The last three characters you've played are now party members in a campaign. How well do they mix...

The last three characters you've played are now party members in a campaign. How well do they mix? How far do they even get?

Would WW2-era grenades work in vacuum?

A Janitor, a Pagan Druid, and an Alaskan Shaman/Hunter walk into a bar...

>A crippled viking priest/magic worker; very low magic setting, so more of an orator/manipulator and herbalist than a cleric.
>A Russian medic from post-apocland that’s a goddamn miracle worker.
>A cloistered monster hunter (of the gothic variety).

The first two probably have a few chuckles at the hunter’s expense when he shows how naïve he can be, but other than that, they would get along alright. The hunter would appreciate the medic’s skills as well as the priest’s insights, the medic likes hanging around people that can fight (hunter) or share a good story by the campfire (priest), and the priest would resepect the hunter’s strength and feel comradery with the medic who also walks the path of healing despite being a man.

>A human Solarian from Starfinder who borders on being a Commissar
>An Arcanist with a hard on for explosions and crafting
>A hunter gifted the dark wintery powers of the Wild Hunt

They'd probably settle their differences through combat, and then the survivor would look for a tavern to recruit a new party.

So a pessimistic barbarian woman who is trying to find a worthy husband, soulless technocratic operator with unshakable faith in humanity and sapient ultra-egoistic black hole with shitty sense of humour.

Barb girl and technocrat would band together just to try and not go insane, because the third one is a dick, even if somewhat well meaning (sometimes).

Imperial Guard Female commisar. Imperial Guard Male commisar and an Imperial Guard Commisar leading a penal unit.

I all 3 would work fine.

Yes and they'd be even worse because there is no air resistance

(Just wanted to retire before being possessed)
>An Imperial Arch-Militant who became the greatest non-space marine warrior in the galaxy.
(son of a shepard)
>An alchemist who acquired a philosophers stone, has 4 additional mechanical arms and uses a double barrel rocket launcher-
(Party Emperor of the solar system)
>A Russian Cyborg who destabalized western society, became the president of Russia, and in a great schism of power, ended up taking over 85% of earth and then took over the solar system. He also shares his body with Dionysus the god of wine and madness. he parties alot.

>Cortain, Blood Angels Assault Marine
>Lord-Captain Laertes Torvaldt, Rogue Trader
>Petyr Dufay, half-elf mercenary/runaway noble
It could definitely work. Laertes and Petyr would have some common ground since they both come from nobility, but Petyr's brash, impulsive idealism and Laertes' cold, calculating pragmatism would probably lead to a few clashes.

>tfw forever gm

>Spess mahreen working together with not simply xenos but a half-xeno hybrid

>hobo drunken monk
>dickish but well-intentioned cleric
>Iron Hands Tactical Marine

There will be some culture shock.

Fuck, you're right. I totally forgot about that.

CSM of nurgle... High level abjurer in 5th edition... and an obese neckbeard in space-pulp.

The CSM is beyond redemption in the eyes of the wizard, but if he wins initiative he'll gut the crusty old spell caster before he can do anything.

Neckbeard is useless, as it will take more than a single bolt shell (from his custom made, vintage styled bolt pistol) to drop the CSM. If he can hack the space marines armour in time, he might be able to depower it. Depends on how long the wizard can tank and how dnd AC equates to difficulty to hit in 40k or vice versa.

The wizard is in half-plate, after all and with some low level magic, rocks out with an ac of 20-25 and has almost as much hp as our fighter.

If they are forced to work together, and have imperfect knowledge of each other the wizard would probably bigby him off a cliff as or banish him once any degree of truth came out.

>Crab Shugenja who chafes under the restrictive rules of Rokugan.
>Half-Elf flower fist monk who likes kicking down doors and taking risks.
>Yacht-dwelling author who came across the Celeano fragments as an undergrad in the Berkely English program.

Two magic-user types and a muscle warrior go looking for trouble. Three attitudes of what to do if they find it. Could work actually - the major source of friction is that the Shugenja would want to purge all corruption while the author would want to study it, and the monk wouldn't care much either way.

>A dirty, homeless, violently insane halfling barbarian
>Another barbarian, this one an ugly, brain damaged human prone to slaughtering his way through villages when upset
>A senile old cleric of the goddess of knowledge, armed with an exceptionally powerful staff and a self-serving nature
Well, if you could get them all pointed at a thing, they'd kill it. And anything near it, then probably eachother.

>Tfw you straight up cant remember further back than two
Permanent DMing sucks

Other than that:

> Witch who sold her soul

> Literally Jason Vorhees

If we're talking about the witch at the start of her campaign, Jason kills her. She was a bandit, drug dealer, rowdy bitch. By the end of the campaign however, either Jason STILL kills her, because that's just what he loves, or relates to her, because she too died a horrible painful death only to be ressurected as an abomination.

>Iron elemental Smith who wants to make art and help his friend get vengeance
>Little kid mutant who wants money, love, and to fix his toy bear
>Teenage monk who wants to destroy monsters and marry his high school sweet heart
It'll work out fine

>Reprogrammed Imperial Droid that runs around as the Mechanic / Slicer while generally lacking human compassion and stealing money. So much money. Just kind of does his own thing.
>Old Dwarf Rogue that essentially works as a double agent in his party and as hired muscle for a crime syndicate in the capital. Tends to be the most serious party member.
>Orc Barbarian that was a wall of muscle and had a very stereotypical violent disposition (Going off memory, this guy is from a campaign 10+ years ago). Talked in simple sentences and couldn't really fathom much about what was going on around him.

I think they would work pretty well. 2 of them are sneaky jerks and the third is an easily led brute that would probably be a decent lookout or meat shield.

>A calm, studious middle-aged still-kinda-human Warlock from Anima: Beyond Fantasy who was a doctor, pseudo-planeswalker, and father of two half-[Dragon of Elemental darkness] daughters.
>A 5e Urchin-Background Human Nature Cleric, who took to adventuring to both support the orphanage that raised him and hopefully improve conditions for the lower class.
>A space-Nu Mou with a thick space-Russian accent and a penchant for cobbling amazing things together out of junk and spare parts that would make some Orks jealous.

They'd actually get along surprisingly well, with the Warlock being the one to bridge whatever barriers exist, mostly through his obscenely high Intellectual abilities, the Comprehend Languages spell, and his love of learning/tinkering. If it's minimal combat, they'll do great, though combat won't be too tough either, with the Warlock being the primary source of hurt, followed by the obscene firepower of whatever vehicle/flying gun the Nu Mou cobbles together out of ration cans, duct tape, gum, and used nuclear fuel rods. The Cleric would probably be the best for dealing with social stuff, though, as the Warlock's not always able to speak in layman's terms, especially on subjects that interest him.
Also, the Cleric's orphanage is never, EVER getting shut down, raided, or otherwise harassed ever again, either because of "advanced" security systems, or because the Warlock's Darkness Fairy will straight fucking murder anything perceived as an inconvenience or threat to something her master has an interest in.

>Very lawful and strictly justice-minded but still beer-guzzling, pun-loving, revelrous Dwarf Paladin. He was charitable and friendly, but wasn't terribly smart and was rather close-minded when it came to Elves and Wizards.
>Human Farmer that previously studied to become a cleric that was slain and resurrected as a Lich as an undead, though he still retains some connection to the life domain. Though he was welcoming and kind-hearted, he was very naggy, suspicious, and occasionally bitter, though he loved his young brother, the party's warrior, dearly.
>Moustache-twirling, maniacally laughing, evil scheming, incredibly insane old Human Warlock who considered himself a god, destined to conquer the universe and obliterate any who opposed him. He was exceedingly arrogant, cocky, cranky, bitter, impatient, needlessly rude, whiney, selfish, power-hungry, envious, stubborn, hot-headed, and misanthropic but simultaneously very lonely, but despite all his boasting so often about being so nefarious, never actually hurt anyone who wasn't already attacking him, and never terribly strongly. His backstory was needlessly complex and tragic, involving the death of his wife and the destruction of his hometown, kidnapping of his daughter, alcoholism, and multiple cults.

The dwarf paladin begrudgingly works with the undead farmer, if only for their shared respect for law and the gods, but the warlock kind gets kicked out of the party almost immediately.

>Archer!Glaive with Russian accent, expert hunter and tracker
>Southern fried Guardsman of the Inquisition, best shot in Askellon
>Posh swashbuckler archetype whose secretly on Her Majesty’s Secret Service

Strelok and Caryden would mock Dizzy for being a racist hick who can’t take a punch, but they’d be fine

>Kuni shugenja not studying the taint before banishing it.
I bet you don't even bring a long an eta to help with dissections.