Hi Veeky Forums
I'm having some murder-hobo problems where my PCs (some of them) are veering into tough-guy territory where they stand over peasants, extort them and feel like they can get away with anything. Others in the party are just going along with it out of party loyalty and not calling them on their shit.
The one PC who kind of stood up to it is being mocked and had to smack down another which nearly led to a party brawl and him getting curb-stomped until I put my foot down.
I don't want to run a game where the PCs get into a succession of farces and run from one town to another being chased by guards the whole time until eventually I drop a big enough problem-solver on them that they die. I figured I'd try and engineer something to have them reinterpret their characters as actual members of society rather than the products of uninhibited ego.
A character personality questionnaire seemed like a good start but the first one I came across (and which I know best) is the Amber one which would probably make things even worse (what's your favourite method of revenge, what kind of reasons would you need for committing murdering a man on the street).
How would you socially engineer PCs that behave a little more like members of society righting wrongs on a heroic quest and less like murder-hobos? I'm ok with anti-heroes but only if they're know that that's what they are and don't try to provoke the PC knight into a fight or have no idea when and how to indulge themselves.
The players are (mostly) quite a mature lot but about half the group are very new to RPGs, two had never played before.
How would you do it Veeky Forums?