So I’m looking for the ideal game for myself (and offer the suggest to my group as well). If I describe some elements I was hoping Veeky Forums can point me to something close to it.
In no particular order:
>Complexity of players characters such as in RogueTrade / D&D 3.X / Pathfinder
>Simplicity when using opponents or monsters (D&D 4e / Numenera) when DMing.
>Tying those first two together a game that plays different stats between the Players and DM (Numenera / Mousegaurd)
>Aspect invoking like in Numenera, Fate (and a little of 5e) that allow you to tug players in directions based on their Aspects by tempting them game-resources
>Learned to love the “Luck” stat (Stars without number) both as a tool for the DM and a tool for a player.
>Resource stat instead of nickel and dime currency tracking (Many games)
>Generic do-it-all games like Fate & Gurps have left a bad taste in my mouth. Not opposed to Generic games, but probably not my first choice
> (Never liked Fate core or accelerated, but ended up loving Dresden Files and Atomic Robo. The tiny tweaks just made it worked)
>Setting preference is "meh" because I'm looking for something new
>Background building is fun but not a deal breaker (5e / Traveler)