Chaos Space Marine Warband Creation Thread

Faithful, enlightened, ambitious brethren! Our time is nigh, and the life of the corpse emperor is all but spent! Let us rejoice in the coming of chaos!

What are the origins of our warband? (D10)

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Let’s go son

Rolled 4 (1d10)

Renegade Chapter (once a loyal Space Marine Chapter, now serving Chaos)

We have seen the truth of the empyrean, and turned our backs on the false emperor.

Next, how did we fall? (1d100)

Rolled 86 (1d100)

The Chapter's forces were stationed in an area with a powerful Warp presence. This twisted their minds and corrupted them.

We achieved enlightenment through close proximity to a hole in space.

Which of the false Emperor's lapdog sons were we spawned from? (1d100)

Rolled 57 (1d100)

Blood Angels

How devoted are we do the darker powers? (1d10)

Rolled 8 (1d10)

I don't know Georgie, how devoted are we?

Rolled 2 (1d10)

Fanatic. The marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable.

Which of them do we serve? (1d10)

(Khornate Blood Angels are boring so if we get that result I say we reroll)

Rolled 2 (1d10)

Sweet sensation, shower our senses with the scintillating succor of Slaanesh!

Rolled 9 (1d10)

Chaos stands undivided this day! In the same vein as the Word Bearers, we worship no individual God, perhaps regarding them as a pantheon or rejoicing in the raw, roiling power of the warp.

What form do our beliefs take? (1d100)

Rolled 65 (1d100)

>Blood Angels who found the Hell-Gate from Event Horizon and became wholly devoted to showing others the wonders that await them beyond the veil of reality.

61-70 Daemonhood is Godhood - To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so.

What is our demeanor, brothers?

Rolled 9 (1d10)

For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the Galaxy and are willing to serve them for eternity. Champions in the Warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the Warp's chosen.

What common mutations do we have? (1d10)

Scratch that. Nine is Honor Amongst Thieves.

Honour Amongst Thieves. Despite being evil and cruel individuals, these Marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend's life.

Rolled 5 (1d10)

Rolled 8 (1d10)

Can we go with Body Horror instead?

Let's decide if we want a reroll at the end. For now it's

Voice of Evil

What common mental flaws does our warband have? (1d10)

Rolled 3 (1d10)

Well of all the things to have, a compulsive need for a dramatic entrance isn't too bad

I was thinking body horror for things like twisted abalaster skin, perfect bodies with...too many details, wings with feathers made from flesh, translucent skin, eyes that never stop bleeding, etc

LOUD AND PROUD - Marines feel to need to announce their arrival to their foe, making it clear just who the hell they are and that they are here.

Who is our storied champion, who first led us to greatness? (1d100)

That sounds pretty cool. All in favor?

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Rolled 47 (1d100)

Warband leader, Daemon Prince, or Chaos Lord

Perhaps we were led to greatness by a living god; one of our own who ascended to daemonhood.

What is his deed of legend? (1d100)

...

Dropped muh dice

Then find 'em, user!

Rolled 71 (1d100)

Jesus fucking Christ, one more time

The legend committed great atrocities during the boarding of an Eldar Craftworld. He and his Warband are still hated to this day by the Eldar.

What is our home planet like? (1d100)

Rolled 83 (1d100)

>Eldar

Boring

We are fleet-based. No need for a terrain roll then...

What is our combat doctrine? (1d10)

>invading an artificial planet space ship is boring
>running down eldar in the halls like vault dwellers in the mutant ending of fallout is boring
>still being hated by the remnants of the craft world after what could be hundreds of years is boring

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...

Rolled 9 (1d10)

Terror - The marines revel in the fear and suffering of their enemies. The warband's opponents are typically unable to fight when they attack, as the their constant terror campaigns would have eroded their victims' resolve and sanity, leaving them as gibbering, paranoid wrecks. Any survivors and/or witnesses would then likely go insane from experiencing their wanton acts of cruelty, spreading the warband's brand of fear further.

What is our special equipment? (1d100)

Fair enough, you got me there user

Rolled 37 (1d100)

Please something cool or crazy

Ancient Weaponry.

What is our status? (1d10)

Rolled 8 (1d10)

STATUS

Rolled 5 (1d10)

Yee boi, we get the best stuff

Slightly overstrength.

Why are our numbers swollen so? (1d10)

Rolled 10 (1d10)

user's roll, or this one

High CHA, duh. Bitches love angels

Rolled 4 (1d10)

Fucking Christ

The Warband merged with a smaller Warband or picked up the remains of a defeated one.

Our foes will be subsumed.

What allies have we found in this cold, uncaring universe? (1d100)

Rolled 38 (1d100)

We have allies in the dark mechanicus.

Who are our enemies? (1d100)

YES

Rolled 45 (1d100)

Shouldn't we get along fine with Crons, since our boss fucking eats soul stones for breakfast?

Depends on the Crons

Fair. And considering our ties to the DarkMech, we may have riled up the wrong Cryptarchs

Its great, we've got the two Ancient Enemies, who have to actually decide whether they hate us or each other more.

Wr should roll up what these guys were like before the fall.

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In summary:
Renegade Chapter
Fell because we were stationed too close to a warp rift
Blood Angels successor
Fanatically devoted to chaos undivided
Believe that daemonhood is godhood
Honour amongst thieves
Common mutation: voice of evil
Common mental flaw: loud and proud
Figure of legend: a daemon prince
Known for laying waste to an eldar craftworld
Fleet based
Terror tactics
Ancient weaponry
Slightly over strength because they absorbed a lesser warband
Allied with the dark mechanicum
Enemies with a specific necron dynasty

Let's not and just fluff them up.

Might be a worthy expenditure.

I was hoping that this was just the Sanguine Shields falling to Chaos

Lets fluff then we can do pre-fall.

Why would we do prefall after fluffing?

Eh, sure go ahead. Want to call out the rolls? OP is tired.

Idk, we focus on Chaos Fluff?

Anyway I guess we are doing this.

Lets get what we know out the way.

Blood Angels
Standing Force (since we were stationed in an Area)

So lets start from Founding (d100)

...

Rolled 97 (1d100)

Unknown Founding

Gene Purity (d10)

Rolled 4 (1d10)

Pure, as far as Blood Angels go.

Demeanour.

Demeanour (d10)

Rolled 3 (1d10)

No Mercy, No Respite

Mutations, since we are BA we get a 50% d2 I guess?

1 we good
2 mutation

Rolled 1 (1d2)

Rolling for mutated.

Unless you guys really want one, we'll skip flaw.

Our figure of Legend

d100

Rolled 25 (1d100)

For the dark gods!

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Our Chapter Master was our Legend.

His Deed of Legend.

d100

Rolled 27 (1d100)

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The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.

How unfortunate...

Homeworld d100

Rolled 51 (1d100)

Should we stick with fleet based?

We could, unless they were driven off their world for their crimes.

Feral World or Fleet?

Let's do feral world.

Alright then, a Feral World.

What was it's Terrain like?

d100

Rolled 94 (1d100)

I hope it's not another bloody jungle.

A temperate Feral World.

How did they rule? d10

Eat the princes heart and take his place!!!

Rolled 4 (1d10)

Stewardship, we used to appoint a ruler in our stead.

Now then, what was our organization like?

d10

Rolled 6 (1d10)

Last roll before I have to turn in for the night. Here's hoping this thread survives until morning.

So we're Necromongers?

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Divergent Chapter

Night user, should still be up.

Combat Doctrine d10

Combat doctriiiiiiine

Rolled 7 (1d10)

Here you go

Thunderhawk assault?

Thunderhawk assault, we Aircav now bois

Roll a 1d100 for special equipment

Rolled 53 (1d100)

>super heretics
>Get blessed war gear
U wot. Reroll?

Rolled 74 (1d100)

Special vehicle, that's cool. With ancient technology and thunderhawk assaults, it might be some sort of aircraft.

Roll a 1d100 to see what we believed before falling to chaos