/osrg/ - Old School Renaissance General

VVelcome to the Old School Renaissance General thread.

>Trove:
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Does your table have a special table for the Wand of Wonder?

Other urls found in this thread:

coinsandscrolls.blogspot.ca/2018/01/osr-dracospawn.html
youtube.com/watch?v=cFrtpT1mKy8
youtube.com/watch?v=JmM-XX8atlQ
twitter.com/AnonBabble

Recent news:
>pedos launch a fake /osrg/
>uncharacteristic level of shitposting continues
>user reveres Judges' Guild
>user wants to leave his house via PBP
>Top Secret is like dungeoncrawling a spy network, except without a dungeon
>The existence of an user who doesn't like CSIO is revealed
>Bryce Lynch BTFOs some fags; anons cheer

>Judges' Guild
Judges Guild

no. pick a better image.

How's this.

Bretty good. Now delete this thread, wait for the previous thread to actually die, and post a new thread with that for the OP image.

>Recent news:
>pedos launch a fake /osrg/
Could've stopped there, tb h

>Aquaman
Needs to be at least batman classy.

Why is that in spoiler text?

>uncharacteristic level of shitposting continues
Is it really?

>The Court of Miracles actually is Miraculous

>Why is that in spoiler text?
To build antici...

More stuff for my underground hexcrawl!
coinsandscrolls.blogspot.ca/2018/01/osr-dracospawn.html

5 neurotic dragons with hoards, followers, lairs, etc.

I was watching a YouTube video where a woman said not to ever kill children's characters when you DM for them.

Is this an old school vs. new school thing? Because I started playing in the 90s when I was eight years old (playing B/X, which my grandfather had from when he had run games for my dad and his friends in the 80s) and I had character deaths pretty frequently. Sometimes brutally. Once the party were literally dying of thirst and drank the first water they saw and one of them died because there was poisonous bacteria, and another got sick. I was fine nonetheless.

This isn't some "kids these days are pussies" thing. I'm technically a millennial, as I was born in 87. Additionally, I have some serious anxiety issues; I'm not shitting on anybody for what they can/can't deal with, especially not kids.

I even get saying, "if you do this, your character WILL die," and getting confirmation. Not every kid has to approach roleplaying the way I did.

But to say, "never kill a kid's character?" I would have lost interest at that age. I can play pretend without rules. The rules are there because this is something different from a "pure" game of pretend where having fun means you've won already. Both have their place, but I think it's insulting to kids to think that they can't enjoy both.

I mean, don't berate the kids if their characters die or something. But hell, this can be a learning opportunity. Say, "Alright, we've learned something. Water in dungeons can be dangerous. What could you have done to save the water in case you absolutely had no choice but to drink it?" And then when they achieve a goal, instead of making it about some nebulous thing like, "you're so smart!" you can say, "alright! You persisted and you've gotten better at this!"

That kind of shit does wonders for a kid's self-worth and belief in his/her ability to overcome adversity.

I totally get why kids might cry if you didn't make it clear it was possible, but they're kids, not porcelain dolls.

>woman said
That clears things up

It depends on the game and the context. Kids can get really invested in their characters. Reality and fantasy get muddled up.

But if you talk about risks and character death beforehand it's fine. As a surprise, no so much. The same goes for games with adults though, so it's really just basic human decency.

Kids these days are used to "lives" from video games. The concept of character death is not terribly shocking. You've just got to tell them if they're playing Adventure Time or Mario.

Don't let SJWs into OSR, I keep fucking warning you assholes and you don't want to listen

Reading through this I kinda wish we played dnd back in boy scouts.
It would have been a fun way for us to refresh our skills and wilderness knowledge.

I hesitate to ask, but... how exactly do you intend to do this?

Plus, isn't a particularly dumb opinion. I've seen far worse. We're getting it second-hand, but even then it's not /astonishingly/ dumb. You can see why someone might think that, before reflecting on the concept.

Hell, there are probably real-life guides to 5E out there that suggest never killing a character and OSR guides that suggest killing characters arbitrarily "just to set the mood."

>I hesitate to ask, but... how exactly do you intend to do this?
Calling them out everywhere at all times. Don't let them invade, don't let them infect OSR with liberal ideals. Troll the fuck out of them until they cry and return to their storygames, and then ruin those threads too until they stop fucking around with traditional games. If you give a single fuck about OSR you will support this.

Right. I think making it clear it's possible is really important. And maybe even not letting the dice shaft them and instead making it about whether they made good choices (even though I totally refuse to fudge dice with adults). I just don't get the idea that there should be no fail state for the game.

I'm as lefty as they come and I still think if you're in a hole full of terrifying monsters stealing their stuff, they aren't gonna just say rude things at you to get you to go away. They're out for blood.

That's a really cool idea, actually.

It's a woman who DMs for kids for a living. She should have reflected on the concept quite a bit.

Nothing against her personally, nor am I saying the kids she DMs for are having fun wrong, but it's also a hard disagree from me.

>I'm as lefty as they come
get OUT of this thread

Lel

>And maybe even not letting the dice shaft them and instead making it about whether they made good choices
Good choices often mean not rolling for dangerous stuff, so in an ideal world it works out.
>It's a woman who DMs for kids for a living. She should have reflected on the concept quite a bit.
And this is a thread about OSR games and we can't even agree on a definition. And it's possible she did reflect on it, but doesn't run games like we do.
And... how's that working out for you so far?
On Veeky Forums.
On a thread with

>most people here have run storygames at some point
REEEEEEEEEEEE Just kidding. I actually like old school D&D and more storygame style games way more than weird in-between shit, because they allow me to get into a specific mindset and enjoy the game that way instead of jumping between a game focused on in-character decisions and pulling my head out to use a bunch of out-of-character resources or navigate a very distracting system of rules that aren't meant to directly represent anything in-universe, or similar flip-flopping.

We've driven shits like you not just out of OSR but out of roleplaying as a whole, making them delete their accounts out of butthurt. You don't scare me.

I get that /pol/ is a shithole, but it's your designated shitting hole. Please don't shit on the carpet.


Anyone here read Endurance: Shackleton's Incredible Voyage?

>the Heroic Shitposter who believes he's Making a Difference

>You don't scare me.
I'm not trying to scare you. You're the one trying to scare me, remember?

Anyway, who is "we"? It's just you right now. 12 posters in this thread. That's not enough for a rugby team, let alone some sort of movement. Might want to take a step back and reevaluate your priorities.

>Endurance: Shackleton's Incredible Voyage?
I don't think I've read that one in particular, but Shackelton's journey in general makes for some excellent literature. Any particular bits stand out to you as eminently gameable?

Does anybody here know just what was updated in Stars Without Number Revised Edition?

Skerples has probably been in both longer than you.

No doubt trolled harder too.
Speaking of...

True Skerples Shillers, get ye gone

I'm still upset about how shitty your metal dragons were.

So anti bully ranger is reason enough to shun the thread for 2 days, but actual softcore porn is a-ok

>dat pic

Suddenly I'm more interested in OSRG than I've ever been.

What the fuck is this thread? What the fuck is wrong with OSRG?

Feel free to show me up.
Also, I hope the examples will make the a little more vivid.

Actual reason is the wrong OP layout people were a-ok with in ?

The fucking SJWs

Trolls trying to do to /osrg/ what they did to the pathfinder general for a while. Ever notice how they used to have two up at any one time, a real one with a proper OP image and another one with a pervy anime image? Yeah.

>fucking SJWs
I don't think many SJWs get laid. Last I checked, failure to get laid was the reason behind becoming an SJW.

>Does your table have a special table for the Wand of Wonder?
My old 2e party from a few years back had one with 100 choices on it. Most were pretty basic but a few were pretty cool and fun like on a roll of 1 all humanoid creatures withing 100 feet of the wand turn into various types of toads for d4 rounds. Never happened in game though, sadly.

My personal favorite was on a roll of 69 one enemy of the DM's choice would fall in love with wielder of the wand for d4 days. I remember it most for the fact it was on a roll of 69 and that it happened one time but was the very last time I played with that group so I have no clue how things turned out.

How do you make your OSR game more like anime?

I don't.

How do I make my OSR game more like anime than what?

>Does your table have a special table for the Wand of Wonder?
Nope, but I do have a Bucket of Random Wands. 5gp each! Might blow your hand off! Might save your bacon! Buy a bundle, tie them together, and fire them off at once! If you're incinerated by the magic backlash, refunds guaranteed, upon presentation in person of the original receipt.
Dramatic music, belts, and a beach episode.
I don't think /pfg/ needed much help.
Anyway, who gives a hoot? It's just an OP image. Gotta move on with your life.

I see all your groups buying those all over the place. Is that just like, a standard item available in bulk at all towns?

Enchanters usually keep a barrel in the back. They load cheap unidentified spells into them and sell them quick. Most people aren't crazy enough to buy an unspecified magic item, but PCs are very useful. They might even buy wands back. Anything magic, aside from witch stuff and folklore, happens in cities, often in enchanters shops (the ones with the dried crocodiles and bundles of herbs and strange odours).

>Anyway, who gives a hoot? It's just an OP image. Gotta move on with your life.
This attitude is why the thread is dying. It's the principle of the matter.

That's why you think the thread is dying? Not captcha 2, not the long slowdown of the last few days, and not it being late in North America on a Wednesday?

Rat on a Stick doesn't cover wands.

Feck.

>Wands
>Wands are like scrolls, but customized for quick use, concealment, and rapid reuse. A wand has a number of banked MD. You can spend these MD when you cast a spell from a wand, but you can't add in your own MD. These MD do not return to your pool (or the wand's pool). It takes the standard 1hr to load a spell from your brain or spellbook into a wand. Using a wand can generate Mishaps and Dooms.

>You can choose, when you move a spell, to try to invest 1 MD into the wand. You can only do this once per day, and you take d6 damage from the strain. The MD invested in the wand is permanently added to the wand's MD bank. Each day, you can add another MD to the bank, as above. Banking a MD reduces your total for the day, but you regain the full number of MD with a good night's sleep.

>Most wands can only accept 4 banked MD and 1 spell. Larger wands, called staves, can hold up to 6 banked MD and up to 3 spells. Wands are traditionally made from the wood of lightning-struck trees.

>Non-spellcasters can use wands. If they suffer a Mishap, use the table from the school that prepared the wand. If they suffer a Doom, the automatically suffer the Third Doom from the wand's school, which usually means instant death.

If you overcharge a wand by mistake, soes it blow up? Or can you tell.how.charged it is?

You can approximately tell how charged a wand is by waving it around and looking at the afterimage. Overcharging it is possible but not by mistake; it's pretty evident when your earwax runs away and your teeth start to smoke that /something/ is awry.

...

Considering your group doesn't come here, is there any chance of us seeing the list?

It's perhaps a little anticlimactic. It's just my 1d100 Orthodox Spells, my 1d50 Discount Spells, 100 spells from the main spell lists from the different wizard schools, and then the spells in the attached image, plus any other 1d100 spell lists I happen to have at hand at the time.

So is this the real thread or?

This is the only thread.

In hindsight, some of those spells look really, really good.

Not anymore

Could we not start this shit again? Bouncing between 2 tabs all day in annoying.

>not using the Thread Watcher
It even tells you if you have any fresh (You)s

Also, this thread got started while the last one was still in page 3

I like it, user.
More damage to the thread.

YOU are what's wrong with the thread, not the SJWs.

Fax it to me, I'm phone.

What have you wonderful people been working on today?

I am SJW, user, this thread is toxic and problematic and full of shitlords.

I started (and finished) a 5 page essay that was due at noon. Then I waited for an hour at a coffee shop for a guy I was supposed to meet who never came. Then I updated my resume to apply to an internship before realizing I wasn't eligible. Right now I'm starting on two separate math assignments (Lambda Calculus and Linear Programming) that are due tomorrow.

Just wrote a post on dragons for my hexcrawl. It's OK. Not completely happy with it. Not sure if I'll take a break and work on the 1d500 Supernatural Mutations next or start on the fungids or the dvergr.

Why is that man a castle?
Sounds about right.
Oh for the love of fuck...
This is the real thread, opinions on the OP image aside.
Speaking of, remember the time that one "Aryan heritage" user tried to make a bunch of threads with not-so-subtle Teutonic fascist OP images? That was... fun.

My shitty dead-end job, mostly. Other than that, attending a wake for a person I never met, and binging The Office to stave off the depression.
Also spent maybe five minutes fixing typos in my homebrew document.

Who even reads the OP. Isn't everyone scrolled down to the bottom?

Revising my homebrew mission goals for the umpteenth time and then actually writing out the combat system for once. Fixing other people's stupid computer problems for two hours. Fixing a stupid printer that keeps smearing yellow ink everywhere and failing.

migrate

Australians?

correct thread

God fucking dammit, why can't we get our shit together?

...

Oh jeez, mansefag made another magic system.

From skimming his blog, it's probably something to do with birthright?

youtube.com/watch?v=cFrtpT1mKy8

migrate and report this porn thread

>Oh jeez, mansefag made another magic system.
Too many specialized terms.
|

>Why is that man a castle?

It's my new race as class. I forgot to upload it at the same time I posted in the thread, my mistake.

>Oh jeez, mansefag made another magic system.

You can fuck off.

But was !

That's... not a bad race-as-class. A little gonzo, but it's kind of interesting. Can they swim? That seems more important than how they make little castles.

They hire little masons. Pic unrelated.

Hah, someone actually downloaded my ant-meme.

Can a fort produce multiple castle men if it goes unoccupied for some period of time in between?

Why have we allowed ourselves to become infiltrated by anime porn falseflagging?

Mr. Manse spent 84 words telling us how they reproduce. That's fine and all... but I want to know gameamble stuff. How they heal. If they can jump. Do they use their internal store of food and water to survive, or do they even need food and water?

Presumably like everyone else. They seem to have legs. It says you have to be *in* the castle man to take advantage of that also that you cannot try to escape until supplies run out???. Final question makes a good point.

>Here's an interesting situation for an NPCs that PCs can handle delicately, or not
seems more gameable than half the stuff you write.

But what if they don't heal like everyone else? It's not really obvious. They are people made of stone, after all. Can they grow new arms by eating bits of other castles? And sure, they have legs, but elephants have legs and they can't jump.

A castle-creature is sufficiently weird that the weirdness should probably be covered and explained if you're going to make them PCs. As NPCs, nah, it doesn't need to be explained in detail, but this stuff comes up all the time in a typical group. Food, water, healing, swimming, jumping - it's fairly important.

Given my druthers, I'd say they can't jump or swim, they weigh 500lbs, they heal slowly naturally by eating stone, they can regrow lost limbs in the same way, and they don't need food or water but they do need air. But... is that what the designer intended? And is that in any way balanced?

Some dude who spends all day looking at the top of the thread instead of the bottom took the image as an excuse to splinter the thread.
As OP and a regular, I attest that I am not false flagging. 2nd OP might be false flagging though, he deliberately harmed the general while spouting some hypocritical rhetoric.

>he deliberately harmed the general
You don't seriously think I would do that, do you?
: ^ )

Fuck you and your split thread. Bet you're the SJW troll.

Let me tell you, I'd put you both in a sack. And I'd close the top of the sack with string, and I'd hit you with sticks. And I really wouldn't worry who got the worst of the belting with the sticks.

Try to be better humans.

So my question isn't about making the combat fun for your player group, but how you make it fun to run as the DM. I'm the appointed DM for 2 of my groups of friends because I happen to be the least lazy when it comes to wanting to play vs not wanting to run the game. I face the perpetual problem of making combat for me. Honestly in the 6 years of playing RPG's under my belt I have almost always hated running or playing in a combat encounter.

You need to encourage your players, and allow your players through the rules, to describe their actions and actually DO things in the game.

Fuck full round attack actions. Make them roll to hit against an armored opponents eyeslit, since it's the only vulnerable part of their body. Any creature with more then 4 limbs can get a limb severed by an axe on a high enough attack roll.

Don't use damage rolls. Just tell players to attack, describe their attacks, and you describe the damage. Things only die when someone targets an actual vital body parts and stabs or crushes it.

Do this. It will set you free.

>don't use rules :^)
This is what happens when the storygamers are allowed free rein.

Figured out a half dozen random encounters for a battlefield my group is trying to escape and/or loot tomorrow.

Also sorted the wiring for a Xantrax Link-20 battery monitor.

Are you implying that a rule has to have numbers for it to be a "real" rule.

The game still has rules. The dragon does not die if you flick it. You have to pierce it's heart. That's a rule. But it's scales are stronger then iron! It's AC must be huge! You're right. It's over 20. You can't pierce it with a normal weapon. How will you rules fag handle this obvious breach of the player/DM contract? How will you handle this obvious unfair, broken rules with your numerical autism?

youtube.com/watch?v=JmM-XX8atlQ

Rulings. Not rules.