixed, and Jew.
That's why in the end they barely have 2% North African ascendancy
>They didn't rule
>They only ruled
>all
write it off
>2% North African ascendancy
kek
>Raping a woman = 1 child at most
Are there really people who don't know what twins are?
occasional twins even out with occasional stillbirths
Retake it
>he believes saudi-funded college professors
Moor detected
Could be interesting. I like the fusion of cultures because honestly European Village plus its variants can get boring after a while. Maybe have some Muslim Spanish Conquistadors invade the new world or something?
send thoughts and prayers
Liberate it from the Mudslimes.
Fun architecture, standard Medieval nobles vs peasants based on ethnicity (see early England for a slightly less extreme version), universities and art are more common, religious unrest is more common, plenty of large cities (relatively high population) and a good trade based economy. Honestly, it's similar to making a Byzantine setting.
It's a good setting for political intrigue, a war-based campaign, or a criminal campaign. Because technology and religion are both so prominent it might not be all that great to add a ton of high magic. The prevalence of great cities and a strong economy would also be harder to mesh with a monster hunting or dungeon diving campaign. Those kinds of campaigns work better in broken up medieval settings where ruins abound and a city without a wall is monster bait.
So yes, user-magical holy war campaign makes the most sense.
Reconquer it
>PrayForX
How's that going to help? Are we supposed to pray for the second coming of Saint Louis, who will solve the problem with a second Disputation of Paris? Because I'm not sure that'll help, given that if France's patron saint lived today he'd be considered a horrible racist and an antisemite for having the gall to actually test and debate what he heard being said around him.
Conquer central and South America by force of arms within a generation.