Let's have a Your Dudes thread. Any game, any system...

Let's have a Your Dudes thread. Any game, any system, just post and discuss the fluff you've created for your own personal dudes.

Other urls found in this thread:

docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
youtu.be/uU8HM3OuThk
runebrush.pa-sy.com/warscroll/
twitter.com/SFWRedditImages

Knights of the Wheel

Basically Shaolin marines.

The idea came from the possibility of a Deathwatch game and I came up with a chaplain who was essentially a shaolin priest of sorts (yellow robe and a crux that was shaped like a Shakujo except with the Aquila and six heavy rings three on each wing.

Inspiration came mostly from 36th Chamber and the chapter as a whole would be divergent where all battle brothers were given the implants but to advance you had to go through the 9 10 chambers of training and the chapter master was the abbot who was currently entombed in a Dreadnaught.

That and the idea of buff monk dudes with shotguns and power daos fighting along side dudes in power armor with adamntine prayer beads around their necks is fucking cool

Well, it's a bit long, but my IG regiment.

While Acilicia certainly qualifies as a deathworld, it differs greatly from the norm. Possessing little in the way of wildlife(with what does inhabit the planet being relatively harmless), plant life(mostly lichen and small weeds) or environmental extremes(the planet tends towards cold, but not at any extreme level), many find it hard to believe that the planet offers any danger at all. Those that have visited, however, can attest that the planet has earned it's status.

Acilicia is a mountain world, quite literally: 99% of the planet is covered in cliffs, valleys, and generally broken terrain. If that were all, perhaps Acilicia would be eligible for settlement, but the planet offers a rather extreme surprise. In constant geological shift, the planet forms, destroys, and reforms terrain at an astounding pace, remaking the entire surface of the planet roughly every two years. Mountains grow at a pace that the human eye can perceive, then are torn apart and disappear into the crust of the planet in months. Cliffs and hills move so quickly that a man can fall asleep on one and find himself moved dozens of feet, with the entire terrain unrecognizable. Rock slides, cave ins, and other such features are a daily occurrence, and often fatal. In fact, the only even and unchanging parts of the planet are two clearings at each pole and one along the equator, theorized by Admech priests to have been artificially created with Dark Age technology. It is these three points that serve as the only contact the planet has with the outside world, as well as where the planet's only industry exists.

Much of the population serve as scavengers, combing the constantly shifting planet for rare ores. Normally, harvesting of such materials is difficult and expensive due to how deep in a planet it forms, but due to Acilicia's nature, it can be quickly harvested by hand and pickax. Such materials are prized by the Admech, and they have several times attempting to increase production(and thus eliminate their dependence on the locals) but all have met with failure, some disastrous. As it stands, the Mechanius must grudgingly settle for paying the locals rather handsomely for their finds, both in thrones and in gear.

The Acilicians themselves are a people known equally for their dour, straightforward personality yet their unusual and often bizarre quirks. Life on Acilicia is as hard as any deathworld, and it builds survival traits and responses others find strange and unnerving.

Acilicians spend virtually all their life on cliff walls, and some go their entire lives without ever seeing truly flat ground. Working, sleeping, resting, and essentially living vertically, a single Acilician is able to scale terrain barehanded that would require full sets of gear for the average man, and no wall or cliff, man made or natural, is truly impassable to a team of them. Fearless of any height, no matter the situation, an Acilician can quite comfortably fall asleep hundreds of feet in the air, hanging by nothing but a rope. This makes the Acilicians exceptional scouts and raiders, adapt at ambush in mountainous terrain.

However, a commander must be flexible in his dealings with Acilicians. They are notoriously claustrophobic, especially their first time off planet, and ships remind them of caves. Furthermore, Acilicians are not only adapt climbers, but instinctive ones. Given the chance, they will climb anything, simply because it is what comes natural to them. More than one commander has discovered that an entire regiment of Acilicians have scaled the walls of the city they are garrisoned in rather than use their issued bunks.

There are few locations and worlds where the Acilicians can really shine, but given the chance, they are exceptional soldiers in their own terrain. Especially effective at fighting Orks, Acilician assaults will do nothing but frustrate the greenskins: attacking from sheer walls in enclosed terrain, the guardsmen prevent the Orks from reaching them on their cliffs, the terrain gives very little room for the vehicles to maneuver, and the rocks provide more than ample cover from the majority of the Ork weapons. Helped along by the regiments snipers, who quickly pick up the ability to kill any Ork capable of getting the rabble together, Acilician ambushes quickly devolve the greenskins into fighting one another instead of focusing on the guardsmen, allowing them to slip away quietly while the Orks tear themselves to pieces.

Tau colonoy ship is flung across the galaxy after an experimental engine goes horribly wrong, The ethereal dies during the trip and the tau have basically given up on the possibility of going home and live as scavengers/traders/mercenaries in the middle of nowhere.

Thanks for sharing user! That's a good and interesting read. I'm a sucker for tidal locked worlds that can have only the equator liveable, but your, albeit being a bit deus-ex-machina-y, takes the "limited habitable zones" concept to a whole new level.

Have a happy Cain as a reward

It does sound like bullshit, but hell, so do 90% of the worlds official lore comes up with.

And I wanted to do a deathworld that wasn't just "It's full of monsters that want to kill you" like so many of them are.

Hey, it's still less bullshit than Catachan, everything that doesn't go over the Catachan threshold is fine in my book.

Moreover, your guardsmen could be at the center of very interesting stories, I mean, iper-claustrophobic, hight-loving guardsmen could make for a real good novel, and may be quite good if you managed to translate to tabletop their ability to climb around

Helena Einhart is an Inquisitor of the Ordo Xenos known for her exploits in uncovering a series of ancient Eldar ruins beneath the crust of the pleasure world Athena V, organising a rearguard action during the evacuation of Rorkhan after deep sea drilling breached a Necron tomb, and bringing the rogue Inquisitor Benjamin Mordecai to justice in the depths of the hive city Galespire.

Her team of specialists consists of Interrogator Brecht Nystraum, a former Arbites Judge and the team's primary disciplinarian, Interrogator Garrow Bronn, a former bounty hunter with a brutal and uncompromising approach, Lysa Tanhauser, the runaway daughter of a minor noble house who styles herself after the warriors of Carthae, and the enigmatic preacher Tidegier, the fanatic leader of Einhart's personal militia known as the Apostles Unburdened.

There's something heretical in this picture, but I'm not sure what.
We all know Cain looks like Rowan Atkinson

Unamed Bloodbound Army

Are actually a competent fighting force of who worship Khorne for his martial skills rather than "Blood for the Blood God" shit.

No! My head canon dictates that Ciaphas is handsome and that he is too absorbed by his survival instinct to admit it!

Blackadder and Baldrick have their own charm, you know! The charm of a coward and fool.

I've often wondered if Caine has some sort of immunity to the disturbances caused by Blanks. Or if he lacks the psychic sensitivities that people have to them. It wouldn't surprise me if he turned out to be some kind of Blueprint for the ideal warp presence humans project.

The Slag Drake's are a successor chapter of the Salamanders. They don't experience the Salamanders geneseed flaw at a 100% rate but at a much less frequent rate with only a handful among the chapter having the distinctive coal black skin and red eyes of their progenitors, but for those of the chapter that do are considered to be blessed by Vulkan himself. Their homeworld and recruiting planet is a hive city and manufactorum planet that exclusively receives and refines the many various ores that are needed to keep the Imperial war machine running. The chapter takes part in mining resources from the planet as well as in the smelting process in the various ores. The recruits for the Slag Drakes are chosen from the hardiest of the young miners and refinery workers as they have the best chance at surviving the process of becoming a Space Marine. They specialize, much like the Salamanders, in pyroclastic combat but prefer to use shock and awe tactics rather then the more close ranger turn and burn style of the Salamanders.
They developed two unique pieces of wargear exclusive to the chapter: Crucible Hammers and Slag Rounds.
Crucible Hammers are a result of the need for a tool suitable for Space Marine to use while mining and smelting and is functionally a impact activated melta weapon in a form similar to a Thunder Hammer. The tool proved to been a powerful weapon after it was used in desperation during a planetary assault by a Chaos Warband.

Slag Rounds were inspired by the many furnaces of the manufactorums, theiruse on the field is limited to lightly armored and fleshy enemies but the effect is great as they melt into white hot slag upon impact.

In short I wanted a Salamanders successor chapter and thought dudes who smelt shit and work the crucibles would be a nice counter part to them. The wargear is purely fluff so I never bothered trying to write rules for them, which would be useless on the table anyway.

Hyra, Segnentum Pacificus, medium sized world.
Mineral resource quality: average
Mineral resource quantity: average
Self-sustainable for food: yes
Colonisation: Pre-Unification
Status: Civil War since 30k millennium

The Hyran people have always been accustomed to war, initially by being a staging point for His Imperial Majesty's Imperial Army, then by having its biggest settlement, its only Hive-city-fortress falling to Chaos. They've been at war ever since.

Bring technically a bastard child of an industrial and agri world, Hyra could sustain itself at large and produce its own weaponry, but so could the heretics inside the Hive, both sides effectively still waging war with 10K years old designs.

The active, and old, warzone makes for a good training place, having its own Skitarii detachment (thanks to a Magus hungry for 10k years old STCs), Imperial Knight House (thanks to a kind Knight that settled there during the Great Crusade), Schola Progenia (orphans and stray children gotta go somewhere) and Milites Astrarum HQ (can't leave the Imperial Tithe unanswered) .

The Hive, being the active warzone that it is, has bred countless generations of people extremely good at urban combat and close-range-to-melee fights.

The most notable fact about Hyran guardsmen and generally armed forces is the tendency to give everybody black helmets, and then give to more experienced soldiers a white paint job.

No soldier leaves the planet inexperienced, so this way the Hyran Whitehats are born.


I'm literally having this fluff because I can't bring myself to have an uniform IG army, and also to justify an older painting mistake that have become common practice for me, that is spilling white paint in hats and helmets.

Yea, making the rules work was always the issue.

Back in 5th, when I did this, you could half manage the rules, but it really just came down to the generic choices.

I haven't looked at 8th at all, but it looks like regiment customization is completely gone.

regiment customization when the way of the dodo after 4th.

You could still kind of get it in the Veterans rule and some of the officers that gave universal rules to your army.

Ultima founding. When Guilliman said that he was giving the primaris their own chapters, the Imperial Fists were horrified. The Chapter Master was so shocked that he raised an eyebrow. The thought of chapter masters only decades old is ridiculous. Also the Dorn primaris know nothing of Dorn’s traditions. Will they follow the Last Wall protocol? If Dorn comes back and has a problem with Guilliman, who will the primaris Dorn chapters be loyal to? Would they side with the Lord Commander over their own Primarch? That situation must never be allowed to happen.

Imperial Fist Master of the Forge Marcus Vega saw an opportunity for advancement and advised his chapter on a solution. The Imperial Fists respectfully offered Guilliman their senior officers to lead the new Dorn chapters. Guilliman agreed. Vega volunteer and founded the Silver Gauntlets successor chapter.

Homeworld - Moneta. A civilized planet with moderate population and moderate industry, near the rift.
Headquarters - Mountain fortress, still under construction.
Speciality - Building fortresses and siege warfare. Secretly capturing and reverse engineering xeno technology.

Mine are an Imperial Fist successor born from a company heavily decimated by chaos and their taint in a battle after the eruption of the great rift. An almost literal blood bath their yellow armour stained orange, now their armor color as a reminder of their fallen brothers and the hordes of bloodletters that crippled them.

Now fleet based their numbers are made up primarily of Primaris and Scout Marines, along with more techmarines keeping their vehicles and artillery running as best they can without proper forges or resources for repairs and maintenance.

The fleets anger and insistence on vengeance leads them to deploying forward recon forces as a precursor to the steamroller that is their Techmarine led artillery and tank companies, initiate techmarines man the thunderfire cannons from a safer distance as their training while the rhino chassis's rush emplacements and fortifications, the whirlwinds keeping up with vindicators and excelling at danger close fire support.

That's the basic gist, still working on a name and a better way to write up their fluff

>Void Drakes
Unknown founding, there are no records of their origins. Almot all battle brothers show growing hair and canines similar to Space Wolves, but also have the same betcher's gland defect of the imperial fists, so their origin is uncertain.
Tasked to patrol the outermost fringes of the Imperium, they followed the codex astartes at first but necessity and tradition caused them to gradually bend its teachings until they basically stopped reading it.
Being very separated and far away from the core of the Imperium they usually lack supplies and make do with what they have. Usually they trade supplies and services with Rogue Traders and Explorator Fleets they happen to cross their path. They don't have Primaris among them and didn't even quite understand what they are exactly.
They most often cross paths with orks, tau and tyranids, so they're more apt at fighting the xeno scum rather than the heretics of the eye of terror

>The forces of Karak Bryn, AKA the throng of Prince Karrik

This is a dwarf army for wfb

They are a force led by Prince Karrik Elazorsson, a young but experienced dwarf from Karaz-a-Karak.
After spending several decades as an adventurer all around the Old World, Karrik wanted to make a name for himself, and pleaded with the High King for the permission to organise a force and take Mount Gunbad, once the ancestral home of his clan before the Time of Woes. Since the original royal family of mount gunbad went extinct in ages past, the High King allowed this, sayind that should Karrik succeed, he will be granted the title of King of the new hold.
As a special rule, Karrik takes the field with his lifelong friend from his adventuring days, Hasiann Shadowseer, a lvl 4 wizard with the lore of light. Beside being a wizard, hasiann has the special rule Hatred (dark elves)

It's been a while since I've posted this guys, but I've expanded on them quite a bit, though mostly through physical models and three shorts I've added to the end of their fluff pdf.

Knights of the Starlight Hawk

Fleet based Primaris chapter created during the Indominus Crusade
Progenitor Chapter: Unknown most likely Salamander

Founded as the Knights of Brotherhood, they were tasked with taking a civilian fleet & reconnecting, & reconquering worlds gone dark from the Great Rift, or conquering new worlds.

They have a feudal society where every Captain is a noble, & lesser officers are lesser nobles etc. They only recruit the descendants of Space Marines, the Chapter Master title has always passed down one family line.
The Chapter changed its name after being pursued by daemons & trapped by a warp storm. Forced to shelter on an unknown planet, while the Scout Regiment searched for a defensible position, the Chapter Master & most of the Chapter gave their lives to hold off the daemons assault. The Chapter Master's son, leading the Scouts was visited by visions of a great blue bird, leading him to an old stone structure, within they found an enormous crystalline figure of the bird. Once activated the warp entity within the structure emerged & stabilized the warp & allowed the Scouts, the remnants of the Chapter & the civilian refugees to flee the planet, taking the statue with them.The Chapter renamed itself Knights of the Starlight Hawk. Neonates who succeed all the Trials to become a Space Marine, will go to meditate in the Chamber of the Hawk, when they leave their eyes glow pale blue, some come out with psyker powers, & some die with their eyes burned out.

The Chapter now follows the Hawk as it guides them through the warp, though to benefit or doom has yet to be determined. Sometimes one will see visions of the Starlight Hawk, to lead them to safety or where they are needed most.

My idea is that the Old Ones used special warp entities like Navigators when travelling before they had the webway, the Hawk is one of these

I like to think of my dudes as being an offshoot of the Tau that lost contact, and failing to find any issues with their equipment or being able to get home, they believed themselves abandoned or their society gone, and so they resumed going on as best as they could.

I remain confused by the
>the Chapter Master's Son
SM canonically don't have children, but can have relatives. Salamanders, for instance, stay in contact with their families on Nocturne, but it's always their human siblings to have families, while the uncles are Super Badass Uncles.

So much fucking heresy

Here are my fluff for my age of sigmar dudes, r8 but please don’t h8
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY

Holy shit man, that's in-depth as fuck, and one can tell that you loved writing it! It gives off that feeling of being cared.

Have this unusually happy commissar as a reward!

Always nice to see the dawi get some love

It has much more of a WHFB-y feeling than AoS, the length and depth of the story is very easy to appreciate tho

I might change some of the description now that the Mortal Realms have been explained how the work now though

youtu.be/uU8HM3OuThk

Thanks. Have more special rules

>Bound by blood
Karrik and Hasiann count a single indipendend character with a unit strenght of 3, and must always be at no more than 2'' from eachother. if one of them joins a unit the other must join it too.
>Seel-forged brotherhood
Whenever Karrik or Hasian issue or are issued a challenge against an enemy character, they always fight together in the duel, ignoring the normal rules for duels.
>The dwarf forwards, the rest backwards
All attacks directed to Hasiann, including ranged and magic missiles, must be allocated to Karrik first if they're in base contact with eachother
>Don't you die on me!
As long as hasiann is alive, Karrik has the special rule regeneration. If either Karrik or Hasiann die, the surviving companion gains Hatred against all enemies on the field

That looks so good user, it makes me remember Gotrek & Felix (and that's a good thing in my book), you could prolly write a couple of short stories about how they met (if you already haven't done them).
A question tho: you said it's for your WHFB army, have you tried to convert it into AoS? 'Cause a dawi-playing friend of mine says that the Dispossessed (>ugh) are really strong

Adding to your post user; you can also make your own warscroll to have some fun narrative games with
runebrush.pa-sy.com/warscroll/

They're from a WFRP i played. Karrik was my PC, Hasiann was the party wizard
>convert them to AoS
eh, i might i guess, but don't really like Aos

The Knights of the Starlight Hawk, depending on how autistic you are, either have normal human kids the normal way, have kids before the indoctrination, donate a sample, or recruit nephews & such. I deliberately leave it vague so people don't rage.

Yep, for now they are Loyalist but with the Cult of the Hawk as their major religion, they view the Hawk as a sign of the Emperor, but it could easily spiral into Chaos

Eagles of Liberty
They are here to spread Freedom

>The wargear is purely fluff so I never bothered trying to write rules for them, which would be useless on the table anyway.
Counts as Thunderhammer, counts as Sternguard ammo (if they still get that).

>either have normal human kids the normal way
Unlikely
>have kids before the indoctrination,
At 12 years of age?
>donate a sample
Weird, and probably as unlikely as the first
>or recruit nephews & such.
This is the most lore friendly option.

Pls no

Next step is actually playing games, but all I have at them moment is the World Pyre, Karath, a Command Squad and a devestator squad.

Lakrian shieldbearers is an Imperial Fists successor chapter founded during the 25th founding. They've recomended themselves as masters of siege warfare and daring assaults on demonic worlds.
Previously known as Lakrian guard, they got their new name after becoming close allies with the inquisitor Atraksis and his conclave, after their combined assault on a demonic system in hopes of liberating a long lost forge world capable of producing titans. After the unexpected success, they were gifted a relic storm shield as a gift from the inquisitorial conclave and Atraksis himself. In honor of this event, they've changed their chapter name to Lakrian Shieldbearers and started to work with Atraksis' conclave, which in turn, supplied them with high-end gear and an insane amount storm shields. Together they've managed to liberate many long lost demonic worlds and banish numerous greater demons back into the warp.
They were present during the fall of Cadia, and were almost decimated to a man, after providing an escape coridor to the evacuating forces of the Imperium. After the fall and disappearance of Atraksis, they helped Blood Angels and other Imperium forces with holding the other side of the Imperium that got cut off by the great rift.

Mostly he was just capable of rationalizing all of it as bad manners and horrible personal hygiene.

No one knows exactly how it's done so you're not really an authority. user said he left it vague to please autists like you. Kys

It sounds like you need Freedom user.

Never got far with these not-egyptian guys. Khorne aligned warband that basically steal the 1k sons aesthetic lead by a not-pharaoh and not-chaplains stylized to look like not-anubis guys that focus on blood sacrifice and divination from mostly bloody means. Never knew what to name them, Ascendant Jackals or something.

I was the OP of the threads that created the Conservators and had the original concept for them but a ton of other people contributed great ideas.

Dunno if anyone ever actually played them or made models for them though.

Long story short, an incredibly humble, incredibly destitute chapter defending some medieval tech agriworlds in the ass end of nowhere. Hated by the Mechanicus for failing to defend one of their worlds, scraping by on recovered gear from the Horus Heresy, but never letting that distract them from their self declared mission to tirelessly improve the quality of life for their people and reshape the ravaged dregs they were given into something magnificent.

Also having enough psykers to make the Thousand Sons slightly concerned kinda helps.

They're not mine alone, lots of people contributed, but they're 'my dudes' as far as this is concerned.

Actually trying to learn how to mod Dawn of War to maybe create them as a custom force someday but damn is this confusing.

Also have the bare bones of a background for my own chapter too.

The Ashen Ledgers are a chapter steeped in mystery, proving to be reclusive and aloof when aiding other Imperial forces.
What little is known of the Ledgers comes from eyewitness accounts and those few of the Chapter who have been graced with the honour of joining the Deathwatch.

The Ledgers are spiritual in their practice, especially in reverence to the dead and the fallen. The name of each fallen brother is inscribed within a tome kept by the squad's sergeant. Battle Brothers are known to study these ledgers in mutual communion, and on the battlefield will evoke the names of the fallen in ritual cant, like some macabre battle cry.

Inquisitor Helena Einhart, one of precious few individuals the Ledgers hold in close standing, claims that the Ledgers believe that invoking the names of the dead on the battlefield imbues them with their strength and fortitude, sometimes allowing for impossible feats, even by the standards of a Space Marine.

The Ledgers make their home on the frigid world of Klaepsus. A deathworld full of dense arctic forests, fields of resonating crystal structures and vast frozen seas, it is known that their Fortress Monastery lies somewhere beneath the surface, thoughall expeditions and attempts to locate it have either returned empty-handed, or not at all.

Sons of Set could be cool, depending on the names of your characters.

Although that does kind of sound like sunset...

How does Kabal of the Toxic Bliss sound? The name is supposed to reflect how the kabal is very into poison but also is very decadent to a point where the higher-ups risk getting killed by their own vanity, so their lifestyle is poisonous to their health.

My homebrew Skitarii originally hails from an unnamed major Forge World that mainly produced void ships and distinguished itself by being leading supplier (and developer) of shipboard cogitators.

Some time towards the end of M39, a massive space hulk, carried by the uncaring tides of the Warp, drifted into the forge world's local subsector. A massive campaign with the aid of some local Astartes was undertaken to explore and cleanse the space hulk.
By the time the last non-human nasty had been purged, it had become apparent that at the core of the space hulk was an incalculably ancient ship.

The Forge Lord immediately declared this a most gracious and sacred gift from the Machine-God, and all available resources from the great Forge World and its vassal Forge Worlds were committed to turning the space hulk/relic ship into a fully functional Ark Mechanicus.

After centuries of (re)construction work, the new Ark Mechanicus, christened "Panasó", was commissioned for the Explorator Fleets and served with distinction for centuries.

When Panasó finally returned to its home Forge World in early M41, it found it taken over by an Abominable Intelligence, accidentally unleashed by heretekal cabal of radical Magos’s.
The ensuing war against the AI ruined the Forge World to the point of becoming uninhabitable to both man and machine.

The orphaned adepts of that Forge World have since made Ark Mechanicus Panasó and its attendant fleet their new home. Cut off from their native Forge World, these servants of the Omnissiah now rove across the galaxy, endlessly searching for both the basic resources to continue their never-ending journey and the higher prize of once-lost knowledge and technology.

Can you post that blank template?

Here you go.

But how do you like the paint scheme I came up with though?

I like it though I feel like it needs just a bit of red on the torso or legs

My Iron Hands have never won a game. Kida takes all the fun out of "your dudes" when they always lose.

Tru, it's a work in progress

these are pretty awesome, my ig regiment is just cowboy/spanish-american war soldiers on motorcycles.
The homeworld of this particular regiment is a dusty desert dotted with cacti and scrub bush. while most of the natives practice a nomadic tradition, there is quite a few 'haciendas' farm cities built into the massive red canyons that process certain species of cacti for a low-grade pain-killer. The Dark Eldar have also made this planet a favorite stomping ground, raiding the planet every few decades or less.

The Wild Saints, are famous for driving off a Dark Eldar horde during the planet's more tumultuous past. When the planet was still unnamed with a simple designation number. It was the work of seven off-worlders including a veteran of Cadia, if the stories are to be believed, that came to the aid of the still feral nomads and trained them in the arts of war. Much of "Burgandian's War" is shrouded in the mists of time with only a few events still kept as oral stories told from the elderly to the young. The few physical pieces of evidence of the war is kept in a small shrine-bunker. Six las-rifles and one storm-bolter enshrined with gilded iconography and blessed seals.

The Rangers are expert bushwackers. They make use of motorcycles, the tauros and more heavily armed venator light vehicles to make quick and deadly ambushes. Many Rangers have called there ancestral war with the Eldar as "The Galaxy's most dangerous game of tag"