3D6, six times, in order

3D6, six times, in order.
Who are you? What do you do with your life?

My favorite way to generate stats.

Rolled 4, 6, 1, 5, 2, 4, 3, 1, 3, 5, 4, 5, 5, 4, 5, 3, 4, 2 = 66 (18d6)

>Who are you? What do you do with your life?
Let's find out.

>11 STR
>11 DEX
>7 CON
>14 INT
>14 WIS
>9 CHA

Guess I'll be a Wizard then. It was either that or Druid, and having 7 Con seems like a poor idea when you're out in the wilderness.

Rolled 1, 3, 2, 3, 5, 3, 5, 6, 5, 6, 5, 6, 2, 4, 4, 6, 4, 2 = 72 (18d6)

Here we go

...

Rolled 6, 6, 6, 1, 6, 3, 4, 4, 1, 5, 1, 4, 1, 6, 1, 3, 3, 3 = 64 (18d6)

Is this thing case sensitive or did it just eat my options field

Rolled 71 (1d100)

Guess I'll go fighter the. Rolling for exceptional strength.

Str 6
Dex 11
Con 16
Int 17
Wis 10
Cha 12
A wizard, one that does a lot of cardio but has never lifted in their life, and is slightly more social than most from the look of things.

Then again I've seen a fair number of effects and abilities grant Con for being fat, so could also be an entirely out of shape wizard just taking life easy and being friendly to everyone too.

Rolled 1, 6, 6, 5, 3, 2, 4, 3, 2, 3, 2, 2, 6, 2, 3, 6, 3, 5 = 64 (18d6)

Rolling..

What's this based on?

13 STR
10 DEX
9 CON
7 INT
11 WIS
14 CHA

A low-life thug. Slow on the uptake but with a strong force of personality. Works for the thieves guild as an enforcer.

Rolled 4, 2, 4, 4, 1, 4, 3, 5, 6, 6, 4, 4, 3, 4, 4, 2, 2, 2 = 64 (18d6)

Rollan anyhow

We can be wizard bros. Stick and Thick, or Sticc and Thicc

Hey, I want in too

boy wizards or girl wizards?
this is extremely important

Sounds like a plan

Welcome aboard, we can be the Three Magiteers or something!

>Not choosing class and race before rolling

>11 STR
>13 DEX
>8 CON
>9 INT
>13 WIS
>13 CHA
I'll be a cleric, I guess.

My DM always taught me that you were born before you chose what to do.
by that logic you should pick race first though

Rolled 5, 1, 3, 4, 4, 6, 5, 3, 3, 5, 3, 4, 5, 1, 2, 6, 5, 3 = 68 (18d6)

Rolled 1, 4, 4, 6, 1, 5, 1, 5, 4, 4, 6, 5, 1, 5, 5, 3, 5, 5 = 70 (18d6)

Wizard girls (males)

Str 9
Dex 14
Con 11
Int 12
Wis 8
Cha 14
Y'know, I'm really feeling gnomish bard on this one. I'd like to play a concertina.

Some classes have stat minimums so you have to roll first. But if you have a random race chart I can roll on that.

girl (male) is best girl

Races also have stat minimums.

Races have stat modifiers

They have both. In the book I'm looking at (2e, where this method of rolling is known as method I), you literally cannot be an elf unless you have Dex at 6 or better, con at 7 or better, and int and charisma at 8 or better. If you meet all the requirements, you get +1 Dex and -1 con.

Fair enough, and even more reason to roll first.

Rolled 4, 3, 5, 5, 1, 2, 1, 4, 4, 5, 6, 4, 2, 4, 2, 4, 2, 1 = 59 (18d6)

Sure, I'll roll.

Rolled 3, 2, 4, 5, 2, 4, 6, 5, 5, 4, 5, 1, 4, 5, 6, 3, 5, 5 = 74 (18d6)

Time will tell.

>Str 12
>Con 8
>Dex 9
>Int 15
>Wis 8
>Cha 7

I guess I'm a wizard with a dumb bell next to his desk.

>9 STR
>11 DEX
>16 CON
>10 INT
>15 WIS
>13 CHA
I guess I'll be a cleric.

Rolled 1, 5, 6, 3, 6, 1, 5, 1, 2, 5, 2, 5, 3, 5, 2, 1, 4, 5 = 62 (18d6)

Rolled 6, 1, 2, 5, 5, 1, 5, 4, 2, 1, 6, 6, 3, 5, 1, 1, 3, 2 = 59 (18d6)

Lets go

Rolled 3, 1, 3, 3, 6, 2, 5, 6, 4, 5, 6, 6, 5, 4, 5, 4, 4, 3 = 75 (18d6)

>7 STR
>11 DEX
>15 CON
>17 INT
>15 WIS
>11 CHA

I almost feel like this is rigged.

Rolled 1, 4, 6 + 3 = 14 (3d6 + 3)

I have not experimented nearly enough with how to dice

>all those 1s

Mother fucker

8 STR
11 DEX
11 CON
13 INT
9 WIS
8 CHA

I'll be a Rogue, seems like the best use of those stats

Rolled 5, 3, 2, 5, 6, 3, 5, 4, 2, 5, 1, 3, 6, 1, 2, 3, 1, 1 = 58 (18d6)

We shall see.

Rolled 5, 2, 2 = 9 (3d6)

>STR 10
>DEX 14
>CON 11
>INT 9
>WIS 9
>CHA 5

So, the life of a grumpy "everyone else can fuck off" thief for me

Rolled 6, 5, 3, 6, 4, 2, 4, 1, 6, 2, 1, 2, 4, 5, 4 = 55 (15d6)

Rolled 4, 2, 1, 1, 3, 5, 5, 4, 5, 6, 2, 5, 6, 5, 1, 6, 5, 5 = 71 (18d6)

Alright just for funs

STR: 9
DEX: 14
CON: 12
INT: 11
WIS: 5
CHA: 13

Guess I'll be a Bard.

>STR 7
>DEX 9
>CON 14
>INT 13
>WIS 12
>CHA 16

I'm not sure if I make the cutoff for bard, so I might be some sort of face wizard?

I guess this makes me Magic User king.

If this were the result of my rolls in 2e, I'd be cheering and playing this dude without regrets or looking back. It's certainly better than a lot of my 3d6 or 4d6droplowest results. Goddamn I hate the "you gotta have 18 prime requisite and only one under 10" mentality.

Rolled 5, 3, 1, 3, 6, 5, 1, 6, 1, 1, 1, 1, 4, 1, 5, 4, 4, 6 = 58 (18d6)

I'm going to be a field peasant. Just you wait.

Str: 9
Dex: 14
Con: 8
Int: 3
Wis: 10
Cha: 14

I'm literally retarded.

Hits too close to home, I'm sorry user. At least people like you.

>INT 3

Reminds me of the most powerful character to ever grace the lost lands making it all the way to level 17, who only had one stat greater than an 11.

Hell, we have enough wizards we could probably make a wizard college. You up for Headmaster?

>14 STR
>5 DEX
>6 CON
>16 INT
>18 WIS
>8 CHA

I'm open to suggestions haha
Also if this had been 30k
My WB psychers casting malefic demonology without daemon would all now be dead.

Rolled 6, 3, 1, 6, 1, 6, 5, 5, 4, 5, 3, 4, 1, 2, 1, 6, 1, 5 = 65 (18d6)

rollan

STR: 10
DEX: 13
CON: 14
INT: 12
WIS: 4
CHA: 12
I am literally nobody

We even have a greeter for the entrance and a.. if he'd rolled slightly better for his Charisma he could have been a Paladin and the whole adventure would be fucked

dice+18d6

In 2e, rolls mattered less than the paper the sheets were printed on (assuming you didn't just write it down on lined paper). You could play most classes if you had at least a 9 in the requisite stats and you didn't even get a modifier until you reached 16+.

In 3.PF onwards, stats matter far more and the game assumes that you have at least a 16 in your primary stat(s) at character creation, which is generally why rolling for stats lost popularity and more people started using point buys or standard arrays.

Rolling "3d6" 6 times

1: 3 + 3 + 4 = 10 Str
2: 3 + 6 + 5 = 14 Dex
3: 5 + 3 + 6 = 14 Con
4: 1 + 6 + 5 = 12 Int
5: 1 + 5 + 3 = 9 Wis
6: 6 + 6 + 2 = 14 Cha

I'm a bard. I travel around performing song, sightseeing carefree, my home be in tavern, on stage, or just under the stars. Always low on coin, and my services to a party come and go like the rhythm of my tune. What the future holds for me is unclear, but my concern for this is as empty as the bottom of my flagon of ale.

Rolled 1, 5, 3, 5, 2, 3, 4, 4, 3, 1, 2, 4, 4, 1, 3, 2, 5, 6 = 58 (18d6)

>almost all his stats are higher than 10
>waaaaaaaah

Jesus christ, 3.x ruined an entire generation of players.

Str: 9
Dex: 10
Con: 11
Int: 7
Wis: 8
Cha: 13

im a mouthy peasant

Until you took stat damage, user. You're right though, a lot of game rules boiled down similar to 13+:
+1, 0: 0. 8-: -1

Rolled 3, 5, 6, 6, 4, 5, 6, 6, 3, 4, 2, 5, 5, 4, 5, 3, 1, 2 = 75 (18d6)

give it a shot.

str 14
dex 15
con 15
int 11
wis 14
cha 6

oi, ye japer, imma come deck yu in the mouth if ydont shaddap and get back t'haulin the hay off this cart.

Thanks for doing my math for me. That's pretty good, too.

Aye, I know, two of the three systems I've played the most are AD&D and Runequest, and it's almost hilarious when you compare the importance of stats between them. As a matter of fact, I'm gonna have to do a Runequest char as well.

Being fat penalizes everything, especially CON

Rolled 1, 1, 6, 5, 4, 3, 1, 6, 2, 1, 2, 5, 2, 6, 3, 4, 6, 2, 6, 3, 5 = 74 (21d6)

Rolling for great justice and Runequest Avalon Hill.

Personally I have players just roll d20 for their stats, assign them however they prefer and adjust the campaign around their rolls.

I don't like point buy systems after playing too many classic Bioware CRPGs. Seeing a fighter with 16 str, 12 dex, 16 con, 10 int, 10 wis, 10 cha for the dozenth time gets tiresome for me.

Seriously I'm open to suggestions
Can I even survive going outside with 6 CON?
Can I even open a door properly with 5 DEX?
Will anyone even talk to me with 8 CHA?

>Personally I have players just roll d20 for their stats
Please tell me you don't actually do this.

Rolled 11, 17, 10, 7, 10, 18 = 73 (6d20)

>I don't like point buy systems after playing too many classic Bioware CRPGs. Seeing a fighter with 16 str, 12 dex, 16 con, 10 int, 10 wis, 10 cha for the dozenth time gets tiresome for me.
Try playing a system where the basic assumptions of the game don't favor cookie cutter characters then. It makes more sense than making them roll 6d20.

Hell, I'll demonstrate why that's such a bad fucking idea.

Are you aware of the differences between rolling 3d6 and a d20?

>STR 8
>CON 12
>SIZ 9
>INT 8
>POW 11
>DEX 12
>APP 14

Although SIZ and INT are supposed to be 2D6+6 this is close enough for rock 'n roll. Other than that... ooof. Looks like I'm the handsome, weedy charmer of the party.

Aye will do sirra, but really me thinks you should know about the Waterby farmstead shennanigans that happened last morn.

It came to happen that the little girl daugther of the miller was seing a magic man sirra, he teach her how to read and everyting. Some say she does spells and sorcery sirra, she even has a black cat now.

dice+18d6

"dice+18d6"

Rolled 5, 1, 3, 5, 2, 6, 3, 1, 2, 2, 2, 2, 1, 2, 2, 5, 4, 6 = 54 (18d6)

...

Rolled 2, 2, 1, 3, 5, 1, 1, 1, 3, 5, 1, 3, 3, 5, 1, 3, 2, 2 = 44 (18d6)

This
>Race
>Roll
>Class

These aren't social classes like nobleman so it makes sense to have choice over the matter

Anyway rolling a half-elf because I'm a snowflake but not too much of a snowflake.

Rolled 3, 6, 4, 2, 1, 1, 1, 5, 3, 6, 4, 6, 2, 1, 5, 2, 6, 6 = 64 (18d6)

STR: 5
DEX: 9
CON: 5
INT: 9
WIS: 11
CHA: 7
I guess my class will be someone's little brother or sister slowly dying of illness while they go on an adventure to find a cure for me.

Rolled 8, 9, 3, 1, 9, 4 = 34 (6d20)

I'm going to be a Half Elf Warlock and I'm going to assign them in this order.

STR: 18 (+1 from H. Elf)
DEX: 10
CON: 12 (+1 from H. Elf)
INT: 7
WIS: 10
CHA: 20 (+2 from H. Elf)

I start off with a saving throw of 15, a spell attack modifier of +7, and I'll have the option to multiclass into Barbarian, Paladin, Sorcerer, or Bard if I really wanted to.

Now let's see what happens if I do it again.

STR 9
DEX 13
CON 6
INT 6
WIS 5
CHA 15

So with this i'm going to say a skilled yet mentally incompetent and asthmatic bard?

Okay, here goes:
Str: 13
Dex: 4
Con: 9
nt: 16
Wis: 7
Cha: 14

Okay, strongish, book smart, and fairly charismatic, but clumsy, and a bit foolish and low endurance.

If we can, wizards apprentice, otherwise, maybe the engineers/accountants guild is hiring?

>Intellect of 1
uh-oh

He said that he let's his players assign as they see fit.
Based off of what I rolled here I decide to be a Half Elf Warlock again.

STR: 10 (+1 from H. Elf)
DEX: 4
CON: 10 (+1 from H. Elf)
INT: 3
WIS: 1
CHA: 10 (+2 from H. Elf

This character on the other hand is unplayable. They have no positive modifiers, half their stats are lower than 5, and their WIS is so low that they barely qualify as a person anymore.

Even in AD&D these stats would be garbage, and that's saying a lot.

I would pretty much have to either scrap the character and reroll or I would only be able to to kill CR-3 enemies for the entirety of game and hope the rest of the party doesn't let me die for being dead weight.

And this is why rolling for stats is shite in modern editions of D&D, one guy can be so powerful that he becomes the main character, another dude can roll so badly that he has to either reroll or scrap the character entirely.

You forgot to explain why 3-18 is better than 1-20

I'll take full Elf, please recommend classes

>My stats

Rolled 2, 3, 1, 4, 1, 6, 4, 1, 4, 6, 2, 6, 5, 6, 3, 5, 5, 2 = 66 (18d6)

>You forgot to explain why 3-18 is better than 1-20
It's like comparing a pile of shit to a puddle of vomit. They both stink and I wouldn't touch it with a 49 1/2 ft. pole if given the option.

Rolled 5, 2, 2, 4, 3, 6, 1, 5, 6, 2, 6, 4, 3, 4, 3, 6, 2, 2 = 66 (18d6)

Honestly, be a Druid. Shillelagh is a cantrip in 5e that allows you to
>increase its damage die to a d8
>Add your WIS modifier to attack/damage
>Have it count as a magical weapon (assuming your club/staff isn't already magical) for the purposes of bypassing resistances.
and since it's a cantrip that last 1 minute but doesn't cost a concentration, you can stack another spell on top of it if you really want to.

Maybe dip into the variant ranger for more damage if that's your poison.

Rolled 3, 2, 4, 1, 5, 5, 1, 4, 1, 5, 1, 2, 6, 6, 3, 6, 1, 1 = 57 (18d6)