Basically, just about every aspect of the system is driven around roleplaying.Character creation/task resolution is as well.
As just a warning, not sure how much of this you should know as a player.
You start with a character and everyone gets 10 attribute points, which are supposed to represent skills your character has gained over his life. The recommended framework is 3 points learned from childhood, 3 from Youth and Education, 3 from Adulthood/ Career, and 1 for Talent/Hobby.
Older characters may be allowed more, younger ones less.
You put these into 8 different Attributes (Fitness, Alertness, Intellect, Willpower, Charisma, Education, Technical and Zone), each of which has 8 abilities to pick from tailored to that attribute.
Depending on how many points you put into each attribute, you get a different attribute score which represents your general skill in that area.
0 Points , 0 Attribute score: Ordinary
1-2 Points, 1 Attribute Score: Good, Talented
3-4 Points, 2 Attribute Score: Excellent
5-6 Points, 3 Attribute Score: Perfect
7-10 are available, but they're basically impossible and not even desirable.
The trick is, every attribute requires a character Drawback. This is something bad that happened involved in how you learned that, or just a general bane.
Maybe you used to be a skilled race car driver whos face was horribly burned in a crash. Maybe you are good with numbers, but that ended up with the Mob putting you on their hitlist. Maybe you've had trouble with the law and any more jail time would net you Life in prison. There's a good guide on making these in the book.
Task resolution works on a combination of how good the idea is, your skills, the equipment you have available, the conditions, how well you describe it, if the GM likes it/if you surprised him, etc. There's a full point system for grading these, but the game doesn't force it and the GM can at any time just roll a die for anything. Combat works similarly.