Describe your character based on the flaws they have as people, or by their tragic backstory

Describe your character based on the flaws they have as people, or by their tragic backstory.

And maybe their class if you really feel like it.

Ate babies and then realized this was a bad thing.

Cleric who spends much of his time with a pair of pathological liars/pranksters who have absurdly high bluff skills. Despite his ludicrously high Sense Motive, he is now paranoid even around ordinary people.

One of the two is his physical God, the other is the Queen. He once had to appear in court to prove that no, they could NOT legally change his name to "Sir Straight Man the Humorless".

>Flaw as person
The normal flaws you can expect of being from the Elite of the Coming World: arrogance, pride, vindictivness. Outside of taht his flaws would be: Inexperience how to deal with normal society, knows social behavior only in theory or observation. Although he can explain every human behaviour and hidden interest, he is surprisingly naive when it comes to authentic emotions. He also has hidden insecurities, but he would never admit them.
>tragic backstory.
He was genetically engineered and grew up in a controlled environment to create leaders fit to rule the future world. Staged a revolt against his leaders and escaped into a far away city. There he found other peope with powers and joind their group.

forgot to mention: Compulsive Hero Syndrome. If something is going wrong, he feels a personal responsibility to set it right, even if it has nothing to do with him at all, and he feels bad about it even if there's literally nothing he could have done.

He's mistrustful of "witches", quick to choose violence over measured action, frequently lets his passions get the better of him, and is filled with guilt and self loathing for having pretty much unquestioningly participated in horrific human sacrifices because it's the way his culture had always done things. He's angry at his own people for refusing to change in the face of imminent destruction, and he's become deeply morally compromised in service of his new masters. He desperately wants to have a purpose beyond slavish obedience, but that seems to be all the galaxy has to offer him.

...
is your character a Space Marine too?

>"Sir Straight Man the Humorless"
Ok, you got a chuckle out of me

A rebel at heart that has nothing to rebel against, and as such just lashes out at the establishment, all while trying to come to terms with his heritage.

A sorceress who prioritizes the welfare of children before themselves or the needs of their own party members. Also has a tendency to act first before consulting the party on matters as long as she believes it's in the party's best interests, such as temporarily paralyzing an ally who plans to rat out to the authorities something the party can fix themselves, or stealing and swapping out an artifact we we're supposed to give to our quest giver who revealed himself to be a prick.

Backstory involves a history taking care of kids as a caretaker/assistant caretaker/some girl who likes hanging out at the local orphanage on occasion.
The orphanage was destroyed in a raid on the town, leaving no survivors. So now whenever a friendly NPC younger than her is close to death, she has a need to make sure they don't die before anything else and make sure any others are safe from harm.

Halfling whose superstitious parents gave away at behest of a traveling fortune teller, now divination wizard who decides moral dilemmas with cards or coin flips

They said it was okay because they were Tau babies

Wait are we not eating babies anymore?

She’s stuck in a post apocalyptic nightmare in a body that’s composed of body parts that she knows aren’t hers.
Some cliche’d asshat stole her memories and she’s looking for something that she can’t even identify or conceptualize.
She’s always cracking puns and making fun of her friends to hide how scared she is, and actually broke down and started screaming at nothing for a few minutes at the end of the last battle. She has now established The Screaming Corner, and is trying to get the rest of the party to beat her high score.
And all she has to defend herself is a shovel and some sweet dance moves.

what setting is this? what system? this sounds intriguing.

I have a ghoul bloodline sorceress for Strange Aeons and her whole deal is that her ancestor was affected by a ghoul's curse and that every first child born from that family tree would carry it Well my sorceress's mother sent her away in hopes that maybe it wouldn't affect her...but it did. Married a man and had a baby girl, she tells her husband and he kills the child so she won't live with that curse and beats the sorceress almost to death for bringing that upon him. Husband leaves and she become's the town's 'crazy', wears a porcelain mask to hide the bruising and bandages her arms to hide her curse.
She's very cautious and terrified of the party you lose all your memories at the start so she doesn't know why she feels like this because she feels like something horrible will happen if she fails them. Doesn't really know how to act and just becomes paranoid.

He's not very bright, to put it lightly. In fact, he disappointed the one person who ever believed in him by flunking out of school. After that, he sort of gave up on life and started committing crimes, both to make a living and just to vent his frustration with people he resents for being "better" than him. He killed his only crush out of spite. He's kind of a mess.

Is quick to decide sometimes to the point of acting brashly. Distrusts most users of the arcane, underestimates "ordinary" criminals.

>Describe your character based on the flaws they have as people,
Drinks too much, fucks everything that moves, is a narcissist, has episodes of self-loathing
>or by their tragic backstory.
was found in the trash as a baby
>And maybe their class if you really feel like it.
Paladin

Slowness to action. Of a sort of contemplative/philosophical sort, he does a lot of considering the long term consequences of actions and more over things like the actual worldviews and motivations of enemies and so on, and this can lead him to act a bit later then he needs to in some circumstances

Elf baby born to Humanis parents, thrown into a bin at a few days old and losing an eye to infection from stuff in there before a young dwarven mechanic off on a job found her there. He raises her as a mechanic/engineer but with financial difficulties, when the elf is 16 she realises the dwarf had borrowed money from the mafia to pay for a cybereye for her and due to an unfortunately timed downturn in business, had ended up having his legs crushed by the mafia for missing payments. The girl then terrified, turned to driving for shadowrunning to try and make back the money to pay back the mafia and hopefully get suitable cyberlegs for her adopted father.

Nechronica. I know next to nothing about the setting because researching anything on it seems like it would put me out of the “oshit what is happening to us” mentality. DM has been awesome at dropping teeny hints while giving a little away at a time.
Also consider yourself check’d.

She's a vicious vampire with murderous tendencies barely contained out of love for her family.

He wants to be a hero at any cost. He'll seek what he percieves as heroic acts even if they bring collateral damage. He is knightly as shit but gets into insane fits of rage.

He blindly trusts the white fairy that promised him a fate worthy of the greatest heroes.
You can already see that this is not gonna end well.

Mildly mentally retarded Orc wants to do good and hates evil, but doesn't know how to problem-solve, can't think more than 2 steps ahead, and is way too strong for as impulsive as he is.

She's incredibly racist and adamant of her superiority as demigod princess. Kill all sub-humans.

He's boring.

She doesn't get life. It holds little value to her. Her entire reason for adventuring is to find something worth living, fighting, and dying for, because she never found it where she lived. She indulges in alcohol and drugs to make herself feel splendid, to feel how she thinks life should feel, the spring in her step, the smile creeping its way to her face, the adventurous attitude and willingness to try new things. Without these things, her smile and optimism is gone. The only thing that makes her realize that there must be something to make of life out there in the world is the panic of near death experience.

She's a barbarian. All that strength, bravado, boisterous pride and rage; fake. Forced. Spat out and sold convincingly so that perhaps one day she might buy her own lies.

greedy. self centered. impulsive. hedonistic. absolutely terrible mother. unscrupulous.

>Also consider yourself check’d.
as in 'check myself before i wreck myself', or is there another meaning for this phrase that i'm missing?

Dude was confirming the trips, and got trips himself I think. He's a twat either way.

Can be overly generous, and doesn't totally understand the value of coin.
He's decent at bartering but once coins are involved, he's easily fooled into overpaying.
A good cook but tends to use some weird ingredients. Like a river rock 'for extra flavor.'

He is far too loyal to those that are nice to him. This comes from a poor childhood where beatings and ridicule from a cruel step-father and his half-siblings(except one) were regular due to being a half-orc rape baby. While this hasn't bit him in the ass yet it seems like its approching fast with some members of the party pushing the group down a path that is nothing but bloody vengeance. My fighter of course being the stubborn loyal dog that he his will follow them to his demise.

He is a serious gloomy zealot. But he's a dominican monk during the middle ages so I guess that's okay.

He's also ugly as sin and a weak lanklet due to fasting and a disease he barely survived during childhood. He is also easily angered

Over confident in own abilities, rallied his troupe and marched them to their deaths. Knows he can talk most people into most things, but holds back now and would rather take hits himself.

Tries not to miss living in his family's household. Fails a lot.

Captain in Symbaroum, with a focus on the Persuasion attribute and the Dominate ability

like most /pol/tards he's racist but is too beta to demonstrate it in any way, he's also helplessly in love with the dragonborn bard. has an unhealthy obsession with maps.
gnomes killed his parents, after years scavenging for food on the streets, a dragonborn clan took him in and trained him as a rogue

He was a guard for some backwater trading village when a minor bandit raiding party tried to get through the gates. He wanted to get glory by single handedly taking them all down, because he was young and dumb, so he abandoned his post to take them out. He got some, but was then blindsided by an attack hound and knocked out. When he came too he learned that the rest of the bandits raided the village, and no one but him knows it's all his fault.

Worked as an ex-military mercenary with a stalwart career and an A+ attitude.

Accepted a contract to retrieve valuable data from a corporate outpost during worker riots.

Ended up panicking and firing into the crowd, killing a number of protestors and kicking off an armed rebellion which ended up claiming the lives of his entire company.

At session 1, he is a 45-year-old, twice-divorced alcoholic who spends all his free time watching Space History Channel.

Born into a slaver convoy, he grew up fighting in the pit, killing to survive. Eventually grew to slaughter his pit masters and escaped. Prefers the isolation of nature; wary of people as the only ones he knew his life were his masters. Believes he died in the pit, and death just hasn't caught up yet.

No we discussed it at the last meeting

A religious leader who have ambitions that he could rewrite certain doctrines of their religion. In the end he discovered that the divine was real and went mad because he thought that the entire thing was a farce for the masses. He was intelligent but because he doesn't not have love and compassion his faith became a mask to chase after power.

He was once a great paladin and a member of a troupe of knightly adventurers who were known throughout the land as heroes of justice. They fought in a massive battle, and every member of the troupe was killed save for him. He took a spear or two to the gut and was mortally wounded, but a healer saved his life. Now he's practically a cripple.

>flaws they have as people
has no tact, hates women, can be extremely jealous and possessive of people he sees as friends, is petty and vengeful
>by their tragic backstory
Lived most of his early life as a slave, routinely abused by his masters. Saw his friends killed in gruesome ways for shits and giggles. Got taken by dwarves during a raid, and sold to a human master, who was much nice by comparison. Eventually managed to earn his freedom, and is attempting to start a legin business, even tho everyone is freaked-out by him, and local criminal elements not leaving him alone.
>class
rogue

dice+1d6

>Flaw
Has preference to heal people over killing them, which does not work well with there evil nature. Also like to run away.
>Tragic Backstory:
Ironically none
>Class:
Death cleric

>those flaws
Are you literally just playing as /r9k/ in human form

A cocky theif that is only here because the warlock signed a contract to revive him, and thus thinks he's immortal.

Sold his only family to a local gang to escape debt collection. He's willing to sell out his travelling companions too, if the need arises. There's also some smooth-talking and gambling in the mix.

Arrogant and power hungry sociopath who rose to a position of power from living in the sewers and being used by a gang as an errand boy and go between when dealing with sewer creatures.

She's arrogant. Well, she's very smart, and she knows it, so she thinks she is obviously and naturally superior to everyone else. Will never voice it or show it, but thinks of others as children. Doesn't stand being bested.
She's an egoist. Would probably sacrifice people for her own benefit, if she could rationalize it.

>Are you literally just playing as /r9k/ in human form
Not exactly. He does have a life. He is really passionate about cooking, and is also good at it.

Was sickly from birth, and the doctors predicted he would not live to adulthood. Was thought the dark arts from an early age to increase his life-span, largely at the expense of other living beings.
Actually has a strong moral compass, and most of the time only drains life-force from plants and animals that are usually considered food to begin with.
Only drains the life from sentient beings in self-defense.
People still fear him.
Tries to be a hero and used his dark powers for good to earn people's love.

>interview with a vampire:litch edition

>Flaws as a person
Values others more than herself, to a point of it being hazardous. She gives away money freely to those needy, and will even overpay shop keepers for items if they act even remotely kindly. She's the first person to step up for a self-sacrifice and put herself in danger for the sake of others.
Needless to say, this all arouse from a low sense of self esteem and self worth.
Also, despite being lawful good, her upbringing means she doles out very harsh punishments for those whom she deems evil. She once met a town guard who was the son of a noble and liked to pick on and insult the poor folk. She got a golem to break his legs to teach him a lesso.

>Tragic backstory
As a child, her village was destroyed by a Lich who had assembled a large undead army. She was taken captive by the Lich, who held the belief that sentient life was going to evolve into an all-magical species, with sorcerers being the proof of this evolution, and sought to artificially speed up the process. She had magic forcibly shoved into her body and made into an artificial sorcerer, the only one from her village to survive doing so (though not the only one over all). Lich kept her in harsh conditions for the next several years of her life trying to make her into an apprentice. He even forced her to forget her own name and only called her by a number.
Later, an army of Paladins stormed the Lich's castle, and during the confusion, she escaped, eventually running into a wizard from an adventurer's guild that was assisting the paladins. The wizard would end up pseudo adopting her and help her learn to control her powers, with her eventually joining the guild in the hopes of doing good despite the evil magic done to her.

Is this truly the best the Paladin order in your setting has, or is your character just a BoJack Horseman esque fuck up?

Macor hoss is sadist that enjoys making people suffer, but strongly believes in the power (and survivability) of friendship and trust. He considers good characters to be on the winning team, and acts accordingly.

Macor's alignment depends on the dm. In a game where good alignment means good person, he's unsigned at best. In a game where alignment is who you are inside, he's LE/E. In a game where good just means allied to cosmic forces that ate arbitrarily called good, its possible he may even be good aligned.

Basically alignment being objective forces AND morality based is as philosophically stupid as trying to moralize sports teams and their fans. Macor is sort of a commentary at that.

>flaws
has bad social skills, no manners, questionable hygiene, is a bit of a glutton, does not respect authority, does shrooms, tends to nag at other people
>backstory
Fucked one of the warlords slave girls back when he was a teenager. She stabbed him in the gut and fled. For this failure of epic proportions he got exiled (the warboss spared his life, cause he thought it was hilarious.)
Spent most of his life afterwards living alone in the woods. Became one with nature. Found a lost troll baby which he raised alone as his own son.
Eventually got recruited along with his troll son by a traveling mercenary into his warband.
>class
Druid, with a bit of fighter

All character flaws, no good traits, no class explanation, let's go.

>Naive as all hell
>Short-tempered
>Petty
>Easily swayed by a pretty face
>Physically weak (and I suppose by extension not given caring about becoming stronger like that)
>Insistence on being the voice of conscience and reason even when it comes to monstrous races who want to smash or eat the party


I'm curious, now, by the by - could you guess the character?

Incredibly self-conscious and self-doubting, partially due to nature and upbringing and partially from the demonic presence/"disease" affecting her soul. Shy and not particularly sociable as a result of this. Also possesses a talking book that bullies her.

Edgy bard that spergs out whenever someone sees though his bullshit. Took up the rapier after having his shit pushed in by some thugs. Frequently bites off more than he can chew. Literally gets off on manipulation. Strives to be like his father, making a fortune through lies, seduction, fear and a bit of gaslighting.

Good call, babies are too high in fat

Elven wizard, only 100 years old. Loved a cleric girl, found a tome of divination, saw the planescape and freaked out. Accidentally killed her, and due to the laws and beliefs of elves, must find her reincarnation and apologize. When he finds her, he will give her the ceremonial silver dagger he killed her with, explain, and offer her to take his life.

He brash and pompous, full of himself and at times gloomy. I try not too make it too obnoxious.

Emotionally distant, absent-minded, distrustful to the point of paranoia, kind of a little bit racist, and believes basically every conspiracy theory under the sun.
Tragic backstory: orphaned at an extremely young age by raiders.

A bit egotistical, short tempered and overly hot headed. Plus he's greedy and desires fame and fortune more than anything else in the world, as to prove he is more than some dirty, homeless brat.

>Flaws
Brash, always quick to act alone and is extremely judgmental. Will put people and creatures into two categories. Monsters or men.
>Tragic backstory
Tldr father is a necromancer who(after some story plot was uncovered) raised her after she was stillborn, no one but the father and mother knew. Hair color is different because negative energy and so is ostracized as something unholy by the locals for her entire life. Became a monster hunter because of her mother and has gotten herself into quite the predicament, being transported to a vampire lord's domain.

an Ape that got zapped by Magic, exiled from his fellow apes because the very Magic he got zapped with caused him to become smart, that's how he became a Barbarian

He has absolutely no concept of time as he's technically immortal due to being a Warforged. He also has a huge rage boner against any further versions made of himself. He lets no one else repair him or get near his core even though it's faulty, doesn't let others be in charge of him, and has daddy issues with his creator.
So basically a bat shit insane war vet but he's a machine.

Traveled hundreds of miles for every scrap of knowledge and every opportunity to put theories to practical use, without learning how to be satisfied or happy. After adventuring with numerous parties, parting ways unceremoniously each time, they found one group to be invaluable assets. When their bond was put to the test, he was found wanting, and was left alone once more. Finally realizing he was the root of his troubles, instead of growing, he isolated himself further and engaged in obsessive, self-destructive research that ultimately bore fruit in a painful death. Years afterward, his research was found by fresh-faced adventurers, who were guided to the subject of his work... To the detriment of mankind.

By concept of time I mainly mean he doesn't become attached to people and wipes his memory of them when they die and prefers exploring tunnels because he doesn't have to think about the choice to make. If he's got infinite time, he'll get to everywhere eventually if he just keeps walking. Doesn't mean he'll sprint when his life is on the line though because he's an egotistical dick.

Gonna reply to some no replies. If anyone's got any tips for my idea, spill it.

There was a great Sci-Fi short story about a communications professor who couldn't talk to people at the bar that you might enjoy reading.

Sounds like a badass version of Delita from Final Fantasy Tactics. It'd be funny if his passionate side was just a front to get others to misunderstand him. Also sounds a bit like Samuel Vimes if that helps.

I feel like devoted to a cause as a flaw could be expanded on. If you replaced sorcerer with Paladin you'd have a generic paladin. I like the idea though, is it too late to add onto it?

What's the flaw besides having a curse? I think the thread is also asking how your character does things wrong; what you're describing is more of a bad situation. People enjoy characters who try so 'not knowing how to act' should become something proactive if it isn't already.

The above.

I really like this one. Does your character consider that she's removing other people from their families?

Love it, hahaha.

I feel like you and the above should share a beer.

Can't go wrong with spiritual journey, although I prefer if Redemption is part of it. Aang from the Last Windbender has to get over pretty much killing his entire people by leaving his post, if that helps.

So generous that he'll hug the BBEG uugh?

I like this one. Over trusting actually killed my last character.

>Is this truly the best the Paladin order in your setting has, or is your character just a BoJack Horseman esque fuck up?

A bit of both
This is 5e, so Paladins do not have to be the beacons of pure goodness they were in the older editions.
As long as they do not break their oath.
I made this character trying to figure out just how trashy a paladin can be while still fulfilling the requirements.
The DM liked this concept, and went with it, so in his settings, Paladins are more like a police force (even if a religious one), with the paladins just being regular people.
The pure virtuous Paladin is still a model they officially strive for, but the degree of success varies.
He is still far from the worst tho. That title goes to an NPC Paladid, who was essentially a walking embodiment of genocide (while still being true to his oath)

>Flaws
Was raised in a jungle island. Believes that killing for purposes outside of eating is messed up (read: eats whatever she kills). Sniffs everyone and everything new she meets, the better to track them when needed. Has an imprisoned archdevil psychically connected to her via arm.

>Tragic backstory
Old arm was ripped off her body, alongside with her whole family by a demon sent to eradicate them. Long story short, archdevil used a ritual and gave her his arm, allowing her to fight off the demon. She was barely past 70 moons at the time (6 years old). Until she joined the party at 180 moons (15 years old), she got her sense -common, and right or wrong- from her "uncle" the archdevil. He's trying to use her to free himself from his imprisonment, and she's totally down with that.

>Class
Ranger.

he was turned into a monster (as well as several of his mercernary company) to attack his hometown, the town then blamed them for everything and hunted them
his flaws is having problems with food and drink, and also a little bit greedy

He has a really bad inferiority complex, and frequently tries to show off how cool he is to the others, usally ending with failure and embarassment, which further feeds in to his inferiority complex

Escaped child slave soldier hides himself; mistrusts and walls out others due to paranoia of people literally stealing his arm and leg for a get rich quick plan.

>Flaws
Incredibly sexist towards women, has a phobia of blonde, mature women. Violent outbursts, coupled with the fact she's a 14 year old.

>Backstory
Kidnapped at 14, fed from and raped by vampire captor. Got turned, used the opportunity to kill her rapist and escape. Now is permanently 14, unable to seek help for her now decades long torment and fears of being harmed again.

On the plus side, she's a drug lord... so that's something I guess.

Paladin that stayed behind out of cowardice while the rest of her order went to fight some unknown evil presence. None returned, now throws herself into situations where she acts selfishly as the embodiment of all that is just, in an effort to find death instead of facing her guilt.

As a man of medicine, he has grown nihilistic from treating the injured and laying the dead to rest from 35 years of war and bloodshed. To the point where he doesn't even help those in need out of the kindness of his heart, instead he treats his patients because it distracts him from all of the horrors he's seen. He mostly avoids emotional connections, but still puts on an optimistic facade for those he's treating

My paladin boy
>Tragic backstory
Killed a guy because his girlfriend was cheating on him with this guy. After that, he realized he overreacted and left the city, gave up his titles and family to find redemption in God.
>Flaws
Has to repress his anger, his desires and everything that make him human, to be an paragon to others.

Velakhen, copper half-dragon sorcerer.

His father was a dragon in disguise who left his mother just before his egg was laid, for reasons yet unknown (but presumably extremely important). His clan had a very mixed reaction to his arrival, not sure wether to worship him or keep their distance. Ultimately, after being insulted one too many times, he had a sorcerous outpouring that nearly killed half the clan. He went into a self-imposed exile before anyone could really react. He very quickly found a mentor and learned how to hunt and trap. For several years, he's worked in the fur trade, spending weeks at a time without contact from other humanoids.

Consequently, he doesn't care much for clothing, and LOVES to freak people out by not wearing any.

>flaws
Has no regards for the lives of others, is convinced that he is always right, hates authority of any sort
>backstory
got disfigured when the church authorities cracked-down on a local group of heretics (which he was not a part of), and burned everything down (including his nearby home.)
He always had some anarchist leanings, but this made him go off the deep end, and sent his on a crusade to destroy any sort of order whatsoever, spreading chaos for the sake of chaos.
>class
Monk

>flaws
More or less devoted to nobody and nothing, barely even the promise of coin except for the possibility of tracing back his ancestry and recovering his old home. Allied to the group for convenience and mutual protection so he could get away from his hometown. Wanderlust isn't suppressed by merely learning another trade.

Isn't so much honorless as not knowing where his own boundaries are, being situational to who he's dealing with. Wouldn't take the armor off a dead person's back if custom dictated they be buried in it, but nobody said anything about his pocket-change. More than willing to exterminate the remainder of an invading tribe (women and children) to prevent them becoming a problem later. Might have enjoyed it more than he let on.

Keeps accounts of money and grudges, some of them minor, some of them greater. Somewhat racist, mostly out of upbringing but also from the way the locals treated him during his short time in the local militia. Keeps his mouth shut when he knows it will cause trouble, but more than happy to answer if somebody else brings trouble to him.

>Backstory
Third generation descendant of a now lost nation that and from a family that sticks more to the useless traditions than the useful ones. Took an apprenticeship in the family trade and decided he hated being a baker. Drifted a little first joining the militia and then working for the town's smith for a few years until getting involved with his current party.

He knows his nation's history involved greater things, things to be proud of, but all the secrets and methods are lost to time. His travels are taking him even further from his old homeland but might lead him back one day.

Born a slave, learned to hate his own people by his masters' court bards with their silver tongued propaganda. In turn they also taught him to love their own culture of strength and honor. One of his masters takes pity on him, sees that he has a talent for the bardic ways that he admires oh so much. The master shows teaches him the ways of combat and of bardic persuasion, but in doing so reveals a weakness, and weakness the PC has been taught is not to be respected. The PC steals the mentor's things and escapes his chains and forges a new false identity as one of the court bards of his homeland which he so desperately wants to be himself for real and sets out to record his own stories, burying his real identity of a slave deep down.

except I'm stuck in a very unserious game so the backstory has just taken a backseat and it's going to fall flat if we ever visit it since I'd have to bring in the concept of slavery in a game that has so far been completely devoid of it and just a simple fun adventure story