How come Paladins always seem to get all the attention while Clerics fall by the wayside?

How come Paladins always seem to get all the attention while Clerics fall by the wayside?

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Paladins have a heroic romance to them, while clerics are more nuanced.

Personally, I find the social and political dynamics of the cleric far more interesting. But we all know this is just a healslut thread.

Smite memes.

>attention
You mean all the flak

Swords

Healsluts are only one domain of the many domains that a Cleric can have.

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"Paladin falls" memes.

Who's the artist for that picture? I've seen a lot of pictures done in that style but never saw the name of the author.

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>Healsluts are only one domain of the many domains that a Cleric can have.

And yet that's the only one people on Veeky Forums ever talk about.

Personally, I'd love to play a cleric as a battle chaplain or some kind of death priest.

Dunno, I just saved it from another user's post on Veeky Forums.

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Some clerics can be healdoms too.

Mesmeric property and misconception that Cleric=Priest.

You should play a Cleric, it's like being a caster but with more utility plus armor and weapons.

As soon as you get spiritual weapon, you can put the fear of God in whoever you want.

Paladins tend to be mostly focused on smiting, while Clerics tend to be more focused on preaching and leading the faithful. Guess which one appeals to your average fa/tg/uy more?

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I once had an idea for an interesting Cleric

He cannot remember his name, but he knows that he was once a cold and vile person. He caused great, immeasurable harm to those he loved and those he did not.

Such wounds, inflicted upon those who did not deserve it, angered the great goddess of hearth and health. She struck him down with her might, rending his vision and impelling him into service with no regard for the man he once was or why he did what he did.

Forced to right the perceived wrongs of his past deeds, the man rages against his bondage in silence but can do nothing. Gods never understood perceived cruelty of the mortals because they themselves were usually never mortal themselves. But that hardly matters now.

He is compelled to wander the lands, healing the sick, caring for the wounded, but despite his otherworldly influence the goddess cannot change his attitude. He may heal, but his words remain bitter and sardonic. A drafted physician of the world, he'll sooner tell you what a complete idiot you are while fixing your broken leg than offer reassuring words about the divine.

He's a doctor, dammit, and he doesn't have time to listen to your winging.

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Clearly you've never seen or run a cleric of Cuthbert. Magic is great and all, but sometimes you just have to whack a motherfucker with a bigass mace.

A blind doctor seems like a really bad combination.

*whinging

Unless you're a surgeon you should be good. Just feel around on them and hope you don't get plague.

That still sounds incredibly inefficient, to the point I don't see how he would be any more effective than the elder woman of a village setting bandages.

Healsluts that can trade blows with second liners. People forget the fact they can wear medium armor.

She granted him limited sight after taking out his eyes, but only when actually working on a patient (touching someone who is wounded). It's a bitch, though one time he managed to see for a bit by convincing one of the party members to cut themselves and then putting his hand on their shoulder.

> He is compelled to wander the lands, healing the sick, caring for the wounded, but despite his otherworldly influence the goddess cannot change his attitude. He may heal, but his words remain bitter and sardonic. A drafted physician of the world, he'll sooner tell you what a complete idiot you are while fixing your broken leg than offer reassuring words about the divine.

> He's a doctor, dammit, and he doesn't have time to listen to your winging.

So, House M.D. cleric edition?

Because she can't cast Cure Wound or Revivify.

Spiritual weapon is slow as fuck. Now spirit guardians, that makes my DM's face red.

More or less, very fun to play.

Controversial mechanic that allows DM's to instantly cripple a pc.
Coupled with That DM's and 2e DM vs player mentality.

>Controversial mechanic that allows DM's to instantly cripple a pc.
I've never played DnD, what mechanic is this?

>A paladin who ceases to be lawful good, who willfully commits an evil act, or who violates the code of conduct loses all paladin spells and class features (including the service of the paladin's mount, but not weapon, armor, and shield proficiencies). She may not progress any further in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description in Spell Lists), as appropriate.

That's Paladins though, not Clerics.

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that other poster was referring to paladins. it's why they get more attention.

When people play Clerics they just play them like Paladins but mechanically stronger.

Falling. Paladins have to be lawful good, and if they ever stray from it, they lose their cool shit and are left being a shitty fighter, without retroactively getting fighter perks.

You'd be better off just removing the blind aspect altogether instead of coming up with contrived excuses as to why it wouldn't be as bad as it is.

Eh, yeah, that's a good point. But would you have anything else to offer in return for a punishment she had for him before the forced service?

being forced into service is the punishment

Falling, which is when Paladins become shittier fighters who no longer gain access to their paladin abilities.

Which, of course, shitty DM's have used to both cripple paladins who don't go along their railroad (the railroad being a catch 22 that ends with the paladin falling regardless) and to stroke off their own ego at having the holy man fall to the power of logic and reasoning (which of course lacks both because DM's who pull this crap end up lacking subtlety and imagination).

Although to be fair, it worked in earlier editions because being a Paladin in and of itself was a huge deal that required a string of lucky rolls for your starting stats and smite was one of the best class abilities in the game, in addition to paladins having Fighter and Cleric powers as well. Nowadays though, it doesn't work because casters are VASTLY superior to them by product of having more spell levels, which is why falling as a mechanic got phased out in 4e and 5e.