Just like previous thread(s), post and discuss about anything MGE...

Just like previous thread(s), post and discuss about anything MGE, MGQ or generally relating to the world building of a Monstergirl setting.

Previous thread: Sister /qst/ thread: Monster Girl Encylopedia Wiki: mgewiki.com/w/Main_Page

Question to start the thread: what would be the best way to to root out DEUS VULT paladumb terrorists that seek to disrupt the peace, stability, and strength interspecies relationships with monstergirls brings a human settlement?

Other urls found in this thread:

piratepad.net/E41GY9rQQr
1d4chan.org/wiki/Zettai_Reido
witcher.wikia.com/wiki/Hym
twitter.com/NSFWRedditVideo

Just follow the law and we have no problems. No raping/kidnapping, no addictive or corrupting substances and just don't talk to any children.

Copying from last thread, and updating some stuff.

MONSTER GIRL ROUGH SYSTEM SKETCH.
piratepad.net/E41GY9rQQr


It's a multiple dice system, mostly using D6s. Monster Dice can modify these to be d10's and d2's.
(Monster Dice are gained through either starting as a monster or becoming one. For the purposes of the thread right now, monster dice are only available to monster PC's.)

>Get a Skill/Attribute/Resistance/etc system
These are the 6 Attributes:
3 Physical (STR, DEX, CON)
3 Mental (INT, WIS, CHA)
Each physical stat is linked with a mental stat, chosen by the player upon creation.
The player chooses one pair of stats to be 2d6, one pair to be 3d6, and one pair to be 4d6.
Note that Monster Dice (and maybe Item Dice) are, currently, the ONLY way to increase or decrease these attributes after character creation.

These attributes are rolled during task resolution - the GM will decide a difficulty between 1 and 30, and the character will roll their attribute to attempt to beat the difficulty. Modifiers can be given by the GM for situational factors.
So, for example, Reynauld is attempting to withstand walking on a path of coals. The GM states that this is a difficulty 18 check. Reynauld has 4d6 CON, so he rolls 4d6. If the result if Reynauld's roll is higher than 18, he walks without incident. If it is lower, he fails to walk on the coals, either damaging himself or having to step off. If, say, it had been raining, the GM might have added a +2 to the result of Reynauld's roll to represent him having a situational advantage - the rain having made the coals less hot.

>Note that there is no form of critical success or failure in this system as of yet - no exploding dice, nor any critical failures from majority 1's or something similar. I'm curious to hear feedback on if such a system should be included.

Seduction, rape and any other combative social/physical interaction is already handled in the unified rules.

If one person wants something to happen, and the other person wants something else mutually explicit to happen, it's covered under the combat rules.

Being a monster/getting corrupted (PLEASE NOTE CORRUPTION IS OPTIONAL AND YOU CAN REMOVE IT IF YOU WANT)works as follows:
You have STR/DEX/CON and INT/WIS/CHA, each one having 2/3/4 number of d6 dice as per If you are a monster (or gain corruption), you can switch one of those dice with a +Monster die and a -Monster die. +Monster dice replace normal d6 dice with d10s, and -Monster dice replace d6s with d2s.

So, let's say you have
STR: 4
DEX: 2
CON: 3

and

INT: 2
WIS: 4
CHA: 3

You are quite a bit monster (or gain two levels of corruption) and so you get two +/-Monster Dice. You put the +Monster dice in STR, now you have
STR: 4++M (4 strength, two of which are +Monster dice) which means you roll 2d6+2d10.
However, you also have to put two -Monster dice in WIS, now you have
WIS: 4--M (4 Wisdom, two of which are -Monster dice). That means you now roll 2d6+2d2.

The more monsterified you are, the more minmaxed your dice are, and easier you are to defeat in any one stat but also are a powerhouse in your maxed stats.

(You also get Monster Features when you get monster levels, but that's a different thing)

You can use this as either a levelling mechanic, OR you can say that it's linked to a corruption meter.

If you want specific corruption, you can say that you get specific Monster Features tied to specific Monster Dice in particular stats along preset lines.

DONE THERE'S YOUR OPTIONAL CORRUPTION.

It's funny, there's actually a system out there that already covers using your own corruption to buff your abilities and becoming stronger as you grow more corrupt but at the same time becoming more vulnerable to further corruption, thus incentivizing you to ride that razor edge between power to accomplish your goals and corruption that perverts those goals. Hell, it's even fetish based AND has rules for how to deal with PCs that got retired via corruption whilst also encouraging the DAM to act as a unified entity challenging and attempting to convert the party much like the MGE demon queen would be.

I'm not going to tell you what it is though, because y'all fags don't deserve it.

Reposting because I didn't notice the new thread:
Sounds fine so far as long as you plan to add a non-monster related progression system for humans.
It might be my love for SaGa talking, but I feel it'd be interesting if potentially messy to have different progression systems for humans and monsters, with some kind of hybridization for humans who become monsters. If you're born a monster you're minmaxed with the D10's and D2's, humans have the D6's, but if you become a monster then you get something in-between. Splitting it into those three categories gives starting as a monster a benefit over changing into one mid-game, while also not forcing a PC to completely respec if they do change mid-game.
I'm cautious about exploding dice but that's just because I've had bad experience with them. They're super fucking dangerous when it comes to unbalancing an encounter in either direction, all it takes is one stroke of luck for the enemy to wipe an entire party.

Yes and you also have a five thousand page monster document that details the farming habits and mating rituals of said monsters and don't want to share that either. I'm sure it's very nice as well as the system you state exists but aren't going to share.

What is even the point of this system? It's not like you're fighting against anything, it's effortless for a man to pick up a monster slut who wants to fuck him.

See The more monster you go, the more monstrous features you get. Also acts as corruption if you want to make it a corruption game.

What if that man doesn't want to be picked up by a monster slut? What if that man and monster slut have to deal with a new demon lord from God trying to bring down the demon lord that fucked his plans?

You sound like you have just a wonderful sense of self worth

What? Nah, monstergirls are for fags. This is a fancy, lightweight JTTRPG folded one mirrion times for ultimate fetish potential.

It's actually a super sleek and pretty great system that I've already dropped enough hints to expose it, but only if you already know what it is. Y'all nigaligs just don't deserve it.

What if you're the monster girl and you want to pick up a guy, but he's saying stuff like deus vult and is trying to cut your head off?

What if you're a tanuki lawyer trying to force poor peasants into slavery and they're putting up a legal battle?

You need a conflict resolution system!

So from what I gather, base the system around corruption and THEN give the group the option between having corruption as a gradual thing or only having the players willingly accept corruption? That seems to satisfy both camps, I'm interested to hear if the anticorruptionfags would be happy with this result.
I just don't like the idea that going monster is the only way to gain power. If staying as a human makes you static then that's boring to play. Corruption should be a threat, but if it's also the ONLY way to gain power then that severely limits a player's desire to avoid it because it means they're going to fall behind.
Of course I know this is just the baseline idea and everything will be built upon in the future. I'm just stating my concerns so that others might keep them in mind when going forward. It should be viable to go human and stay human, go human and change over time, or just start as a monster. It creates variety in parties (on top of the variety of having a bunch of different monsters to choose from of course).

I once again say there needs to be secretary succubus subspecies.

And what do you gain from this other then wasting your time?

An easy step-by-step guide to solving all of a monstergirl's problems:
1. Rape
2. There are no other steps.

I think the compromise is have Humans have the ability to become heroes, or they can act as buffs for monstergirl waifus.

Having fun taunting you. There's a system out there that does everything you want out of your corruption system but better, right down to having different avenues of corruption that Mar your psyche and physical form alike in different ways. I've played it before too, and it's way more fun and has almost frustratingly in-depth but easy to understand rules than a cheesy porn RPG has any right having.

And you'll never find out what it is~

The levelling system gives you skills (can't be disarmed), items (can be disarmed but also give you a 1d8 dice to replace a 1d6), and also makes you tougher.

Currently, in a conflict between two people, each successful attack (roll against the other person's stat) will reduce the stat for that enemy by 1. When it reaches 0, you lose 1 health.

You have X numbers of health points, where X is your level. So at level 1 you lose if you have one stat at 0, at level 2 you lose if you have two stats at 0, etc.

>I just don't like the idea that going monster is the only way to gain power.
The whole conceit of MGE is mankind's inevitable demise, so I find it thematically appropriate that any attempt to fight for humanity inevitably ends in succumbing to the pleasurable onslaught more like onslut amirite of the monstergirl menace

I'm going to hazard a guess, but even if it's correct you'll probably say it's not it and there's an even more perfect system you're hiding because you think this is trolling.

1d4chan.org/wiki/Zettai_Reido

Me though, I prefer the other side having some tricks up their sleeves.

Nope! I actually didn't know that one even existed, but it doesn't look nearly as elegant, tee bee aytch.

That's what swearing fealty to the gods/angels is for, with the delightful ironic folly being the same end result upon Order's victory

Could be interesting if you and a patron angel of sorts, and you have to monitor her corruption.

Oh shit, I just realized we've all been leaving something out with this crunch crafting.
Only women can become monsters, men stay human and at most just become incubi. You need to have different rules for men and women, because men don't really get mechanical benefits from corruption (other than getting a waifu to protect them).
Corruption should be a constant creeping and you should have to work not to fall (which is why I like the idea that it takes a lot of downtime away from monsters to cast off your corruption), but monsterization should not be mandatory for players to stay relevant in mixed parties.
Thinking about it, a mixed party of humans and monsters would keep the humans from ever hitting 0 corruption in the event my downtime suggestion gets added, wouldn't they?

You've done absolutly nothing to prove that this isn't baseless lies in an attempt to get a rise from me, you are now in a trap, either you present evidence that you have a system and thus fail to withhold it, or present nothing and leave us with the impression that you're a liar, either way you've already lost

>Only women can become monsters, men stay human and at most just become incubi. You need to have different rules for men and women, because men don't really get mechanical benefits from corruption (other than getting a waifu to protect them).
Actually, men get turned into incubi which are basically just men but powered up with """"""""""demonic energy"""""""""""""" which makes them live for ages and produce gallons of cum and other such benefits, which can also be said to be bonuses to stats via 1d8s and 1d2 monster dice.

You've already lost by responding to bait, fellow user. Other user doesn't mind losing if he makes you lose too. Just don't bother engaging.

Well there are always Alps, what are alps based on in common myth and religion anyway?

I thought something might be up.

Anyway it’s why I’ve suggested a buddy system, with men maxing out at .9, I’d maybe bring an incubus is 1.0 but capped.

Also as long as the monstergirls aren’t having constant sec with everyone (just their husband) then the party as a whole should be fine.

And depending on the corruption type, even if a party member is an incubus, he could likely still be aligned with the order- dragon riders are after all.

The walrider from outlast.

>Alps

>Anyway it’s why I’ve suggested a buddy system, with men maxing out at .9, I’d maybe bring an incubus is 1.0 but capped.
CURRENT CORRUPTION DOES NOT WORK LIKE THAT

I’m confused.
A. I’ve only said this is a suggestion.
B. What have others said that would invalidate my suggestion?

Had an idea while driving to the store, for those worried about not having a way to make monsters the only option implement things like alchemic potions that duplicate the effects and have a toll on the body as well. Both work the same it's just that you don't have to go monster route if you don't want to, going too far down the potion route puts you at risk to permanently damage your body.

I've got nothing to prove, because I know it exists and now you do too and it will forever niggle at the back of your mind~

Actually I don't know it exists, because you offer no proof

>basically just men but powered up with """"""""""demonic energy""""""""""""""
And also lose all sense of self and become a glorified dildo for their """""wife"""""

Basically, you have 9 points in your stats, which can be monsterified. That means you can have 9 max corruption, and there's no decimals in between, just integers from 1 to 9.

See and

That's really dumb

Well on that case we should reconsider some things.

It's less dumb than saying "you can go from 0 to 0.99999 corruption and also ranger is a class" without even working out A MECHANIC FOR DOING THINGS.

If you want to make a system, open a notepad document, write it down and formalise it. Throwing around numbers that don't actually mean anything is not going to get you anywhere.

I'm not a fan of that. Going by decimal helps better convey the lengths between a pure, uncorrupted human and full on monsterization. I don't think "0.99999" should be a thing, in fact I would just have values of 0.1, 0.2, 0.3, etc. in equal tenths. With that, you have the same range of values, but with a clear goal of what not to reach (or what to reach if you want to become a monster).
Just giving humans monster dice for every point of corruption sits wrong with me because it both paints the line between human and monster as very malleable, which I feel it shouldn't be, you shouldn't be able to go from "oh I was 20% monster but now I'm 30% monster!" but instead it should be all or nothing with a few mutations happening at high corruption right before you reach the point of monsterization (and it'd be fine to give bonuses for hitting that near-threshold, taste of power and whatnot), but it also makes each degree of corruption less meaningful.
Basically if you gain monstrous features and altered dice from the first corruption point, then 100% of humanity is going to be mutated in some way because of how plentiful corruption is. Having a setting where there's no such thing as a purebred human and everyone has minor quirks is fine, that's basically My Hero Academia's setting but with demon sex energy causing it instead of regular superpower genes, but I think it steers far from MGE in a way that undoes its unique aspects. MGE is a -HORRIBLE- setting but I feel it can be turned into something interesting without having to just create a brand new setting in its place.

It's just the Shadowrun Essence System except worse.

I had to leave for a little bit after posting the "rain check" and I come back to this.

OP, in the nicest possible way, you're a blithering fucking moron.
First off, you're using MGE exclusive shit. Again.
Second off didn't we talk about adding more links to the description, to other Monstergirl related wikis, like MGQ or Monster Mosume? You should have done that to try and get away from this being MGE exclusive.
Third off, you've not used the damn title. Again.
Fourth off, you're being deliberately confrontational in the description. That's not conductive to trying to keep flaming and/or shitposting to a minimal.

*sigh* Thanks for the feedback, everyone. I'll compile it all sometime tomorrow and get around to implementing changes I think are necessary.
I'm not sure I'd class all this talk about corruption as productive considering the amount of arguments it generates, but it should be the thing after next that gets a re-cap, so I think ideas can be pulled from this if people have suggestions to make.

I'm going to bed. When I'm back up I'll try and continue with that total system recap and hopefully that'll mark the point that stuff is set in stone.

Sorry if I seem off-kilter or aggressive, I'm tired. Goodnight anons. Please, please try not to devolve into flamewars and shitposting or the like? I believe in you Veeky Forums, don't let me down.

I'll try not to go full Deus Vult again but no promises. Thanks for trying to rally us and get shit done, user.

A ten point decimal system isn't really much better for avoiding saying "oh I was 20% monster but now I'm 30% monster".

Also, the good thing here, it can be a sliding scale. When does being a monster start on your scale of 0 to 1? Where does it start from a scale of 0 to 9?

You can say "oh, at about three points of monster you're actually a monster" or you can say "you're not actually a monster unless you're at 9 points of monster and 0 human".

You can change that from campaign to campaign if you want. An all monstergirl campaign can start as all the girls being monsters at the start, while if you want a corruption burn you can say that 5 points of monster is when you hit irreversable change.

Is there really, really a big difference between 0.1, 0.2 up to 1 etc and 1, 2 up to 9?

Alright home from work and able to focus a bit and started thinking on how to make it so non corruption games or humans period could compete and stumbled on to roughly what said.

Humans can duplicate the effects that taking corruption would give by instead drinking potions that last long term. These potions mimick the process of corruption for sake of simplicity and so it's not better to take one over the other. Allowing people who want to play in either a corruption free/lite game can easily do so and aren't forced to be corrupted to compete.

Also I remember someone mentioning hybrids, but can't find the post, to that my idea is they have a D8 and D4 instead of D10 and D2 to represent the mix. Thoughts?

Good night user, I'll see what I can cook up while hanging around.

I was reserving d8s for Item Dice which are can be disarmed and are less good than monster d10s but don't come with delibating d2s,

Good point, I'll keep thinking on that one then since people have brought it up and it does raise an interesting question of how to handle it for games that don't want to go original setting style.

Give em a monster die but no monster feature attached.

Read the piratepad document up above, I put together a bunch of extra stuff. It's not super legible yet though, needs cleaning up.

From a technical perspective, you can use 0-1 and 0-9 the same way, but it gives a different message about the goals of the mechanic.

There's no message of where you're going if you just have integers that stop at 9. You say it has the benefit of a sliding scale, but I don't think that's actually a benefit, it would probably just make things unclear more than anything. By having the system increment its way to 1.0, it's set in stone how much energy you can take before you become a monster. If you want a campaign where there's more or less corruption than another, then the means of doing that is for the GM to hand out corruption more/less often. If you can go full monster just by sneezing, then the GM should hand out points for minor infractions like coming into any contact with monsters, and if it takes hardcore degeneracy to get that far, then the GM should only give corruption points when the players do something heinous or fuck a demon.
(1/2)

(2/2)
Going by integers it's implied that each increment means something, but what? If there's nothing concrete about the number then it's going to be unclear to the players and probably the GM what it means to go from corruption level 2 to 3. Meanwhile with the 1.0 scale it's clear that you're such and such percent along the way of irreparably becoming a monster, and I would recommend giving specific penalties at certain thresholds, like a minor hit to willpower at 0.5, or as mentioned earlier maybe even a bonus at 0.8 or 0.9 as you start to take on those physical scars. 0-1 is much more set in stone, and allows the degree of danger corruption brings to be decided by how much the GM hands it out rather than the GM having to manually decide what each number means. It doesn't stop people from starting as monsters, they just have a baseline 1.0 corruption, since monstergirls breed other monstergirls and most are born that way.

Really, I'd go with a scale of 0-2 at increments of 0.1. 1.0 is monsterization, 2.0 is full feral and you have to hand in your character sheet. That gives risk to both humans and monsters not to completely give into corruption. That way it turns into a scale of pure human to pure beast, with monstergirls being squarely in the middle (but unable to go further in the human direction). Going like this lets PC monstergirls and the "civil" ones who manage to coexist with humans and not turn their husbands into mindless sex slaves stand out mechanically from the wild monstergirls who want nothing more than to rape. You could even set each individual species with a baseline corruption; perhaps because of their packlike nature and species-wide tendency to gangrape men, werewolves start at 1.5 corruption and can be scaled back to 1.0 with proper coaching. It helps distinguish the species that are less/more of a threat to humans behaviorally and lets MG players pick out their species with that in mind.

I see your points, and they're solid. But it does mess with the whole linked stat aesthetic that makes you stronger at the cost of weaknesses and also causes issue with the whole "Let's make corruption optional" point.

Currently, stats are both how well you can do something AND hitpoints. You have three mental skills and three physical skills, and they range from 2-4.

Given that basis, how would you attach the 0-2 scale, and where are you going to put in your bonuses?

Please note, I'm mostly going for a simple, rules-lite system that involves people adding their own bits like monster features and suggested feature groups for monsters.

If you want a system that's more hardcore with a different mechanic behind it like a roll under percentile - feel free to make it and write it up! We can have two systems.

But, please, PLEASE, do actually decide on a resolution mechanic and basic system, before making your corruption system. And write it out somewhere.

There is no point in talking about a 0-2 decimal corruption system if you don't have a system for the rest of the game.

I'm not really sure how it affects optional corruption. I'm reading piratepad.net/E41GY9rQQr and it doesn't say anything really for or against corruption, just that there are Monster Levels.
Obviously you just need to tie monster levels to corruption. At 1.0 you gain your first level (or possibly 0.8 or 0.9 to go with the "scars"), and then with each further increment up to 2.0 you gain more power at the cost of your humanity. The only problem with this and my proposed system is that you'd have to remove species-dependent corruption levels and have all monster PCs start at 1.0, which I don't think is a big deal since I was just spitballing that idea to flesh out different species.
In a setting with zero corruption, you would just remove the negative aspects of ferality like losing control of your character. When you hit 2.0, you're just maximum monster.

I'm just going to throw out some values that might fit: You gain monster levels at 0.9, 1.0, 1.2, 1.4, 1.6, 1.7, 1.8, 1.9, 2.0. My proposed corruption system has each additional point of corruption be harder to get, so you'd go from 1.7 to 1.8 to 1.9 at probably the same general speed that you'd go from 1.0 to 1.2 to 1.4. Monster PCs would start out with two monster dice this way, and you'd get encouragement from the system to push toward the riskier end of the scale thanks to the more frequent monster levels. You also have a total nine dice in a non-corruption setting, and an effective eight dice in a corruption setting. Humans get a taste of the monster's power before having to fully commit prompting a similar risk/reward for those willing to harbor corruption.

Overall it seems the only difference you need to make between corruption campaigns and non-corruption campaigns is to remove the negative side effects of higher corruption levels and make it something you have to willingly sign on for. Maybe rename "corruption scale" to "monster scale" fluffwise in a non-corruption campaign, too.

Sounds funky, but sure. Throw the numbers in the bottom of the document where the optional corruption rules are. Nice work on the numbers!

Why is she so perfect?

By design

Why the fuck are you making this system way more complicated than it needs to be? A simple, one page d10 system would handle everything you'd need for your shitty excuse to ERP.

So people like you can whine and we get a giggle out of it.

Not everything needs to be sexual, asshat

Why are you still making these troll threads? Has Veeky Forums wronged you in some way?

Are there male shortages in /yourmonstergirlsetting/?

No monsterboys at all. They ruin everything

...

Maybe we want more than shitty ERP. I came here to shit on the setting, since the setting is shit, but then people started getting shit done and I want to see this through. I want to slaughter monsters with faces while questioning the morality of my actions.

Reposting question b/c last thread archived.
With multiple levels of corruption, can you add a +die to a stat you have a -in?
Say you have: STR4+M, DEX3, CON2-M and I gain corruption, can I allocate the dice so I'll end up with STR4+M, DEX3-M, CON2+-M?

If so, this makes the notation for dice seems unintuitive to me.
CON2+-M is 1d2+1d10

I feel like it would read easier if +/-M indicated dice, not replacement dice. You'd end up with:

STR3+M (three dice and one +M die)
DEX2-M (two dice and one -M die)
CON+-M (one +M die and one -M die)

This would make the corruption end-point obvious in your stats, as you have lost all of your normal dice and would have no integers on your stat list.

Can you allocate stats like that? Thoughts in general?

>Maybe we want more than shitty ERP.
If that was true you wouldn't be circlejerking over an autistic monstergirl femdom setting

But I'm not? As I said the setting is shit.

...

No shortage of male reproduction because I'm unhealthily obsessed with futanari

That's actually a pretty good question, I guess as it sits there's nothing saying you couldn't stack them in stats. Also I do like that way of writing it out a little better.

I would have the gender ratio (if you acted like all races were one) to be 2 women to one man.

Monster girls are more willing to share though, so that mitigates the number of men they need to take in.

Nevertheless, there is a noticeable imbalance between the number of men and women in civilized society, but it’s probably closer to nine men to ten women.

All monstergirls are futas and thus need to not worry about shortages as they rape each other

>t. Druella

How? They get rid of the whole "inherent antagonism" issue, turn monsters into an actually coherent species, and (AFAICT) don't get in the way of anything actually interesting. Plus, some people find them hot.
How do they ruin anything?

So why are you here?

Rereading the rules we've worked out so far I don't see anything disallowing it. However do keep in mind putting a + in one puts the - automatically in the linked stat with that. So you can technically do that, but it'll end up weakening a stat you just bumped up.

Because people in the thread are trying to make the setting less shit and build a system around it, and I find that a worthwhile endeavor. Taking something shit and trying to make it not shit is always a worthy cause.

Ok lads I've been wondering how many skills would appropriate for this type of system. To use an easy reference would a set like 5e DnD has be enough or too much? Any one have other systems that might have a better set that could be easily ported over?

>Because people in the thread are trying to make the setting less shit and build a system around it, and I find that a worthwhile endeavor.
Fair enough, I misunderstood you.

Conflicts between characters seems mostly sorted, with monsters being significantly more swingy than humans. I have some concerns however:

Full monsters' potential 4d10 is a lot stronger than 4d6. Their higher output and (if targetted properly) low defenses make monsters much better on the offensive than humans if their stats are minmaxed. Monsters will tend to have a massive advantage if they go first, which will push monsters (and players with corruption) to be agressive. If the game's just about monster rape that works fine but I feel like the system needs another way to handle initiative/action order if the game wants to be more. As it stands d10's will tend to double down on aggro and the best strategy will be stacking them. This might result in people taking corruption and just shouting as soon as they cross paths with anything.

Could challenges be a part of pre-combat? Not necessarily spot checks, but say reynauld and a lamia spot eachother in a clearing, perhaps each gets a to take a challenge in the first round? If initative is determined this way, humans could have an edge on initiative to compensate for stats.

I'm planning out some homages in my campaign for funsies.

Got a star fox one all figured out, pretty simple, X-wing pI lots of the correct animal like species

An F-zero themed swoop/pod racing segment

And one of my players is already acting as a samus style bounty hunter, but I need some help, is there a president for a species resembling ridley to be a space pirate leader?

Honestly despite being more of a fan-made character, a popular fan-made character. I find Mari more appealing, probably design-wise. I guess its the fact that she just wears a summer dress and a summer hat. Yeah I guess, that's it, Mari's design is simplistic which she wears a summer hat and summer dress. All while having an ever sexy and hot bod.

That's how it works in the lore and we've been trying to reflect that in the mechanics and stats. As for initiating I've been thinking on a decent way to make a more concrete way to resolve it instead of a more free form. My first idea is to base it off your highest Dex die, then it just becomes a "everyone puts one in Dex for better" or it could be tied into a skill once we get those hammered out.

>turn monsters into an actually coherent species,
That's not why I give a damn about monstergirl centric settings, dumdum

With monster boys there is literally zero reason for the other races to keep existing and the demons out class them on every level.

So guys imagine if there's a monster girl version of the Hym Specter from the Witcher 3?

>witcher.wikia.com/wiki/Hym

And esepecially, what would a Monster Girl Encyclopedia'd Hym be and act like?

Instead of giving the human man it takes a fancy to horrible nightmares and constant bad memories that drives a person insade. An MGE'd Hym would instead tender lovingly give her husband/boyfriend/human man of choice good, sweet memories even altered ones. That make the man happy, bliss and in a constant state of daydreaming?

And I realized this is the wrong thread

It's okay, I'd fuck an X-wing girl

>Monster-girl F-Zero
Sure.

May this contribute content-wise.

That's actually a fun concept.
Not an MGE thing, just as a monstergirl in general, as a completely non-sexual thing; a monster that latches on to someone and starts to slowly make their dreams more pleasant than their reality.
I can see them doing that to particularly sad or miserable individuals as a misguided attempt to give them some happy times; of course, a dream is just a dream, and you can't live in it.

You could also easily go really dark with that in someone who's constantly refusing to wake up to keep living in their dream world and is slowly losing touch with reality.
or pull a slightly meta plot about having to face reality and not be constantly going after escapism.

ITEM DICE, MONSTER FEATURES, SKILLS AND ATTACKING

Humans can only get so good through training and learning. They don't use filthy """"""demonic energy""""""" their own bodies to improve themselves at the expense of their own minds, or vice versa. That DOES mean you're stuck with your stats of 2, 3 and 4 forever, though, champ.

But that's because you're a human! Humans improve themselves by using tools, and finding new innovative ways to beat up those thots. ITEMs give you a 1d8 dice, with (almost) NO DRAWBACKS.

When you get loot, you can get an Item. This doesn't have to be a physical item, but it is attached to a stat and improves it. It also allows you to target two enemy stats with your own stat without a penalty.
For example, a BROADSWORD will give you an ITEM DICE to replace a d6 dice in your STR pool with a d8. It's a finely wrought blade, allowing you to use your STR to slash at your opponent and give them nowhere to go, wear them down fighting defensively. It allows you to attack a monster's DEX and CON.

BROADSWORD: STR> DEX, CON
This improves your STR as well. If you had STR 4, now you have STR 4+Item. So, instead of rolling 4d6 like normal, this lets you roll 3d6+1d8.

For example, your SHOTA PHYSIOLOGY may give you a boost to charisma skills. You get, I dunno, appropriately jailbaity clothing and the monstergirls will be fawning all over you, and will use little strength to attack you.

SHOTA PHYSIOLOGY: CHA>WIS, STR
Your CHA 4 is now CHA 4+Item. 3d6+1d8.


I wanted to reinforce that you only get three number stats and that's it: 2, 3 and 4. It ALSO is because your mental stats and physical stats are linked for monsters. If you get a +M die in 2 DEX you get a -M die in 2 CHA or whatever your number 2 stat is.

If you start calling 2 DEX with monster DEX 1+M it means you won't be able to easily link it to your linked skill of CHA 1-M.

Should I call them TOOLs instead of ITEMs? 4+I is hard to read compared to 4+T

You know, whilst I'm pretty sure this is at least partially a shitpost, you've actually sort of stumbled on something.

Humans don't rely on our physiology. We don't have terrifying claws or the ability to fly or anything like that. We've got a few tricks, we're pursuit predators after all, but the thing that let us conquer the world and become the apex predator is our use of tools and the such; well, that and sheer refusal to give up.

It'd be a neat thematic tie that while monsters can get all these crazy stats and be faster or stronger than a human could reasonably hope to be, humans have the ability to create better and better tools, work together to bring down larger threats, and have the sheer determination and stubbornness to make it happen even when the odds are against them. Humans are pretty great like that, they ignore statistics and do it anyway.

Of course, monsters are filthy rotten cheaters. THEY get a d10 +Monster dice boost to stats but it also comes with a d2 -Monster dice penalty in their associated stat because they're fools!

They also get MONSTER FEATURES.

Stuff like:
LAMIA BODY: Can use their sinuous tails to pin you down and stop you moving. Allows you to attack an enemy's STR and DEX with your CON.
LAMIA BODY: CON>STR, DEX
Gives a monster die to CON, and it's associated stat. With CON 3+M, they roll 2d6+1d10 now.

SUCCUBUS PHEREMONES: foul demon stench inexplicably arouses some weak minded males and intoxicates females. Boosts a succubus' awareness. WIS boost attacks their WIS and STR.
SUCC PHEAR: WIS>WIS,STR
Go ahead and roll a d10 instead of a d6 for one of those dice, foul demon.

SKILLS, and DISARMING
SKILLS give you no bonus to any stat, but have a huge advantage: skills can't be disarmed. You get one skill per level up, and it allows you to target two enemy skill with your chosen stat.

SKILL: KICKBOXING: DEX>DEX, CON
You can always do a leg sweep to knock someone down, even if you're bound in a web and they're a ghost. (probably?)
SKILL: BOOB BOUNCE: CHA>INT, CON
You know how to walk and jiggle, making people not be able to think straight and stare. You slut.

DISARMING
That BROADSWORD of yours is going to do jack shit if you aren't holding it.
And your CUTE BOY TEARS only makes the monstergirl ready to breed going more once you're down on the ground.

When you lose a defending roll, you lose one dice of the stat that was targeted. When that stat is reduced to zero, you're closer to being defeated. If the number of stats reduced to 0 is equal to your level, you've lost.

BUT, if you lose a stat, the opponent can also disarm you. Goodbye, your bonus 1d8. Goodbye, associated attack abilities. You as a human lose that item, and will need to make a contested roll to get it back (or get it back if you win the fight).
So, if you have STR 4+Item you go to STR 4.

It's worse for monsters. If a stat drops to zero, your opponent can disable one of your MONSTER FEATURES. Succubus wings? Not going to do much if they're tangled up in branches. SEXY SMELL? Too bad, they're going to be covering their nose up. You lose the d12, AND one dice.
So, if you have CHA 4+M you go to CHA 3. Sucks be to you, monster!

What happens if you don't have any items left? You can't target any stat directly? You'll need to attack at a default! Use whatever stat you want to attack whatever stat, but you need to roll ONE LESS d6 due to defaulting. You're not going to get far trying to punch a demon in the wisdom with your bare hands if you don't have a skill for it. This is why SKILLS are very valuable.

Not a shitpost. Simply spicing up game mechanics to how the thread is going.

Posting Kitsunes, who're great-tier monster girls.