How do you feel about sword saints/eastern swordsman/magic swordsman as a class?

How do you feel about sword saints/eastern swordsman/magic swordsman as a class?

I personally think they fit the battle mage better.

I feel like the balance between magic and martial should be heavily skewed for them to be viable. Aesthetically I enjoy them, but they're never satisfying to play.

So good at swording it's magical?

.How do you feel about sword saints/eastern swordsman/magic swordsman as a class?

just fine


>I personally think they fit the battle mage better.

that's just like your opinion man

I like my eldritch knights

"Any sufficiently advanced form of swordplay is indistinguishable from magic."

I have no problem with them and actively enjoy wuxia and other martial arts fantasy
Game wise I feel like they are what warriors and martial classes should be when you have high powered D&D tier wizards as a playable option

>wuxia
why doesn't the west have anything as cool as this for their martials?

Im pretty sure sword saints uses flying swords and elemental weapon imbuements.

I think "mage with sword" and "swordsman with magic" are pretty distinct

that is true tho

Thunderbolt Fantasy is the primary fucking library of what strong martials should be capable of doing.

Even disregarding things that require overt magical shenanigans like Yang Sunrise or whatever, there's an awful lot of stuff that really doesn't, but would put martials on even footing.

Stuff like stabbing people with a treebranch and then using a technique to make it explode, or cutting through steel with a completely blunt object. Or even, for that matter, killing yourself in such a way that your severed body parts fly off at absurd velocity in a highly specific and accurate trajectory.

>"guy with a sword" characters
Fucking boring to play and overdone as shit
>what does your character do?
>he swings a sword real good like in my japanese animes

Most systems don't even allow swordsman who dodge blows. You basically tank in full armor or you die.

not currently, though wotlk became quite dodge heavy.
though wow's popularity did seem to influence mainstream fantasy systems for the worse, in aesthetic and function.

They always work better than battle mages who for some reason never work in-game, something about being "just a little martial" caster doesnt really transcribes well into gameplay, its especially weird because battle clerics dont have the same problem

When I made a Pact of the Blade Warlock I ended up taking levels in Fighter because of this

I feel like the opposite is true.

for which claims?
from what I remember of cat-mop, the damage spikes in late wotlk and cat were becoming rng based binary pass fail checks and they didn't want to continue down that path. so dodge and parry were greatly reduced in favor of ability based mitigation which would need to be coordinated with heals and encounter knowledge. but, i may be wrong.
I'm not into the grim dark futures of gunmetal grey and shit brown, but wow I feel is the exact opposite with saturated colors and overly heavy style. I did enjoy it at the time, but its prevalence from the rapid ascension seemed to remove its charm. in function i was referring to the slow homogenization of classes and an increasingly rigid role structure which was aped probably simply for the franchises popularity.

I wasn't taking computer "rpgs" into account. This is Veeky Forums.

i believe only my first claim is refers specifically to the mmo. aesthetic has nothing to do with the thread, so my fault there. though, the increasingly common depiction of melee meatshields is on topic and something i was blaming wow for.

Check the mythology, it's only the fiction for profit that hates style.

too bad about watsuki liking to fiddle kiddies. shishio will always be my numero uno villainfu

I'm really only familiar with the arthurian and mabinogion and they don't seem to have the same degree of feats or commonality of them. Would you mind recommending some?

>Thunderbolt Fantasy
Thank you for the name, this series looks amazing.

I feel like swords should be a weapon of casters who use their magic to attack, with staves being used by casters who heal and/or call upon divine power.
Of course, I've always thought it was cool to see a swordsman fling fireballs around, in the few times I've seen such things.

Stealing that.

this

Jedi are the shit in my head can.

>arthurian
Finally an excuse to post this pile of shit

sauce???

I unironically enjoyed this movie.

King Arthur: Legend of the Sword
Directed by Guy Ritchie, 2017

well im probably not gonna watch it but i'll catch the fight scenes on youtube. thanks

I actually know the reasons for this in their entirety if anyone actually cares.

Yeah, this is basically because he has a magic sword, not because he can do it on his own.

go on...

Technician, warlock are good ones, albeit artifact crafting weapon masters are good too for stupid array of increasingly stupid weapons

For them to be cool you need a system where doing several things on an acceptable level is a better option than over-specializing on a single thing. Sadly in most systems being a specialist is better than trying to be a renaissance man who is good at everything. Specially in "narrativist" systems the most optimal thing is to dump everything but a single skill and stay away from problems that can't be solved by that.

I do care

>Pssh, nothing personal

It's definitely worth a watch, even for just the technical work they do with the puppets.

Shishio used human fat to fuel his flame blade. But yeah, one of the best villains ever made.