small brain political theorist:
>it is easier to imagine the end of the world than to imagine an end to capitalism
big brain video game developer:
>even once capitalism has destroyed the world, the ideology of capitalism will live on
small brain political theorist:
>it is easier to imagine the end of the world than to imagine an end to capitalism
big brain video game developer:
>even once capitalism has destroyed the world, the ideology of capitalism will live on
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Explain how the Genghis Khan tribe and the Roman dudes were capitalist?
Fallouts 3 and later (all item-management RPGs) are based around the crassest commodity fetishism. This is embodied in the "unique" weapons: their scarcity as commodities gives them real, material powers. The entire game system is capitalist by virtue of its total economy
that's a nice interpretation
Capitalism is here to stay because its right. Stay buttmad commie
capitalism is based around two people mutually trading goods for mutual gain, and the development of an economic, stable, climate. This is almost non-existant in the game as the governments slave, tax people for services they don't provide, don't pay the courier for his services, and purposefully promote gambling, prostitution, and drugs to their allies.
No, capitalism is based around the extraction of profit from the people who provide goods and services through their labour, by a managerial/ownership class who provide nothing. There are no "economic, stable, climates", only lesser degrees of mismanagement.
Obviously there's a huge emphasis on materialism but I don't see how that's necessarily capitalistic, especially when all the stuff you do in between getting new things is designed to be the primary source of enjoyment.I think this argument would probably apply better to pure grinding games like diablo, but even then the grinding and collecting is ostensibly building up to playing the endgame content. There's also no markets/real exchange happening with NPCs and unless I'm wrong I don't think materialism alone is exclusively capitalistic.
Anyway this thread is no mention of books so far.
According to who? Karl Marx and Stalin? Who had no education in economics as a professional skill?
Also, all of the tribal raider gangs like the vipers and powder gangers in the game would count as communists, which is what your people are.
You're talking about content, I'm talking about form. What takes place when you suspend your disbelief (slavery, profligacy, etc.) is distinct from what *must* occur for the physical game world to function. In other words, there is an ideology that informs the physical mechanics of every game. In FNV, the existence of items as named things that can be traded within a definite functional currency in the form of caps, denarii, or NCR dollars is enough to make the entirety of the game dependent on a capitalist system. Money is treated as a natural, qualitative constant that can be modified only quantitatively. Neither Legionaries nor Great Khans can escape the necessity of item management.