Shonen manga about roleplaying games

>shonen manga about roleplaying games

How would you do this without just copying that Yu-gi-oh arc?

Make it into a slice of life story about the players overcoming their flaws both in and out of the game.

Roleplaying battle school.

Each arc follows Piisii-kun as he competes against five other students while being judged by a teacher GM.

Not only does he have to complete each adventure, he has to do so with style, while both competing and cooperating with his fellow classmates, which include the mysterious beauty Erai, who he may or may not share a past with.

If he fails even one adventure, he will be expelled by the malicious principal who hates him, and end up losing his family's old fashioned print shop.

>Premise is simple: It's a game where teams work to complete a dungeon in the least amount of time possible using a full dice set (d4, d6, d8, d10, d12, d%, d20) as a not!D&D clone.
>Dungeon can crop up anywhere and everytime one occurs, the Game Master appears to act as both the arbiter and the referee.
>If you win, you get EXP and your choice of either one piece of equipment from the dungeon or one piece of equipment from the loser.
>Maximum amount of players that can be on a team is five.
>Since dungeons can appear anywhere, people carry their character sheets and dice on them at all time or they use an app to keep a virtual sheet and to help simulate the dice rolls.
>Player base is split between physical players and virtual players who hate each other for no good reason.
>Player base is also split between martials and mages.
>Antagonists mob low level players for their loot before selling it for profit.
>Protagonist is an introvert who plays a Bard.

I'll do the one thing they never do in anime about games or esports: actually make it about the games or esports. No made-up stakes, no being stuck in the game, no game pieces with maguffins inside, no revelation that the game is a thin veneer for a real system of magic or a recruiting tool for a space navy. They're just playing the game because they want to.

>They're just playing the game because they want to.
Like Eyeshield 21?

I think Gundam Build Fighters actually did that to some degree, with one of the main characters just in it to win it because he loves making gunpla so much, and every aspect of the story involving him was mundane.

The other main character was a prince from another dimension though.

cestree's tits are too big. they're like absurdly big. if she was real her tits would be grossly large. meanwhile, in this image, ribbon's tits are pretty big for a human being.

King of RPGs wasn't a bad take. Probably doesn't pass OP's qualification though.

One of the defining traits of weebs is that they forget what a human really looks like.

As a show about meatsports, they're probably playing to save a youth center or some shit like that.

Not really, the entire premise is just a bunch of guys playing American Football purely for the glory of making it to the Japanese equivalent of the Superbowl.

It's actually pretty good, the artist is the same one who draws One-Punch Man.

>King of RPGs

This thing?

This might be the most weeb thing I've ever seen short of Megatokyo.
Is it any good? Do they make a lot of doki-doki kokoro wishes?

I've heard that hardly anyone in that show knows the rules of the game they're playing. Like, in one episode the enemy team surprises them by taking an extra point after a touchdown, and they win the game because they find out at the last minute about the two-point conversion. It's treated as though someone just activated their trap card.

Considering that it's Japan, it's fair to assume both the characters and the readers know as much about the rules of football as most Americans do to the rules of Cricket.

The protagonist, Sena, is a dude who basically knew nothing about football before he was conscripted into the football team so a lot of it is just him realizing that you can earn extra points after a touchdown.

Also, the only time where I remember them being surprised by a two-point conversation was in the game against Taiyo where Sena pretty much leapt over the defensive line with enough force to knock over two of the strongest members of the team.

Plus, you gotta understand, as pointed out, it had to pretty much teach people the rules to American Football because such a sport wouldn't be as popular or well known as it is in the states.

Copy notes from Food Wars maybe?

Jason Thompson is the guy who draws those poster-styke comics for D&D, so he's ar least capable of keeping his spaghetti in his fanny pack.

Ordinary people not knowing the rules of a sport not played much in their country is one thing. People who play that game are something else entirely.

>too big

Blasphemy.

Man, I loved Eyeshield 21 until every game became the exact same beats. Hiruma best boy.

You know all those MMORPG anime out there? That, but with TTRPG. Change shots between Hayashi and Lily exploring a dungeon In Character, and MoriMori and Sakurai spilling their spaghetti out of character.

Quick Start is shonen like hell, despite being all girls.

I'm pretty sure that's Slice of Life, not Shonen. It's like a table top Lucky Star.

Probably have Mari Okada-esque moments where all the characters are roleplaying at their most sincere and in-character, but the camera is just showing a bunch of people being incredibly melodramatic while sitting at a table.

To be fair, it's a very special kind of football.

I just started reading that.
It's actually refreshing to see such a straight-forward cooking shonen after reading stuff like Yakitate Japan.

It would be a drama/coming of age tale revolving around several highschool introverts in 1980's japan. With the rise of videogames and pop culture many youths begin to find escapism in different forms of media but it isn't until a foreign exchange student from the U.S. introduces them to (not) Dungeons and Dragons. During these sessions they get to live out their fantasies, all represented in a colorful high fantast artstyle in contrast to the mundane style of the real world. As time goes on and the stress of real life and impending adulthood weighs down on them their sessions turn more and more oppressive with the art style shifting to a more detailed and dark tone. In the game they are reaching the climax of the adventure with hopes wavering, equipment damaged, and the ties that bound them together begin to unravel. In the real world a similar thing is taking place only in the forms of college exams, unrequited love, bullying, and the burden of responsibility. The show ends with the game never being completed. Life gets in the way, priorities shift, and even friendships created in harsh times will too wither away. The final scene is of the American exchange student, now in his early 30's leaving his home and entering a hobby store. He walks into the back room where several new people of different ages await to start a session as he DMs. As it pans back out the store he talks about a team of heroes that left to change the world but were never seen again and how they are to take their place.