Alright Veeky Forums, I just got back from a game session with the second worst DM on the planet...

Alright Veeky Forums, I just got back from a game session with the second worst DM on the planet. A few years ago I had my first experience with the worst GM on the planet, and that was bad enough that someone posted a slightly toned down version on reddit, which people could barely believe (/r/rpg/comments/22be1f/a_report_on_a_campaign_so_bad_it_looks_like/ if you're interested). I heard that a D&D group at the game store where I play MTG that was looking for new players and was open to beginners, so I decided to give it a shot.

I show up, and notice I'm the only woman at the table, although that's fairly normal for this shop. I sit down and introduce myself to the GM and three other players, who all seemed friendly enough. The GM even let me borrow some of his dice since I only had MTG countdown dice. To get me started, the GM told me I had to be a human so I could fit with the current setting. He then asked me roll stats for my character: roll 4d6, keep the highest 3. Do that 6 times, and just assign the stats in order, and we'd go from there. I actually wrote down the exact rolls I got:
>Strength: 1,3,1,1 (5)
>Dexterity: 3,2,1,3 (7)
>Constitution: 1,1,1,1 (3)
>Intelligence: 1,1,3,1 (5)
>Wisdom: 1,1,1,1 (3)
>Charisma: 3,2,1,4 (9)

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I show my character sheet to DM, wonder how I'm going to make a working character out of this. The DM says that I "don't know how to use dice" and tells me that the only class I qualify for is commoner. I take class, and DM tells me to roll D4 for HP. I roll a 4, but the DM tells me I get -4 max hp for my low constitution. "But don't worry," he says, because I'm not dead until I hit -10. He then tells me to come up with a backstory, and to pick one weapon from a list he showed me to start with, and went to get things going with the existing party.

I picked spears and came up with a generic backstory about having recently lost my farm, and decided to pick up adventuring. I also made my character neutral good since the GM didn't tell me to pick an alignment I wait until the DM tells me to introduce myself, which I do. The other players are fairly generic paladin, thief, and mage, all good. They say that they're off to go kill some bandits, and I improvise that those are the bandits that destroyed my farm. I join the group and we head off to go find them.

We succeed, and get the first strike fairly close to the enemy bandits. I notice they're in spear throwing range, so I decide to throw my spear at one of them. I missed, and the strain from that knocked my character unconscious and caused her to start bleeding out, according to the GM. I asked how, and the GM said it was because I had 0 hp, and the paladin concurred, although the mage asked how I could have 0 hp. I replied that I had 3 constitution, and everyone at the table winced.

Sensing that I had a dud character on my hands, none of the other players attempted to heal me. I died after one of the bandits stabbed me with my own spear, and the DM then told me I'd have to wait until the party got back to town to get a new character. He also tells me I need to leave the table until then. I'd brought some magic cards, so I decided to just play MtG for a bit (I mostly ended up playing a green/black infect deck).

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Eventually I get called back right as I'm about to lose a game, and I pick up my cards and return. The DM goes through the same thing about how I have to be a human and to roll stats. Here are the stats I get the second time:
>Strength: 1,1,3,1 (5)
>Dexterity: 3,1,4,2 (9)
>Constition: 5,2,1,1 (8)
>Intelligence: 1,1,1,1 (3)
>Wisdom: 1,1,1,3 (5)
>Charisma: 4,4,3,1 (11)

The DM again tells me that I'm improving, but that I still need to learn how to roll dice. He tells I can be a commoner or an aristocrat, and also tells me that an aristocrat is better than a commoner. I pick aristocrat, and DM says to roll d8 for hp. I get a 2, and then DM tells me I lose a point from my poor constitution. I'm not going to die the instant I do anything, but I'm still going to be super fragile. He again tells me to come up with a backstory and pick a weapon from a list, though it's a different list this time.

I pick a rapier, and make my character a young heiress who must prove her worthiness to her title. The GM again introduces me to the players, who try to be friendly, but are clearly not optimistic. According to the thief, they found a young noblewoman being held hostage by the bandits, and are now escorting her home. I ask the DM if I would know her, he says I don't.

We again set off from town, and actually make it a good ways before anything happens. As we're preparing to set up camp, we meet an old forester who says he's been having problems with wolves. We ask if we can help, but our escortee says she won't tolerate any delays, as we decided to look around for a safe place to camp. As I'm looking around, I get caught in a "wolf trap", whatever that is, and the DM rolls a d12. It comes up as a 12, and DM says I take that much damage. I'm dead without having done anything useful. Again.

Just like last time, I get exile from the table, although this time I noticed the mage looking like he wanted to say something. I return to playing MtG (using a Theros era esper control deck this time), and played until I noticed that the players had left. I didn't notice them leaving, I simply noticed they weren't in the store anymore.

After an experience like this, I'm don't think I'm going to give tabletop RPGs a third chance. I'm not sure whether to complain to the store management or not, but I'm leaning toward no. I think I'm just going to ignore them.

If it means anything at all, your dm was indeed trash. I advise you to use a point buy system to make sure you don't get fucked with your stats if you ever play DND again.

4d6k3 for stats is actually supposed to be rerolled if you get anything lower than a 10.

Low level D&D is actually pretty shitty and high lethality- it doesn't start getting fun until around level 3...

But in general, D&D seems to attract the shittiest GMs. Especially Pathfinder.

Big thing about tabletop RPGs is that the entire campaign is basically reliant on the GM's attitude. This GM seems like a pretty shitty one, so of course it would be a shitty game.

You can find (or make) good ones, but that takes good luck. If you find a shitty GM, then you can leave after the first session, but if you find a good one, you keep them as long as possible- until the end of their natural lifespan.

>If you find a shitty GM, then you can leave after the first session, but if you find a good one, you keep them as long as possible- until the end of their natural lifespan.

It's true they keep me chained to the gaming table since they found out I both GM and value fun.

Do you have a source for the whole rerolling thing? Real question. My old GM was pretty brutal so he would have us reroll if it wasn't at least 3 16s, but my new DM seems to just be content with whatever stats you get on the irst try.

This is how we've been removing roasties from our table for years without being kicked from the store because some rainbow-haired dyke sensed misogyny. Finding ways to fuck with them is an art form and OP's DM is a god.

I legitimately feel kinda bad that you had this many sucky experiences in a row. I'd try to encourage you and say that it's not all this bad, but it doesn't sound like there's much we could say that would convince you at this point.
There's always DMing, though that just has its own set of problems

I dunno, my GM made us roll 4d4 in order, switch two if desired or re-roll one keep the new value.

Consider introducing a game with roll under mechanics.

4d4 sounds fucking harsh

It's not that bad. All it does is concentrate the bell curve a little closer around 10. I think he readjusted the bonus ranges, though.

Either you're a statistical improbability or this is bait
Either way, rolling a d20 straight down the line would probably result in better scores for you

I had the same thing happen to me, until I tricked one of my players into trying to run a game and then abruptly ended my own. Now they've got that player in shackles.

Actually, my own went into a natural conclusion. But still. I'm free!

Page 8 of the PHB, if you're talking 3.5. (Pic related)
D&D 4e instead has the rule that you can reroll if your ability modifiers total up to either under +4 (too weak), or over +8 (Too strong).

4d4 is fucking abysmal. I usually just throw together two arrays for my players, and let them pick one. Something that has two high scores, two mediums, and two lows, and then a second array that has one very high score, two mediums, and three lows.

Or point buy.

Then again, I'm the guy who personally helps my players find ways to bend or break the system, though I don't pull punches during actual play.

In a different system, I was so proud of a player who was perfectly new to RPGs when they were attacked by golems, to suddenly open a portal beneath the golems' feet and instantly ended the encounter.

Attached: Page8 PHB.png (402x96, 23K)

Rolled 4, 4, 4, 4, 1, 1, 1, 2, 3, 2, 3, 2, 3, 2, 2, 1, 1, 3, 4, 3, 1, 1, 4, 4 = 60 (24d4)

I have NEVER heard of 4d4 as a for rolling for stats. Could it even function in an actual game, with no other rule changes?

story smells like bullshit, but scenarios like it are why I usually just make my players roll 1d10+8 for stats. Makes the lowest stat 9 and the average around 14.

Since most players will just either secretly reroll or suicide characters or whine until given a reroll if they have stats under 9 I figure why fight human nature.

Either this is a weird troll and/or parable, or you had what was genuinely a shittier GM than any I have ever played with, unambiguously. That kind of passive aggressive bullshit is absurd. I'm sorry you had such a genuinely miserable experience. That's not how RPGs are supposed to work, at all.

16, 5, 10, 8, 11, 10
Easiest barbarian pickup ever

>reeee

16, 4, 8, 7, 10, 9

Those are pretty miserable stats. I'unno, I'm pretty skeptical that 4d4 would work myself.

[16,5,10,8,11,10]
Definitely a barbarian. Probably one that has some nervous system problem or two. Or frostbite from being nude (save for woad) in the frozen wastes all his life.

It's not too bad, though you rolled pretty lucky- a solid 10% higher than average.

Wait, how did you both get the same wrong answer?

Should be fine. It would give a range from from 4 -16 with an average of 10.

Rolled 4, 1, 1, 2, 1, 1, 1, 1, 1, 1, 4, 2, 4, 2, 2, 2, 1, 2, 3, 1, 2, 2, 4, 2 = 47 (24d4)

Yeah, but can it really compare to OP somehow rolling a character who HAD NO HEALTH?
Let's spin the wheel again, for fun.

Ooooooh, JUST 4d4, no drop. Derp. Sleep deprivation is a hell of a drug.

Nevermind. That actually makes perfect sense, and I kinda like it. I'm going to remember that.

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I actually considered DMing in the wake of the first train wreck. I found the "dynamic writing" (start with a prompt, and then more elements get added into the story while you're writing it) challenges my college writer's club to be fun, and was told I was good at them, so I thought I'd have a chance at being good at it. But then I decided I should play at least one functional game first.

That's what I suspected this might be, so thanks for telling me people do it. I might ask what the other players think if I meet them over MtG.

Apology accepted user

Yeah, it works in the game I'm playing in. Eventually the DM changed the stat allotment to
1 (-3), 2-5 (-2), 6-8 (-1), 9-10 (0), 11-13 (+1), 14-16 (+2), 17-19 (+3) because, I quote "It was triggering my autism."

8 4 8 10 7 10
Not bad

>I notice they're in spear throwing range, so I decide to throw my spear at one of them. I missed, and the strain from that knocked my character unconscious and caused her to start bleeding out, according to the GM. I asked how, and the GM said it was because I had 0 hp, and the paladin concurred, although the mage asked how I could have 0 hp. I replied that I had 3 constitution, and everyone at the table winced.
Ooph so yeah technically any "strenuous" action such as attacking while at 0 or less HP causes damage and knocks you out. That DM was a dick for not warning you about that rule or not just letting you re-roll those god awful stats in the first place. I mean that character was basically unplayable.

Do you know what kind of D&D you were playing? Because this doesn't make any kind of sense in any system I know of, even old school D&D. Plus, when you roll hp, you always have at least 1 hp. This DM was either an idiot or trying to get you to leave.

Not even going to read the rest of the thread, this is obviously a made-up story.

4, 4, 4, 4 = 16
1, 1, 1, 2 = 5
3, 2, 3, 2 = 10
3, 2, 2, 1 = 8
1, 3, 4, 3 = 11
1, 1, 4, 4 = 10
No wrong answer, boyo.

People don't really do as says unless they're absolutely worst type of people. He's just being all edgy and trolly because >Veeky Forums

But yeah, if I had the free time to run a spare game, I'd invite you to it. You can find some really bad groups online, but if you keep looking, you can find some really good ones. My current group has been playing together for almost 6 years now, and we've done everything from Shadowrun to Savage Worlds to Traveler and everything inbetween. It's gotten to the point where we have people jumping in and out as GM, depending on what kind of game we want to play.

In the end, I'm recommending that you keep on trying, at least online. RL games might be more inconvenient since you're kind of socially obligated to stick around until the end of the session... But fuck that. If things get bad, or at the first hint of stupidity, might as well back out then. But if you find a good group, you're set for life.

Or until you all get jobs and have no time anymore. Or one guy moves out of the country. Or goes off into the military.
... My group's dying because of all three of those reasons. I'm the one getting the job.

I know right? Chrow should anchor this shit for linking to reddit nonsense but also because its fake as fuck.

People do this all the time, not necessarily because they dislike you, but because they feel you'll mess up the group dynamic but don't want to go NO GIRLS ALLOWED. It's as polite as it gets.

Nice job proving you've never run a game. Selecting your players for a good group is key to making it an enjoyable campaign, and sometimes you have to gently persuade deadweight to leave. Go back to plebbit if you think this calls for your most ardent whiteknightery.

I think that d6 was loaded to roll 1. I didn't roll a single 6 with.

It's this kind of story that made me want to give tabletop RPGs another try. The antics the players usually get up to in a functional game sound fun.

3.5e, should have mentioned that in the original post. And a rule preventing character from starting the game doomed makes sense.

3.5? Please correct me if my rusty memory is wrong, anyone, but I seem to recall first HD is never rolled here, but taken for it's max value. So your aristocrat would have been 11hp. And that's disregarding any rulebook recommendations for re-rolling low-average stat lines.

Sounds like the DM gave OP a test for the rules and OP failed miserably.

Sorry, 7hp. Tired as f*, mistook it for d12 hd.

Plus, stat requirements for classes went out the window in 2e I think? And yes, you get max hp at first level.

Nah. I just don't do this gentle persuasion bullshit. When I start games, the players are usually locked in- nobody else in unless we all agree to come to an exception. And if there's a problem player, then I tell them to get the fuck out. Not the whole passive-aggressive 'fuck up the entire game just to get rid of one player'.

That said, nothing's wrong with deadweight. It's not as if TRPGs need you to have exactly 3 DPS, a tank and a healer, all optimized to crush everything they encounter. It's not WoW. If someone's not doing much, that's their prerogative. Even in the worst case, it's a spare pair of hands to drag bodies home. And if they're actively being harmful to other characters, then it's up to the other characters to do something about it.

Functional games are awesome. I mean, even when things are going horribly wrong and we're all about to die, having one character step up to sacrifice themselves so everyone else can run is a big moment, no matter how cliche or overdone it is.

I once did the opposite, and stabbed everyone in the back so my character could get away scot-free. They survived, but I convinced the GM to let me reroll anyway, since my old character's functionally an antagonist now anyway. Plus I'd overoptimized them, and they were way overpowered.

First HD is automatically maxed. An aristocrat with 1 CON would have a -5 HP, and they have d8 HD. Meaning an aristocrat would start out with 3 HP, and get 1 HP every level, (Or 2 if they roll a 7, or 3 if they roll an 8). Still pretty rotten, but possible.

Also, 3.5 doesn't require stats to qualify for anything. You can make a wizard with 3 INT. It'd be a real shitty wizard, but you could do it. The DM was pretty shit with those houserules.

>reddit post includes tranny shit
Nah don't care

That makes a lot more sense. Not having a character die in hit because of one bad roll is good.

I was told it was open to complete beginners, so I didn't expect any rules knowledge would be required. That said, you still might be right.

I mean OP said the group was open to beginners. If you don't want to teach people the rules don't say the group is open to new people.

Nah, sounds like the DM was shit. Especially if its advertised as open to beginners, to say nothing of the "you don't know how to roll dice" bit

No minimum stats is a surprise. I might have been able to turn my second character into a vaguely functional bard (the first one was a guaranteed dud though).

Should've been a warlock, actually. Their damage isn't based on their stats, and you could have grabbed weapon focus for his ranged touch attacks. Make up for mediocre dex with more lasers.

OP is fake and gay and should try to work on that.

>3.5? Please correct me if my rusty memory is wrong, anyone, but I seem to recall first HD is never rolled here, but taken for it's max value. So your aristocrat would have been 11hp.
They were a commoner though, which has a d4 HP. And a Con of 3 has a -4 penalty so even an aristocrat which has a d8 would have only 4 starting HP.

I'd suggest finding a group with a more helpful DM. Oh and the stat requirement for classes thing was questionable. Doesn't officially exist in 3.5, he probably house ruled it in because he was fond of that rule from back and AD&D or 2e.

>this shitty b8
kys asap

as polite as it gets, is being marginally adult about describing the people you want to allow to join your group, and being upfront with those who ask/show up.

also not crapping all over a new players experience.

Ntg but it was in a store and it's likely that saying no to a female in a store would just result in either the manager forcing the group to accept her or forcing them all to leave.

It depends on how you handle it.

"Sorry, this campaign's designed for players, and we've got that all filled up. Another player would make it way too easy for you guys. Maybe next time."

This is objectively the best way to handle it, except for the second sentence, never give them a reason why.

You know you don't have to be a player first to become a GM, there's no sacred ritual or sacrement you have to do to become a good GM. Even players who've played for years are shit GMs when they first start because it's a completely different rodeo. Just saying; it doesn't matter if you were a player for zero or a hundred sessions, you'll only get good as a GM if you start being a GM.

Nah. It's better to make them leave on their own accord, if it can be so easily done.

>Devote precious time with the deadweight
>Have them roll up dice, enter them into the story.
>Come up with reasons to inconvenience them.
>If that doesn't work kill their character

All of that could take 30-45 minutes to do. Is it really that much harder to say "Sorry seats are filled." than to do all that stupid bullshit? It just wastes your time, wastes their time, and most importantly, wastes the other players' time.

What's even the deal with groups not allowing girls? I never got the whole "they ruin group dynamics" shtick.

Idunno. My group's got three chicks in it, and two men.

Group's still holding together, and it has been for over a year and a half now.

I’m convinced I’ve read this story before.

“Open to Beginners” doesn’t mean “Open to people who have never read the book nor know what to do” especially when there are people already in the game. The subtle test was still shitty, but it’s probably what he had to do dus to shitty players or something.

Reminds of this time my group did a peasant one shot.

>Players are told to roll 4d6 drop HIGHEST
>I end up rolling stats similar to what OP rolled
>Worst stats out of all the characters rolled that night
>Thus Dyrford, the town beggar, was born
>Initial group is Dyrford, the town mayor, his bodyguard, a local priest, his young ward, and the innkeeper
>Innkeeper has rats in his basement
>Party agrees to head down together and deal with them
>After a bit of poking around in the basement, one of the rats lunges out from boxes
>Kills the priest in one hit
>Two more rats appear and engage the other party members
>A third appears and waits by the ladder back up staird
>Seeing the party getting brutally mauled, Dyrford rushes for the ladder
>Rat is going to get an attack of opportunity if he tries to move past it
>Dyrford successfully grapples the rat and carries it up with him, thusly avoid an attack of opportunity
>Proceeds to drop it back down the hole, causing it 6 falling damage (highest single damage roll of the night)
>Dyrford immediately seals the hatch to the basement.
>Other players have rolled up slightly more combat oriented characters who come to investigate the commotion
>Dyrford cautiously watches them enter the basement
>Rats are nowhere to be found
>Dyrford quickly rushes down and loots the bodies, steals the mayor's badge of office
>Declares his candidacy for the mayor's office, claiming that it was the mayor's dying wish
>Party notices that a small window near the ceiling is open
>The rats had escaped

>Party rushes back upstairs and opens the front door
>The rats were waiting for them
>Party attempts to engage the rats, but Dyrford knows where this is going
>While the party is getting shredded, Dyrford goes back into the basement and manages to escape through the window
>A couple party members manage to flee and are chased by the rats through the town
>Eventually, they shake off the rats, but they aren't far behind
>Dyrford, the other survivors, and some other townsman (newly rolled characters) regroup at the mayor's house
>Decide to fortify the house and make a final stand against the rat menace
>Barricade the windows, pile up furniture against the door
>The rats cometh
>The barricade cannot hold them back
>The strongest (remaining) villagers go forth to face the rats
>Dyrford and another villager take cover behind a table and throw cutlery
>The battle is brutal, but the rats are injured at this point and eventually fall to the bravery of the surviving villagers
>The rat menace is defeated, but the village has taken great losses
>Who will lead them now?
>Dyrford produces the mayor's badge and declares himself mayor
>Session ends with Dyrford declaring that the village will overcome this tragedy

I've seen it happen (and also seen it not happen, so it's not automatic). Any amount of sexual tension whatsoever can easily snowball when you're sitting around a table and interacting for hours at a time, and since a lot of rpg players are single, even small amounts of it can build up. It's worse when they're awkward, inexperienced autists.

Wouldn't a warlock have been redundant with the mage they already had? I know you're not supposed to have two people doing the same thing in a tabletop game.

I rolled up two characters. The first was a commoner with 3 constitution, the second was an aristocrat with 8 constitution.

I can see the reasoning behind class minimums though, they're common on computer games for a reason.

In this particular case that wouldn't work, they'd already said they were looking for new players.

Makes sense, but I'd rather tableban awkward, inexperienced autists than girls.

How intolerant. Gentrification is shitty.

No warlocks are completely different from mages in 3.5 as they don't really cast spells, just throw out blasts of raw magic energy and have a few spell like abilities. And even having 2 mages isn't bad because of spell slot resources and action economy.

>I "don't know how to use dice"
wut

If you roll a d6 24 times and get 16 1s, you clearly don't.

>I know you're not supposed to have two people doing the same thing in a tabletop game.
Depends on the group and how badly the DM wants to stick to the classic stereotypical party make up. And it's not like you were going to be doing much of anything with either of the characters you were allowed to make anyway because both of those were Non-Player Character classes that were made to be inferior to Player Character classes.

RAW you always have at least 1 HP.

Most autists will abandon the game and each other at the drop of a hat, given the faintest chance to fuck some hambeast.

I would say that being a player for to long could even be detrimental as you may try to emulate what you think you wanted your GM to do instead of actually learning how to GM properly.

>I know you're not supposed to have two people doing the same thing in a tabletop game.
depends on the campaign, actual game being played, amount of combat, or if there are even any classes to speak of, etc. etc.

Most probably the dice is loaded. This is in part OP fault for not noticing, but if the story is true this GM just wanted to fuck up with people new to the hobby that didn't know better. This kind of behavior I what gives the community a bad name and creates the overinclusive bullshit that we are dealing with know as a reaction.

>I know you're not supposed to have two people doing the same thing in a tabletop game.
Not exactly true. For example, take a divination-specialized wizard who's banned evocation and necromancy. He's a wizard that's all about utility and learning things. He can't raise the dead, debuff enemies, blast enemies with fireballs... He's basically the game's multitool, there to spy on enemies, buff allies, create walls to shape the battlefield- he doesn't deal damage directly at all.

Then take a sorcerer who uses only evoker spells. He's constantly oozing fireballs and lightning and lasers of all kinds like a goddamn lightshow. He's a cannon, heavy artillery, and that's it.

Those are both mages. In fact, they're both arcane casters. IN FACT, if you turned that sorcerer into an evoker-specialized wizard who still oozes spells, then you've got two wizards- AKA, the exact same class- that still have two extremely different playstyles, even if they're both arcane spellcasters.

Also, warlocks aren't arcane spellcasters- not really. There's a distinction between various 3.5 class types. You've got arcane casters, divine casters, martials, invokers, meldshapers, and skillmonkeys. And probably a nice fusion of any two of those if you look hard enough. Warlocks are invokers- they can cast an extremely limited number of invocations near-constantly, without needing to rest or stop, whereas wizards and the like have limited ammo.

Your chance of rolling a character with no score above a 9 is less than one in thirty thousand.

Your chance of rolling a character with two or more 3s is less than one in a hundred thousand.

Your chance of rolling a character with four or more scores below 6 isn't literally one in a million... because it's considerably less probable than that.

I don't know what the chance is of rolling a character who meets all three of those criteria, but it's really goddamn fucking unlikely. So while it's theoretically possible that you actually got those rolls, it's waaay more likely that you're making shit up and don't understand statistics well enough to realize how preposterous your story is.

You'll get booted from the store m8

Yeah everything here is completely inconsistent with 3.5, even if it were the Simple Classes optional version where its Warrior/Specialist/Magic User

>read original thread on Reddit
>someone asks what system op was playing
>"a cross between SenZar and World of Synnibar"
Too on the nose. Should've gone with Exalted.

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I like to use 4d4+2 for my games, which means a minimum of 6 and max of 18, but the majority of scores are around 11-13.

>two quad 1s and two triple 1s
Fake. KYS.

>MTG player doesn't wanna play RPGs

No, wait, stop, come back.

>it's waaay more likely that you're making shit up and don't understand statistics well enough to realize how preposterous your story is.
I think OP was just banking on Veeky Forums being full of retards who'll just focus in on the bait triggers and not grok the details. And OP was right.

>Most probably the dice is loaded.
I don't buy it. Even if your chance to roll a 1 was a full 50%, you'd still have less than a 1-in-10 chance to get 16 or more 1s. Occam's razor suggest that OP is just making shit up, since the alternative is that the dice were severely weighted and didn't get notice, and OP *still* got unlucky rolls.

A little over 60% chance considering the two characters.
The most unbelievable thing is not noticing. But if you don't know any statistics and aren't used to roll dice that often you may consider it a bad luck streak.
Again, I'm no saying OP story is true. If saying it's plausible given the info we have.

Just like user said, just bad. If you are not a troll then it was a really bad gm. Looks like you are just unlucky.

The exact method of rolling stats is up to the DM, mine allows ones to be rerolled when doing the 4d6x6 method and would probably tell you to just roll again of you got stats as unbelievably shitty as OP’s. Honestly I just use the standard array or point buy methods much more often, they result in characters who are flawed but still functional. That along with other fundamental misunderstandings of D&D of any edition works makes me believe that OP’s story is entirely fictional, either that or OP is a normie who stumbled upon a nest of Ultra-Autism and felt the need to tell both Reddit and Veeky Forums for those sweet imaginary internet points.

>The GM even let me borrow some of his dice since I only had MTG countdown dice.
>many ones

Bring your own dice in future!

>A little over 60% chance considering the two characters.
The second character has 14 out 24 being ones, which is still above average for a die that's crazy weighted. That gives us a total of 30 out of 48 rolls coming up 1s. There's actually a slimmer chance of that happening than 16 out of 24.

you have clearly not played enough if those are what you think the worst dm's are, I've bore witness to dm's that would give you nightmares.

Rolled 6 (1d10)

62.5% of the rolls are 1s. If the die is heavily loaded it completely plausible. Even if we stick with your 1/10 chance of getting it. Go get and roll a 1d10 and see if you roll a 1.

Rolled 6, 6, 4, 1, 6, 1, 5, 3, 6, 1, 1, 2, 5, 5, 6, 2, 3, 3 = 66 (18d6)

Rolling in a troll thread

>I show up, and notice I'm the only woman at the table
lol
Isn't that the standard?

IF IT CAN BLEED IT CAN BREED!
True story that literally happened. Just like OP's.