So how exactly do you do an anti-mage and or inquisition type of organization?

So how exactly do you do an anti-mage and or inquisition type of organization?

As in the type of Spanish Inquisition people who are religious and hunt down them heretics and killing anyone who so vaguely and closely qualifies as a heretic/heathen? But what good reason would you ever include some anti-mage, anti-wizard inquisition group in a fantasy setting where magics and mysticism is nearly an everyday occurance including magical creatures in such? Is there ever a point or meaning of including some inquisition niggers who rampantly murder anyone who they consider a heretic, preach about the magical and arcane arts being bad because the god(s) say so, and all while wearing nifty wide-brimmed hats. (Because it apparently standard issue for any Spanish Inquisition type of organization to have fashionable wide brimmed hats)

Or such people and organizations in fantasy settings are meant to be there for irony. In which such inquisitorial people claim and boast to hunt down witches and evil magic users, but really they mostly just end up killing innocent people and innocent alcehmists and scientists because they looked suspicious, did not adhere to the religion they enforce, or such people looked ugly and or funny therefore they're heretics. But when the time/moment comes that such "inquisitors" finally meet/encounter a legit evil witch or an evil wizard, they're completly powerless, incompetent and outright useless when it comes to dealing with some powerful/dank arcane shit and they end up asking or begging for help from the heroes who themselves are magic-users.

Is there any practicality or way of including a anti-magic, anti-mage, Spanish Inquisition looking type of motherfuckers without ending up being edgy barbaric savages who mostly just kill innocent folk they so happen to dislike because they look funny and "suspicious" ?

anti-mage organisations that work properly just look like paladin orders.

In my campaigns such organisations more often than not serve as the main villain. If magic is a metaphor for science, then anti-magic organisations are a metaphor for creationism, Greenpeace and other cancers of the modern society.

>56944739

>Green Peace

Whoa there, what's wrong with Green Peace? They're all environmental acitivists who advocate for cleaner environements and less polution. Such people who advocate for helping Mother Nature are the most good hearted and noble people out there, what's so cancerous or even evil about Green Peace? They're noble folk who advocate for a better environment with less polution.

And back to the topic, Is there any practicality for Spanish Inquisition type of guys without making them into edgy anti-magic and anti-mage assholes without also them bordering to anti-science and pro-relgious fanataics aswell? All while in a world/setting that's very much high fantasy with magic everywhere?

>projecting politics into games
I agree with your stance, but stop it. Games are for getting away from our own worlds idiocy.

I usually let them farm the safe lane til they get a decent build and then wait for them to inevitably fuck up, throw, and blame the team.

>If magic is a metaphor for science
Magic is a metaphor for imagination

Check out the Templars from Dragon Age and ramp them up to 11. Simple.

>Whoa there, what's wrong with Green Peace? They're all environmental acitivists who advocate for cleaner environements and less polution. Such people who advocate for helping Mother Nature are the most good hearted and noble people out there, what's so cancerous or even evil about Green Peace? They're noble folk who advocate for a better environment with less polution.
Really now.

Occult killing for black/blood magic could result in a spin off group dedicated to hunting them down. 90% mean and do well the rest are radicals or have more personal motives.

Background:
Im planning a lowish magic campaign built around story archs that last less than a week in game. The party will consist of those who are soldiers of, servants to, and indentured to Lord Gene Eric. He has sent them to solve varied problems on the borders between his territories/great frontier/wilds.

I need help with fluffing wild, ritual, blood, forgotten, and eldritch magic and defining what they do, and how they work.

What I got:
Wild: focuses spirits of the land via totems for divining and protection of the elements
Blood: curses victims with use of minor demons via blood of the innocent
Eldritch: big ass spells with reality bending effects and a huge cost to cast. Bad outcomes for every one
Forgotten: spells that have been sealed away or one time use

Any help is great. Hope to keep this thread moving

You treat the anti-mage/magic mission as just the cover for what the organization actually pursues or a more easily defendable reason for going after mages. Perhaps it's a government that is threatened, and not necessarily for no reason, about the power that mages wield. Not just shooting-fire-from-their-hands power, but essential political power that threatens the monarchy/parliament/oligarchy/whatever. I'd also stress that the government actually has valid reasons to fear the mage's political power, in that many said mages may actually be worse than whatever government with checks and balances exist.

For example, COINTELPRO in the 50's-70's used by the FBI in the USA or some of the right's "obsession" with removing federal funds from a lot of institutions that given money/supplies/people to leftist organizations. If you think the actual fight to de/fund Planned Parenthood is about abortion, you're only looking at the surface.

>You treat the anti-mage/magic mission as just the cover for what the organization actually pursues or a more easily defendable reason for going after mages. Perhaps it's a government that is threatened, and not necessarily for no reason, about the power that mages wield. Not just shooting-fire-from-their-hands power, but essential political power that threatens the monarchy/parliament/oligarchy/whatever
And this part is the most important. It's easier to get the public afraid of some asshole burning down the town, it's less easy to get the public worried about some asshole accruing the ability to single-handedly tip a political argument.

Does the EPA come after the Mage Busters?

Sisters of Silence

A mage is basically a person that can completely destroy society's order if you give him time enough to prepare.

-Economy
>let me transmute all this fucking stone into gold
-Law enforcement
>look how i turn all your guards into snails
-Military
>meteor shower, bitch
-Territory
>earthquake
-Politics
>mind control

The question is not why and/or how you integrate an Inquisition-like organization into your world.
It's why didn't you fucking do it yet?

Since magic is sort of inherently evil in my setting, my ancient conspiracy of mages has set up an internal affairs-sort of organization to keep mages on the good side. Mages who use magic for good purposes are all right; mages who use magic to deliberately harm others are the ones who make the rest look bad, so they're taken to task for being a bunch of dicks.

They know how to counter magic so they aren't helpless if they have to take somebody in. They are also taught to take their responsibilities seriously so they don't abuse their power and become just as bad as the mad wizards they get called to handle.

In terms of envrionmentalist groups Greenpeace is one of the more ethical ones. They're hardliners sure but they aren't jokes like PETA or full on terrorsts like the A.L.F.

BUT like most environmentalist types they're still prone to myopia and blatant anti-civilization sentiments.

In my setting (modern world with fantasy and sci-fi) players work for an organization called the "Committee" that handles magic anomalies, fantasy creatures and renegade mages. It also uses mages. It's not religious, but they do know about the actual God's existence. They are akin to MiB and illuminaty, working with Earth' major powers to keep supernatural stuff secret from public eyes.
>chernobyl reactor meltdown? Caused by the committee members to cover up and handle the vampire outbreak
>burning of Moscow in 1812? Agents hunting down the renegade mage
>9/11? An agent sacrificing himself to destroy a powerful lich

>9/11? An agent sacrificing himself to destroy a powerful lich
You don't think this one's a little tasteless? 9/11 truthers are almost universally reviled even by other conspiracy nuts. Mostly because unlike most of these kinds of events it's pretty fucking obvious to anyone with a brain what happened.

It was literally added in setting as a joke, to go along with other conspiracies.

>It's why didn't you fucking do it yet?
Presumably, because the Mages are already in control.

HAIL RADOVID!