Reminder: Looking at videos and pictures of cute animals will increase productivity.
Camden Walker
>source
Landon Turner
...
Chase Harris
What are you working on?
Post progress, no matter how little it is.
Sebastian Gutierrez
I'm a bit bored so I want to make a small game now where you kill hundreds of kobolds, is there any kobold sprites out there? I couldn't find anything in google
Samuel Morris
True Reminder: Looking at videos and pictures of non-canines will severely deplete your productivity.
Ayden Morris
I made a new microgame action command, this time for ms arcade ghost. Only one left without a microgame now is the cursor.
Is Game Maker's tileset for making maps adequate? or should I download one?
Ethan Robinson
Nice
Elijah Ward
Sorry user, I didn't make it, someone posted it last thread. Also to make up for it I did put Love in the OP engine list
Austin Rivera
Is Tiled good?
Ryan Edwards
Scribbling naked people. It's not video games
Leo Cooper
>tutorial what the fuck, it doesn't even show anything. Like not even a little bit. This "tutorial" is terrible.
Austin Garcia
I have zero interest in coding. Are shitty engines like RPG maker and GameGuru my only options? Is there anything else? GameMaker is the closest but it's still very complicated for my dumb brain.
Justin Jenkins
Started adding an enemy. It doesn't actually do anything yet, but I just wanted to make sure I had turns working correctly and that the enemies would disappear when out of vision.
Nolan Adams
>I have zero interest in coding Give up.
Charles Fisher
what should i use for storing entities?
currently i have an XML for enemies, weapons, etc, which I parse with LINQ on map generation
Robert Gonzalez
Game Maker is the go to 2D engine for amateur devs. For your first game you shouldn't be doing anything that's too complex for game maker.
You will still have to code though. It's really not that hard, just come here for questions when you do.
Mason Jenkins
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Julian Roberts
good work user
nice to see another turn based game
Hunter Perry
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Christopher Hughes
> boat games > no mech games
Blake Cox
this is awesome thanks
Kevin Perry
But that's what I always do, user. I want you guys to watch my game come to life along with me. Although I'm gonna stop posting when the dev progress becomes story/design related. I'm selling this game when it's done and I don't want to spoil anything for anyone who would potentially play it.
Austin Hernandez
>tfw haven't posted progress in months but still been working >probably will be called a whodev
Adam Jones
>I have zero interest in coding Every game you will have to code. But it's honestly really not that hard.
Pic related is just some simple code to determine the strength of the object your ship collided with, reduce it from the shield, and then reduce if from armor if you are out of shield. And of course change sprite that represents the shield and armor.
Unity gives me Index out of range exceptions on lines 22 and 34 and I'm not sure why. It's proably something dumb but I am even dumber so I don't see it.
Bentley Ramirez
just a animated model i've been working on, no biggie
Samuel Martinez
> using the "other" keyword without "with" drag & drop kiddie detected
Jaxson White
a car is a machine and a vehicle so it is by definition a mecha
Henry Long
>agdg's enemy was Godot all along I knew it.
Hunter Walker
>1432095072817.webm no effort/10
Ayden Morales
>Best guess for this image: muscle
Easton Gonzalez
you know you can use the 'other' keyword for collision events right?
Nathaniel Diaz
> collision events > not putting every single thing in step & subscripts
REEEEEEEEEE
Charles Gutierrez
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Hunter Sanchez
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Benjamin Adams
I love the meme, user.
Logan Garcia
looks like the person who made this model forgot to turn on alpha transparency
Zachary Miller
i want to steal this model
Adam Bennett
it's a collision event dumbass
Oliver Bailey
2CUTE C U T E
Camden Nelson
Imgur pls.
David Wilson
progress :)
Brandon Barnes
curPhase++ is probably causing you to go outside the range of the array, so next time you check it it dies
Mason Johnson
int main() { int loading_time = (rand()%(12000)) + 4000; Sleep(loading_time); game.start(); }
Jack Allen
Playing around with a health system of sorts. I doubt it will stick, but I wanted to see how it could look.
The type of combat I want is hard to figure out, but atleast i'm getting an idea on the setting, very basic story and how the environment might look like
Matthew Walker
why do you have draw distance for 20 polygon house?
Joseph Ward
> spent all night not getting dev done because I need to think about how I'm going to make progression work (i.e. does the player need a key item to get to the next area, will the next area be inaccessible until they're told to go there by story events, will the player gain abilities that let them navigate such areas, etc.) without adding excessive new features > end up getting nothing done
Are GDC conferences worth watching, or are they just major shill-fests?
Ryan Thomas
>frogposters posts the entire source code of the game he's been 'working on' for at least 5 years
how nice of you
Jacob Ortiz
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Josiah Garcia
"Wow this game must be really professional and doing a lot in the background"
Jordan Brown
idk id watch twitch instead
Noah Moore
some of the keynotes are interesting, most of them are "if you don't mobile you're fucking stupid", "hi i'm literally who and this is my life story", "indie games are dead" bullshit
avoid
Ayden Sanchez
Cute & edgy, I like it. Keep working on it, make colours suit the text. Maybe make the low health text shaky and more jarring.
Luis Cox
theyre just shill fests, they dont have any actual talks about design or teccnology, it's just HEY LOOK ITS RISK OF RAIN AGAIN
Levi Walker
>"if you don't mobile you're fucking stupid" but that's true
Colton Rogers
where's your mobile game
Tyler Johnson
I watched maybe 40 of them.
It's either common sense talks or shillfest.
Carson Gonzalez
anubisdev go home ur not drunk enough to be here
Noah Perry
fug
Where should I go for game design articles? I hare good things about gamasutra but I can't navigate the site.
Logan Myers
> Maybe make the low health text shaky and more jarring.
That's actually a very good and simple idea. Thanks. Was thinking how to make the health stage transitions more visible.
Jaxon Cruz
how else will I fit so much into that scene, lol?
Gavin Miller
>literal hour redrawing feet until finally looks god >mfw 2 left feet
Aaron Moore
Guys what tile set sprite creator should I use?
William Barnes
Don't go to game school, go to games.
Josiah Brooks
in that case get a book on game design its just a broad topic
Ryder Johnson
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Charles Lee
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Jason Gonzalez
I was asleep so I missed out on the snowman sprite sheet conversation
Nice Ludicolo hat
Daniel Bennett
Is that Googums artstyle in 3d?
Michael Green
just go to Full Sail, it worked for me lol. :)
Connor Thompson
Why isn't this in RRPS
Evan Phillips
Neato
David King
>everything is fine
Oliver Green
now post progress > inb4 he just links the same 2-week old videos
>it is I mean, it's slightly different, isn't it? Looks slick as fuck in that .webm
Aiden Sanders
whopps wrong image
Ryder Wright
anyway guys, i'm currently assembling my team for my next project. it's going to be an online game where you build your base and manage a team of mercenaries to invade other peoples base while trying to defend your own currently we're looking for a programmer who knows AS3 and a community manager manage social media
if you're interested, DM me at twitter.com/googumproduce with your email address and portfolio nodevs need not apply
Jeremiah Wilson
there is a slim chance some amateur will know AS3, did u try newgrounds
Adam Campbell
Finished visibility culling on the generated dungeon meshes.
Now I'm going to switch inventory to limit items to max stacks of 5x for consumables, and limit total inventory space.
Ryder Garcia
What's a simple way I can make a gun fire 3 shots with a short delay, then wait a while before repeating in game maker? Basically I am trying to make a burst fire effect in a contra type game.