First try with gurps dungeon fantasy

>First try with gurps dungeon fantasy.
>First combat
>My knight dies after a blow to the head.

That damage.

Ol' gobbly gave ya a fine claret coxcomb, eh, ya barmpot?

Yep. x4 injury is fucking brutal. Were you wearing a helmet? Helmets ain't just for show.

Realism. Next time, wear head protection.

Games with high lethality and high customization are gifts of the universe.

Yeah, it's great when the character you spent an hour buying abilities and skills for dies in the first round of combat because of a lucky headshot.

>Be someone without an absurdly low IQ
>Make a non-retarded character
>This lucky oneshot barely/doesn't happen unless you're playing fucking anima

Ah, the old "The game is perfect, you're just stupid" defence

A character that can die from that is not built to be in that combat. This is your fault.

Or the GMs, who knows maybe he didn't run combat properly

It could happen in D&D too. It's called "rusty dagger shanktown" for a reason.

I don't know gurps. How likely is a hit against the head?

see . If getting your brain splattered over the floor is a common thing that can happen why are you not wearing a helmet? Specially in fucking GURPS.
Again, the only game I know where getting blown out in one turn (AND has semi complicated/hard char build) as a character that isn't built like a potato in combat is anima and open rolling npc into open rolling and booping your dick at level 1 with something 200-320 final vs your aprox 150 or so defense, causing a stupid amount of crit and either crippling your guy forever or outright killing you.

Iirc it is a -8 or so to aim to the head, but going from stealth/higher position makes it easier.

-7 to hit the skull, which makes it pretty difficult unless you're a very competent fighter.

>That damage.

Forgot your helmet, huh?

There's always a learning curve when shifting from games with "low" lethality/cinematic combat to games with "high" lethality/somewhat realistic combat.

Chalk it up as a lesson and start again.

Sucks, I know. Gurps combat can be truly brutal, especially if you don't know that going in. Chalk it up as a learning experience, erase Lucky the First's name off the sheet and write in Lucky the Second, and try again.


Oh, and buy a helmet. They ain't just for show in this system.

Literally always wear a piece of head and torso armor.

Martial arts makes inventing arm and leg armor kinda stupid, but head and body will mess you up.

That's realism for you

Skull hits can wreck you. Face not so much. You might not be pretty, but getting stabbed in the face deals surprisingly little damage. Skull armor is cheap and you start with 2 DR from bone, stack it up until you have 6 or so total to prevent most enemies from killing you with a head blow.

After that, has it right. You can survive getting an arm crippled, but attacks to your vials can fuck you up FAST. They don't happen randomly like a skull hit can, but in any case: armor your torso, armor your head. Light mail is pretty good for starter torso armor. Lightweight 4 DR vs Imp damage is a lifesaver.

Worst case, padded Gamberson, hood and prayer.

I would like to recommend using a cheap ranged weapon (like, a sling or a dart)

Because arm lock can mess up a swordsman something fierce.

He went into close combat without a helmet!

Consider most mooks hit at best at 12, and that's a competent mook. So we are looking at a 5 or lower in 3d6. Not very likely, is it? Sure said mook could try to improve his odds with an All Out attack, but that still means he'd need 7 in 3d6, and if he (very likely) missed, he wouldn't be able to use any active defense.

Speaking of active defenses, if the player was aware of the attack, he could try either to doge, or parry/block. Meaning even if the mook did roll under that 7, he might still miss.

And of course, if OP had a pot helmet, the mook would need to bypass THAT helmet's Damage Reduction, plus 1 Damage reduction from the skull, and only the result of THAT would be multiplied by 4. He would need to have at least 3 damage to spare. And it's no small feat to deal like, 8-9 damage with a club, for a mook.

So, either OP got very unlucky, or he was dumb. But it's hard to blame that as a system flaw when the system makes it very unlikely to happen.

>Go for arm lock
>Get parried
>Get your arm cut off

It's a mistake grapplers only need to make twice.

If you fail, you get locked into a bad situation.

Which is why slings are the best. That crushing damage tho.

>1 Damage
You actually get +2 DR from your skull.

That does sound like a system flaw though. Helmets are gay as fuck. The system shouldn't punish you for not wanting to look like a nerd.

That there's some mighty fine bait, son.
Mighty fine.
Good on ya.

You don’t have to, you can always go naked (yep, there are actually bonuses for that) or build for dodging.

But people can counter that, just like helmets.

To be fair, random hit locations may also have been in effect. Getting a Skull hit location would have taken a 3-4 on 3d6, which has about a 5% chance IIRC.

I guess it was a lucky fucking mook either way.

Best case trying to grab a DF knight you are looking at someone who skipped shield for a 2H weapon and you are 'only' going to face a Parry at 14. If that hits he gets to roll vs 16-20 SL to hit the limb used for the grapple.

You don't get active defense to the free hit for parrying a natural attack/ grapple with a weapon, so this means you likely take something like a 2d+3 hit. That sails right past "likely to disable the limb" to "might cut it off".

Grappleing can be really good in GURPS, but doing so on someone with a sword and their defenses up is generally pretty dangerous. It's really, really fucking dangerous when it's a Dungeon Fantasy combat specialist.

...

I'm tempted to pin the blame for this on the GM not telling his players that GURPS does not operate like D&D and that charging into a swarm of "weak" monsters like a retard is going to get your ass killed. The system plays very different from many other systems, and working off of a different system's assumptions will always screw you over.

t. Dead Guy

Had a player die once because after winning a firefight, they were speeding away in a truck and the pursuers, now defeated, gave a few hail mary shots that were suppose to merely be like...For cosmetical purposes. But dumb DM I was, I rolled it. And a low ass pistol firing at a -8 total penalty hit the group's medic on the head and did just enough damage to kill her.

Since then, I've been more moderate about when to use Random hit tables, and most of my bad guys aim for torso.

Doesn't sound like they won the firefight if the enemy is still firing back. Sure it wasn't a reversed tactical advance?

Realistically people SHOULD aim for the torso because center of mass.

Ah, the old poor worker blaming his tools gambit.

Well...They situation was like this.

Group was moving in a mining truck converted to be this mobile operations base, carrying smuggled parts to a mercenary band. The local 'sheriff' gathered several man on horses and old technicals made of rusty pick up trucks to chase down the mining truck and prevent the players from reaching the buying mercs. The Engineer, the Commando and the Hacker all got on the roof and begin firing back even as they kept driving. Engineer got shot and medic climbed to the roof to administer first aid. Commando chick had a Railgun and easily took out the technicals and hacker took out horses. Eventually Sheriff man had no way to keep pursusing and were falling behind, most dead or wounded, but a few simply stranded. Those two or three guys popped a couple caps each toward the truck and the last one was a directed applied lead aspirin's for the doctor's headache.

It's been 4 years and the player still won't forgive me for it.

>A dizzying blow to body and brain!

>That does sound like a system flaw though. Helmets are gay as fuck. The system shouldn't punish you for not wanting to look like a nerd.
gurps is a realism system. it punishes people like you that make decisions based on emotions instead of mechanics. it is specifically designed to kill fuck bois like you

You literally don’t have to.

10 points and you can laugh it off.

So GURPS is an autism simulator?

>Helmets are gay as fuck
And here lays John "Helmets are gay as fuck" Boyson. Need I go on?

Yep. GURPSfags need to die like their system is doing

>GM says game is realistic and lethal as fuck
>Build my char with plate, helmet, halberd, shield and mace
>Get killed by Sasuke teleporting behind me and shanking me 20 times in 1 second with his tanto
...I fucking hate realistic and lethal games

Why so must self-hatred?

Honestly, that’s false advertising.

When I do realistic, I do realistic.

>self-hatred
Last I checked my RPG shelf I wasn't a GURPSfag user

>GM says game is realistic and lethal as fuck
>challenges me to a knife fight as soon as I show up
>combat is ended by someone calling the police
...I fucking hate realistic and lethal games

why play a system that you know you're going to die superfast nomatter how well you play and smart you're? That's like playing getting a kick in the balls on heads coin flipping

He's saying that you're autistic.

Not as autistic as GURPS spergs

Eh, you seem pretty autistic to me.

You just play it like Pawn-stance problem solving build simulator and nothing personal-ing armor-clad Chads like There is a market for that.

He never said he wasn't autistic, just not as autistic.

if you want to look less homosexual but keep your noggin in one piece, buy a few levels of damage resistance (skull only, -70%)
you can fluff it as the sheer mass of bone that takes up most of the room in your head, since your brain isn't using it anyway.

Or Injury Tolerance (No Brain). Let 'em try to get bonus damage out of hitting your skull then.

I mean, hit locations are optional. You'll probably never reach D&D's "two guys stand still stabbing each other until one hit 0 HP" levels of abstraction, but the realism of GURPS is a sliding scale, not set in stone.

I'm about to start playing in a hyper-realistic gritty Viking game that pulls out all the stops. Before that, I played in a gonzo post-apoc game with simplified mechanics because we were looking for a lighter game. Before THAT, I ran a goofy cowboy+samurai game that threw realism out the window in favor of GRORIOUS KATANA FOLDED ONE BIRRION TIMES PARRY BURRET shenanigans; it was crunchier than the post-apoc game because we wanted detailed combat, but it was in no way realistic.

GURPS is what you make it. Ignore the memes.

>buddy is all, let's play GURPS
>tf is GURPS?
>Generic Utilitarian Role Playing System
>uhhhh, okay. I have experience with a few RPGs. Could be fun.
>roll a dude with some minor magical powers, sleight of hand
>immediately get one shotted by something called a glitter boy
>buddy is all snugface.jpg
>lol wtf happened?
>do you want a do-over?
>no, wtf just happened?
>you got killed, lol. It happens.
>yeah, i'm done.
>want to play again?
>no thanks
>never play GURPS again.

DM sounds like a twat and just wanted to play GURPS to rub one out. Was there any build up to the situation or was it just a combat simulator for him?

>Glitter boy
>GURPS

Yeah, try again.

>Was there any build up to the situation or was it just a combat simulator for him?
He helped me roll up my character, set up the scenario, described the town, etc
Well, I got me some monies, might as well head off to the market and get myself some gear.
>you see blah blah blah, you see a ten foot tall suit of shiny armor at one end of the market
>BLAM
>what?
>lol bruh you're dead.
>what?
>You want a do-over?
>I just want to know wtf happened, man
>you got shot by a railgun. It was supersonic, so you don't get to save.
>...
>You got killed by a glitter boy. look. Here's the description in the book.

Your GM was shit, sorry you had a bad time bro

nice digits, too bad they didn't stop you from falling for the bait

This. Also, you weren't playing GURPS, you were playing Rifts, two completely different systems. GURPS doesn't have Glitter Boys, and you don't "roll up" characters. You use points to buy them.

Sitting at work, bored. I'll take any distraction. Besides, I'm willing to accept the idea that he/she/it has their systems mixed up. It happens.

Especially among people who never actually play.

That sucks, OP, but the flipside is great as well.
>Play GURPS in space game
>Space Cop hunting down essentially a vampire
>After thwarting his mind control by not facing him, get lucky and put him in a full nelson
>other PC uses fully charged laser rifle and puts a hole through the both of us.
>he dies, I miraculously survive

The guy was supposed to be a major arc villain but we cleaned him up in a matter of minutes.

>two completely different systems.
I literally had no idea. Sorry about that.

It happens.

Still a shitty GM to do that to you. That had to be on purpose. You don't just nuke a character without warning the first action of the game without some personal motive behind it. Find another group if you haven't already.

lol I dunno wat gurps even is I was just seeing if I could trigger the autist, and well, the rest is history.

But you are stupid.

>gurps dungeon fantasy.
Got a pdf?

Are there PDFs of Dungeon Fantasy up yet? I really want to ditch OSR stuff for GURPS, as it sounds like fun. I regret not pitching in for the Kickstarter, but hopefully I can find discounted books for cheap somewhere.

You're wrong. Wear a helmet next time, tardboy.

No realistic police department has that kind of response time.

OP's story is the reason why I love GURPS. Today my character skewered a goblin with his sword and slapped another in the back of the skull.

We were both realistically bad at fighting.

If that were the case wouldn't someone get cut and then immediately quit and run?

What a terrible system if it allows for something like that to happen!

>That crushing damage tho.
Why is crushing damage good?

If by have injury tolerance it lowers piercing damage.

Crushing is dependable as it isn’t lowered.

It's not that it's so good, it's that the weapons that deal crushing damage typically have high base damage. Cutting is lower than that, and impaling is the lowest. But cutting and impaling damage, after subtracting DR, is multiplied by 1.5 or 2 respectively.

>not wearing a cloth cap, mail coif, and pot helm.
DF uses templates so you shouldn't need very long to make a character.

Bizarrely, this is not the first time I've heard of this as somebody's first bad experience with Rifts.

Thirding request for pdf.

Wow. Really? Man, the system wasn't good but I never had anything like that happen, and I played LOT of Rifts back in the day. Again, shitty DM's, either through incompetence or maliciousness. Probably maliciousness. I can't bring myself to believe that a DM "accidentally" misjudged what one of the most powerful weapons in the game would do to a character, especially since his reaction was "Lol, wanna retry?" rather than "Um, holy shit I had no idea that would happen. Sorry. Rewind."

It's why I hate GURPS.

To be fair, you have to have a very high IQ stat to understand GURPS. The mechanics are extremely subtle, and without a solid grasp of statistics, most of the advantages of the 3d6 bell curve will go right over the average roleplayer's head. There's also the system's universal nature, which is deftly woven throughout the books - a creative philosophy which draws heavily from Einstein's Unified Field Theory, for instance. The users of GURPS understand this stuff; they have the intellectual capacity to truly appreciate the advantages of a broadly applicable system, to realise that it’s not just a game- it's a deep and intricate SIMULATION. As a consequence people who dislike GURPS truly ARE idiots- of course they wouldn't appreciate, for instance, the skill required to design a vehicle in 3e, a feat that is so cryptic and laberynthine that is requires multiple Microsoft Excell spreadsheets. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as SJGames' genius unfolds itself on the pages. What fools... how I pity them. And yes by the way, I DO have a mint condition copy of Bunnies & Burrows. And no, you cannot see it. It’s for the ladies’ eyes only- and even they have to demonstrate that they’re within 5 IQ stat points of my own (preferably lower) beforehand.

Ah, but what if the lady already has a copy of her own?


Truly then will the genes of the perfected combine to form the ubermenchen.
And the world will weep to view their beauty.

This rick and morty copypasta really needs to stop.

edgy boi

Someone post THAT Goblin Slayer picture

What these faggots above all don't understand is that having elaborate character generation (and GURPS does due to the sheer amoubt of ads/disads to sift through) and high lethality does not mix.

You can't have both, it's just shoddy game design.

I disagree. It's the combination that I have found leads to the least amount of murderhoboing and the most immersive experience.

I think something like the Runed Age gets away with it since it's all rolls and you get through it quite quickly.

GURPS doesn't have high lethality. You can get downed pretty easily but dying is hard, especially if you have a decent HP and HT.

Also, DF uses templates and loadouts. Thus, character creation is easy and quick.

Finally, getting hit the head is also pretty hard. Most fodder enemies aren't going to be able to pull it off.

lol pussy puss

I've got a character sitting at -23 HP and he's still fighting. If you're shit at the game, you'll fucking die. Get good or don't "generate" elaborate character you idiot.

I’m going to have to disagree with this.

Gurps character creation is pretty dang good, you just have to spend your points in the right places.

OP could have
>bought or stole a helmet for like $400
>only used ranged weapons
>bought head DR for like 3 points a DR point
>gotten good at dodging
>gotten good at parrying
>bought IT: no brain
>or just done nothing because it’s still really hard to hit someone on the head

>HAHA faggot you should have done those [system mastery] things in you first game

Buying more HP, a helmet, or getting better at swords are not system mastery things.