/40krpg/ Warhammer 40,000 Role-Playing Games General

"Glad I could help, my dude," edition.

Previous Thread: A while ago, you cheeky cunts.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.

>Who's making the new 40k RPGs?
ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.

40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.

mediafire.com/folder/i3akv9qx9q05z

Homebrews:
>The Good, the Bad, and the Alpha Legion (v1.1.8) (Total Conversion Deathwatch into the Horus Heresy)
mediafire.com/file/dghh4d6spcd6io9/

>Mars Needs Women! (v1.3.12) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/xtutxsxmo1k7foo/

>Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

>The Fringe is Yours! (v1.8.16) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/cu99mwnw75sw9y9

What are some interesting worlds you've created for your games?

Other urls found in this thread:

mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg)
drive.google.com/open?id=1BQBTO8euKW8VmU_MAzdMADm5IfUBrEob
drive.google.com/open?id=1ZX0mwlP1JXzACM4r5-CK3GVF_Q-Vcsuc
drive.google.com/open?id=1jDCjXmURFWg2G2ijhgxoxXSDdgQTRR6N
drive.google.com/open?id=1f8DTOp7DaykhkhNIyMdgQE0XR-sS3KJe
twitter.com/NSFWRedditVideo

Custodes codex soon
Playable custodes in RPG soon

I'm pretty psyched about the world we're using for an upcoming BC game. It's a feudal world which, if the light of the emperor has touched it, it has long since been buried along with all traces of non-primitive tech. Chaos is likewise not super prevalent, but obviously that's going to change soon-like.

There's a few countries scattered about, a totally-not-conan-inspired group of semi-civilized pastoral nomads in some sprawling wastes; a few gruff, dour walldudes in the far north digging for buried artifacts of a lost age; a mercantile kingdom which maintains itself economically by distributing slaves from the wastes and aforementioned artifacts, and militarily through liberal use of mercenaries and coastal raiding; and finally there's a decaying kingdom nestled in between a fuckhueg forest and the big mountain range, it's serfs toiled to overwork by fickle, debauched nobles who's court situation can be suitably classified as a "clusterfuck".

Can't speak more towards it, since I am not the GM, but I am quite excited to see what ridiculous chicanery we get up to once Chaos starts putting it's tentacles all over us. I for one am excited to get to use all the primitive weapons that normally get left behind in favor of chain/power weapons and big gunz

>tfw playing Only War but you have already killed space marines, chaos sorcerrers and bloodletters

>killed space marines
>space marines

It's not heresy if there's nobody alive to report you

>Missing space marines won't be investigated for the recovery of their gene-seed.
Suuuure user, whatever you think.

>tfw all are equal in siege warfare and when everyone has autocannons.
Get a stiffy every time my character has to use his comrades' bodies as cover.

New to 40k and just found out about Betcher's Gland. Has anybody used this (successfully) while role-playing?

Is there a D6-based 40k RPG system?

Shame this threads are somewhat dead. I want to run a campaign for Space Marines, but have absolutely no idea on how to do it, any adventure ideas for space marines? where to obtain them, how to convey the feeling of being one, how to make the world they live in feel alive.

>armory
>doesn't even include the names of the weapons

Reposting because it was a couple of threads ago I posted it last and I really should just get a mediafire upload for it.

>The fuck is this?
The Karybdis Abyss. A setting homebrew for Rogue Trader tailored for swashbuckling high adventure and pulpy deep void piracy in the pimply blackened ass end of the Eastern Fringe.

>What's in it?
A complete sector/region of space with its own Rogue Trader dynasties, history, larger than life personalities, relics, void-ship hulls, Void-whalers, planets, space-dragon riding knights and other assorted space scum.

>What's new in this version?
- Figures of Fame and Infamy: Rules and descriptions for some of the most well known Captains sailing the Abyss. Such as the Storm Prince, Drusus Jerubaal and Boss-Kaptin Blackgob
- Karybdis Fleet Registry: Famous ships sailing the Karybdis Abyss, such as the Stormbringer or Da Fang o' Gork
- Soldiers of Fortune: Famous and infamous mercenary units in the Karybdis Abyss. Including former Haupsburg house troops, a band of Freeblade Knights and tox-warfare specialists consisting entirely of Necro-Ghouls (think Fallout ghouls).
- Legends of the Abyss: Famous legends, artifacts and similar.
- New equipment, new ship hulls, new creatures

>Are you some kind of faggot?
I'm tripfagging and posting homebrew in /40krpg/ on a tibetan mandela making board, of course I'm a faggot.

Dead General

I've never run one, but I've always had a deathwatch idea.

Basically it surrounds this Rogue Trader that defected to Chaos and started to mine gems on a planet and worship Slaanesh. This guy is the BBEG of the overarching adventure. Basically each mission is to gather information about where the next crystal or gem was told and/or retrieving it.

This could span to other planets (where everything is totally fine and the plan goes off without a hitch), other Rogue Trader ships (that may or may not be apart of a Space Hulk), and definitely not encountering Tyranid hives because these gems don't attract them at all.

This kind of gave me the ability to sample each Xenos and play on the Ordos Xenos part of the Deathwatch while having an overarching plot that involves squashing Chaos.

Sounds interesting, but how would you run space marines? Like any other character? how do they run around the galaxy solving crimes against the emperor?

Go into the MEGA folder (mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg) and go into the Deathwatch folder. That is a system made for running Space Marines of different chapters together in a way that makes sense. The dice rolling system itself is a little shit, but you're playing Space Marines so just have fun.

Deathwatch is basically the high class, short term service for all Space Marine chapters. If you're one of the best in your chapter, get recognized for it, you might get asked to perform in the service of the Deathwatch. There they get missions that they can't talk about when they return to their chapter, because they are so amazing and awesome.

any rogue traders here?
is it possible for an ex-arbites to become a rogue trader or seneschal?
is it also possible for a missionary to be open minded with a semi-radical Rogue Trader? what about a SoB from a sister dialogus order?

Run a Horus Heresy game with GBAL, it revitalized Deathwatch for me, and the themes of the time period felt stronger for me than 40k did.

We might as well move to /trash/ considering there's nothing to say or talk about 40k RPGs here other than things we've already said over and over again for 2 years.

What would a good title for the book be

Not Just War

The Gold Experience Requiem

You think the sneakier Tau would try to make smaller mech suits, that can be disguised as Space Marines?

>Moving 40kRPG to /trash/
Do you WANT endless threads of SoB porn and /pol/ shitposting? Cause that's how you get endless threads of SoB porn and /pol/ shitposting.

There was a short bioware homebrew pdf posted here a while back. Anyone have it? I'm not seeing it in the homebrew megafolder.

Clarification, I meant bioware as in vat-grown flesh and the like. An alternative to the usual machine prosthetics. Not the Mass Effect developers.

Dark Heresy in Genesys dude here, just finished my little Tau expansion. Basically just a monster manual with stats for Tau gear bundled in, Battlesuit rules included.

drive.google.com/open?id=1BQBTO8euKW8VmU_MAzdMADm5IfUBrEob

Oh, and for people who haven't seen me shilling my stuff, here's the core book, first expansion and character sheet.

>Core: drive.google.com/open?id=1ZX0mwlP1JXzACM4r5-CK3GVF_Q-Vcsuc
>Expansion: drive.google.com/open?id=1jDCjXmURFWg2G2ijhgxoxXSDdgQTRR6N
>Sheet: drive.google.com/open?id=1f8DTOp7DaykhkhNIyMdgQE0XR-sS3KJe

Genesys is the Edge of the Empire system turned generic, if you're unaware.

>try to post stuff about char/group
>might get one reply if I'm lucky

No wonder it's kinda dead.

Reading through it, I've wanted to throw pulse rifles at my players since I noticed you added Fire Warrior statblocks. You are truly based for catering to my fetish for accurate, stable plasma-based murder.

The astropaths are always watching user

ALWAYS!

What rules and stats would I give to not!Wraiths that my players will encounter in their Dark Heresy game as the "cull" humans out in the wilderness on the frontier world they are on atm

Probably space marine level stats with a life drain ability.

Are you really sure to give them Space Marine stats? I mean they aren't that much better than humans (depending on how well fed they are), they slightly stronger, and have a regen ability

Wasn't that one guy they tried to make human in the show tossing people around and one-man wrecking crew shit when he relapsed into a wraith? You could make a range - lesser wraiths with slightly boosted stats, greater ones on par with marines.

I think only special high up (well fed wraiths) were almost at space marine levels, but the average run of the mill wraith was just slightly tougher and stronger than the average human. This can been as they shoot down wariths with a few bursts from P90-ties

whats the backstory on this pic? Is it just somebodies fan art or an illustration from a cannon story i'm not familiar with?

Fan art.

Pls no I lurk these threads, I'm new to Dark Heresy and getting into it with some friends

Glad it's useful, I've got a pretty big Tau boner myself so I prioritised their content. Eventually I want to do one of these books for each major xenos army, and maybe one for each chaos god.

If I may make a suggestion, something with vehicles in next might be useful.

I am the Genesys Gundamfag, you don't mind if I borrow bits of your crit table for mine?

I really like this and will use it in a Rogue Trader game, thanks bro. Do you guys have a discord or anything?

Go for it, as is the table is just a blend of the Genesys and Star Wars crit table, and the Battlesuit crit table from the Tau Character Guide FFG put out for Rogue Trader.

And vehicles are definitely on the agenda, that's one of the next releases I'm working on. Planning to have most common imperial vehicles and maybe a few Xenos ones too.

is there any place where I can get nice tokens for roll20?

>I really like this and will use it in a Rogue Trader game, thanks bro
Glad you enjoy my colossal autism. Do you have any feedback you'd want to give?
>Do you guys have a discord or anything?
I'm one of those rare kinds of fa/tg/uy that plays with my real life friends around an actual table. And my players don't like discord. I've never really thought of making a discord for my own homebrew since I honestly don't see the point. But I might be inclined to join if /40krpg/ had one.

Any update on Wrath & Glory? Like a release date?

The 40kRPG discord has a channel full of VTT resources.

The blinding effect saved my assault marine's life once when a renegade ogryn turned out to be tougher than he looked.

gencon this year

link?

Are Tau-aligned apace marines a possibility in lore? Since they can defect to chaos, why not fight for the Greater Good?

Dammit, I don't even have the money to go to Gencon this year.

This. There is LITERALLY nothing left to talk about with the official line.

Not at all. There's nothing about The Greater Good that would entice Space Marines.

Yup. Veeky Forums has played all possible campaigns of each game and nobody is playing new games to require advice or tips.
Good thread everyone, let's wrap it up.

I was wondering if anyone can help me out with a question about Rogue Trader. Is it possible for characters to learn skills outside their chosen career path. Or is it just simply a flat this is all you can do and ever do?

Elite advances are resolved with your GM.

>not golden wind

There's nothing to indicate it COULDN'T happen but it'd be highly unusual.

Does anyone know how to make a PDF with complex background images without retyping each individual page in Photoshop?

It'd have to be the result of intense mind-control or something, I'd imagine. Space Marines aren't exactly enticed by taking orders - especially not by xenos.

Not in the slightest. The T'au empire proper has determined spess mareens don't fit into things. They are destroy on sight.

I'm excited for more of this, thanks for your contribution.

Anyone have that transgenic grafting homebrew? My PC had his entire arm blown off in an assault cannon mishap last session.

Make a new thread if this one dies by then. There are a few of us who are very interested in this.

Just high quality fan art.

Gotta say, it would be some turbo-heresy for a marine to utilize some xenos bionics, even for a short amount of time.

The story behind the fanart is not that it's a tau-friendly astartes, it's that the tau decided to make some astartes-shaped drones after having rather intense encounters with them.

Has there been any news or progress on the new rpg? I signed up for the email list to get updates, but I've never actually gotten an update.

anyone have that comic of the two people sitting playing a game. then one brings his friend then more people keep showing up and the game gets ruined and the original people storm off?

InDesign

Source? I've never read anything like that.

Thanks! Let me know if there's anything in particular you want to see added, I'm working on new content pretty much constantly.

Also, if you want up to date development details the thread on the FFG forums is your best bet, it's hard to keep people up to date on Veeky Forums.

Apocalypse: Damocles

>I am Brother-Sergeant Herek Cornix of the Raven Guard. I am Brother-Sergeant Herek Cornix of the Raven Guard. I am Brother-Sergeant Herek Cornix of the Raven Guard, and I will do my duty.

[This was the last coherent thought pattern the nagi collectives were able to retrieve from the subject’s mind. He went into arrest some moments later. The requisitioning of two lesser collectives was required to break through the subject’s mental blocks. Despite our overwhelming mental superiority, the subject remained defiant to the end, resulting in the deaths or terminal disjunction of all members of one of the lesser collectives. Earth caste mental intensification equipment, operating at this point at an unprecedented 99%, was severely damaged. From this interrogation we can draw one conclusion, no more: the gue’ron’sha cannot be incorporated into the Tau’va. Where encountered, all efforts must be expended to destroy them. This will serve the primary military goal of removing them as an immediate threat, but secondarily will also break gue’la morale, and demonstrate to them the self-evident superiority of the Tau’va.]

-Report of Nagi’o Joauuulliiallo, third level synaptic adjudicator of nagi collective 45978.

As a reminder, the Nagi are the Mind Worms that assist the Empire in information gathering and personnel integration with their mind control powers. None know what they look like - they may or may not be adorable.

>anything in particular you want to see added
I was the guy who mentioned changing armor values a thread or two ago. Otherwise I'm with pretty much everyone else who's looking forward to seeing example vehicles and starships.

In terms of stuff I'm personally excited for, I'm going to be balls-to-the-wall hype when the equivalent of [CHIVALRY INTENSIFIES] is done. If you need help with that I'm willing to contribute.

>the thread on the ffg forums is your best bet
Actually got ahead of you on that one. Keep up the good work.

Are there any decent tutorials for Veeky Forums? Like, there are tutorials on drawing clouds on maps and making character sheets. I've tried looking them up on Adobe's website and it's all just gobbledy-gook to me.

Why don't all these minor xenos prey on the T'au?

Because most of the minor xenos of the empire had like 1 planet, found themselves stuck between the T'au and the Imperium, and the T'au are favorable to gunboat diplomacy if water caste negotiations fail.

military subjugation/mental conditioning

alternate answer: everyone is just so gosh darn happy and willing to be completely subordinate to the tau and further the greater good

You're in the wrong thread, but it's not just orks. A lot of codexes now can negate armies with BS4+ by stacking -1 wargear, chapter tactics, abilities, etc.

Because making enemies with the only race that's willing to negotiate with you is a retarded idea. Also consider the fact that there is Imperium.

Honestly there's not much specialised info. I use it extensively (I'm the DH Genesys guy) and I mostly learned through trial and error and googling specific issues. It's more intuitive than it first seems, just kinda hard to wrap your head around initially.

Your armour changes are gonna be included in the next release, thanks again for the ideas. As for Knights, I could see adding them in the vehicle splat (I'm doing terrestrial vehicles primarily, leaving space shit for its own book), but I'm not sure what I'd do for proper Knight PC rules.

They'd have to already be pretty far down the path to heresy to even attempt negotiations with the Tau. If I were going to try to fit it into the lore, the marines would have to be a type that absolutely loves humanity, like the Lamenters, that has come to the realization that the Imperium is a pretty shit place to live if you're just a random chuckle fuck human. They get all depressed and become renegades, retreating beyond Imperial space and freeing pockets of humanity from alien rule without turning them towards the Imperium. They run low on supplies, picking their battles as much as they can, and maybe they stumble on some people that have embraced the Tau. Maybe they start out trying to free the people, but try diplomacy when they see that there's no real armed resistance for them to shoot. Maybe they walk away from the negotiations thinking that the Tau aren't really all that bad, all things considered, but defending humanity is kinda their thing. Maybe they cooperate with the Tau in defense of the scattered human outposts on the fringes of the Tau's empire.

Not a great fit, but dumber things have happened in the canon.

I think this definitely rules out more forcible integration, but something like would make a reasonable amount of sense if you had enough justification.

Basically you ask your GM and come up with a good in-game reason for it. A good rule of thumb is that it costs 1.5-2x what it would cost for a career that did have it on their advancement list.

I'm thinking of putting my players through a long buried Eldar tomb but I'm having trouble thinking of any
obstacles or non-combat situations that aren't too goofy, for lack of a better term. Eldar don't really strike me
as the 'roll a boulder down the hallway' type. Any suggestions?

Wraithgaurd/lords/stuff

How could Tau solve the navigator issue and figure out Warp travel?

With the glory of Chaos.

A lot of locks, psy-puzzles, logic puzzles in Eldar runes, stasis traps, wraithbone walls.
Even then, what is IN the tomb? A number of statues and plaques commemorating those who died? It's not like weapons or soulstones would be left about.
In the lore, they slowly are doing so already. The easiest way is to make artificial navigators, which already exist in the Imperium and the Navigator houses attempt to destroy on sight.

Why would they want to?
It's inherently dangerous and unpredictable, and what the Tau do now, while slower, is far safer and reliable.

>In the lore, they slowly are doing so already. The easiest way is to make artificial navigators, which already exist in the Imperium and the Navigator houses attempt to destroy on sight.
Any sources for any of this? Not doubting you, would just love to read up myself, looking at having Tau as an ongoing enemy in my Ordo Xenos campaign.

So that they can expand beyond their tiny corner of space?

>Any sources for any of this?
On Tau successes in warp travel? Codices.
Artificial navigators? Rogue Trader books.

And have the same crippling logistic issues the Imperium has without the Imperium's raw manpower, while having to defend against several alien powers and prepare to subjugate worlds that do not comply?
Your statement screams you haven't thought out the situation.

any good houserules for cover?

Generally, I increase cover 2ap each for each weapon range increment you are firing from.

Chipping away at vehicle profiles for Genesys.

I am facing the issue that Genesys vehicle rules with regards to damage scaling make melta guns kind of weird.

As it stands it'd take 10+ shots from a meltagun to take down a chimera. But if I buff them up to more closely reflect fluff levels of damage, they'd instantly atomise any personal scale opponent in one hit, Space Marines included.

I mean, I guess that's lore accurate to an extent but it feels like it'd get stupid, and it's not how they're balanced in the 40kRPGs anyway.

>and it's not how they're balanced in the 40kRPGs anyway.
All weapons in 40krpgs are weirdly statted, including autocannons.

maybe a houserule about something like blast weapons hitting large objects multiple times or for bonus dice