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Take this game for example, if it succeeds it can teach a lot of people about medieval-combat. HEMA and medieval-sports are more popular than ever and also low-fantasy, be it in media (GOT) and it seems that it's also digging it's way into TTRPGS.
Realism in media is generally held back by:
>How much you know to be able to be fooled.
>How much you are willing to be fooled.
>How much of a fool are you.
How much you know, is basically how much you know to be able to see that something don't make sense, most people know for example that splitting up in "horror movies" situations is a bad idea, that's why they get angry about it. Applies to a lot of situations.
How much you're willing, take for example, weapons durability you know that weapons and armors will degrade, but you ignore it because it would be a pain to keep track of. Also applies to a lot of situations.
How much of a fool, because there's a lot of people out there wich believes (because of DnD and Hollywood mostly) in a lot of BS like steel plates can be easily sliced through, or that you can't move properly with one, or that you can actually swim with them on, the list goes on, with even better examples of this if you think enough about it.
>Caring about realism when magic is...
Yeah, I know dude, but magic falls into "how much you know", because we don't know shit about how it works, it's supposed to not make sense. But go on and create a enemy wizard make him cast Fireball into your players and make the fire cut off some of their limbs. No fire damage just slicing DMG. See how well they'll react to this situation.
People mostly know how fire works, and they'll have a need for it to make sense.
Because everyone is a realismfag at some level, it's impossible not to.
That's why I think that with medieval-combat knowledge becoming more popular a demand for gritty and "more realistic" rpgs will grow.
Toughts?