/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness General

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>Question:
Have you ever let your players start with more merits than the seven-point cap would allow? As someone who usually takes extra flaws beyond what awards me points just for character and flavor purposes, the optional rules in Book of Secrets for a higher cap are of slight interest to me, though only as a one-time thing at most.
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No, but I might consider it. For example, it'd be cool to run a crawd game in the Giants in the Earth setting.

>the optional rules in Book of Secrets for a higher cap are of slight interest to me

Book of Secrets?

It's the book that Brucato crammed all the M20 merits and flaws into so he could make room in the corebook for lectures on how to order pizza. That and extra natures and demeanors.

*For purposes of deciphering mysteries alone*, what would be the order of most commonly applicable to least commonly applicable arcana?

I'm guessing:

1. Prime: For all mage or supernal caused mysteries, and is about "seeing the truth," so debatably could cover just about anything.
2. Time: For looking back on who/what did it.
3. Fate/Space: For seeing who/what is sympathetically connected to it.
4. Spirit: Presumably, as there are spirits of every creature, place and thing that isn't a human, spirit could be argued to work on just about anything and do just about anything? Not sure.
5. Forces/Death/Life/Matter/Mind: Presumably, these are the least useful for understanding a Mystery, unless the Mystery involves the above phenomenon.

Specifically, I'm referring to the use of active mage sight for Scrutiny and Revelation to pierce Mysteries. Per this blurb, I don't really see any benefit to switching between Arcana. Its not even really clear that you *need* specific Arcana to pierce Mysteries at all.

Jesus fucking Christ, what a gigantic waste of space. Why on earth would someone think this sort of word padding was necessary? Or was this just an attempt to drag on the gravy train as long as possible?

I personally think he really, really does think its absolutely necessarily to lecture mage players on not eating pizza.

He probably does. Just the same as he thinks it's important to remind people that by playing a Nephandi you might warp your quasi-chi energy with dark beast shadow marks and turn yourself into a real life serial killer.

Does your party have any particular ingame location they like to visit? Not really in the sense of being a mystical point of importance or a supernatural gathering spot like a Node or the local Elysium, just a "normal" place that the characters have made their hideout or otherwise simply enjoy spending their freetime at.

I think the reason he told people not to play nephandi is the "GRAND THEFT AUTO IS BAD FOR YOU" type of thing.

>It is specifically impossible to overcome dependency on blood with Concordance. I'm just assuming you mean that because the other 6 dot powers are about punching targets in their sanity.

One of the concordance* options is called "chained beast" and gives you immunity to frenzy (you can still use it if you want to, but its under your complete control)


*well technically it was caled hell-borne investiture, since that option was from dark ages 20th,

It was. I was just being a smarmy dickhead about it and phrasing it in faux-spiritualist pseudo-pagan lingo.

So why did they let Mage get so fucktarded with its power levels?

Because that's the thematic point of the game. Mages are supposed to be willworkers who bend reality to their whims and make it their bitch, not defenseless morsels that are at best matched in every way by the other supernaturals. White Wolf never bothered balancing one splat to another, so I don't see why it'd make any sense to have done it for Mage.

Okay then I posit that the thematic point of Werewolf is to be so monstrous that nothing can compete besides the Wyrm and Weaver. Therefore vampires and mages get left way behind in power level.

Does that make any sense to you? No? Well that's what you just tried to argue with Mage in place of Werewolf.

You wanted to ask "why did they nerfed other sups power levels so much?"

Its not so much the pure power of mages that is a problem but the poorly thought out corner case stuff. And *that* is the way it is so that basically any mage can handle any problem if you think "creatively" (creatively = "I cast it *at you* not *on you* xD") so that the show can go on.

That itself is fine for PCs doing it but its not necessarily clear why xyz uberbad hasn't killed the PCs yet by casting a Greater Fuckening spell at you through the sympathy of another spell you cast on a thing or person you met or what not.

I am sure a tuff enough werewolf can solve any problem through means of his ability to turn any spirit into any other spirit and his ability to steal any power from any other supernatural.

I mean, if you ignore how you've bastardized it to make it sound as unappealing as possible then it makes sense to me. Garou are Gaia's walking killing machines, so I'm perfectly fine with vampires and mages being squishy as fuck and werewolves easily tearing through them. I don't play the games to be the big bad super cool guy who beats everyone up and fulfills his power fantasies, therefore I have no reason to get triggered and sperg out over how power levels work; when I play a game of Vampire I fully expect lupines to be capable of tearing my characters to pieces at a moment's notice if I'm stupid enough to go picking fights with them.

You better not be calling me asking about Mage's fucktarded power level 'sperging'. I've seen these threads devolve into months-long shitpost festivals about Archmage vs Caine bullshit.

I have too. But a bunch of retards on a Mongolian shitposting forum acting like children isn't really a big deal in the grand scheme of things for those who write and actually play the games. Someone repeating that debate for the eight millionth time on Veeky Forums doesn't affect my session whatsoever; all it does is make the people involved look like idiots for throwing a hissy fit over their elaborate game of pretend.

How to get into the freelance writer game? Obviously the OPP open call is a dead end nowadays

>It's the book that Brucato crammed all the M20 merits and flaws into so he could make room in the corebook for lectures on how to order pizza. That and extra natures and demeanors.

I remember i discuss that with him on FB and he said that the pizza space was minimal and wouldnt cover the 70s pages to do them.

Then i pointed out that if he had taken out out the stupid RP advice like (use ambient music), the disparates and cut some of redundant secondary skill he would have save himself 73 pages.

So you say that mages should have no problems whatsoever? That doesn't make for an interesting game.

>That doesn't make for an interesting game.

Awakening in a nutshell.

Just because the threat isn't a hobo with a stake doesn't mean you can't challenge a mage.

Name something that can challenge an cabal of adepts, without turning to "another mage".

If you think mages as they are now don't have any problems whatsoever then you need to go reread the books. Their abilities are incredibly powerful, but they're a double-edged sword because of Paradox -- and besides, most Mage chronicles have other mages as the antagonists, not random vamps or woofs who show up and take center stage for shonen anime crossover fighting action.

>M20 has a better explanation on Spirit stats than W20 does.
Why is this allowed

>Name something that can challenge an cabal of adepts, without turning to "another mage".

Or some abyss being that has a "lol immunity to magic"

>M20 has a better explanation on Spirit stats than W20 does.

What?

>W20 never mentions that all forms of damage are the same to Spirits
>W20 never mentions that all damage Spirits do with melee is aggravated
>M20 does
Still no info in either of the books on whether or not Spirits can replenish health levels with Essence.

>but they're a double-edged sword because of Paradox
>thinks Paradox is a threat
Mages wear Paradox like a badge of pride, user.

>most Mage chronicles have other mages as the antagonists
>Name something that can challenge an cabal of adepts, without turning to "another mage".
So you can't.

Ah, so the only challenge for mages is to present them with situation where they can't use magic? What an interesting and deep game.

Our game has a bar owned by supernaturals that is official neutral ground, which has made it a very popular place to visit and relax, socialise, or get information/rumors.

I'm talking about Ascension. I don't know how it works in Awakening nor do I likely care to know given that the big three are the least interesting parts of the CofD setting. Also, I wasn't talking to the guy you quoted, so I have no idea why you're acting as if I was involved in whatever debate he has going on (or paying attention to it at all for that matter).

My bad then. I don't know how Paradox works in Ascension, but whole "subjective reality" shit is more than enough for me to stay away from the game.

Yeah, I like Ascension, but I can totally understand that. Consensual reality is a unique concept that's pretty fun in theory and definitely a major part of the allure, but it's also a mindfuck that makes the World of Darkness as a whole harder to understand when you think about it.

Time for some werewolf fuckery.

We know that starting 2e, Lunacy can in fact infect a person and turn them Wolf-blooded, and such people can in turn further undergo First Change into actual werewolves, making Lunacy contradict the older idea of "it's purely genetic, guys!"

Which ruleset do you use in your chronicles? Do you allow Lunacy to spread Wolf's Blood? Do you keep it entirely down to who beds who? Something else, a different solution or twist on the way werewolves spread and propagate?

There is more to a challenge that physical fights user.

You can challenge morality, friendship, trust all sorts.

Just because you have no imagination doesnt mean you cant have interesting challenges/stories involving mages.

It just shows you to be a uninspired gobshite who can only think in terms of "i hit it"

I see everything I can tackle with Vampire/Werewolf/Changeling/Demon and even Mummy. None of these allow me to wish my issues away by thinking about them really hard.

oWOD or nWOD?

So do I run into any problems just copy pasting the non environmental stuff from book of the wyrm into nwod inferno?

A demon.

This is actually part of why I prefer crossover -- one mage has limits, but a group of mages, all scanning 24/7, sounds like an atrociously bad time.

If you were to transpose Lasombra, as a clan or bloodline or whatever, into Requiem, how would you go about crafting the lore for their source of power? Masquerade had it connected with the Abyss, but as far as I understand, the Abyss in nWoD is something entirely different.

And yes, I know about that one shitty bloodline that's supposed to be Lasombra equivalent in the setting.

>Requiem
>lore

>NWoD

>Which ruleset do you use in your chronicles?
Lycanthropy isn't purely hereditary from modern science view. There is a much larger chance of werewolf or wolf-blooded relatives to undergo a First Change (large enough for Pure to engage in their breeding programs), but because werewolves and wolf-blooded were much more common in Neolithic times (because back then people weren't able to use silver against them), now every person on Earth carry lycanthropy "gene" and theoretically can become a werewolf. Lunacy doesn't spread Wolf's Blood, because it's already everywhere.

nWoD, and again - doesn't use "other mages cabal", because MtAw 2e suck at mage-vs-mage combat, and don't take off magic from players, because this kinda beats the purpose.

Their source of power is place from where Owls come. Makes them best Strix hunters and basically vampire paladins, but draws a huge archery target at their backs.

Except they all have magic so can in fact solve their problems by "wishing really hard".

Isn't mages the strongest in both old new by design?
Also why argue when the st can just say 'no mages' ??

OWoD, maybe

in oWOD mages are strong just if they have a lot of dots distributed among several Spheres at high levels

>Also why argue when the st can just say 'no mages' ??
Autism.

>venison for a wilderness tale

How much money does this horrible cunt think we have??!? It's bad enough that they charge through the nose for shit sourcebooks, now I have the author guilt tripping me because I gave my players a bowl of Starbursts instead of Filet Mignon in a delicate white wine sauce, served with a hearty glass of Grange?

Reminder: this is the same author who worked on the tasteful and not-at-all juvenile "Freak Legion".

PORTHOS, WHAT DOES THE SCANNER SAY ABOUT CAINE'S POWER LEVEL?

Give so much money on a Kickstarter that they're forced to accept your input.

It worked for The Gentleman Gamer....

What was his response?

The consequences of their own actions?

porthos is dead unfortunately, his sacrifice unheard and forgotten

>use Time
>consequences are gone

That's literally how you end up with your timeline taken over by the Price of 100,000 leaves

Not it's not. Time 3, spend Reach and then contain Paradox. You can do this every time something goes wrong, consequences-free.

and people say Awakening is better LUL

OR, if your ST has a spine, every time you go back and try to change things it gets that little bit worse, like Ashton Kutcher in "The Butterfly Effect."

Awakening is just so disgusting

wat happen?

>every time you go back and try to change things it gets that little bit worse
Is there any reason for that besides ST weeping for his plot? Because that's not how spell, or system, or setting, works.

This is how I imagine televangelists in the World of Darkness. Greedy, stupid, fear-mongering hypocrites with malfunctioning gynoids for co-hosts.

youtube.com/playlist?list=PLwV95EIdLbL_x_odT1aKeD9LSyBKgtTHs

Just like the real world

*tips fedora*

had a dumb death because of typical archmage dick-slapping infighting

whitewolf.wikia.com/wiki/Conflagration

I guess the concept of not having players railroad the guy who is supposed to be running the game is a bridge too far for you. That's a shame.

Arguing that it's "not how spell, or system, or setting, works" is fucking idiotic. Aren't these games supposed to be a toolkit? Aren't we, as storytellers, free to change whatever we want? Isn't this supposed to be a horror game about the consequences of hubris and over-reach, for fuck's sake?

You might like games that are 100% wish fulfillment fantasy, that's fine. Just realise you forever forfeit your right to criticise anyone else who bends the gameline to suit their own personal tastes.

Awakening is bad and you should be ashamed

>malfunctioning gynoids
>real world

I guess reading comprehension isn't high on the list of requirements for joining the campus Atheist Society, hey guys?

You're free to do as you like that doesn't make it any less dumb. Mage magic doesn't go out of its way to fuck people over like that, and the only excuse for changing it to do so is not being comfortable with the power level of the game in which case why run Mage?

1. Don't, the industry in general is pretty low paying and you'd be better off writing in other markets.
2. Self-Publish some games and have an active social media presence
3. Blog a lot about game material and have an active social media presence
4. Keep an eye out for other open calls, usually by having an active social media presence.

Time 4 is carte blanche to unleash all your sadistic GM fantasies.

Jesus that sounds stupid. I've sunk a few hundred into roleplaying manuals but I've avoided the Time of Judgement books because of shit like this.
>every Archmage in Doissetep attacks the guy next to him for no reason!
>Horizon blows up! Digital Web crashes! The Bitter Road advises players on how to create characters who can now use massively vulgar magick to achieve value added construction in the engineering industry!
>mormons construct a family tree of the entire human race including areas with no existing birth or death records!
>a technocrat rides a primium nuke into the Labyrinth like Kong from Strangelove because SCIENCE! (youtube.com/watch?v=snTaSJk0n_Y)
>The Sixth Great Maelstrom destroys every single Dark Kingdom despite them having survived the last five consecutive ones!
>Oh, you're playing Tremere Antritribu? Guess again!
>Buy a specialised "End Times" sourcebook and explore exciting "rocks fall, everyone dies" scenarios in four different flavours of awful!
>An entire tribe goes Dark Side and joins the Wyrm because fuck it, or because nukes are awesome, or because it seemed like a good idea at the time!
>Remember that throw away reference in an obscure book from a decade earlier? No? Great! It's actually a super important foreshadowing that the book will smugly remind you about!
>.....wait, people are still playing Changeling? Shit, we better give them an End TIme scenario - let's get the coffee boy to smoke meth for 72 hours and come up with something!

What do you think Paradox is for, exactly? I'm genuinely curious. You seem to think any kind of challenge to the players riding rough shod over the story and the session is "stupid". You might want a spineless cuck for an ST, I fucking don't.

Awakeningfags like to repeat that in their disgusting game "mages wear Paradox like a badge"or something like that

I'm sorry, your diction is too retarded for me to understand you. Please try again, slowly, in English this time.

no reason to be triggered

Only if player releases Paradox.

Changeling had an End Time scenario?

Eternal Winter.
The dreaming dies and all the Changelings become people and have to get jobs.

holy shit. the ultimate otherkin nightmare.

>a polite request to repeat yourself is "triggered"
what are you talking about, you complete retard?

Were there any variations on that, or was it just "Banality falls, everyone becomes boring?"

I think there was only one ending each for the non 'big 3' lines. They were all in one collected book too. I might have just missed it though, I've never been that big on Dreaming.

>Diction in fucking typing

Who is the retard, here?

You are. Gosh, that was easy. Next!

I loved the idea of Ascension, but it's writing and plot development really killed it for me.

CofD has been handled far better - no overreaching metaplot.

>doesn't imagine every post read out loud by Morgan Freeman

You fucking plebs disgust me.

Egh, I just ditch metaplot where possible unless it adds to the Chronicle. I have little interest in the End Times books for that reason.

There were multiple scenarios. One of them had the Changelings getting slaughtered by their Tuatha overlords for breaking some ancient treat forbidding fae from mingling with humans, another had a gigantic war between the Kithain and Thallain, and one had the Kithian fuck off forever to Otherkinland because Endless Winter made the world inhospitable for them.

What would WoD look like in a high fantasy setting?

Exalted?

I have not caught up since the release of the god machine book and Demon. I am considering running a contemporary Hunter game. Likely street tier. What books would you all recommend?

>Name something that can challenge an cabal of adepts, without turning to "another mage".

It's easy if you don't think small. Leeches, woofs and changelings are not up to the task. Crossover is a suckers' game, particularly at higher XP levels.

However, beings like Rank 5+ spirits, lower depth monstrosities, Abyssal horrors like sentient math or alternate timelines, powerful cryptids, deathlords, astral gods, etc., make great cabal antagonists.

>every Archmage in Doissetep attacks the guy next to him for no reason!

This one isn't too far-fetched nor as simplistic as you made it to be, it has always been stipulated there were many cabals within Doissetep vying for power cold-war-like, a place full of ego-inflated hubris-incarnate snakes scheming, orchestrating convoluted plots and manipulating each other (Porthos himself as knees-deep in this kind of shit)

Think of Game of Thrones on steroids, with contending parties confined to a single relatively small pocket realm, eventually things are bound to stifle to such a degree it just blows, which is what happened here.