/5eg/ - Fifth Edition General:

>Unearthed Arcana: Three Subclasses
media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf

>5e Trove
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>5etools
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>Resources
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Previously, on /5eg/:
How do we solve the "Monks can only be oriental" stereotype?

Other urls found in this thread:

youtube.com/watch?v=8cuihrjLNAo
youtube.com/watch?v=_ddLpHci8hY
lithdoran.github.io/fiveetools/items.html#insignia of claws_hotdq
google.co.uk/amp/comicbook.com/gaming/amp/2018/02/03/dungeons-and-dragons-mordenkainen-tome-of-foes/
twitter.com/NSFWRedditGif

Monks a shit

Fake news.

El Tiburon

>How do we solve the "Monks can only be oriental" stereotype?

Call them brawlers
Not make strength worthless for them
Rename their class resource into anything except Ki

You ignore it cause cultures all over the world developed martial arts.

Friar Tuck
youtube.com/watch?v=8cuihrjLNAo

>How do we solve the "Monks can only be oriental" stereotype
Stop playing oriental monks for one. Last monk I played was an open hand monk who I RPed as a bare knuckle boxer, he was really just THAT good at boxing and themed everything around punches and boxing.

Deflect missile? Punched the arrow back at you
Slow fall? Managed to twist the landing so he landed on his rock hard fists inflicting accidental damage to the ground
Evasion? Float like a butterfly nigga
Purity of body? His healthy eating to maintain his impeccable biceps has ascended to a new level
Tranquility? He's an ex criminal street fighter do you have any idea how scary he looked? Nobody wanted to be the guy waking the sleeping giant
And so on and so forth. Goofy as hell and I loved him, but definitely NOT an oriental monk.

Give him a fabulous moustache and moustache based feature. If he a she, replaced moustache with thick lips.

And he ran faster than Usain Bolt just because he grew up on the streets, and had to be sharp?

>How do we solve the "Monks can only be oriental" stereotype?

That and even as a boxer he never skipped leg day.

that was Scout of TF2s explanation.

The same way we solved calculators can only be oriental irl.

Shardminds?

Not sure that's much better honestly...

they have 0 support, rest enjoy the power of magic weapons, items and feats, monks get nothing

>b-but +1 spear!
Yeah, for only half of their attacks, meanwhile a fighter or ranger use 100% of the benefits from that weapon

Are oriental monks really an issue? The only time I've ever seen someone play a 'oriental' monk was an airbender rip-off

So, is this place mostly players or DMs ?

Neither, it's just a bunch of grogs theorycrafting in a whiteroom and making up stories that didn't happen.

How about a poll?

>How do we solve the "Monks can only be oriental" stereotype?
Just play one that isn't oriental.

I can assure you that 90% of this thread never actually plays, and they are just here to shitpost.
I DM and rarely play, though.

joppa a best

Doesn't the setting say that monk monasteries have been everywhere for thousands of years? are you playing your own setting? then change it as you see fit, official ones don't have this problem

Wut?

Look, She's got the Wisdom bonus to AC (see pic) and the movespeed bonus and Flurry (see vid) youtube.com/watch?v=_ddLpHci8hY

Clearly, this is a monk.

there are magic weapons that count as unarmed. Insignia of Claws for instance.

it's a grognard issue that OP assumes is still around. "muh only martial arts combat monks in medieval times were in asia so you must be from asia"

>2018
>Defiling the purity of D&D by actually playing it
I sure hope you guys don't do this.

>ctrl+F on PHB, DMG, MM, SCAG and VOLO's: insignia of claws
>0 results

patent infringement!

These posts have it right. The fine art of punching and kicking people to death is universal.

Broaden your horizons. You can nab things from adventures too as needed.

lithdoran.github.io/fiveetools/items.html#insignia of claws_hotdq

>"muh only martial arts combat monks in medieval times were in asia so you must be from asia"
Well... the Monk is clearly very asian archetype with no clear analogue in western culture, so i don't think the premise you are mocking is so ridiculous as you paint it.
Please, correct me if i am wrong.

Oop, looks like we do have one straggling survivor.

Look at how silly he is trying to apply real world geography, culture, and traditions, to a magical world with gnomes and owlbears. Everybody point and laugh.

Fuck off, man.

Since I can't find another DnD thread, can someone explain difference between 5e and 4e? I played a bit of 5e with a friend who DMed, and thinking of trying local game club, but they play 4e.

its mostly people that want to pump up the numbers on the spreadsheets they've never used. then theres a few players and DM's

In Forgotten Realms, monks are native to Amn, Calimshan, and Kara-Tur, only the last of which has asian connections.

And they are monks of Bahamut (good dragons), Tempus (war), Ilmater (martyrdom), Shar (darkness), Azuth (wizards), and Yondalla (halflings). Nothing about that screams Asian to me.

So it's really just up to your setting where martial arts monks occur.

It's more complicated then 5e. Feels kinda like a video or wargame to some, rather then an RPG. It's fun for dungeon crawls, but not much else IMHO.

It's just fun as all fuck, my man.

it makes a decent mecha system

It also feels right at home with ganzo and insane settings like Gamma World.

Thanks, I guess it's worth checking out then, since bunch of random people is better suited to short games (rather than actual campaigns) anyway.

>difference between 5e and 4e?
It is like difference between windows and mac. They both allow you to do similar things, but the inner workings are totally different. Sure, both have things like AC, HP, classes and stuff, but they aren't compatible and mean different things.

4e
>more heroic, cinematic and anime-sque (you can become literal demigod)
>better balance
>more game-y (someone would say videogame-y)
>detailed combat rules (that is true about DnD in general, but 4e is really paragon of this), combat often takes a lot of time

5e
>somewhat lower power level
>feels more "organic" - the math behind the game is not so painfully obvious to a naked eye. Classes often have non-combat options.
>simpler combat rules
>flatter power-curve: goblins in great numbers are still threat to high-level character.

If you like combat aspects of DnD, 4e is great.

in 4e, everything is a power. It's kind of like a spell, but not always magical. They come in At-Will (cantrip), Encounter (once a fight), and Daily (one per long rest).

You have things called Healing Surges. They're like HD in 5e, except when you get healed by a power or a potion it's still spending those HD to do it. There are no free heals.

Proficiency is always half your level.

there are no saves, just flavors of AC called defenses, each keys off of two stats.

rituals are things you buy. you still need to know how to cast them.

magic items can be bought or disassembled to make new magic items closer to what you wanted.

Feats are more like 3.5 feats where you get a ton of them and they don't use up an ability score improvement, but don't do much on their own and often have a long string of other feats as prerequisites.

Knee jerk reactions to Mordenkainen's Tome of Foes?

i'm on the hype train.

grapple barely even does anything in 5e! It's only good for keping things still unless you have Grappler too, which is generally a bad feat.

It's a good way to fuck with casters... but at that point you might as well just be swinging your weapon at them anyway.

Feat trees in 4e are not like feat trees in 3.5. They exist, but I can't recall any feats where you need more than one feat to qualify

Also, there are free heals, but they're very rare

meh.

what happened? they released yet again more stuff for other classes and nothing for monks?

The planar compass on the front cover is wrong and it's triggering my autism

How? Grapple doesn't actually prevent casting in any form. You need restrained for that.

>very rare
I think there's like two in the entire game? one is Cleric and heals like 1d4 health? It's not good, I remember that.

I'm sure wizards will get some cool new shit to summon while everyone else gets jack shit.

Is there any official announcement?

>Wizards
>summoning shit
>5e

I'm pretty sure it'll intensify the recent exodus we've been experiencing If it turns out to be another dud.

DMing a new campaign. How's this for a villain?

A choir of angels are created and tasked with watching over the Mortal races for all time. When conflicts or great threats arise they descend to earth as guiding lights, doing what they can to quell the fires or lead in war if it comes to that.

When they die they are sent back to their heavenly plane and gather their power and sleep until the next time they are needed.

One starts to get jaded from the endless cycle of death and rebirth, watching the Mortal races fail time and again to live in harmony and learn from the past.

Eventually, after countless millennia, he finds a power outside of his divine domain, the dark hunger of Hadar. It frees him from the cycle and instructs him how to break it. He kills or imprisons all but one of the other angels, who arrives on earth, missing much of his memory and hunted by the bad guy.

Cue heroes finding him, and the villain hunting them in between forced rests in his new realm to recharge his power.

Yeah, nah?

The whole demon summoning spells weren't bad, and didn't take 10 minutes like most of the others availiable to wizards. You can try to deny the WotC wizard wank, but it's there.

google.co.uk/amp/comicbook.com/gaming/amp/2018/02/03/dungeons-and-dragons-mordenkainen-tome-of-foes/
The article I found, it says Mearls confirmed it

Grapple doesn't prevent casting, but it does work nicely with the mage slayer feat

Apprehensive, but cautiously optimistic.

They're not going to give new metamagic options, new battlemaster maneuvers, or new wot4E spells, so why should I care?

They just really, REALLY want you to play an elf wizard, alright? is that so wrong?

Thanks.

It seems weird to me that the Wankers of the Coast didn't bothered to put announcement on their website or something. When i try to search "Tome of Foes" on their webpage, the only found link takes me to page about Xanathar's, lol.

Yeah. I wana play a half-elf wizard instead. Why isn't the best class in the game a Charisma caster? Everyone knows brains are sexy.

Is there any meaningful difference between d10 and d12 for hit die? If you use the average for it, it amounts to 1 hp difference per level, which seems rather trivial.

Come again? D&D has never been so popular and Xanathar's is one of the top selling books.

But user, the best wizard in the game is Lore Bard, and it DOES use charisma.

Well if you're using averages there's only one point difference between any two adjacent hit die.

not the user you're replying to but lore bard is pretty good for counterspell. They just don't get enough ritual stuff.

Only class with d12 hit die are barbarians where every HP goes farther because of their rage-sistances.

D&D peaked in 1982 senpai, campaign settings and adventures which were the lowest selling product sold between 75k and 150k units back then. Hasbro has never considered 5e successful, It's a massively underperforming department for them, which is why the D&D department constantly experienced lay-offs and now has so few employees you could count them on your hands.

Lore Bard is the best caster in the game and I hate it. I hate how powerful bards are in general. If I was designing 5e I would have made them a half caster with class abilities that more emphasized support and control. Bardic music feels like such an after thought in 5e they might as well not even have it.

Fun fact, every hit-die step is a 1hp difference per level. The difference between 6 and 8, 8 and 10, ect.

I mean, bardic inspiration dice are a thing... but yeah, support abilities in 5e in general seem woefully non-existent or weaker than other uses of concentration, save for Twin Haste memes.

>Playing low magic campaign in human only setting
>Everyone else in the party jumps on the battlemaster fighter meme
>I style on each and every one of them with shadow monk
Monk is only as bad as you are

it'll be planar stuff and monsters related to planar stuff. word of artist.

since we have gith UAs, that's a definite. if we get gith there's a solid chance of Mystic if they think it's ready.

The Keep on the Borderlands sold 1+ million units during its 1979–1983.

It's not hard to make a character with more versatility than a fighter.

so the entire campaign is an escort quest and/or centered around your Mary Sue aasimar DMPC.

Mmmmmm, I'll pass, but it might be someone elses cup of tea.

I wouldn't even call the combat better in 4E honestly, because there are so many less choices to make. 5E gives options more compatible to 3.5, especially when it comes to doing things in combat that aren't just taking your predetermined set number of use per encounter abilities.

>How do we solve the "Monks can only be oriental" stereotype?

>use an element from eastern culture as the basis of a class in a game
>complain that the thing you took from a culture is still associated with that culture

Meanwhile any non-white nignog can strap on some armor and prance around as a knight, or pick up a lute and strut around as a bard.... Proof that our culture is dead, thanks a lot SJWs.

It's because bards do more than play music. They can be poets or actors or any other kind of performer, and all that stuff can be flavoured as part of spellcasting with verbal and somatic components. Heck you can even use a musical instrument as your spellcasting focus.

Better railroad, drop the survivor completely. Have the players unite everyone against this fallen angel, essentially proving that humans CAN unite for the greater good, and then have the players become the new angels or something.

maybe they shouldn't have killed it.

Not NEVER. But 5e PHB has outsold 4, 3.5, and 3 PHBs. So it's only the old grognard days it has yet to surpass. But in order to do that it would have to become a better product, and we both know it's not beating them any time soon.

Fuck off /po/

>I wouldn't even call the combat better in 4E honestly
Neither did i. I just called it more detailed and more time consuming. It certainly has its appeal, albeit not for everyone.

>5E gives options more compatible to 3.5, especially when it comes to doing things in combat that aren't just taking your predetermined set number of use per encounter abilities.
Well, 4e strength lies in "predetermined set number of use per encounter abilities" and when you ignore it, i think you are somewhat unfair to it.
Could you please elaborate, though?

Don't bully the origami nerd

So last thread an user had mentioned the synergy between Frenzied Bout, Arcane Strike, and Runic Protection was too good. Does anyone else agree with that statement?

I had a few changes in mind if more people agree with that...

>Decrease the temp hp gain on Runic Protection to just the number of sorcery points expended/drop the +1 bonus to CON, and tie it strictly to Metamagic or Arcane Strike instead of expending points in general.

>Remove the CHA Mod for Arcane Strike, and/or make it once per turn.

Lastly, two people had brought up that they think bonded weapons should have ranged options does anyone agree or think it would be too much with Arcane Archer, Ranged Eldritch Knights, and Ranged Hexblades already existing (Alongside these guys having Haste, Arcane Strike, Frenzied Bout, Sharpshooter, Crossbow Expert, Shield, and Absorb Elements)? I could drop the "melee weapon" part making it so it would only be usable with Hand-Crossbows as its the only non two-handed ranged weapon.

Thank you for reading if you did!

>They can be poets or actors or any other kind of performer, and all that stuff can be flavoured as part of spellcasting with verbal and somatic components. Heck you can even use a musical instrument as your spellcasting focus.
Ok then sure, flavor all that under the same umbrella as bardic music. But then make it more than just flavor.

I'm saying I wouldn't call 4E complex in the slightest when combat is basically a routine of going through all of your classes specific powers in order. That's why 4E was called videogamey, there was very little room for improvisation or creativity in combat.

Wasn't one of the purposes of 5E to make fluff LESS restrictive. If you want your bard to be more musically inclined just roleplay it. It essentially what Bardic Inspiration is and that's something you're going to be using every other turn.

>it's /pol/ to point out that bards and knights come from european and celtic/gaelic cultural backgrounds respectively
>and that non-whites/europeans/celts/gaels can pick them up and use them without also taking the cultures that made them
>but you can't do that with monks, oh-no-no, that'd be cultural appropriation.

I see. I haven't played 4e enough to argue, but i can see where you're coming from. Thanks!

other cultures had knights and musicians.
If you put an armored fighty guy in the east he's a samurai. Put a punchy guy in a bathrobe with a mental discipline fetish into europe and you have... what? A violent philosopher?

>DM is an asshat
>go around all week thinking where it all went wrong and why he's so stubborn and not on the same wavelength as the party anymore
>talk to him about it
>he is suddenly very open to listening and admits his mistakes
What did you fuckers do to change the cosmos for this to happen? This never fucking happens.

>>but you can't do that with monks, oh-no-no, that'd be cultural appropriation.

Nobody is claiming that. take your mental breakdown away from my RPGs

>How do we solve the "Monks can only be oriental" stereotype?
Make it so they can use a weapon in place of their fists. Also put in an archetype that isn't mobile but rather stronger and more steadfast so one can play friar Tuck with mace.

Sure but i want to be able to do more than that. My original post was all about completely redesigning the bard in favor of this.
>Make it a half caster
>give it more support and control spell like abilities