After looking for a long, long, long time, I finally tracked down the Sunder (U) at Prism Freeport. And not only that, but I managed to track down a Tachyon Lance in a Shadowyards Blackmarket, weirdly enough. Now to see if a Sunder U with Tachyon, 2 phase lances and range upgrades can one-shot frigates.
In this time I've taken on three 800 K Blackrock Deserter fleets, and haven't managed to capture a single fucking Nevermore.
So, until I can finally - FINALLY capture one, and thus start capturing pirate bases, what would be a good next mission? Get all Hammerheads? Perhaps a fleet of nothing but Phase Ships? Or maybe a fleet of nothing but D-Class ships?
Jaxson Ward
So, does anyone know whether sticking with Stasector+ 3.4.0 is alright? Or do we have to change to Dynasector?
Cameron Morales
>Tiandong update never
Sooooooon
Angel Thomas
...
David Baker
How many Hammerheads there are? Normal, D, IBB, Thiandong, Imperium?
Christian Ramirez
From the mods I have:
Normal (D) Imperium (I) XIV Phillipshead (IBB) ASP Tiangdong
And I think there is another one. I don't think there's an S.
Amusingly, if I had tried this mission while trying to find the Sunder U, I would already have the whole set.
Carson Ortiz
YISSSSSSSSSSSSSSSSSSSSSSS
Andrew Howard
Wait, Hammerhead XIV??? Where does that come from?
Landon Wilson
...Wait, I think I'm wrong on that one.
Although I think it's weird that they get a fourteenth Sunder, and not a fourteenth Hammerhead.
Logan Kelly
I might do something about that someday.
In the meantime, maybe you could try all variants of the Falcon/Eagle? Falcon: Normal, D, IBB, Imperium Eagle: Normal, D, Imperium, Tiandong, IBB, XIV, black, white, Kestrel?
Chase Price
Oooooo that would be an interesting step up. Although it might be a bit difficult without commisions. Heck, the only places I've seen any of those are the Imperium Market...and that's it.
And where are the black and white Eagles from?
Benjamin Johnson
They came with an IBB but I don't know if they are available for buying.
Kayden Lewis
Previous thread died at 200+ post, man. It's time to move to /v/.
Cameron Sanchez
Nah, it's just that Starsector is relatively seasonal. During Fri-Mon, everyone is playing the game. Tues - Thurs they aren't due to work, and thus they post. So...posting this thread now was an honest mistake, I guess.
Brody Gutierrez
Because instead of shitposting like in other generals you know, we actually play the game.
And honestly, i can't fucking stop playing this damn thing, i literally got addicted to starsector.
Jace Gutierrez
Or a more plausible reason: there's not a lot of us to sustain a thread on Veeky Forums for long periods of time. These threads were barely hanging on and was only kept alive by bump posts.
Jack Mitchell
Just face it - all of you have a shit taste and this game is shit. And never be finished. Damn you Alex.
Brandon Martinez
Best ship for PD tasks?
I run few Beholders atm. wondering if there are better destroyers suited for that task tho.
Dylan Young
Anything you can fit several tactical lasers with and Integrated PD.
Owen Ward
Enforcer covered by Flak? Two double on the sides for fire-rate, three singles in the middle for range.
Jason Ross
Yeah but their turn rate is shit even with auguments and don't want to risk that AI will use the drive boost and charge in into enemy fleet.
Which happened before even with Timid officers leading to their demise in seconds because LOL FUCK YOU.
Lincoln Long
Why not use a monitor then? Sturdy as a destroyer but smaller and won't fly around recklessly.
James White
Medusa?
Isaiah Price
I was thinking of Dusas or Gorgons too but they eat those supplies like retarded.
I till try those, implying i will find any.
Haven't seen a single one to buy in 3 campaigns so yeah...
Kevin Sullivan
>try the new split SS+ mods >see this
I knew something was wrong when I saw a Hound with a Grave HMG that shot 3 times faster than normal. Now I see this Wolf that has "3" Phase Lances it does not have the flux to support.
I don't want to imagine fighting something like an Onslaught that has triple the amount of TPCs.
Grayson Walker
So its shit?
Isaac White
Haven't noticed any other bugs yet, but fighting frigates with several times more firepower than some destroyers is a bit of a pain. It has this Mod-Conquest I think I'll really like, at least.
Isaac Williams
>3 phase lances >vibrating beam >2x Thunderbolt
Jacob Turner
*Sprite, sprite, sprite...*
Tyler Williams
>dat sad face in the middle Why so sad, space pupper?
Joseph Phillips
How good it is? Still sitting on 7.2a since without SS+ and Nexerelin this games worth shit.
Justin Watson
This bug is strange. Only applies to frigates from what I've seen, and only to pirates. I should try to do a normal campaign despite not being able to have stuff like 6 Dual Shard Cannons on a Brawler and see if this weird issue appears more often. So far its every encounter only on enemy frigates.
Josiah Bailey
The pirates clearly don't give a fuck about your self-imposed rules.
DOWN WITH THE TECHNO-FACISTS
Elijah Martin
So, only got the Laelaps left to go for the frigates, but I'm not sure how to rework it yet. Currently strongly leaning toward A or a mono-engine B.
Ethan Gray
Seems like a weapon group issue desu senpai.
Liam Stewart
>IFed revival never
Juan Flores
Top part looks like Neutrino stole SCY tech.
Nicholas Walker
Comparison of stats, using (XIV) since vanilla is just removing hull mod adjustments. Don't have the Hothur, but that Mod-Conquest I remember having much superior shield/flux stats, and slightly different (and a couple bigger) weapons.
Joseph Anderson
>DynaSector >Change Log >Version 1.0.1 (April 22, 2016) >- Fix an ID change >- Improve weapon grouper system
Makes sense, at least it wasn't as crazy as it could have been. I actually kinda hoped to see a 6 Chaingun Enforcer or something.
Parker Carter
dusas need IPDAI AND hardened subsystems but they work nicely Sunder with HIL works too if it gets escorted properly an enforcer with two dualflak and assault chaingun, and two HMG works well.
Gavin Gutierrez
personally I think A or C fits, partly because my head processes the images as 'slim ship=Fast ship'. I also notice that it's getting reduced missile slots and getting universial/hybrid(or is it ballistic?) except for type D, any particular reason for it?
Jose Cox
>Enforcer
No, AI is retarded to the point they'll use the drive and RAM themselves into fucking enemy fleet.
Even timid officers pull this shit of.
William Collins
Just the feeling that is was under used with only 4 small missiles and a PD turret. Also the AI has some troubles to calculate its ideal engagement range if it isn't equipped with at least one non-missile non-PD weapon.
Charles Morales
>Burn drive >tfw AI always uses it to get itself surrounded and killed Mid-tech Enforcers with Maneuvering Jets when
Michael Morgan
Why would you need a specific ship to capture planets?
Dylan Campbell
>mission bounty fleet with a modded Onlaught >its just a luddic path version
Kevin Johnson
Wait until you face the second one.
Hudson Phillips
bleh no drive to mod the game anymore
Brandon Morris
Keeping thread alive for robberfly-chan and seski-chan :3
Grayson White
Someday I got to try my hand at that...
Oliver Rivera
*fires Javelin MRM salvo*
EAT SHIT ROBBERFLY-CHAN
Camden Sanders
You should have fired some (g)-rapeshots...
Austin Brown
>Robberfly-chan easily dodges the slow MRM attack and petulantly wiggles her butt at you
Evan Miller
>tfw you finally learned how to pilot Falken
Lincoln Bell
tfw you realize the Cabal is real
Ethan Russell
>tfw you realize all their ships are expensive as fuck for only a 5% increase in stats
Alexander Murphy
bump
Nicholas Miller
In the end I went for mix between A and C from It could use a polish pass too but meh, good enough for now.
Joshua Baker
Speaking of, how the fuck do i join Cabal?
Lincoln Hughes
Currently can't. You can become friendly, however. They also don't have their own stations but come from Tri-tach stations with Cabal as their military market option.
William Flores
It made the game boring because the base game isn't as fun as the Falken.
Jackson Williams
>Fly a phase frigate with near cruiser level of firepower. >Complain it made the game too easy and boring.
Evan Bailey
>reading comprehension >not having it
Blake Moore
Sorry, I didn't saw the part where you made a point?
Daniel Baker
I fucking love playing "pshh nothing personell kid" the ship.
Isaac Nguyen
I said isn't as fun. Falken turned the game into RedLine in space.
Parker Wright
You need to play some Whiterock Crack Yards bruh
Liam Ross
the fuck
Parker Morgan
New SS+ made pirates have more dakka
Asher Ortiz
Neutrino lance dishes the EMP for more damage. 4k per burst vs 2.4k IIRC. My sunders frequently oneshot frigates with it. Also comes with a satisfying BANG.
Then there's that Silver Lance with 16k damage per burst... I only saw it once and didn't bother buying.
Nolan Butler
it shoots through shields but has a massive flux cost
Benjamin Ross
Why bother? We died
Logan Howard
I bought an Conquest and it's shit, I flew it one time and it just got trashed.
On the plus side, I tried the Onslaught and I like it. The Burn drive gives it wild manoeuvrability for such a big ship. I cover it in long range turrets all the small ships. Still, compared to the Paragon it's flimsy.
The Paragon is effective, but so dull to fly. I like to cover it in beams and let the AI handle it.
Elijah Jackson
Install mods nao.
Jackson Mitchell
Yeah I mean how anyone could play their post apocalyptic Sid Meier's Pirates in space WITHOUT animu robots corporation or space crusaders flying around in literally crosses?
Matthew Price
Obviously if you ONLY look at the lore unfriendly factions you will be disappointed.
Connor Baker
You are missing out on a ton of content. Just ignore Neutrino/Templars/ApproLight and you are fine.
Brayden Richardson
I have nearly every single mod I could find for 7.2 installed. What are you talking about user?
James Butler
how come whichever one of you idiots making these doomed threads can't put /sfg/ in the fucking subject line
William Miller
Veeky Forums was a mistake
Julian Roberts
Neutrino is getting better with their balance and Tempalrs are supposed to be an endgame boss faction. I agree though on avoiding Apposhit though
Elijah Jenkins
no u
Angel Sullivan
Is there a way to force the game to offer a higher variety and better ships in the markets?
What other big ships are as fun an maneuverable as the Nevermore. I've been using a Nevermore for most of my BRDY campaign and would like an alternative I hear the Scylla is amazing but cant ever seem to find one.
Ayden Gutierrez
mimir has a pretty fun ship system
Cameron Nelson
addship ms_scylla
Matthew Butler
Off the top of my head, Eagle, Chronos, Revenant, Mimir are big yet fairly maneuverable ships.
Cooper Barnes
>space crusaders flying around in literally crosses?
I fail to see the problem.
Matthew Price
>talking shit >about diable
I will find you and i will cut you.
Caleb Robinson
ReDead
Samuel Evans
Wow. It's like you faggots don't know the meaning of ship superiority.
Owen Allen
I just reinstalled a bunch of mods for 7.2. No new factions except the usual, mostly a reinstall for all the mods SS+ got split into (dyna sector, Underworld, graphics lib, music lib, ect.). Fixed it up with 64 but Java and memory increase as well but I'm getting an error when I try to start a game. Can't recall what it was exactly except for something along the lines of 'cargo expansion not found.' Anyone have a fix? I can load Starsector up in a bit and get an exact error message, I'm just not home yet.
Carson Sanders
Cargo Expansion was was a hullmod in SS+. Maybe DynaSector dumped it out and your savefile or a mod dependent on it is referencing it.
Wyatt Sanchez
double ded
Thomas Bennett
...
John Rivera
Sounds like you might have NGO enabled. Might want to turn that shit off if so
Julian Jenkins
Cargo Expansion is still in DynaSector from what I'm seeing. Only thing is the skills and weapon rebalance are no longer there, and probably won't be coming back until someone takes over Rev's work. So all those hull mods are available without any requirements, but it also means RIP additional leadership skills.
That's an easy fix. It took me a bit of exploring but removing the Wodan's built-in Mobile Headquarters hull mod solved everything. Should hold until the next update, kinda like the unofficial THI patch.