How would a modern day monster hunter armour look like...

How would a modern day monster hunter armour look like? What is the best reasonably available material and design to protect against claws, fangs and brutal inhuman strength? Is kevlar still the best bet, or is there something other that would fair better against more inhuman enemies?

It depends. Really your best bet is going to be whatever gives you the best weight ratio and range of motion, because whatever they're throwing at you is probably going to tear through anything short of high grade military gear, and even that might only give them pause.

Carbon-fiber plate armor, maybe?

Depending on how strong the monsters are, wearing real bulky/heavy armor might not even matter, so you'd want something fairly light that protects important bits from glancing blows and scratches/bruises/sprains.

Nuthin’ personnel, hellspawn

You've really never heard of the GRIZZLY SUIT?

The monster's own hide.

The actual answer is "depends on the monster".

You wouldn't wear ceramics against a wendigo or a werewolf, but you might if you're fighting a vampire or a shapeshifter that can use human weaponry.
You might adopt light armor against an enemy such as an ogre that could easily destroy any armor, since mobility would be key.
You might adopt full coverage sealed armor against noxious opponents.

It depends on a lot of things, are their hits like knives, like bullets or like being struck with a gigantic club made of meat?
Are they overwhelmingly strong? Fast? Poisonous? Think, my man. Think.

This. Your best bet would be to have a variety of materials. Just to start with, some heavy leathers, a sharksuit, a firefighter's suit, a bomb disposal suit, and maybe a hazmat suit for weird things.
If you've got the resources for bespoke, high quality armors, then maybe some kind of sealed plate harness made of modern materials. The fanciest you could go could be integrated with an exoskeleton, an air filter (or closed breathing system), and integrated cooling.

This user knows the deal.

So sharksuits is probably what would work best against tearing damage from claws and such, right? I would say that a mix of this and leather would be probably the best combination for a "generic usage for when you're not entirely sure what you'll be facing" suit.

There are middle aged minster hunters, and there are monster hunters who don't research what they are facing.

(There are no old monster hunters)

Sharksuit over level II kevlar (rather than leather), over Nomex .

Sharksuit would essentially be chainmail. Nomex is flame retardant. Plus Kevlar.

Seems good, but you have to worry about the weight, if you're carrying extra gear.


If you're just scouting some enemy and it's not one where you'll likely be stuck in a fight you don't need to go "all-in" though.

Riot shields would also be a good investment, specially if you have a team.

Kevlar isn't great against things that aren't bullets. Leather gives you some impact and heat protection.

>modern day monster hunter armour
It looks like a drone with hell fire missiles.

Kevlar can help you if the vampire is smart enough to shoot you rather than try to claw his way through chainmail.

Just a wifebeater and a pair of Levi's. Maybe a leather jacket and a mullet.

Vampire/Werewolf mace that sprays garlic/silver.

A suit of riot armor would probably be your best bet, as long as the monster you're fighting isn't something humanoid like a vampire that could use guns.

Vampire/Werewolf spray that shoots garlic/silver as needed.

Riot suit isn't good gear. If real armor did not require so many moving parts, fielding up some thick plastic in form of gothic armor would be far superior. With a bit of kevlar on top, to make it reasonable bullet resistance.
Meanwhile a lot of Police forces also field 21st century maile: So thin and strong it looks like the person is wearing woven metal.

I broke out this ancient thing from a decade ago, just for you. Appreciate it, please.

>medieval hellspawn appears as a huge horned beast, maybe in plate armor and weilding scary weapons
>modern hellspawn really does identify as an attack helicopter

what now, flyboy?

The thing with sharksuit is that sharks generally bite way softer than other "monster" tier animals. Only the Bull Shark ranks among the 10 strongest biters. Great White is no. 19 and Tiger Shark is no. 24 way below all big cart, wolves, bears and even some dogs and turtles.
A crocodile will easily bite your arm off shark suit and all because they don't depend on their teeth's geometry for damage like sharks do.

What is it about the mullet that allows it to defeat supernatural influences?

Because the mullet itself is a supernatural influence. It's just on the side of humanity.

Kevlar is decently heat resistant, especially with a Nomex layer. Realistically though it depends on the beast.

Vampire that is basically "human that drinks blood"? Normal armor is fine. Whatever.

Vampire that is full-on "I can rip you in half and pull Hellsing-tier anime stuff that will cause geisers of blood"? You may as well carry a baby blanket.

Demon that can just posses you, throw you around with telekinesis, etc? armor may be best since you may feasibly have blue-on-blue, and you have the difficult question of "do we want to pierce our own armor with AP if one of us gets possessed?"

Lich? Couldnt hurt. It'll just Disintegrate, Implode, or Wail of the Banshee you to death anyway.

Rust monster? Kevlar, MOPP suit, polymer guns, and bait 3" nails.

Dragon? Firemen suits or full flame suits, with IR MANPADS(?) and AA guns. Normal armor wont do much.

Skeleton? Use normal armor or riot armor, it'll use human weapons or melee, depending on setting.

Mummy? A priest. Nothing stops mummy rot.

>Demon
I imagine you'd have specialized warlocks and wizards putting wards on your armor before facing something that can possess you.

>Vampire that is basically "human that drinks blood"? Normal armor is fine. Whatever.
I'm pretty sure even the lamest vampires are twice as strong as a human beign. Armor won't save you from broken bones.

That's, I think, what everyone is missing here. Are you even aware of how strong man-eater animals are? Hell are you even aware how strong fit people are? Armor is not a magical anti-hurt forcefield that protects you from everything so long as you can't get cut. Crossbows and bullets put plate out of comission way before being able to puncture it because they could cave it in and leave you trapped in a hard to pull off metal vest that was now crushing your lungs and killing you slowly.

The Secret World has characters that don't really wear armor because all your protection is magical trinkets and charms.

So, if you don't particularly care about mobility, but know you're be facing "wild" things, how about a modified pic related
It doesn't offer a lot of dignity, but hey, better to look stupid than dead, right?

>What is the best reasonably available material and design to protect against claws, fangs and brutal inhuman strength?

Not getting hit in first place.

No armor in the world gonna save you when your sorry ass gets hurled into the wall by a werewolf, spine liquefying from the impact.

Against something that can turn into mist, armor will only be weigning you down. You can stay and fight or die tired.

Against dragon the best protection is being a hundred kilometers away from him, pelting him with missiles.

Against intelligent dragon with magic the best protection is to just give him what he wants and try not to look too delicious.

>Story and gameplay OVER 9000
>Combat system BORING AS SHIT

>How would a modern day monster hunter armour look like?

This fucking kills me about it. The writing, the quests, the atmosphere, are all top fucking tier, but it just had to be an MMO along with the terrible "playing piano with numerical keys" combat system. It would honestly be a much better game if it was a single player RPG, maybe with co-op, so that they could actually focus more on world interaction. An implement a proper fucking fighting system.

High-grade steel plate around vital areas(with sufficient padding and reinforced with kevlar or similar material) is probably the best you can get for general purposes. Beyond that depends on the specific monster, but anything significantly better would also slow you down and against anything with inhuman strength the best defense is not getting hit - the goal here is to make sure you live long enough to get to a hospital after you've been hit, nothing more.

>steel plate
>bitch doesnt know about ceramics
>REINFORCED with kevlar
>like fucking kevlar is stronger than ar500
Be gone, kiddiewink.

It's a pity because the combat setup was great. I loved the level of control you had over what abilities you took into a given fight, and the passive unlock system, plus a very good keywording setup that allows the different weapons to mesh together.

and then the execution was 1 2 1 4 1 2 3 1 2 1 4 1 2 3 1 2 1 4 OH SHIT BIG ATTACK 567 1 2 1 4...

>ceramics
Yeah, how well do those work against things that aren't bullets, again?

...

Like a mall ninja.

Bite/stab resistant shirt, Kevlar plate vest, etc

Good. Real fucking. So god damn good. You have no idea what hardness and energy are. What would steel and kevlar do that ceramic doesnt?
>y..you can break ceramic by lightly hitting it :^)
Its not a coffee mug, genius. Do some research. We dont issue ceramic plate to every soldier because its fucking expensive. Ceramics are rated for multiple hits the same way steel is. Even ar500 will fail after repeated hits of heavy caliber.

>You have no idea what hardness and energy are.
>hardness
>even relevant to the discussion
It's not about hardness, it's about strength.

Can it withstand the battering ram going at you at 60 km/h?

If a monster got close enough to you for armor to matter, you are already fucked.

Hardness is a poetion of "strength". The amount of force a material can withstand before elastically deforming is literally called "hardness". If ypur armor isnt hard, any object with suffiecient energy will peal apart like a nanner.
Considering pressure is the determining factor of armor failure, and that a .308 diameter projectile traveling at 3,291 KM/hr has MUCH higer pressure than a battering ram and ceramic plate stops it no problem, yeah. Id say so. The question is, would the victim's body survive the sudden acceleration due to the battering ram having greater inertia than the victim's body? You can defeat any armor by slingshotting the inhabitant like a rag doll.

Diamonds are hard. You can shatter a diamond with a hammer. Steel is strong. You can MAYBE dent steel with a hammer. Very important difference.

A duster over police armor and a helmet with night vision built in

Wow, its almost like brittlenes is also a measurable factor of material science, and is the measure of force required before a material shears or fractures. Its almost like that is another co ponent of the abstracted value of "strength". Man, it would be really easy if someone came up with some kind of codified measure of modern armor based on the force it can withstand. Some kind of objective comparison...And its REEALLY too bad that the brittleness of metal increases along with its hardness, almost like steel plates are carefully hardened to produce the most efficient combination of hardness and brittleness.

So you admit that hardness isn't relevant to the discussion, then?

>so you admit that a component of "strength" isn't relevent to the discussion of an armor's strength?
>i have nothing to add because im a noguns eurotrash that doesnt understand "armour" or what it does
>i just want shit that LOOKS good!
Fuck dude, sure. Lets discuss what armor LOOKS like it would work best against monsters. The best armor would be to just fight in the nude. Monsters love to rape humans, hentai has taught me that. A monster wouldnt want to destroy a naked human, why waste a cock sleeve? You would avoid all their scariest attacks because an ugly, giant minster wouldnt completely destroy a nubile, soft, warm human.

It doesn't fucking matter you atists. Neither medieval full plate nor state of the art soldier issue will save you from a fucking bear, much less a werewolf.

Pretty much all monsters save low level undead and goblins have gorilla/grizzly strenght levels or higher and we don't fight those animals at close quarters because we can't fucking win no matter what we wear, at must we may survive with crippling injuries.

>hurrdurr I'm fucking retarded
Nice of you to let us know that, now go kill yourself.

>Neither medieval full plate nor state of the art soldier issue will save you from a fucking bear, much less a werewolf.

unfortunately true.

There's a big difference from taking hits from small extremely fast objects and taking hits from large relatively slow objects.

>Magical Tattoos that give passive bonuses like regen , tough skin, enhanced physical stats, knowledge of spells.

>Hunters Associations have a sub-section of skilled tattoo mages that bestow markings on members

>Each tattoo costs some sort of points gained from experience, in game being a sort of ritual that temporarily drains hunter until they regain strength

>Ink is generally mixed with the blood of the supernatural, which is what gives it it's potency

Check out Monster Hunter International. They have a fairly well thought out armor system.

>It is a common practice to make yourself a trophy tattoo after slaying your first monster of a given kind
>The blood of said prey is usually mixed into ink, giving you unique blessings and enchants depending on the kind of the monster

Basically like the demon circle tattoos used in supernatural ?

Just ink a ton runes and inscriptions to ward off spoopy munsters