/srg/ - Shadowrun General: Hobgoblin Edition

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>Watch your back
>Shoot straight
>Conserve ammo
>And never, ever deal with a technomancer

Hobgoblin edition: Does your character hold any prejudiced views? What are they against (mages, certain metatypes, technomancers, something else)? Why do they hold these beliefs?

Ever used Jackpointer as an assasination target?

It's common knowledge that even though D&D counts with base settings like the forgotten realms or faerun but nobody gives one shred of a shit about them and play in their similarly laid out but ultimately homebrew setting.

Have you done the same in Shadowrun? As in, same ruleset and everything but using your own fantasy setting/planet and your own selection of races, relationships, geography, history, etc. Or do you prefer to base your world in reality?

In either case, what's the reasoning behind your choice? Was the choice even made, or did you not even consider moving away from shadowrun's setting?

How exactly does Urban Brawl work?
I don't mean the rules, I read those, but how come teams exists when when there are lethal weapons involved? Wouldn't a team constantly lose members?

I would steal the magic system out of Shadowrun if I had my own homebrew project.

Best magic system out there by far.

AFAIK
Yes, the teams occasionally lose members, but this doesn't happen often because
>the sport is a very fast one, so hitting enemies is harder
>they are all armored
>if they think they're gonna die they signal it, medics run to them, stabilize them and pull them out of play

Same, it's simple, concise and balanced. I really like it, but it's hard to translate it to other types of system.

>Shadowrun magic
>balanced
Come on now? Game might as well be called Magicrun at this point.

that's because
>Mundanes are too weak
>Mages advance too fast

Curb the Advancement rates of awakened (through higher Karma costs) and give mundanes more and better toys and it's fine

He’s an Oni Yak. He resents humans and keebs for having it easier than him (although he'll still work with them), and while it's to a lesser degree than most, he still sees women and gaijin as beneath him.

How should I handle Urban spec for Stealth? I'm not about to give a player a constant +2 bonus to hiding and sneaking just because he's doing it on pavement in the middle of the city.

>Have you done the same in Shadowrun? As in, same ruleset and everything but using your own fantasy setting/planet and your own selection of races, relationships, geography, history, etc. Or do you prefer to base your world in reality?

The setting is the main reason to play shadowrun; The ruleset is non-edited crap with balance like a trebuchet. If I was running a 'shadowrun-like', I'd look for a better system that does guns and such.

I'm prejudiced towards neoteny adiposis

>cut the price of high-end ware
>restrict spells to core
>ban reagents in spellcasting
>max spirit force = summoner's magic rating
>remove spirit hardened armor
>armor upgrade for bonus dice to resist magic
ftfy

make him use urban hiding holes
stand in the middle of the street and you may not even try stealth
but you may use it to find large exterior pipes, garbage cans, places under stairs, large clothes racks, etc. And the hits also say how well he's able to use them.
So if he wants to hide in the middle of the street he should just fail the test.

forgot some
>disallow use of sustaining foci or heightened concentration on spells cast with 'push the limit'
>ban quickening

I'm addicted to it. Without the adiposis part.

There's something for everyone, chummer

>So if he wants to hide in the middle of the street he should just fail the test.
I know, I was exaggerating. It just annoys me how it's like a constant +2 bonus.
>trying to sneak in a building
>>I'm in a city, so I get my specialisation bonus, right?
>trying to hide in a crowd
>>I'm in a city, so I get my specialisation bonus, right?
Etc.

Pls no fatalpulse

I think it would be better to split up that specialization into two
>Urban-Interior
Hiding inside buildings. This includes open rooms, lockers, rarely used side passages, air vents, etc.
>Urban-Exterior
Hiding in the Concrete Jungle. This includes side alleys, trash cans/bins, places under things, etc.

because knowing where to hide on the street is in no way helpful to knowing where to hide inside a building
make him choose between those
because having a specialization for 99% of areas they'll be in ain't a specialization

I was thinking of doing exactly that, actually. There's still Running (Urban), but luckily nobody is dumb enough to dump points into running.

eh, Running(Urban) I'd keep as is. While hiding is different whether you hide in buildings or outside, running is not that different between them. You have far bigger differences in running on uneven dirt and concrete, than between street and floors

>has a combination light/laser on her gun
>uses a handheld flashlight
0/10 would not run with

Right lads, I've never played Shadowrun in my life, and I'm trying to figure out how to stat a Gun Adept for a fourth edition game.

Do you have any tips?

Consider that:
>The handheld torch might be IR, and the mounted one might not. She is wearing NODs.
>The handheld may be more powerful, and she was trying to intimidate someone.
>The mounted device may actually be just a very rugged laser module.
>She had a torch in her hand and something suddenly came up that necessitated drawing.
>The attached torch may be inop.
>Fuck reason it just looks cool.

Elf
Improved Ability
Improved Reflexes
Muscle Toner
Burst-Fire pistols

>Elf

Get that filthy knife-ear nonsense out of here.

Also the mounted torch might actually be an underbarrel smartgun system and its camera

Well, there you go.

You know that nerfing everything magical wwill just make new problems?

how?

Not everything magical, mostly the things magicans do directly.
Alchemy may stay, so do adepts with some tweaking and apprentice is my new bro tier mage.
Rituals are fine as they are. Foci are a bunch of bullshit and so are reagents.

How do skills for spirits work in 5th? Do they have skill points = force of the spirit, or do they just not have skill points and use the attribute-1 for the skills that they do have?

5e CRB p303
top block

Alright lads, time to start this shit once again

>What's your favorite editon and why?
>What do you think of the other editions?
>Which have you played in the past?
>Have you played Anarchy? Did you like it?
>How many splatbooks have you used in average?
>What's your favorite thing about Shadowrun?
>Would you move into a better mechanical presentation if given the chance?

...

>Alright lads, time to start this shit once again
please don't

>Would you move into a better mechanical presentation if given the chance?
without the slightes hesitation.
Still praying that Pegasus will bring out a non-descriptive cyberpunk system with urban fantasy elements based around a d6 dicepool mechanic.

GUYS
guys
guys
what if
Hear me out

What if Pegasus gets to make 6e?

I don't even know what d6 is but it can't be worse then what we have now.

...

>>What's your favorite editon and why?
5e. It's the only one I know.
>>What do you think of the other editions?
Indifferent.
>>Which have you played in the past?
Dnd, Dark Heresy.
>>Have you played Anarchy? Did you like it?
No. No, I didn't.
>>How many splatbooks have you used in average?
All of them.
>>What's your favorite thing about Shadowrun?
Neoteny.
>>Would you move into a better mechanical presentation if given the chance?
Yes.

>>What's your favorite editon and why?
>>What do you think of the other editions?
5e, but solely due to my experience with it. I have extremely limited experience with all but Anarchy. 5e was the only one my group stuck with. The aesthetic of 5e is pretty meh - a lot more Mercenary, a lot less "Punk" but meh. The other editions are okay - I don't mind them. I believe 4e was just a lawless wasteland out of all them, though.

>>Which have you played in the past?
I've played at minimum three sessions at about three to four hours in length on all of but Anarchy. 4e and 5e I've played the most.

>>Have you played Anarchy? Did you like it?
Nope.

>>How many splatbooks have you used in average?
I ran a handful of books for 4e, and use most of them for 5e, but I never bothered with the original three editions. Cyberpirates is still a fantastic book.

>>What's your favorite thing about Shadowrun?
The setting. I love it so much that I've actually be writing my own little setting supplement for public use. No word on when that'll be done (if ever) but hey.

>>Would you move into a better mechanical presentation if given the chance?
Nah. I've run a Shadowrun 5e campaign for roughly a year and a half now. When I finally got the chance to meet players in person and got to play a session, and our adept rolled 34 dice for his handguns - nothing beats it.

I'm planning on running a street-themed campaign set in New Orleans, I'm hoping to have the players get into debt to a mob boss as a plot hook & reason to start running seriously.

Basically, how the fuck do I get them all in 1 place and in massive debt to a mob boss? I'm kinda banging my head against the wall at this point.

Recommend against that, to be honest.

One of the best ways I found out to start a plot hook is have the Fixer be friends with everyone, and have the Fixer be in debt to the the big bad Mob. He then runs a job that nets the players a chunk of money, and all of the Fixers cut goes directly to his debt.

Had someone ride a Winternight nuke down as a breaching charge for the Aztech pyramid, wrapped in magic from Arleesh who said they'd be able to survive it, all to get at Hard Exit who was inside.

Long story short, Arleesh is a bitch and the magic was basically a 'shiny glowing field' spell, she just wanted someone to nuke the Aztech pyramid. And it happened, with a custom Davy Crocket style launcher and a troll nothing left to lose.

You can even build off of that premise, where after the Mob learns of this great team of dudes the Fixer set up, they may decide that the Fixer is no longer worth the effort and ice him to remove the middleman. Maybe they even hire the runners to do it for them? In response, the Fixer begs the players not to kill him, and seeks shelter with some other criminal organization. Could lead to some interesting power dynamics.

Tell them that they need to create characters that are in debt to the mob.
Maybe give them the negative quality "in debt" rating 1-3 without counting against their negative quality karma limit. (carefull with htis since it's one of the worst qualitites)

Quali-titties? Is that a reference to adiposis I see?

>their negative quality karma limit. (carefull with htis since it's one of the worst qualitites)

I love that quality just because of the way they describe it being hard to pay off. I love the image of a room full of mobsters suddenly diving behind curtains, into bathrooms, under tables while a crew of Shadowrunners wander through with a fistful of cash they're trying to give away.

The unresisted, unavoidable stun damage is also interesting. They must have better ritual magic than AAA corps to manage that shit.

Highly reliable but it's only 1S. Like they send a Spirit Of Pimp Hands after you.

>spirit pimps
Ever wanted to fuck a cloud of three hundred crows? How about a spiderman? Reverse mermaid? Ambulatory flowerpot? Brownies? Undead spirit horses? Come down to your nearest spirit brothel!

Thank you, I had been playing it this way, but the newest form of chummers hasn't been doing that automatically so I doubted myself.

You can make it stupid if you try, but why bother? They take your money, and if you don't pay the karma cost, it covers interest. Or there are other issues that result in a new negative quality of karma value equal to the amount you have 'gained'.

>When one member of the team took In Debt 15
>He needs to repay 11,250Y every month just to cover the interest
>before rent
Time to go hunting for spiders boys.

>people in thread exaggerate possible consequences, autist doesn't realise, news at 11.

It's not stun, and it's not only 1.
It's one physical per 20k you've taken out, so if you have in debt 15 and fail to pay the interest two months in a row, most characters will be killed by the invisible hand of the free market.
112,500Y = 5P for the first month
125,500Y = 6P for the second

So has anyone else gotten around to watching all of Altered Carbon yet? I don't have a group to play Shadowrun tabletop but I've played Shadowrun Returns, the series gave me some serious Shadowrun vibes.

With that being very Shadowrun-esque(-magic) and Bright being described by people as 'modern day Shadowrun'(-cyberpunk) has it effected your hopes for an actual Shadowrun series or movie? Will you be pulling inspiration from either for any games you're running?

I'm only a couple episodes in, but I'm enjoying it for sure.

Veeky Forums: How would one commit high-grade terrorism/an assassination against Tir na nOg government officials, considering the Veil and other factors?

The veil has gone whacky and routinely has enormous holes open up, but the previous method of 'stealth boat with the controls on autopilot and you drugged up' still work, assuming you don't go for an aerial insertion and hope air spirits don't find you.

Pop up to ulster and take a master class on domestic terrorism, since that's basically all those people do, then go south and start doing unpleasant things to people.

>Why_are_only_one_goblinized_race_called_goblins.thread
...this actually not a bad question

*is not

I'm very tired at the moment.

Irrelevant pontificating; we're live at the scene.

Meme hate: Technomancers, because everyone in the party also took extreme prejudice against Technomancers

Actual Hate: Dwarf Mages, Pixies. Dwarves because they're naturally better Willpower and thus have an easier time soaking (I play a Human Hermetic Magician). He'll try to one-up any Dwarf Mage of any variety he meets. Pixies because they're fucking useless in the field. Get shot once, take any feedback, don't soak, they're fucking dead. He won't work with Pixies at all.

Run it as a bonus to find places to hide. His jacket is reversible and he can turn a corner and suddenly look like a bum in a doorway. He knows to look for dumpsters to hide behind or in. He can find a crowded area to hide in and can move well in a crowd, avoiding pushing through and generally not causing a scene. Just like any specialization out of combat, there is a time and a place for it. You just have to have the cajones to tell the players no when it makes no sense.

Don't bother. The line is "And never, ever deal with a dragon", your twist is fine. There's just one user who gets assblasted whenever people don't put his own version of the OP up, because white knighting over a controversy 7 years in the ground is the only way he can convince himself he's worthwhile.

I feel like this is how people get the spirit bane quality.

Or have a spirit drag them away for a metaplanes romance.

Goblins aren't even orc/trolls, they're dwarves with HMHVV I.

I don't think there's a good reason why the Middle Eastern orc variant is called hobgoblin, because hobgoblins aren't part of that region's mythology. I assume they have a more fitting name in Arabic.

Teams have very deep benches, and medical aid is on standby (including magic) and comes in whenever a player is incapacitated or signals for help.

There's lots of injury and limb-loss, but when UB players are cybered to the gills it's less lethal than normies going at it. Still lots of death, but life is cheap in the Sixth World, as is finding people acquainted with violence and desperate enough to sign themselves over to a team.

Sometimes you want to see something without shooting it.

Not a player, but a GM, so the group fixer
>Tir Tairngire exile turned to gangland minor crime boss, ass deep in Laesa and Ancients bullshit
Loves: Elves. Muh superior elven people destined to rule the world, muh everyone loves us and well they should.
Hates: Trolls, troggers gonna trog, half of em are mixed up with the Sons of Sauron anyway, better deport them somewhere they can live far away from real people.

nonsense.

spiders are friend???
dont hunt spiders, spiders friend, hunt insects

Just like mantid spirits and wasp spirits, right? Bugs are bugs. The fact that some bugs hunt each other just shifts priority levels around a bit.

>spiders are bugs

Spiders are not bugs you uneducated fuck.

They're not insects but I'm pretty sure bug has a broader meaning.

you think spider?? are bugs??
you think dog and human the same for they both wag their tails when given treats??

>scourge accomplished only via body wave tactics against bronze age metahumanity numbering less than 50 million
>scourge lasted 800 years, less than half of the kaers fell to them
>the actually dangerous ones are only interested in misery they cause themselves, if you are suffering enough on your own they leave you be
>mutilated elves in horrible pain had little problem dispatching the lesser ones

How are Horrors supposed to be threatening?

>Muh superior elven people destined to rule the world
To be fair, they're right. Elves have won the lottery and magical elves won it twice. Barring global apocalypse, they'll rise to the top simply by outliving everyone else, at minimum.

Elves are simply better, no two ways about it.

>Elves have won the lottery and magical elves won it twice.

Dragons are winners, elves are first among losers.

...

I think they meant spiders as in security deckers. So they can steal their decks and sell them.

that. is good
spiders are friend

Bug has an actual narrower meaning, its the common name of the order hemiptera (half wing) insects, noted for sucking mouthparts (a proboscis) and having their upper wings hardened to protect the lower wing (hence the order's name).

So I was thinking of doing a hex crawl like run where the runners were going into a Chicago that's more like the zone from STALKER. The runners would be hunting for an old cross applied tech lab that was lost. Besides chiacgo 2055 are there any other books that talk about Chicago?

I know who the left and middle in the pic are, who's right?

I wish I'd taken Extreme Prejudice against Technomancers on my Decker just because it makes so much sense. It's like Wizards hating Sorcerers.

2E Bug City is the big one, as well as Feral Cities for 4E, although the later is just a section of a bigger book. It also might be worth glancing at the Missions season in Chicago,
but I don't suggest it because Missions are irredeemable garbage.

Hans Brackhaus IIRC.

... that's just a generic Johnson name.

No, THE Hans Brackhaus, user.

I dunno, considering that we now have stuff like Cybernetics, moodchips and can basically control background counts I don't see that much of a problem.
But the magical dinosaurs and knife wars seem to think that they are one.

now where have i heard that before.

Just kill any insect, bug, beetle, whatever spirit you see on sight whenever possible.
For mundies I would recommend a big gun filled with insecticide capsule rounds.

True form spirits can't wear armor so they suffer allot from it.
Also would find it highly questionable if those weird mixed spirits wear armor, since you know, asymetric extra arms and natural spirit armor.
Those that look like humans are the hardest nut to crack, maybe get an alchemist to enchant the insecticide with some high force fireball? But when you have the option for that you should do that always.

last thread?
and almost every thread before that?