How does Veeky Forums feel about Firestorm Armada?

How does Veeky Forums feel about Firestorm Armada?

Warcradle has adopted the game and new rules and models are expected for 2019. I just got into this game because of the ship designs and because every FLGS had the models on clearance.

I don't think movement is as fluid as X-wing, but I really like FSA for capital ship warfare and throwing lots of dice at once.

Honestly though, Spartan's ship designs above all else are why I want this game to succeed.

RSN aesthetics are top notch. I've got some and I'm thinking of grabbing more-- they'll proxy great as BFG Imps as well, so I'm getting two games out of the same models.

I've been using them in Full Thrust when I can't find Firestorm players around. Why was it easier to find hex-grid Aerotech players?!

Are there, just in general, any good/popular Spacebattle games apart from X-wing/Armada that you can usually find players for in major cities (specifically Germany)?

I'm a 40k/AOS player, but I've always wanted to start something like Dropfleet Commander (I freaking love the UCM ships), but it always seems like there's nobody playing any space combat aside from X-wing, which kinda bores me since there's no "Yourdudes/painting" involved.

As a Star Wars: Armada player, the feeling I got from seeing FSA was always that movement is too imprecise and under-emphasized.

What's going on with it now? I remember Spartan going under and then talk of someone else picking it up, did that happen? Who owns it now?

Nevermind, apparently I'm blind
>Warcradle has adopted the game and new rules and models are expected for 2019.

I tought the only ones than played aerotech reside in BTG and some other neckbeard enclaves.

So what happened to their Halo games? The models for both lines looked gorgeous in person and the fleet battles at least was apparently fun. I just want the fucking Scarab they promised. Microshaft please.

MS got the license back when Spartan folded. It remains to be seen what they'll do now.

The biggest thing right now is that there are quite a few licensed space games, such as X-wing or Halo. In terms of new IP's space games have really been left in the dust. That's literally what prompted Full Thrust.

I have hopes for 2019, at least I'm certain new players will pick up some fleet boxes but I don't know why it died last time. The rules seem fine to me, movement isn't bad but it's not perfect, and the models are beautiful. There were some leftover boxes in every single one of my local gaming stores so at launch it wasn't hard to find. What happened?

I really enjoy it as a fleet scale game. It's quite RNG heavy, a bit of a beer and pretzels experience, but I like that about it. It's a game where I can sit down with a friend and laugh as a ship explodes and guts my entire fleet, and yet the next turn have some plucky little cruiser get exploding rolls on its shields and shrug off the broadside of a battleship.

I am looking forward to the new models. I really wanted to get some of the minor faction models like the Ryuushi, but nobody seems to be selling those at the moment, they're out of stock everywhere.

The company switched to in house miniatures production and the costs were just too high. They were starting to level out at the end, but it wasn't enough to appease their financial backers and they got canned.

I have high hopes for warcradle with a couple successful IP's underneath them. I would hate to see this or any game bounce around between producers in development hell.

I ended up digging through bins in the back rooms and posting in the Firestorm Armada Shipyard group to find miniatures. It was a big pain but kind of exciting, seriously considering just buying a second fleet off of the shipyard and offering it to somebody local just to have a regular player. There's a lot of guys with fleets, but not so many that want to relearn this game and dig those fleets out.

That's the fucked up thing about it, user. I'm still shaking my head at that.

So, what's everyone prefered space fleet games? And prefered mini manufacturer? I really like Full thrust, even if for the moment I can't find another nerd to play with space fleet with.
Really like Brigade and Gzg space ships minis.

Are the models the same size as BFG ships? You could probably make some neat proxies out of them.

While I like the idea of Battlefleet Gothic, the Armada video games feel like they've made it obsolete, especially given how outdated the game is now compared to contemporary equivalents. GW's doing better with specialist games, but they're still receiving fuck all support and a really slow pace of releases.

BFG was an unbalanced mess even in his better days.

FSA models are fucking huge compared to BFG stuff.

It's the only space game other than xwing that's played in my area.

Thanks.

There's a White Dwarf battle report (circa issue 230 or so) which was meant to showcase how the brand-new Necron fleet was balanced against Imps.

Each fleet had a couple squadrons of escorts, 3-4 cruisers, and a battleship. They didn't even bring up point values.

The Imperials destroyed 1 escort and crippled a single cruiser. The Necrons wiped out every escort on the board, half the cruisers, and crippled the battleship. The Imperials fled offboard and the battle report praised the Necrons at being so balanced.

Well, one battle report isn't necessarily evidence of imbalance, especially given the often swingy nature of GW mechanics.

I agree it's unbalanced as fuck, but a single example isn't the best argument in favour of it. I suppose it works as an illustration though, although I would be curious as to how much of it was the imperial player rolling badly/the Necron rolling well, on top of everything else.

You know how I know you didn't play BFG against original Necrons?

If the batrep was as described, the Imperials were out-pointed by almost 1.5 to 1. In addition, OG Necrons have pretty universally been held to be undercosted by something like 50%**. Which means that the Imperials were actually out-pointed by something close to 3 to 1.


**GW retconned the OG Necron stats. They got a holistic rewrite and their point values got increased hugely. AFTER the rewrite, a single Necron cruiser was worth roughly 1 Imperial or Chaos Battleship, plus a light cruiser. The differential was worse prior; OG Necron cruisers could outrace, outmaneuver, and outshoot a pair of Retribution BBs. Hence, an unbalanced fucking mess.