/5eg/ Fifth Edition General

Non-Player Character Edition

>Unearthed Arcana: Three Subclasses
media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
latest update-mega.nz/#!pQURTRDD!D0_R4jIXvN_wTZ1z-clszujTR3vVYaHYHXO1XnAzNrI
Use the Readme to get it working if you're computer illiterate, or ask for help ITT.

>Resources
pastebin.com/X1TFNxck

Previously, on /5eg/:
What has been the best party you adventured with (or DMed)?
Any memorable moments?

Other urls found in this thread:

dmsguild.com/product/232707/Way-of-the-Elements--Revised-Monastic-Tradition
twitter.com/NSFWRedditGif

It's been an hour and a half and I'm still making the first post? This is weirrrd.

trips checked

Rolled 946 (1d1000)

Get a trinket.
It is now the catalyst that set your character on their adventure.

>A religious text describing the proper observance of a holiday no one has heard of
Huh, neat. Looks like I'm trying to learn more about Festivus and its pole.

>A small black cube that projects the image
of a spider driven saucer when placed on a
level surface

I gotta get out of Australia already

Hey idiot, the last thread was Non Player Character Edition

i've noticed these threads are getting slower lately. I think the system is starting to fall off a bit, which would correlate pretty perfectly with my experience with players so far.

Gonna play a Blue Dragonborn Sun Soul Monk soon, any advice I should heed? Never played a Monk before, hope it'll go rad af

I'm playing 5E for the first time in a few weeks. Never played DND or derivatives. I was looking to play a frontline/melee Cleric. Any recommendations how to build one?

What the fuck do you want then? Zero hints so that the party has literally no ability to make any rational decision because they know nothing?

Get good strength and constitution. Wear heavy armor, yell at enemies in-character to give the DM a reason to have them focus on you over the squishy party members.

There is no real advantage to melee or 'front line' cleric unless you:
>Spirit guardians + dodge
or
>Arcana cleric or other suitable cleric, booming blade + green flame blade

There isn't anything to discuss any more, the game doesn't have enough mechanical complexity to sustain itself and a lot of newbs aren't interested in discussing the lore of well-developed campaign settings.

That, and the lack of any mechanical depth has resulted in people literally just getting bored of the game and quitting. You can only have a /checkersgen/ for so long I guess before people start looking for chess.

There aren't even any lore books to discuss.

What's next in the release pipe?

That's a major problem as well, the splats are beyond fucking boring, one of the things I miss from Pathfinder is the retarded broken shit they added at the constant pace and people would spend weeks dissecting it, the Promethean
Waifu Alchemist and Gingerbread Witch shilling as hilariously autistic.

I'm playing a gingerbread witch in a pathfinder campaign right now. It's fun as fuck, moreso than the forge cleric I'm playing in 5e.

Say what you will about broken shit, but with a good DM it isn't a problem, and usually leads to fun party compositions.

V. Human war clerics make for the best GWM users of the early game.

What kind of magic items do you give an unarmed focused, kobold, monk?

Well, you're not wrong, but you could also go hand crossbow with sharpshooter/crossbow expert and not have to go down war domain.

a set of golden teeth that he can replace his own with, which give him +1 (later +2/+3) magic teeth, and when standing in daylight or bright light, can be used to shine light on people or objects and blind them.

Pick a race with strength/con/wis bonuses (focus mainly on strength for damage on hits, wisdom is for spells, con for health, so in your case strength and con are preferred).
Start with heavy armor proficiency and plate armor

I hear hill dwarfs are very good as a race pick because you get proficiency in warhammers and battleaxes, +2 con/+1 wis,

The War Cleric domain enables you to use heavy armor at level 1. As a dwarf you're allowed to pick a warhammer as a cleric weapon to start with because you're proficient with it (war cleric makes you proficient with all martial weapons anyway if you pick a different race). Warhammer can be either two-handed for more damage or used with your shield (comes automatically as a gear item for all clerics) for extra defense.

>Deity: Folca

Though to respond to my own post since you don't get archery's +2 to hit and until you get both CBE and SS it's somewhat 'eh' and you're going to end up upping dex a fair bit...
Depends on your party. GWM is definitely better if you're not the sole meleefag.

Do you even need to dodge? Just having plate+shield is pretty awesome AC-wise. Maybe just start with 1 level of fighter for CON/weapon/armor prof and go arcana from there and combine the two.

Your basic attacks aren't awfully powerful anyway and if you don't dodge it's still definitely possible to hit you, and you'll be making concentration checks. With dodging, you'll almost never get hitted or critted.

Dodging is a great thing to do when all the enemy attention is on you.

I just ignore the child scent thing desu. I get where they were going with it, but it's a bit too yuck for me.

I'm making an arms dealer/war profiteer in a feudal setting of much turmoil.

I'm thinking the Artisan variant background where you get a mule and a cart to carry the weapons I'm going to sell.

Now with the class choice, the more obvious one would be war cleric or maybe forge cleric but persuading people to give you access to a war zone or letting you get your things through the gates of a castle, or convincing a warlord to buy your stuff for a good price are all charisma based things, which the cleric is not. The obvious alternative there would be a sleazy salesman bard but I've already played a bard recently and want a change of pace and get into the thick of thngs and therefore I was thinking a paladin could maybe fill the role better.

Can a paladin be fluffed to fill the role of an arms dealer somehow? What would the oath be? I was thinking there are two ways to go here, either the good arms dealer who is a proponent of deterrence who only sells weapons to the weak and unprotected farmers and the like who have good intentions, or take a broader perspective and always supply the weaker side no matter who they are to balance the odds in hope of avoiding confrontation altogether.

Or a neutral arms dealer who sells to anyone but I don't know how that would fit a paladin oath.

Any ideas?

Smite with your Smith hammer to make enchanted weapons.

Man I just realised that Strahd is basically a gameshow host.

>Drags the party into a hellish realm where there's only one way out and that's through him.
>Has done this to dozens of parties before him
>Loyal and quirky crew that sometimes claim to be on the party's side but are actually working for Strahd and can cause complications for him.
>Prizes and allies that must be found in order to have any chance
>Multiple interactions with them, usually to offer them tempting deals to get them to compromise their morals.
>The thrilling conclusion at his castle, where he tries his darndest to kill you and can be found in a certain area as predicted in the future.
>Even if you kill him he eventually comes back and the shitshow starts again.

Oath of Vengeance or Conquest work here.

Oath of vengeance? You were wronged horribly before, so now you deal the arms to anybody who has a chance at destroying your white whale. The only people you won't deal with are your sworn enemy.

Oath of Conquest: You live vicariously through other conquerers and warmongers. And of course you keep the best weapons to yourself, so that when you conquer everybody eventually you will hold a strategic advantage.

...

>one of the things I miss from Pathfinder is the retarded broken shit they added at the constant pace and people would spend weeks dissecting it
If that's the price to pay for a roleplaying system's continued popularity then I'm happy to let 5e wither a bit.

Rolled 707 (1d1000)

Sounds fun

Something to cancel out sunlight sensitivity? Bracers that set their likely pitiful STR to 19? A robe of some weird light bending material that has charges to cast mirror image?

This is really helpful. Thank you.

>a single rose, the color of blood, that never seems to wilt.
Long ago the elves ruled this earth. Their cruel sorcerer king Elgathan was as obsessed with beauty as he was with domination. A revolt broke out, the humans and orcs were sick of being slaves. To save his kingdom from an annihilation, Elgathan pushed his kingdom into the astral realm. But he left a dimensional anchor that would allow him to return 100 years later. That anchor is a single enchanted rose, hidden in a field of preternaturally beautiful field of flowers.

Rolled 225 (1d1000)

Give something good for a grave cleric.

Is Swords Bard good? I'm considering a Bard/Swashbuckler multiclass

>Something to cancel out sunlight sensitivity?
Related question: would regular sunglasses work for this?

Rolled 800 (1d1000)

rollan

Green Cloudkill MagicU a best. Tower of Doom/Mystara were really great games.

>a series of fortune-tellers ivory tiles with letters from the common alphabet inked onto them.

So... Big Fish witch mixed with pic related. Got it.

Rolled 624 (1d1000)

We have different ideas about what constitutes a game show but I think I broadly understand what you mean

Rolled 754 (1d1000)

I already have desert goggles, which my GM said allows me to offset it.
Str 8, that's not a bad idea.
And mirror image seems neat.

I should have specified that he was a japanese game show host.Those get fucking crazy

If any of you are looking to play a Monk but still want to be effective Mark Hulmes, the DM of the "High Rollers" DnD5e twitch show, has put out his reworked Way of the Elements Monk as a pay-what-you-want on GMs Guild.

dmsguild.com/product/232707/Way-of-the-Elements--Revised-Monastic-Tradition

>A set of toy metal soldiers, each
immaculately modeled to depict the livery
of some forgotten nation
Hm...so my character is some form of fire emblem nerd?

Obviously it's DM dependant but maybe, seems a little simple to remove a racial drawback, maybe have them remove darkvision while you wear them, take an action to don or doff properly and make the player take a DEX save on a hit to the head or from something like thunder wave to see if their glasses break and/or fly off

>SOSHITE IMA TOMODACHI NO.. THE COUNT DESU!!
>crowd cheers and claps
>camera zooms in on a window of castle strahd with dancing lights around it
>count does some campy vampire poses and shows off his fangs and cape

I might be getting a little too into this idea

I'd watch it

Strah'd Castle. Fucking fund it.

What do you usually play as a hook to get the PCs to band together? We' ve been doing the "Mercs trying to get a famous merc band going" and it feels sort of limiting. Like why is a paladin fighting for money? Why is a cleric fighting for money? Why is an elven ranger fighting for money?

isn't this the kind of thing you should have thought about when making the characters?

They're not. They're fighting for different reasons that all happen to coincide in realizing the same goal.

EG: a thug party has taken over town and the characters are tasked with getting rid of them.

Paladin wants them out because they're heathens (or cruel). Rogue wants them out as he's being paid (or seems them as a threat to his taking over the town's seedy underbelly). Ranger wants them out as they're killing off the people, animals and nature of the town.

The real trick is after they have done that, what keeps the party together? And maybe the answer is nothing - I've had a player's character actually leave a party as it no longer made sense to be there. Maybe you don't like the companionship, maybe the PC's drawn elsewhere...who knows.

>Like why is a paladin fighting for money?
He's fighting to spread notoriety for their chapter and is using the money to fund their order's influence within the realm.
>Why is a cleric fighting for money?
Same as the Paladin, except instead of an order, they're spreading the word of their god and gaining followers to their faith.
>Why is an elven ranger fighting for money?
So they can create a nature preserve that is free from the influence of man and to allow nature to exist even as civilization vies to expand further and further into the environment.

I mean, money is pretty fucking useful man, and it doesn't take a whole lot of thought in deciding how a character wants to use it unless you're playing with storyfags who require 3 pages of prose before they actually realize "oh hey, that's something I could do."

>Like why is a paladin fighting for money? Why is a cleric fighting for money? Why is an elven ranger fighting for money?
Because they're greedy.

...

How much does a spell scroll cost for each spell level?

>And maybe the answer is nothing - I've had a player's character actually leave a party as it no longer made sense to be there
This is what I would like since I'm a big sucker for character motivations and how they clash with other characters' own motivations. If I had my way we would have a strain relationship keeping the party together and once the task was done then the campaign would be over pretty much. Unfortunately my DM doesn't care very much about these things and the other players just created a character they thought was cool in combat and then proceed to sit silent or just go with everything the only two loud people in the group decide to do. This makes it into more of a accept sidequest simulator rather than something bigger.

Why does 5e have so few books?

200 gp

Quality over quantity?

Does anyone else find the class restriction on spell scrolls ridiculous?
Like, isn't their whole point to be accessible spells?

But the books we've gotten haven't been particularly high quality either.

Marketing feedback. People wanted a slower release schedule of books that had more broad applicability instead of a new "One-Handed Martial Piercing Weapons of Cormyr" splat every month.

Personally, I am 100% about this.

Why does 5e need a lot of books? Between the supplements, the pre-made adventures, and Unearthed Arcana, there's already a pretty good selection of options available to player characters.

No, they're not. Which is why they didn't make them into that.

Take it on yourself, then! Maybe your character is one of those loud guys who dictates where the group goes. He's obviously going to stay with a party that does what he wants; he'll probably see himself as a leader.

If he's a bit more meek in stature, or you just don't feel like playing the above, ask the DM if he can leave. Make a new character as a replacement that 'fits' better into the story, be it a mercenary or someone whose goals align more closely with the 'get shit done' mentality the rest of the party has.

I'm fine with a slower release schedule. Hell, even one major splat a year would be fine. I'm just tired of new content being adventures.

A campaign setting would be nice.

Something like the SCAG for Eberron, or Dark Sun, or similar would be nice.

That's not even my main point though.
They're a consumable for classes that don't need them.
Everyone benefits from potions. Why should only casters benefit from scrolls?

>I'm just tired of new content being adventures.
We got Volo's AND Xanathar's last year

Yeah, exactly. I'd really like it if they went on a full nostalgia trip and do some campaign settings from the old lines like Al-Qadim and Mystara

I hear ya. Except it feels like every time I do something where I stand off and go against the party or something then I just become that guy who stands in the way of getting to the loot or what have you.

What I'd like is a campaign setting with an added Lost Mines style adventure.
Sort of like a starter set for that setting.

A new question this time, because no user has given sufficient reason as to why 5e is better than Pathfinder.

How can we improve 5e to get it on the level of Pathfinder

Please go away.

Without a difference in gear, should a level 1 character look different to the same character at level 5? Or 10, or 20?

Just report and move on. If he gets instabanned when he posts then he can't be here. It's effectively a permaban.

No. I'm asking a genuine question. How can we make 5e as interesting & as good as Pathfinder?

This is a retarded question even for a troll. If I would think Pathfinder would be the superior system I'd be on /pfg/ right now instead of here and would just play Pathfinder instead of homebrewing 5e until it is Pathfinder with the numbers filed off.

stop feeding the troll, theyre here every single day and people still reply to them. Just stop.

You can't.

The biggest problem with ideas like 'bounded accuracy' and 'perfect balance' is that it takes very little effort to fuck shit up beyond all recognition though simple errors. WotC is suffering creative decision paralysis because they continue to make minor errors in math and stupid ability decisions, and they get roasted alive over it, so they become hesitant. PF doesn't give a shit what people think, so at the very least tyhey're throwing out content, and the fans are used to coping with the bad along with the good. Worse, they're not afraid to do so, which pisses off people who hate PF no end.

The other issue is that WotC works very hard at preventing 3pp stuff, because if people ccreate 3pp stuff, Hasbro makes no money from it, and with Hasbro's "make X or get downsized again" policies, they're on the ragged edge of producing content and still making money.

>we
Sorry buddy, you're on your own there.

Huh, wasn't here for a while. Didn't know that guy comes here often. Won't get any more (you)s from me.

yeah same animeposting (often posts borderline porn as well) and pathfinder shitposting. Just ignore them. Report them as well, they constantly get their shit deleted and banned.

...

rule of thumb: if you see anyone talking about Pathfinder and/or posting anime, particularly traps, then just tick the box, hit report, and move on. Do not reply.

Did you really?

Rolled 86 (1d1000)

Rolled 201 (1d1000)

rollan

Hey guys. Do you have any cool prepared scenarios? My mates asked me to master a DnD game, and I remember seeing a few threads in TG where people would post their campaign or quest ideas. I just want to make a generic orcs/cultists/village under attack scenario but don't really have the time to plan out a lot of shit.

to avoid the bloat 3.5 has, nobody wants to be spending 60 dollars on a book every other month, just save up all that UA and get a book maybe once or twice a year that people are happy to buy.

you can run the first chapter of the module "Hoard of the dragon queen" it basically has a city under attack by kobolds, and fits your request pretty well.

It also leads into a pretty good adventure module (assuming you fix a few minor issues that exist due to it coming out before the PHB) so if your players enjoy the first chapter you can move right into the full campaign.

One of my favorites that I've never actually tried is that a local noble bard's pet parrot escaped after learning the viscous mockery cantrip and is now terrorizing the peasants. The bard will pay a decent sum of gold if the parrot is returned to him alive

That's great. I'm mostly a GURPS guy, but a friend just asked me to run a DND one-shot tommorow and is bringing the 5e books he owns, so I have like 16 hours to prepare. Sounds like a great place to start/modify into my own thing.
Sounds like a great hook if they don't want to go after the orcs/kobolds. Thaks, user.

Oh also, any tips on 5e, coming from GURPS? I know it's supposed to be a lot simpler system, but I haven't played any DnD for 5 or 6 years now.