/5eg/ Fifth Edition General

>Unearthed Arcana: Three Subclasses
media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf

>5e Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>WFRP Trove
www.khorne.ru/2nd

>5etools
5etools.com
latest update-mega.nz/#!pQURTRDD!D0_R4jIXvN_wTZ1z-clszujTR3vVYaHYHXO1XnAzNrI
Use the Readme to get it working if you're computer illiterate, or ask for help ITT.

>Resources
pastebin.com/X1TFNxck

Previously, on /5eg/: Sleepy Demon Edition

How do you effectively keep your players from taking the supernatural for granted?

Other urls found in this thread:

dandwiki.com/wiki/Slave_(5e_Class)
reddit.com/r/UnearthedArcana/
twitter.com/SFWRedditGifs

>WFRP Trove
It still doesn't belong in the OP.

Unexplainable phenomena happening all the time I guess

Is there some kind of colossal flaw I'm not seeing in allowing a single enemy to roll multiple times to place in Initiative so they can have multiple turns per round?

>How do you effectively keep your players from taking the supernatural for granted?
In DnD, not taking supernatural for granted is weird. It's a fantasy world, and meeting a satyr in the woods should be an expected risk.

Now, it's perfectly normal to make certain supernatural elements common, and the others rare and weird. In my campaign, players stopped blinking an eye upon seeing demons, but a vampire is something exotic and strange for them. That's because the more of something there is, the less special it is.

Rolled 5, 3, 3, 2, 3, 5, 2, 4, 1, 3, 2, 5, 2, 4, 5, 2, 6, 1 = 58 (18d6)

Rolling for superior stat generation method

>>WFRP Trove
>www.khorne.ru/2nd
Please remove this and remake the OP, changing up the OP of the general causes problems.

Yes, you should do this. However, treat it as multiple creatures for the purposes of determining difficulty.

Need maps of a ship with cannons.

...

Add cannons yourself.

add in gross shit for maximum fantasy

>roll posting pre bump limit

Rolled 19, 5, 5, 9, 7, 18 = 63 (6d20)

11
10
7
10
11
9
lmao enjoy your mediocre ability scores. Meanwhile I'll be having fun with the Chad method of rolling.

Dumb chad with a glass jaw

>High Strength
>High Charisma

Chad method confirmed

tbf those are absolutely Chad rolls

...

>Low Dex so he flails his arms about wildly, even when simply walking

CHAD: FOLLOWER OF SETH

Reposting from last thread. Battlemaster or samurai if I mainly want to whack people with greatswords?

>Whack people with greatswords
Champion or Brute

Samurai. If you can finagle using the UA version over Xanathar's, do it.

>Kamen Rider
My /m/an.

I've done something similar to this.

Wanted to essentially have a """boss fight""" (I know how much 5eg hates them but bare with me) so rather than having to keep track of three separate guys I just rolled all of the stats of a CR3 Veteran into a single person, kind of like how Edge of the Empire handles groups of minions.

Tripled his health and allowed him to roll three times on the Initative. Worked out pretty well for the most part.

>Hold Persons your path

People here hate boss fights?

Three chances to break it per round though.

/5eg/, what would you judge to be a balanced rarity for a magic item that cancels out Sunlight Sensitivity?

I would advise Uncommon or Rare if you must. But I'd ask your DM about Riddick style goggles.

who is this for and why are they playing a snowflake race that has sunlight sensitivity

If you want to play Drow then just fucking play Drow the way the race is meant to be played.
Don't try to fucking cheat your way out of the one drawback they have.

>Stop liking what I don't like

That shouldn't exist. If you don't want to deal with sunlight sensitivity then play a race that doesn't have it

Believe it or not, it's for a kobold.

Just play the race?
Like I know it's a foreign concept, actually roleplaying something that has drawbacks.

5E's action economy doesn't really support big fights against one opponent.

Reposting from last thread.

How do we make Hobgoblins less redundant?

My DM and I agreed that Goggles of Night cancel Sunlight Sensitivity in addition to granting +60ft darkvision. Now my kobold sees 120ft in the dark!

Speaking of, anybody know when the Artifice will be finalized and printed?

Next supplement is coming end of may, so at earliest then.

Artificer*
Thanks, autocorrect.

A question about damage threshold:

A Warship has a 20 damage threshold, if it takes 21 damage it would reduce 1 or 21 of its hitpoints?

21

Not him but where can you find these rules?

DMG

GOGGLES OF SHADE
Very Rare (requires attunement)

When you are wearing these thick black goggles, you lose any darkvision you may have, and treat dim light as darkness. You no longer suffer disadvantage from the Sunlight Sensitivity racial trait.

Remake the OP without the Warhammer link.

What is redundant about them

Orcs do them better.

Get lost. Hobs Are mechanically a wizard's wet dream. + to int/ con and armor profs.

I AM STILL WAITING FOR HOW WE CAN MAKE 5E AS GOOD AS PATHFINDER. BUT ALSO HOW WE CAN MAKE /5eg/ as good as Pathfinder.

I wouldn't make such an item in the first place until players had access to Very Rare items, and by that point it would probably be unneccesary due to the player adapting or dying.
If the player doesn't want the weakness of Sunlight Sensitivity, they should play a race that doesn't have it.

meant for

5e orcs are big dumb savages and raiders. Hob goblins are intelligent warlords who plan their conquests. Think of orcs like tribal societies and hob goblins like the Mongols

It's already better, because /pfg/ is full of weeb waifufags and fluffy tails.

So the only meaning a race has in the game is it's stats?

Boring.

I want to make kind of a shaman, a bit of a warrior-priest who calls upon spirits of ancestors, beasts, and nature to aid him both aiding allies and smashing bad guys. I'd appreciate suggestions and feedback on how to do this in 5e.

Looking at my options:
Ancestral Guardian Barbarian fits quite well thematically, even if I'm not too big on rage in general it also lacks some utility I'd like.

Knowledge Domain Cleric has some good potential early on (reskinning the 2nd level feature as "knowledge of the ancestors" is perfect) though mind reading doesn't seem quite right.

Druid is a bit obvious choice, though melee seems a bit tricky beyond early levels, just due to AC being an issue, no? A lot of things feels slightly out of place here, such as learning Druidic and shapeshifting could be argued both for and against.

I sort of wonder about a Divine Soul Sorcerer, with less "celestial blood" then "gifted with spirit-talking" as Charisma seems a proper shaman stat. I'd have to totally abandon melee in this direction though, yeah?

Maybe I need some kind of multiclass, but how to do so with MAD issues seems tricky.

(you)

Post about it more and you'll see it in the next OP.

Why do you have to attune to sunglasses? Can you take them off as a free action?

>So the only meaning a race has in the game is it's stats?
Yes. When you try to give them meaning beyond their stats, you end up with snowflakes who only pick the race so they can go "wow, look how unique and special I am for picking a race that's usually evil and making them good instead."

A player of mine wants a rapier/shield made of bronze and also a overcoat made of bronze sewing threads. How would it cost?

...

>Every Race I don't like is a snowflake: the child's guide to internet discussion

No - but it's the biggest difference between the two. Stats are also pretty telling of what races are like. Orcs are unintellinget savages (-2 int) and hobgoblin are warlord tacticians (+1 int)

>How do you effectively keep your players from taking the supernatural for granted?

Most of my setting is relatively low magic.
The only magic items that can be bought in stores are healing potions, and even that only in large cities with an active Alchemist Guild.
The majority of magical items (even common ones) the party either has to clear-out a dungeon to get, or make it themselves.
Most spell-caster NPCs they come across are equivalent of a Level 1 PC.
So when they walk into a High Elf city or a Rock Goblin settlement, which are high magic, or if they meat another caster as powerful or even more powerful than them, it is a big deal. (Not to mention, I make sure the PC casters always have enough of a challenge facing mundane enemies for them not to feel too powerful)

If you dislike 5e, don't play it. I much prefer it to pathfinder because I have to remember far less arcane rules, like what bonuses I have to add because I'm old.

You must be a fun DM.

fuck off merals

>5e orcs are big dumb savages and raiders

That's stupid. Why the hell can't orcs have plans of attack? Dumb and savage are the most boring kinds of enemies. They can be savage, but they don't have to be dumb.

>Yes.

That's incredibly stupid, please never DM.

Rapier & shield should cost the standard amount, no point adding daft specific rules based on what metal they're made of. The overcoat is some artisan shit though and likely won't be cheap.

Excuse me, I take typically good races and make them evil to make myself feel unique and special, so you can suck my balls.

Divine soul sorcerer-paladin multiclass or nature domain cleric

>Not wanting an irrelevant link in the OP makes you Mearls
And now, the weather.

That's the thing, they are dumb. They're the big dumb brute enemies.They go around and pillage and rape and plunder, that's literally all they do. They are also inherently Chaotic Evil because they're too stupid to do anything but follow their God/whoever's stronger than them.

So is it one guy who insists on the paizoposting or is it like 2 or 3 determined dorks?

probably one dumb fuck
he's bound to get bored eventually

hi there /pol/

>That's the thing, they are dumb. They're the big dumb brute enemies.They go around and pillage and rape and plunder, that's literally all they do. They are also inherently Chaotic Evil because they're too stupid to do anything but follow their God/whoever's stronger than them.

I know, and I think that's fucking stupid. Dumb brutes are boring.

You know what to do.

Please do, you'll get banned much faster.

dandwiki.com/wiki/Slave_(5e_Class)
Are you sure about that?

Then they're boring so shut up and quit winging. Play a half-orc if you don't want the -2INT and being forced to roleplay as a chaotic evil murderer that mindlessly slaughters anything and anyone in its way, particularly elves.

Literally how is that /pol/?

Plenty of raiding tribes throughout history had strategy.
The Norse and the Mongolians would be the most obvious.
The Orcs fill the same niche.

Don't reply to shadman.
Report him, instead.

>not treating orcs as a goblinoid subrace the way Tolkien intended

It's not smart strategy. They aren't going to fucking be besieging any heavily fortified cities with catapults and whatnot, they're going to go around raiding defenseless villages unless they have another race that's smarter and more capable of telling them what to do and how to do it.

>linking to illegal content that endangers children again
MODS = GODS

>Then they're boring so shut up and quit winging

Fuck this way of thinking. If you don't like something, change it. The books aren't fucking gospel.

So why are you trolling /5eg/? How do you get up each day and post the same things about how 5e is bad, Pathfinder is better, the same anime pictures and same links to Shad?

You don't have better things to do?

I know you're just shitposting, user, but if you keep that up you're gonna draw the attention of that Discord autist who thinks you're really Shadman. Before you know it we'll end up with ten different simultaneous threads and nobody wants that.

...

They were in the earliest editions. I think they stopped being goblinoids in 3rd edition.

quick question.

I am a GM for a small group of friends the team is about to end the current campaign.
I was thinking of making an item for the monk. Something similar to prayer beads but in a large scale so be worn around the neck. Each pearl has been handcrafted by a previous wielder of the artifact (all monks).
My ideas was to let the monk be able to access the previous monks memories/talk to them a la Aang from the last airbender but also use the different monks traditions by paying ki (1 for the 3rd level ability, 2 for the 6th, 3 for the 11th and 4 for the 17th)

But is this balanced?

Yeah but nobody and I mean nobody likes a special snowflake, if you're going to make Orcs not retarded then you damn well better have Expertise in Acrobatics, because you're going to have to do some serious mental gymnastics to rationalize Orcs not being retarded.

And yet Mongolians have built an empire

who tf is shadman

Why not go to Reddit? They have pretty good homebrew content that gets more commentary from individuals who have some idea of how to balance stuff.

>reddit.com/r/UnearthedArcana/

You can play Lightning/whatever anime thing just fine with some homebrew subclasses.

some bloke who draws porn for living
and has a shit art style

The differences are that they weren't bound to a god that drove them to be violent savages, they just were, and that they weren't predisposed to be retarded because of their race (considering they were human and so was every other empire). Violent savages? Yes. Retarded? No.

So to bring it up once more, what classes does Ranger best multiclass with? Anything that can compete with the Paladin multiclasses or is Ranger inherently weaker?