I want to run a game where the whole party are jedi. is it worth buying fiddly dice...

i want to run a game where the whole party are jedi. is it worth buying fiddly dice, or should i just use fate or something

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There's a conversion table in the EotE book so you can use normal dice.

You can just get a dice roller app for it.

All shilling aside, getting past the fiddly dice is about the worst thing about the Narrative Dice System, and it's more getting past the stigma than it is using the dice themselves. It's on the same level of crunch as 5E is, it just does things differently, so it takes some getting used to, especially if you were raised on d20.
Additionally, the skyjedi online dice roller is free, and will do you just as good as real dice.
dice.skyjedi.com

Don't do this. The conversion is stodgy at best and makes a very smooth process feel otherwise excessively clumsy.
If you need physical dice and don't want to buy official stuff, go to amazon, and buy 10 blank d8, 15 blank d12, and 10 blank d6, and a pack of permanent markers. That'll set you back $20 on Amazon, $10 less than official dice.

>rpg with a dire roller app primary

never

what about feng shui?

Play Saga edition. If everyone is starting as a padawan, figure out how to handle their masters doing shit, and them going on their own adventure. Have fun.

Wouldn't an all Jedi party get boring? Unless you run it as a one shot or something.

>All players are Jedi inside the temple when order 66 is announced
>Goal is to survive as long as possible against increasing amounts of clones and a slowly catching up Vader

Not really if you're using FFG Star Wars. There's actually six main "Classes" that can all be considered primarily force users, and each one has 6 subclasses. Not only that, multiclassing between each subclass and class is also possible. You've basically got endless combinations to actually make your Jedi unique.
Although the actual scale of Force users in the SWRPG is considerably less than that of what you see from the films or movies. You're basically looking at Padawan-scale at the start, probably just out of youngling, and then about mid-campaign you'd start seeing Knight stuff.
An example of just how strong they treat Jedi and Sith in FFG is Rescue at Glare Peak. The module has you rescue some pilots from a prison before Darth Vader arrives at it. Darth Vader isn't statted in this module, instead, he's represented by a timer. If you don't escape before Vader steps through the front door, the module ends, instant TPK for everyone. Vader Arrives, everyone falls.

...

That sounds pretty cool user, seems like it'd be fun.

SWd20 is the superior system for all force users party.

mutants and masterminds works really well for og trilogy stuff

>Anything d20 based being superior
Brainlet detected

If you're going to talk about the FFG systems, you could always go to Genesys, the generic and cleaner version of the same thing.

This is true, and I'm a bigger Genesys shill than anyone, but honestly, It'll be easier on a "I want to run All-Jedi Star Wars" GM if he just picks up a copy of Force and Destiny. Genesys is a toolkit, and while a majority of the work is already done converting Star Wars classes to Genesys Archetypes and Talents, it'll be easier on everyone involved if they just use F&D first.
However, if they like the system enough, Genesys would be a great system for the GM's next campaign, whatever the setting may be.

Use SAGA

I'm currently in both a Saga edition game and FFG Star Wars game. The latter is definitely superior.

To each is own, I guess. I've played the three systems, and each one has its advantages and weaknesses.
Balance (and force balance) is shit in FFG range.

If you're playing your force class like a support class in any other game, they're pretty fantastic. Battle Meditation alone is good enough to keep your squishy force student around.
There's a reason that every single force power is either utility or support - even the ones that are about hurting people come with a support alternative (protection/unleash, heal/harm). If you want your Jedi to be wading into battle kicking ass and taking names, they're going to fall short of the guy with a gun unless they're a very well-built Ataru with proper sabers. If you want your Jedi to be at the back, giving help where it's needed and pulling the rest of the party through? A Jedi is more valuable than any martial class in that role.

Even the lightsaber itself is a utility weapon to a degree - it doesn't crit as well as a martial artist, it doesn't do more damage than a dedicated gunner, and doesn't act as defence as well as a good set of armour in most scenarios; it's just kind of okay at everything but great at nothing - but it does have the narrative power to cut through nearly anything, could act as intimidation, and even act as a glowstick if you really need it to.

>If you want your Jedi to be wading into battle kicking ass and taking names, they're going to fall short of the guy with a gun unless they're a very well-built Ataru with proper sabers. If you want your Jedi to be at the back, giving help where it's needed and pulling the rest of the party through? A Jedi is more valuable than any martial class in that role.
here, while FFG Star Wars is the superior game, what you're describing isn't actually a good thing. It doesn't really represent the way things work in setting, which is a definite shortcoming in the game.

This person is incredibly wrong

>If you want your Jedi to be wading into battle kicking ass and taking names, they're going to fall short of the guy with a gun unless they're a very well-built Ataru with proper sabers. If you want your Jedi to be at the back, giving help where it's needed and pulling the rest of the party through? A Jedi is more valuable than any martial class in that role.

...well, that's kinda depressing to find out. I was going to build a lightsaber autist (Basicly no stuff into force powers, all about the Makashi) in a FFG game. I'm guessing I'm going to feel pretty shit next to the heavy weapons guy?

I'd agree that it isn't representative of what Jedi can do in universe because they can do pretty much anything - but I'd argue it IS balanced, provided you use the force based classes for what they're intended for within the confines of the game, which is what I was arguing against.

>but I'd argue it IS balanced, provided you use the force based classes for what they're intended for within the confines of the game,

But what about someone who goes all in on the lightsaber specs rather than force powers?

Eh, kinda. If you're building Makashi you might have something workable, but yeah, you're going to be way more situational than the Heavy Weapons Guy who can take down whoever it is you want to duel from across the room and a squad besides, at least once you get into higher XP totals.

As I mentioned, you CAN build a fighting saber class, but the only way I can find that working is by building an Ataru striker - even then, I'm not sure how well that stacks up to a dedicated martial fighter practically.
I could well be mistaken though, I'd be happy to be corrected.

Yes, they're probably going to fall short in direct combat; Out team's Soresu defender was actively a worse tank than our heavy solely from her armour and gigantic health pool. It gets real stupid if you add mechanics into the mix, but even I'm not going to defend mechanics, that shit can be really broken if the GM lets it be for anything and everything.
Again, I've seen workable Ataru that can keep pace with martial alternatives, but honestly? I've not come across anything else that, at least theoretically, can't be outdone by a martial class. I think there's a way you could parse a combination of a regular martial tree AND a lightsaber class to make something very workable, but the XP investment just means you're going to be forever chasing the tail of a pure martial alternative.

That isn't to say that you can't make a saber based Jedi work - they are totally viable within the confines of the game, an if your GM can encounter build alright you'll be fine - they're just not as good as a martial class. I say "go build inefficiently because fun is more important", but I understand how constantly coming up short to another player can suck the fun out of it.

So you're right, it is unbalanced compared to mundane characters if you ignore the force powers - but it's ignoring the 'force' part of being a 'force sensitive', like building a tank who won't wear armour.

>As I mentioned, you CAN build a fighting saber class, but the only way I can find that working is by building an Ataru striker - even then, I'm not sure how well that stacks up to a dedicated martial fighter practically.
>I could well be mistaken though, I'd be happy to be corrected.

Well, that kills my enthusiasm. I was sorta assuming that spending as much exp on combat would make me as good at combat rather than playing second or third fiddle to the guy with the blaster.

That's pretty dumb. FFG's Star Wars system is pretty great all in all, and I'm probably going to use Genesys for some none-Star Wars games in future, but it sounds like they made some questionable design decision when it comes to Force users.

It comes down to focus mostly. A heavy isn't just some guy with a blaster, it's a guy walking around and shoulder firing the equivalent of a .50 cal while wearing more armor than some vehicles.

Yes, they're more powerful than most jedi, but they're also highly reliant on their gear to make them that way.

>Yes, they're more powerful than most jedi, but they're also highly reliant on their gear to make them that way.

Yeah but so is the Lightsaber focused Jedi. Without his lightsaber, he's just as up shit creek as you can't use lightsaber talents without one and a lightsaber is honestly even more restrictive in the Rebellion era because using it risks Inquisitors being sent after you. My issue is that it sounds like two equally focused characters are not remotely equal...which really kinda killed my enthusiasm for playing said lightsaber focused character in the game I was invited to.

Also to keep in mind: a heavy is going to seriously struggle in close combat, since they physically can't bring their weapons to bear point-blank. In tight quarters a lightsaber is a far better choice.

Incidentally, you can just take both a force-focused starting career and branch out into more mundane specialisations once you have the XP, or vice-versa. Worked for my Heavy/FS Exile/Peacekeeper Hutt.

If your lightsaber being noticed is a worry, there's always hilt modifications that disguise it as a pistol or tool (heck, you can even have it work as a functioning stun pistol).
Plus, you can straight-up kill Inquisitors. We ended our F&D campaign by doing just that (which admittedly cemented one PC's fall to the dark side, but oh well)

Mind you, by the same token: Good fucking luck getting there. The heavy weapon is generally speaking the much better choice since it works in several range bands compared to the lightsaber's 'One' mostly.

>i want to run a game where the whole party are jedi. is it worth buying fiddly dice, or should i just use fate or something

Just use Dogs in the Vineyard.

>Party of closely-knit characters of the same religious order
Check

>Traveling to the fringes of civilization to help maintain peace and stability
Check

>Nebulous authority to a well-known but distant order that may or may not be recognized by the local officials
>Check

>Constantly find themselves in situations where they have to root out hidden danger without showing their hand
Check

>Supernatural abilities that their code of honor dictates they use only to help
Check

>Famous badge of office that is instantly recognizable to anyone who sees it
Check

>If your lightsaber being noticed is a worry, there's always hilt modifications that disguise it as a pistol or tool (heck, you can even have it work as a functioning stun pistol).

That won't really help him when he actually uses it for lightsaber related activities.

>what is ranks in Reflect
>what is cover
>what is burning Strain to close in
I played a heavy gunner, remember? There's a reason he eventually had a lightsaber mounted in a cyberarm. Gotta have a sidearm for when they inevitably close in.