So I just got Dawn of War and all its add ons, what am I in for and how should I start about getting good?

So I just got Dawn of War and all its add ons, what am I in for and how should I start about getting good?

And yes, I would rather trust Veeky Forums than /v/ on this matter.

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1d4chan.org/wiki/Firestorm_Over_Kronus
1d4chan.org/wiki/Dawn_of_Eldar
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Campaigns of the first one is simple and fun, same with Winter Assault. Dark Crusade is a blast.

Veeky Forums is for traditional games

/v/ is for video games

If you don't like /v/, then find some other video game forum and post there

Sounds neat. How's Soulstorm? Or is it basically a rerun of dark crusade?

It's a 40K game, I'm sure it's fine here compared to a lot of the other games that sneak in

Soulstorm is like Dark Crusade, but without the soul, ironically enough.

Try to get ahold of the Ultimate Apocalypse mod for Soulstorm

What makes Dark Crusade is the dialogue between all the faction leaders, and the immense shade each one throws one another.

Soulstorm does not have this, though the gameplay's decent.

Vanilla is fun, enjoy the story. It's great.

Winter assault is a blast. I highly recommend that you complete both the order and disorder campaigns. It is a great introduction to the other factions besides the Space Marines. mission 4 is a POS though

Dark crusade is the hugh point of the series. Tight gameplay, great dialogue, and an interesting turn-based campaign. Adding the ability to attack from infiltration was a great idea. The Tau are exactly what they should be: supremely blasty soldiers and mechs who are useless in mrlee without their auxiliaries. Shas'O Kais best boy. The Necrons are the most unique faction, take a lot of getting used to, but are really fun.

Soulstorm is essentially just more of Dark Crusade. The map is a bit illegible, the factions are dumber in the overworld, but it's still the same game more or less.
The SoB and the DE are kind of underwhelming to be honest. The Acts of faith/Soul collection are more annoying then it is interesting. The races aren't weak but they don't really bring much new to the table.

Oh, and, for every version of the game: the Eldar are OP as shit.

Favourite Dawn of war was the first one with the firestorm over kronus mod or whatever it's called. Played the living shit out of that back in high school with my friends ends, fuck it was fun

Commander Keen rule, you underage b& newfag.

It's the middle of winter, what are you doing here summer fag?

Fucking furfag

>that spoiler
I cannot believe anybody on here would have such superb taste.

>act of faith relies on how many strategic points you can hold
>tfw it takes a while before you even get Emperor's touch act of faith, until then, you're stuck with long-cooldown-purifying light and lay hands
>you need a relic and 400/400 to get a penitent engine
>can't find a way to make good use of repentia
>on the plus side, seraphim harass until celestian squad rush is pretty nice
i know there's that witch hunters mod but that one is fucking overwhelming.

I just want a better version of Soulstorm SoB ;_;

I actually really recommend dow2 for its campaigns. Can probably skip retribution as it's too generic with all the races sharing a story (some goat cutscenes though) but vanilla and the 1st expac are great character stories.

you tried ultimate apocalypse ? just adds alot to the game in general. plus you can zoom out !

Commander Keen is fucking gay, and I don't care if he thinks I'm a furfag

Shut your fucking face new fag

I kind of like DOW II's campaign, its fun even if not really like an RTS game having a handful of characters hack their way through an entire enemy army.

Mission 4 is easy, if you don't lose any time in the beginning. For Disorder: drop a bunch of horrors on the LR while your starting forces fight the escort, then drop another bunch of horrors on the eldar base as soon as in moves (or moves a second time). Steamroll the map with the forces and side of your choosing.
For Order: order a third sentinel, move LR into the mouth of your base and start production, upgrade and reinforcement of the allied guard structures before they're overrun, keep the sentinels on hand to destroy tanks and walkers, keep the command squad reclaiming barracks and factories and away from your sentinels, as the enemy will constantly drop the horrors on it. Build a tank group and steadily, inch by inch uproot all the trash the enemy had built while you were turtling. Leave a sizeable force at the spawn points, then either complete the mission or recall LR to the start and switch to eldar.

So mission 4 is easy if you follow one prescribed strategy that a noob would probably never figure out?

Also you missed the part about rushing the Webway assembly with the Orks. Also you don't need to engage the landraider w/ the starting forces, the visibility you get from it as an objective is enough to drop horrors on it.

What is this "Soulstorm" of which you speak? There were only two expansions to the original DoW, Winter Assault and Dark Crusade. No other exists

>the Eldar are OP as shit.
This prompts me to ask: why do you think so? Me and my brother are playing recently and he often finds difficulties in handling Eldars, for example the fact that every single unit does something completely different creating the need for a LOT of micro.
And in general, what race do you think is the most OP? Personally I think it's the Tau.

Horror-rush was my first thought immediately after starting the Disorder mission. I failed to get to the second barracks in time (still won, although had to repeat to beat it for eldar), but pretty much the same for the Order side.

You don't need to rush anything with orks, even if you want them to win. Just drop the horrors at assembly as soon as it becomes - briefly - visible. LR's escort will obliterate your horrors if you send them alone on anything but easiest difficulty, and it easier to rebuild two distraction squads than keep making a shit-ton of horrors.

Compare to routine late game mission on hardest difficulty in Soulstorm where the enemy starts with two full bases while you start with just a HQ, all you've built conquering the province had mysteriously disappeared, giant army while you at the very best have two basic squads - and that's if you've neglected to buy your honour guard, drop troops and forward bases, and will shit an endless stream of tanks, walkers and heavy infantry on you as soon as he's able to - which is few minutes in at the most generous. Still beatable, but much harder than WA mission 4, and way shittier than the Dark Crusade.

God tier: Orks, IG.
Good tier: SM (were god before their best units were nerfed to the cap of one), CSM (god if they can get vehicle upgrade or bloodthirster).
God with a ton of micro: Eldar, Dark Eldar.
Good at a single thing/monobuild/have a crippling weakness: Tau, Necron, Bolter Bitches.
Tie Tau in the close combat. Disrupt if you can. They're costly, brittle, can't fight their way out of the paper bag, and can't see anything without spotters. Battlesuits are also very costly and extremely vulnerable to massed fire, instakill and heavily damaging attacks.
Kroots lose a fight with any dedicated melee unit, so let them wail at your meleers and gun them down. Hammerheads lose in range to even ork tanks and unlike prisms can't jump out of sticky situation. Great chicken is the slowest melee unit in the whole damn game and doesn't have any disruption or area attack - either swarm him or simply walk away.

Here's the IG strategy in DC/SS
>build a baneblade
>throw the baneblade and 2 leman russ's at the enemy stronghold with a basilisk in the back

You win. By the time they can manage to kill your baneblade, you can afford 10 more

I play vanilla SM, and it's kinda hard to deal with kroots+fire warriors+commander, especially because ass salt marines are so lackluster.

This, Ultimate Apocalypse was damned fun, used to play lots of LAN games with my friends
Tyranids and Deamons were broken as fuck though
ironically the ability of zooming out ruined the vanilla DoWs for me

Meh. Most missions you should win at tier 1-2. Strongholds have relic point in the middle of an enemy base, with heavy ambush waiting. Well, except orks where it's on your doorstep.
Your assaults are meant to be supported. Their purpose is to jump in and tie the enemy firepower immediately as the rest of your army (tactics with heavy bolters/flamers/whatever unit you like more) makes short work of theirs, then cut off the commander when he flees. Get a machine cult, your vehicles are good. Laser/drop Dreds kill Skyrays, if the enemy fields them. Whirlwinds provide aoe and disruption against fireblobs. Point-for point you should win if you tie the fire warriors immediately after starting the engagement. Prioritise killing the commander if he has a lot of of upgrades, as he'd have to buy them again, but don't disengage the fire warriors for that. You can gun down his mines, but that would distract you from killing the enemy, so decide carefully - and fast.

Unironically this. I liked the campaigns a lot, actually. Wish there was a co-op mode for it, but that would make me need friends who play it in the first place...
In Soulstorm, accuracy for units shooting on the move was drastically reduced, it's basically pointless to shoot while moving in that game. All Eldar infantry have Fleet of Foot, which makes them a ton faster, but reduces their accuracy. In the end, this just means that all Eldar footsloggers are a lot faster than their counterparts and thus have way more impact on the battle as long as you turn FoF off once you start fighting.
Cheesiest faction are the Necrons, I think. I just fucking hate fighting or playing them. It's like watching paint drying.
Tau are weak as hell in the early game and they lack good anti-tank options, but they absolutely murder infantry, once they get online, it's hell for almost anyone. Best thing you can do is to start continously harassing them as early as possible.

Tau can only shoot and can't see shit without spotters. Kroot can't match other close combat units. Jump on shooters, and Bob's your uncle. No weapon options on infantry nor infantry options, no decent vehicle counter, extremely costly scouts and basic infantry, on top of costly units overall. Their relic unit is a joke - no speed, no guns, no melee aoe. About the only thing broken they have going is the both resource/LP upgrades available after the first tech building, and even that is of questionable value. And Tau's the only race that is forced to chose between good units and final upgrades, upgrades that still don't match final upgrades of any other race.
Crons are waaay too slow both in building and motion, for all that their basic infantry is free, and get slower and slower as their numbers grow. Very easy to hamstrung them, just raid and cripple them before they get the orb. Also very vulnerable to flamers and/or plasma, and their vehicles are utter shit, so they're forced into one strategy that works with few cosmetic alterations. Although, to be fair, their endgame is almost almighty, so is ork's, eldar's, perhaps more so.
Sure, if the game goes your way or you're playing the artificial idiot they seem to be most powerful, but any core race can counter them hard.

Fucking newfag

REPORT THIS FUCKER AND THROW HIM INTO THE DEEPEST POOL OF NUGLE's SHIT

Start with Vanilla OP, the campaign is great, then DoW2 campaign from vanilla til retribution, then move to SS with Mods or DoW2 elite depending of your liking for MP

keep in mind that DoW2 MP is pretty much dead because everyone Moved to Assfaggots or went to FreeSC2 because of Sega-NuRelic's Shenanigans

>LR's escort will obliterate your horrors
Bank up six. Send them all in at once.
I won using this on The hard difficulty

OP here, so I'm gathering that the IG and Eldar are the way to go Awesome, I think the Eldar are cool as shit and that there's some really good shit with Dark Crusade. Any other tips + tricks or is it all a case of trial and error?

Just build loads of turrets until you can get earthshaker shells then rolling barrage

I'd suggest grabbing the last installment of Firestorm over Kronus for Dark Crusade from 1d4chan.org/wiki/Firestorm_Over_Kronus as it makes things closer to 4e rules, adds more units to the mix, as well as throwing Black Templars into the mix. One odd thing I've noticed, though, is that Computer Chaos forces derp out on some maps, never getting their commander, and just consolidating basic troops and Raptors in their base or on a recently captured objective.
But rocking an IG armored regiment is fun as hell when three Basilisks are raining hell on the enemy bases while six Las'n'Plas Standard Russes, a BANEBLADE, nine Devil Dogs, and a half dozen Autocannon Chimeras come rolling in the entrance.
Or when you have the Basilisks shell the body of the enemy force while your tanks hold one side of a bridge.

I'd argue that a playthrough of vanilla before adding the mod would be well-advised.

6 turret limit for the IG in SS iirc

The accuracy reduction happened in DC

Yeah... Yeah, that's true.

In multiplayer, the eldar are unrivaled.
Read 1d4chan.org/wiki/Dawn_of_Eldar
In skirmish/campaign, play whoever you feel like, you can win with any faction. I find the IG/Space Marines the easiest to play with, though the Tau are my favorite.

40k is Veeky Forums related, boy-o.
/v/ is also bad if you're interested in anything other than bitching about how much you hate a particular game and everyone who likes it.

So with Tau, should you go mechs or kroot path?

Funnily, as of DoW3 the game is now Dawn of Marine because they're the ones that are broken